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Author Topic: Mega Man PC 1 & 3 Expansion  (Read 28719 times)

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June 03, 2014, 08:31:42 PM
Reply #30

Offline Stardust

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Re: Mega Man PC 1 & 3 Expansion
« Reply #30 on: June 03, 2014, 08:31:42 PM »
Yay, then how about I sign up for making a few of those? Lego might have some graphics already ripped/made for them so it'll be easy
...ey in fact I can make them all if nobody else wants to make them uvu

August 13, 2014, 02:44:04 AM
Reply #31

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #31 on: August 13, 2014, 02:44:04 AM »
I was bored so I decided to make a skin showcase, Dood has been fixing up a few skins and Chaos Fantazy made a Toxman skin (which is an edit more based on the DOS version of Megaman, so where it is a Megaman edit, it is more edited in way of the pixel size, he is baggier and has a fire 1 frame)

We still need weapons, also Blade, Volt, Bit, Wave, Shark, and Wily maps still need to be done.

August 14, 2014, 12:32:51 PM
Reply #32

Offline Jdude330

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Re: Mega Man PC 1 & 3 Expansion
« Reply #32 on: August 14, 2014, 12:32:51 PM »
I'll take some weapons, if I have what they should be like.

August 14, 2014, 03:27:58 PM
Reply #33

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #33 on: August 14, 2014, 03:27:58 PM »
Quote from: "Jdude330"
I'll take some weapons, if I have what they should be like.
You have skype? Will be easier to relay the info there. send me an IM.

August 15, 2014, 05:06:57 AM
Reply #34

Offline Jdude330

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Re: Mega Man PC 1 & 3 Expansion
« Reply #34 on: August 15, 2014, 05:06:57 AM »
Almost positive I don't have a Skype, as I have decided not to use voice chat. Just something I prefer. Helps me keep being at a safe level of anonymity.

August 15, 2014, 05:28:54 AM
Reply #35

Offline Ivory

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Re: Mega Man PC 1 & 3 Expansion
« Reply #35 on: August 15, 2014, 05:28:54 AM »
You don't have to use voice chat to use skype though, Skype is also an instant messenger and most of us use it as such.

August 15, 2014, 07:07:25 AM
Reply #36

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #36 on: August 15, 2014, 07:07:25 AM »
As Ivory said, it is also an instant messenger, making talking with each other much easier. Also allows for an ok file transfer.

Update: Nuclear Detonator, Force Field, Bit Cannon, Water Shooter and Oil Stream are currently taken by JDude.

September 17, 2014, 02:23:34 AM
Reply #37

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #37 on: September 17, 2014, 02:23:34 AM »
Hello folks, I'm posting here to say with Mapchella coming up in a couple of days and DOS being hosted on the first day, I wanna just say, please please please try to give us some feedback. Constructive feedback would be best.
By "Constructive feedback" I mean don't simply post
Quote
Map A, C, and D suck.
I mean
Quote
Map A felt too "" and could use ""
or
Quote
Map C feels weak for "" reason, you could probably improve it by "" but even that might not make the map meet standards.

Tell us what you like about the maps, tell us what you don't like about the maps. This way we can improve them and make others better.
All the maps in this pack at the moment have been made by Dood or me, with Knux's help in one case, and technically Ivory's in another due to FTM compo.
Included maps will be Sonic Man (me), Dyna Man (FTM), Shark Man (me), Oil Man (DOOD), Oil Man X (me), Blade (me and Knux), and Torch Man (me).
I'll give a little run down of the maps below in a spoiler.
(click to show/hide)

September 17, 2014, 06:35:19 PM
Reply #38

Offline BookofDobson

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Re: Mega Man PC 1 & 3 Expansion
« Reply #38 on: September 17, 2014, 06:35:19 PM »
Are you taking idea's for how weps work or you got the concept down? I would love to see this

September 17, 2014, 11:48:50 PM
Reply #39

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #39 on: September 17, 2014, 11:48:50 PM »
Nuclear Detonator was the only one we didn't have a set idea for down, but JDude got it done already. The interest is appreciated though. If something comes up I'll contact you.

September 17, 2014, 11:50:23 PM
Reply #40

Offline Tfp BreakDown

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Re: Mega Man PC 1 & 3 Expansion
« Reply #40 on: September 17, 2014, 11:50:23 PM »
It's great to see that this is getting close to being finished, I also can't wait to see the map preview on friday.

September 18, 2014, 01:12:43 AM
Reply #41

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #41 on: September 18, 2014, 01:12:43 AM »
DOS is on for Thursday, so one less day to wait. I hope the maps are up to standards, we have been doing our best and I wanna know it has paid off. But if they don't I guess I can go back to the drawing board.

September 23, 2014, 12:04:31 AM
Reply #42

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #42 on: September 23, 2014, 12:04:31 AM »
Double posting: Now that Mapchella is over I want to ask about any feedback the players have, I got some from 2 people which is marked down for review but I wanna gather it all before getting to work.
Things you may have liked about a map, things you don't like about a map. These will help us make better ones or improve the ones we have already.

October 06, 2014, 05:13:54 AM
Reply #43

Offline Promestein

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Re: Mega Man PC 1 & 3 Expansion
« Reply #43 on: October 06, 2014, 05:13:54 AM »
I've only ever made one map, which I didn't even release, so take my opinions with a grain of salt.

Torch Man's stage:
I like the aesthetics, but there are a few areas in the center room where the water coming down the wall and the water leading down to the floor don't seem to align. I think it's intentional, actually, but if not, whoops.
The water jets coming down from the ceiling when the water level is being raised should disappear when it reaches its max height, otherwise you have water visibly flowing underwater. Also applies to the streams coming down the walls, but those, I suppose, would be tougher to handle.
Being able to transition to be above ground would be fairly cool. It's (apparently) unfinished, though, so I won't torch you for it.

As for Shark Man, the middle structure confuses me (stone on the outside, wood planks on the inside?) and I believe the skybox should be round, but I like the feel of the map as it is.

I prefer the second Oil Man to the first.

October 06, 2014, 06:17:44 AM
Reply #44

Offline Tfp BreakDown

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Re: Mega Man PC 1 & 3 Expansion
« Reply #44 on: October 06, 2014, 06:17:44 AM »
Been meaning to bring up feedback but I kept putting it off.

Sonic: This one is alright for the most part, can't really say I enjoy the room with the tubes on the ground, but I do appreciate the various ways to get back up from the water.

Dyna: I like this one (would probably make it my favorite of the pack), feels solid, the layout is pretty well, LOVE the theme, except for the weapon placements, mainly Hyper Bomb and Slash Claw (I assume these are place holders for dos weapons) buy other than that everything else is fine.

Shark: The layout of the map is ok, could be a bit bigger but what do I know. Can't really say I'm fond of the red coral barrier surrounding the whole map. The other stuff is alright, not much else to say.

Oil: I like this map as well, 2nd favorite, like the theme, weapon layout is interesting, also the ways you can get the items at the top of the tanks. Also why is it the oil ponds don't light up when hit with a fire weapon? Is it not implemented yet or is it accurate to source?

Blade: I can see what you mean by "being used as a ctf map". Rather plain, a bit too plain imo, but still feels nice. Can't really say much else about this one either.

Torch: This one is interesting, I like the gimmick of rising water levels, I do like the shape and gimmick of the map, weapon layout is alright, not much else to say.

Oil-X: A decently simplistic map(s)*whatever* I don't really get why most of the weapons here are fire-based but I'm sure you have your reasons.

That's all I have to say at the moment, here's to hoping to see this mod getting released some day.