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May 21, 2011, 06:59:58 PM
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Offline Max

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lock me
« on: May 21, 2011, 06:59:58 PM »
This is a seperate topic for the newer mod of Classes that will be an experimentation ground for the developers to try out more classes and test new ideas. It will contain the most recent version of official classes, so hosting this experiment is up to you. Feel free to suggest more classes we can try out! Oh, and don't expect it to be balanced!

For the moment, this topic contains nothing but a list of sprites we will need to begin work.

Sprites needed
Bondman hud and Glue projectiles
Auto hud and MM8 bazooka projectiles
Duo hud and hand projectile (Power Battle and Fighters!)

If you'd like to take any of these sprites on, PLEASE PM ME so that I can tell you exactly what I need for the class!

May 21, 2011, 07:22:28 PM
Reply #1

Offline tsukiyomaru0

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Re: EXTENDED Class Based Modification!
« Reply #1 on: May 21, 2011, 07:22:28 PM »
I'd like to take part in the weapon development, but I'm sorry I cannot sprite to save myself. But, yeah, I can script the weapons just fine.

May 21, 2011, 07:23:29 PM
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Offline Magnet Dood

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Re: EXTENDED Class Based Modification!
« Reply #2 on: May 21, 2011, 07:23:29 PM »
Hm... I'll test out the classes. This sounds like fun.

Unfortunately I won't be able to help with the sprites and what-not. I'm busy making new skins for MM5 enemies.

Also, an idea for Turbo Man:
Fast and jump fairly high, with moderate HP.
First Attack: Sends a Burning Wheel (or whatever it's called) forward in one direction.
Second Attack: Charges forward in car mode, leaving scorch marks that burn players.

May 21, 2011, 07:34:13 PM
Reply #3

Offline Max

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Re: EXTENDED Class Based Modification!
« Reply #3 on: May 21, 2011, 07:34:13 PM »
MM7 will be in the main classes file!

May 21, 2011, 07:36:50 PM
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Offline Magnet Dood

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Re: EXTENDED Class Based Modification!
« Reply #4 on: May 21, 2011, 07:36:50 PM »
Um... so does that mean my idea will not be used?

May 21, 2011, 07:36:58 PM
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Offline Jc494

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Re: EXTENDED Class Based Modification!
« Reply #5 on: May 21, 2011, 07:36:58 PM »
Quote from: "Yellow Devil"
Darkman 1/2/3/4 huds!

Just want to let you know that Ice is doing these guys too.

May 21, 2011, 07:37:58 PM
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Offline CHAOS_FANTAZY

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Re: EXTENDED Class Based Modification!
« Reply #6 on: May 21, 2011, 07:37:58 PM »
Alriiiiight, YD's finally opening up to ideas!

I'd love to help, but I'd like to know what exactly I could do first.  Any plans for Time/Oil's moveset as of yet?

May 21, 2011, 07:41:58 PM
Reply #7

Offline Max

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Re: EXTENDED Class Based Modification!
« Reply #7 on: May 21, 2011, 07:41:58 PM »
Quote from: "Magnet Dood"
Um... so does that mean my idea will not be used?

Well, when a robot only has two attacks something similar to your idea is bound to turn up!

Quote from: "Jack Corvus"
Just want to let you know that Ice is doing these guys too.

Well he can volunteer his work, or he can watch me make them myself ;)

Quote from: "CHAOS_FANTAZY"
Any plans for Time/Oil's moveset as of yet?

Oilman : Yes
Timeman : Possibly...

May 21, 2011, 07:43:47 PM
Reply #8

Offline Magnet Dood

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Re: EXTENDED Class Based Modification!
« Reply #8 on: May 21, 2011, 07:43:47 PM »
Wait, aren't they supposed to have two attacks?

Like Charge Man: He has the charge kick thingy and the coal shot.

Are they supposed to have more?

May 21, 2011, 07:47:55 PM
Reply #9

Offline Max

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Re: EXTENDED Class Based Modification!
« Reply #9 on: May 21, 2011, 07:47:55 PM »
What I mean is that Turbo Man only had two main attacks in MM7, the Scorch Wheel and the Car. He had the engine pull too but that's just silly. So, with two attacks, those two attacks are the most likely thing to show up in classes.

I'm not sure what you thought I meant...

May 21, 2011, 07:49:12 PM
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Offline Magnet Dood

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Re: EXTENDED Class Based Modification!
« Reply #10 on: May 21, 2011, 07:49:12 PM »
OOOOOOHHHH.....

Got ya. I was trying to make him unique, but with two main attacks, it's fairly hard to do that.

May 21, 2011, 07:53:46 PM
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Offline Nuy

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Re: EXTENDED Class Based Modification!
« Reply #11 on: May 21, 2011, 07:53:46 PM »
I'd be willing to test but I have no knowledge of Doom coding.

May 21, 2011, 08:10:40 PM
Reply #12

Offline MagnetMan497

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Re: EXTENDED Class Based Modification!
« Reply #12 on: May 21, 2011, 08:10:40 PM »
I got most of Roll's coding down. I need the huds, buster and throwing.

May 21, 2011, 11:30:50 PM
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Offline Hunter_orion

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Re: EXTENDED Class Based Modification!
« Reply #13 on: May 21, 2011, 11:30:50 PM »
Is it too late to offer for testing? Because I'd be glad to, and I'm very interested.

May 22, 2011, 12:46:22 AM
Reply #14

Offline ice

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Re: EXTENDED Class Based Modification!
« Reply #14 on: May 22, 2011, 12:46:22 AM »
feel free to do the darkmen, though 2 might be alittle wierd and 4 might be a tad broken, as for 1 and 3, the idea I had is on the front page, also permition to suggest reggae (done) and eddie (hasnt started)?