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Author Topic: [Expansion] Megaman Forever  (Read 56389 times)

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December 13, 2011, 12:03:51 AM
Reply #60

Offline Duora Super Gyro

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #60 on: December 13, 2011, 12:03:51 AM »
Ok. il take any map as long as it doesent deal with any dificult coding, water, and as long as I dont have to do a bunch of textures.

December 13, 2011, 12:06:07 AM
Reply #61

Offline LlamaHombre

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #61 on: December 13, 2011, 12:06:07 AM »
Sounds like you're be doing the title map, then.

December 13, 2011, 05:21:12 PM
Reply #62

Offline BiscuitSlash

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I hate this texture ripping job >_<
« Reply #62 on: December 13, 2011, 05:21:12 PM »
Ahh, thanks for the reminder. I've been trying to rip the tiles a bit and stuff, although I am gonna need help with any floor tile that I can't get by editing the existing ones.

Here's the tiles I've ripped:

Photon - Most of them
Propel - All of them
Boil - None yet, and I don't know how I'l get them (ripple effect -_-).
Chemic - Some of them
Wing - Can't remember
Haze - All of them
Chrono - Lego already done this
Guard - Some of them
Intro - Phth, I have to leave this one to a professional -_- JC's done this now!
Off - All except floor, which might be easy to get.

If you're wondering why I'm having trouble, it's because I find it very long and tedious. I often forget too.

If you took Propelman's map, you would be able to use 2 mobys, but there's water so yeah.

That, Photon, Haze, Chrono and Offshore fortress are open with textures. If you need help with any special gimmicks and/or level ideas then ask. (By that I mean things like barrels, fog, airship movement, moby etc.)

EDIT: Jack Corvus has sent me the intro stage textures! Here they are for anyone who would like to map the map. (Or you can PM me for the separate textures).
(click to show/hide)

December 13, 2011, 10:59:22 PM
Reply #63

Offline Duora Super Gyro

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #63 on: December 13, 2011, 10:59:22 PM »
I'l take Photon, He seems easiest with no difficult coding or anything.

December 14, 2011, 05:34:59 PM
Reply #64

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #64 on: December 14, 2011, 05:34:59 PM »
*PM's DSG the tiles*

Also, here's my theory on how Sub tank should work. (Yes, we are using sub tanks. There will still be E-tanks though).

In some maps, there are Sub-tanks hidden somewhere in them (along with those shiny chip things). These Sub tanks are very hard to find. Once you collect one, you have it for the rest of the match (because it wouldn't be fun if you kept dying). There is a sub tank icon for your inventory, which using this will restore whatever is left in the sub tank, and another in the top right corner that says how much is left in it. If you collect health when you already have 100% health, that health goes to the sub tank, which will heal you when used. You can only hold 1 of them, and it might be best if they have a very long respawn time. And yes, it makes the special sub tank sound when you collect it. In every update for the expansion, these sub tanks are moved somewhere else to prevent memorizing it too much. I think I missed something out....

Any objections?

I'l probably have to try making it. I'm not too familiar with weapon making or anything but I might manage....

December 14, 2011, 09:18:54 PM
Reply #65

Offline TheDoc

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #65 on: December 14, 2011, 09:18:54 PM »
If possible, I'd say make it so they DON'T respawn; can you imagine how long and boring a game would be if everyone had a refillable E-Tank they kept when they respawned? I say first come, first served, kinda like how people would fight for a Smash Ball in SSB. Brawl. If you don't get it that round, it stinks for you. I'd actually had an idea for a subtank, but I have no idea how to make one....

December 15, 2011, 03:43:57 PM
Reply #66

Offline Hallan Parva

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #66 on: December 15, 2011, 03:43:57 PM »
I think it should respawn simply so one jerk with the Sub Tank can't dominate the match. Even your analogy is flawed, because last time I checked Smash Balls clearly respawn throughout the match. Mind you, they don't respawn very quickly, and actually generate rather sluggishly (as was suggested with the Sub Tank) but they still regenerate. Actually, the Smash Ball is WORSE than the Sub Tank, because the same jerk can keep breaking all the Smash Balls. Here, it was said that a player with a Sub Tank cannot pick up another Sub Tank.

December 15, 2011, 04:23:11 PM
Reply #67

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #67 on: December 15, 2011, 04:23:11 PM »
I think I'l probably make it respawn, but after a bit longer than most powerups, such as 60 - 90 seconds. Usually it will always be hidden, and sometimes hard to get, so if you don't tell everyone where it is, they wont be able to get it anyway.

December 16, 2011, 02:16:12 PM
Reply #68

Offline KillerChair

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #68 on: December 16, 2011, 02:16:12 PM »
If you need another mapper i am willing to make one.
Just send me all the files (and link me to instructions on how to add them) And i will make you a fine map ;)

December 16, 2011, 02:22:59 PM
Reply #69

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #69 on: December 16, 2011, 02:22:59 PM »
Want to make Propelman's map? You'll get to add 2 mobys! and fish in the background....

December 16, 2011, 03:29:39 PM
Reply #70

Offline KillerChair

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #70 on: December 16, 2011, 03:29:39 PM »
Sure :D

I might add some background moby's aswell then.

December 16, 2011, 05:28:54 PM
Reply #71

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #71 on: December 16, 2011, 05:28:54 PM »
*PMs KillerChair the textures and stuff*

I should probably hurry up with the textures, especially the Guardman ones, as that'll probably be a huge map.

Also, one thing about decorate item making....

Shiny thing! But I'm having trouble getting it to work.
Code: [Select]
actor ShinyItem1 : CustomInventory 28575
{
+INVENTORY.AUTOACTIVATE
//Inventory.RespawnTics 9999
inventory.pickupmessage "Picked up a Shiny Thing"
inventory.pickupsound "item/shinything"
Scale 2.0
States
{
Spawn:
MMFS A 48
MMFS BCD 2
loop
Pickup:
TNT1 A 0
stop
}
}
For some reason, it only appears, and I can never pick it up. I can only walk over it. Any ideas on why I can't collect it yet?

December 16, 2011, 05:42:46 PM
Reply #72

Offline KillerChair

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #72 on: December 16, 2011, 05:42:46 PM »
What do those shiney things do again?

December 16, 2011, 05:54:39 PM
Reply #73

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #73 on: December 16, 2011, 05:54:39 PM »
You collect them and they make a little sound. That's all.

I'm not to sure what was planned for them. Maybe you get something after collecting every single one or something, but they don't do anything yet.

They will be there in the maps as special items that are hidden and difficult to find. They aren't as rewarding as sub tanks, but they're still there and collectible.

December 17, 2011, 12:25:12 AM
Reply #74

Offline KillerChair

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #74 on: December 17, 2011, 12:25:12 AM »
If its possible... I would turn them into currency and you'd get to stop by a certain thing that drops a weapon when you've collected enough.
That would be cool.

You know... If possible.