I CANT WAIT!!!
If you make the Z-Saber as a weapon I recommend that you make it the way that it was in MMX3
Classes mod is for Classic, 80-odd classes by the time MM7 through 10 is done is enough
Also, what the heck is HUD? (I am a noob)Heads-Up-Display. In our case, the weapon icon, health, ammo and the FPS weapon view.
Good News: thanks to help at the zdoom forums, the Rolling Shield/Ice Sled mechanics are a lot less buggy now and i can actually move on to other weapons
Bad News: No respondo from the makers of Sting Chameleon and Launch Octopus skins. So there's two more things that will have to be built from scratch.
Quote from: "MLDKF"Also, what the heck is HUD? (I am a noob)Heads-Up-Display. In our case, the weapon icon, health, ammo and the FPS weapon view.
If you need the X Buster Third Charge (Buster Upgrade) get it from my Weapons Tutorial.
Yes, yes, HUD includes Ammo Bar.Quote from: "tsukiyomaru0"Quote from: "MLDKF"Also, what the heck is HUD? (I am a noob)Heads-Up-Display. In our case, the weapon icon, health, ammo and the FPS weapon view.
If you need the X Buster Third Charge (Buster Upgrade) get it from my Weapons Tutorial.
So, does that include the ammo bar? I could probably make those.
Tell him he's allowed to.
This can't end well...(click to show/hide)(click to show/hide)
You are allowed to use Boomer Kuwanger's skin.Yup thanks
That is, if you want to. ;)
This is so well done, it's a real good work of your team, Roden!
Congratulations... :geek:
-Armored Armadillo is the big offender, you can switch out of the rolling attack and it will still pull you around so you basically can both crash into people and use your shield and head cannon. Speaking of the rolling attack, you can use it to get to areas that you normally shouldn’t be able to go to, like over the fence or through the window in MM6TOM. And when you hit the boundary of the stage and it isn’t an actual wall, you can fly around without the ability to fire your weapon until you switch weapons.
Looks good, but I guess I'll wait until I try it at a later date (until bots make it in and everyone has a skin).Also, when Sigma is fragged, make him come back in a gigantic body.
Ooh, I just know that's gonna be high quality!
One at a time! First set in stone classes for each game has before we start jumpin' to other games in a hurry. We don't want another repeat of YD's classes problems.>Implying there was something wrong with his classes, and that he did more than one game at a time.
There is a pretty good Sting Chameleon skin you could use. I forgot who did it, but you'll find it if you dig enough.
I already told Roden that Mega said that he can use his skin.
Quote from: "coolguy773"There is a pretty good Sting Chameleon skin you could use. I forgot who did it, but you'll find it if you dig enough.Quote from: "LlamaHombre"I already told Roden that Mega said that he can use his skin.
:geek:
Uh, Wil's been inactive for the biggest time.
I already told Roden that Mega said that he can use his skin.
The X skin is fugly imo, don't use it.
Quote from: "LlamaHombre"Uh, Wil's been inactive for the biggest time.
I already told Roden that Mega said that he can use his skin.
The X skin is fugly imo, don't use it.
I don't beleave you. ( The X skin is fugly imo, don't use it. ) I don't beleave You for even a second.
Meh. If the X skin is a problem, I can do it easily. :|Please do Chimera...I really dislike that skin as it is now!
Sting Chameleon's tail only changes to the new color when firing. Mistake?Yup
There's something I don't get. If many of the classes have no skins, how do you know who is using what? o_oCurrently
He also cannot block homing missiles, which is unfortunate as they seemed like the perfect tool to take Launchy out.
(http://images2.wikia.nocookie.net/__cb20060819171708/megaman/images/e/e0/Mmxloctopusmugshot.png)
Maverick: Launch Octopus
Weaknesses: Shields
One thing that's been bothering me, why can't Storm Eagleed always be able to get a boost? It seems a bit awkward having to change to the Pipi Egg weapon just to get up that one ledge.^This^
Quote from: "Shade Guy"One thing that's been bothering me, why can't Storm Eagleed always be able to get a boost? It seems a bit awkward having to change to the Pipi Egg weapon just to get up that one ledge.^This^
also has anyone ever been able to hit anything with his dive attack?
It feels like X's altfire and secondary fire should be switched around, especailly scince alot of us has never even used secondary fire before making his dash seem like a hidden ability that noone would figure out (I accidently found out about it when I accidently hit secondary fire key that I didnt even know about)
Edit: I just realised it wasnt a 2ndery attack but a item for the dash, but yeah it seems like it would make more sense to have his dash as his alt though
Oh, but it does.
It's butt ugly, to say the least.
Is anyone still doing chill penguin?I was...i can send you what i have if you'd like to finish him.
- Boomer Kuwanger can fire his cutters without ammo.
Haven't seen this, mainly because I never run out of ammo with him... XD
- Boomer Kuwanger can teleport past impassable linedefs.
This could be a problem.
- The altfire on Armoured Armadillo's second weapon doesn't work properly, unlike the alt on his first weapon.
It's been like that since v1a...
- Armoured Armadillo can also go through impassable linedefs, but only in the first few seconds of his charge.
Apparently they only partially fixed this, then...
