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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 219163 times)

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February 20, 2012, 04:20:44 AM
Reply #1245

Knux

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1245 on: February 20, 2012, 04:20:44 AM »
That's a tall order. You might want to check the two new maps I made for CSCM in light of this. Then, you can tell me if yes or no, because I'm far too occupied to make a map just for making it. If you want to see them, send me a PM.

February 20, 2012, 04:41:20 AM
Reply #1246

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1246 on: February 20, 2012, 04:41:20 AM »
Just want to make sure the maps are good.

If you want to send me your maps to judge whether or not you can map for this, go ahead.

February 20, 2012, 09:46:37 PM
Reply #1247

Knux

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1247 on: February 20, 2012, 09:46:37 PM »
Sent 'em. Take a look when you have the time.

February 20, 2012, 09:52:02 PM
Reply #1248

Offline Korby

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1248 on: February 20, 2012, 09:52:02 PM »
I'll have to respectfully decline :D
Thank you for trying.

February 20, 2012, 10:00:24 PM
Reply #1249

Knux

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1249 on: February 20, 2012, 10:00:24 PM »
Not sure what you mean, but it does say "decline", so alright.

I'm going to assume it was: "I looked at your maps and this isn't what I'm looking for.", in which case, it's cool.

March 19, 2012, 05:22:44 PM
Reply #1250

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1250 on: March 19, 2012, 05:22:44 PM »
I see Ground Man is taken by Ivory but what's the progress on it? I don't mean to be a pest, but I have an idea for the stage's layout.

March 19, 2012, 05:30:43 PM
Reply #1251

Offline Ivory

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1251 on: March 19, 2012, 05:30:43 PM »
I'll be doing Ground Man, I had the layout planned out and the textures mostly assembled, but MM8's expansion is my main priority to get done.

March 19, 2012, 05:36:57 PM
Reply #1252

Offline Hallan Parva

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1252 on: March 19, 2012, 05:36:57 PM »
Eh, alrighty. Thanks for the heads up.

April 02, 2012, 06:28:37 PM
Reply #1253

Offline Korby

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May 20, 2012, 11:47:08 PM
Reply #1254

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1254 on: May 20, 2012, 11:47:08 PM »
B-b-b-bump!

I've been working over the weekend on stage layouts for maps I hope to make sometime. The reason this is pertinent, is because the Museum is one of them. I have already drawn out a solid layout plan for it and I have most of the textures waiting to be compiled because I'm a stupid boy who doesn't have any idea on how to do it.

I could be finished with it in the coming weeks and send it to you. Before I start, I'd like to ask a few questions:

1- Which gimmicks would you like me to implement? Currently I'm considering the fire, submarine, and rain rooms. I could add the moles as some sort of puzzle, but eh.
2- Can someone make a few signs for me? They don't need to be very complex, just a simple wall texture. If someone's up for it, I'll send the details through a PM.
3- How many MM&B weapons should I put in? I have plans for Ice Wall, Magic Card, Remote Mine and Lightning Bolt- I can cut or add a few considering the cap you'd want. Keep in mind that this will be a fairly large map.

I also made one for Dynamo Man.

May 21, 2012, 01:08:52 AM
Reply #1255

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1255 on: May 21, 2012, 01:08:52 AM »
Gimmicks and weapons depend solely on what works in the map. The only one I would consider "necessary" is the boat.

May 21, 2012, 02:06:46 AM
Reply #1256

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1256 on: May 21, 2012, 02:06:46 AM »
One more question- is it possible to make Dynamo Man's conveyor belts that gradually speed up, or is that impossible?

May 21, 2012, 02:21:16 AM
Reply #1257

Offline Korby

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I mean Jax.
« Reply #1257 on: May 21, 2012, 02:21:16 AM »
Almost definitely.
Ask the master of improbable ACS.

May 21, 2012, 03:31:22 AM
Reply #1258

Offline Magnet Dood

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1258 on: May 21, 2012, 03:31:22 AM »
If it is impossible, what gimmick do you suggest?

May 21, 2012, 03:55:32 AM
Reply #1259

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Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« Reply #1259 on: May 21, 2012, 03:55:32 AM »
Quote from: "Star Dood"
If it is impossible, what gimmick do you suggest?
Think Blizzard boat, make it have a decent amount of height variation, and instant death if someone touches the spiked ceiling.