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[EXPANSION] Megaman & Bass - Oh hey a Demo.
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Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo. (Read 219163 times)
0 Members and 2 Guests are viewing this topic.
February 20, 2012, 04:20:44 AM
Reply #1245
Knux
Guest
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1245 on:
February 20, 2012, 04:20:44 AM »
That's a tall order. You might want to check the two new maps I made for CSCM in light of this. Then, you can tell me if yes or no, because I'm far too occupied to make a map just for making it. If you want to see them, send me a PM.
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February 20, 2012, 04:41:20 AM
Reply #1246
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1246 on:
February 20, 2012, 04:41:20 AM »
Just want to make sure the maps are good.
If you want to send me your maps to judge whether or not you can map for this, go ahead.
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February 20, 2012, 09:46:37 PM
Reply #1247
Knux
Guest
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1247 on:
February 20, 2012, 09:46:37 PM »
Sent 'em. Take a look when you have the time.
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February 20, 2012, 09:52:02 PM
Reply #1248
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1248 on:
February 20, 2012, 09:52:02 PM »
I'll have to respectfully decline :D
Thank you for trying.
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February 20, 2012, 10:00:24 PM
Reply #1249
Knux
Guest
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1249 on:
February 20, 2012, 10:00:24 PM »
Not sure what you mean, but it does say "decline", so alright.
I'm going to assume it was: "I looked at your maps and this isn't what I'm looking for.", in which case, it's cool.
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March 19, 2012, 05:22:44 PM
Reply #1250
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1250 on:
March 19, 2012, 05:22:44 PM »
I see Ground Man is taken by Ivory but what's the progress on it? I don't mean to be a pest, but I have an idea for the stage's layout.
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March 19, 2012, 05:30:43 PM
Reply #1251
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1251 on:
March 19, 2012, 05:30:43 PM »
I'll be doing Ground Man, I had the layout planned out and the textures mostly assembled, but MM8's expansion is my main priority to get done.
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March 19, 2012, 05:36:57 PM
Reply #1252
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1252 on:
March 19, 2012, 05:36:57 PM »
Eh, alrighty. Thanks for the heads up.
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April 02, 2012, 06:28:37 PM
Reply #1253
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1253 on:
April 02, 2012, 06:28:37 PM »
By the way,
Here's a link to Chimeraman's Burnerman skin alone.
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May 20, 2012, 11:47:08 PM
Reply #1254
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1254 on:
May 20, 2012, 11:47:08 PM »
B-b-b-bump!
I've been working over the weekend on stage layouts for maps I hope to make sometime. The reason this is pertinent, is because the Museum is one of them. I have already drawn out a solid layout plan for it and I have most of the textures waiting to be compiled because I'm a stupid boy who doesn't have any idea on how to do it.
I could be finished with it in the coming weeks and send it to you. Before I start, I'd like to ask a few questions:
1- Which gimmicks would you like me to implement? Currently I'm considering the fire, submarine, and rain rooms. I could add the moles as some sort of puzzle, but eh.
2- Can someone make a few signs for me? They don't need to be very complex, just a simple wall texture. If someone's up for it, I'll send the details through a PM.
3- How many MM&B weapons should I put in? I have plans for Ice Wall, Magic Card, Remote Mine and Lightning Bolt- I can cut or add a few considering the cap you'd want. Keep in mind that this will be a fairly large map.
I also made one for Dynamo Man.
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May 21, 2012, 01:08:52 AM
Reply #1255
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1255 on:
May 21, 2012, 01:08:52 AM »
Gimmicks and weapons depend solely on what works in the map. The only one I would consider "necessary" is the boat.
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May 21, 2012, 02:06:46 AM
Reply #1256
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1256 on:
May 21, 2012, 02:06:46 AM »
One more question- is it possible to make Dynamo Man's conveyor belts that gradually speed up, or is that impossible?
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May 21, 2012, 02:21:16 AM
Reply #1257
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
I mean Jax.
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Reply #1257 on:
May 21, 2012, 02:21:16 AM »
Almost definitely.
Ask the master of improbable ACS.
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May 21, 2012, 03:31:22 AM
Reply #1258
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1258 on:
May 21, 2012, 03:31:22 AM »
If it is impossible, what gimmick do you suggest?
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May 21, 2012, 03:55:32 AM
Reply #1259
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
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Reply #1259 on:
May 21, 2012, 03:55:32 AM »
Quote from: "Star Dood"
If it is impossible, what gimmick do you suggest?
Think Blizzard boat, make it have a decent amount of height variation, and instant death if someone touches the spiked ceiling.
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[EXPANSION] Megaman & Bass - Oh hey a Demo.