- If Armoured Armadillo hits a skybox while charging, he'll be able to fly.
Most likely something to do with the projectile disappearing. Definitely worth fixing.
- Chill Penguin can fly with his altfire if he has no ammo.
Idea: Chill should not be able to slide if he isn't on the ground.
- Launch Octopus is really overpowered.
It's been like this since v1a. Fix please.
- Spark Mandrill's fist spark attack seems odd, sometimes it just dissappears. Is it meant to only go downwards?
It goes in whichever direction you're not moving (i.e. if you're moving forward, it goes back.)
- Sting Chameleon is pretty ok, but his tongue is a little on the strong side and he should be able to cancel his cloak.
He IS an ambush class, but yeah, the tongue is a bit strong for its firing speed. Also, cloak cancel is a very good idea.
- Storm Eagle is also fine, maybe his double jump fly could use the wing wind FX instead of Super Adaptor boosters.
IMO, Pipis are a bit cheap; they should have a slower firing rate at least.
- X will be frozen in place if he uses dash with an upgrade. Maybe he shouldn't be able to use items, because of his dash.
This seems to be a common problem. I suggest a fix.
btw, does anyone know why you get ammo twice as quickly in multiplayer as compared to singleplayer?.
Are you sure? I've heard this before as well but on the server options it's under "Co-Op", and not deathmatch. I've been seeking a definitive answer to this. (whether Nightmare difficulty affects DM games)Quote from: "TheBladeRoden"btw, does anyone know why you get ammo twice as quickly in multiplayer as compared to singleplayer?.
Servers are hosted using nightmare difficulty, which doubles ammo (and health pickups too I think). During single player it starts you on difficulty 3, which doesn't double ammo.
Even if I like his character in X3, it's X1 classes so I think it should be X1. Just saying.He's also an X clone in effectively every way until X3, when he gets upgraded to Falco status.
For some reason X loses his Hadouken at random after the ammo bar fills.
As Boomer Kuwanger, the teleport is breaking a bit, I can say that safely. Every once in awhile when I spawn and try to teleport, it won't work period. But there is something even stranger! While I'm not sure what the exact cause of it was, when playing on the server, I was trying to teleport, but it was warping a enemy Kuwanger instead of me! Was hilarious for me to watch as they move somewhere and all the sudden they just pop back in front of me. :lol:
Sounds like someone's using GiveToTarget in their code again...
Flame Mammoth's oil flames have a tendency of not completely sticking to the ground when lit on fire and sometimes moves around a bit,
wut
and the flames do damage to yourself. Don't think that should happen lol.
That's normal. It's to prevent Flame Mammoth from making huge traps that he can stand in.
I don't know this is a bug or not, but when Sting Chameleon is hit with lights out, the bulb still shows over his head, making it simple to find him if he his hit with it.
Probably intentional.
Not a bug but I do suggest that X's Hadouken meter fill back up the way it was... It's hard enough to keep your health full and get that gauge full, and while instant death, its small and moves slow (plus the fact that the dash lowers the bar making the wait longer). Would be better off just simply fighting and ignoring it all together.
It was a secret in MMX. Also, it's an OHK. I'm not surprised it's so hard to use.
Maverick: Storm Eagle
Role: Aerial Assault
1st Weapon: Storm Tornado
Creates a long shaft of spiraling air that does ripping damage.
Alt Fire: Wing Flap
Also pushes people back. It has a wider area of effect, but it does little damage.
2nd Weapon: Pipi Egg
Lobs an egg that hatches four homing birds when it hits the ground. He can also fly when the 2nd weapon is equipped.
Alt Fire: Dive
Dive bombs at 45 degrees downward. Hitting anything in the way.
Resistances: None
Weaknesses: Sting
Why does every newcomer do this?
This mod feels unbalanced with StingCham and CPeng (X?) being the only viable choices. Peng essentially OHKOs ad close range while Sting does medium.And dont forget, before launch octopus at long range with a homing 4 hit kill (now nerfed to 5 hit kill) that fires 4 shots at once, also in a sense, flame mammoth with his oil combo, storm eagle with his mainfire if the opponent dosent move... the mod is filled with 1 hit kills
If everybody gets a one hit kill, then it's essentially balanced :lol:
Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO. :mad:
Can you do it with multiple mods?Quote from: "Super64ds"Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO. :mad:
When you open up the launcher, hit the "Add File" button, which will open up a window. Find the file you want to add and double-click it. Then you're done.
Yes but not if it's more than one classes and/or weapon mods. The way their coding is done will either crash the game or cause problems if two of them are added. Multiple map packs are usually fine.Quote from: "TheDoc"Can you do it with multiple mods?Quote from: "Super64ds"Cool! I always love me some Megaman X. Now can someone send me a good tutorial on how to install these?
'CAUSE I DON'T KNOW HOW TO. :mad:
When you open up the launcher, hit the "Add File" button, which will open up a window. Find the file you want to add and double-click it. Then you're done.
I was wondering if Roden is interested in making maps for this mod. Nemz already has a Storm Eagle tileset ready from which I could make the map, though I'd have to ask for permission first. Still, it would be interesting to have a map or two.
Three maps and it might as well turn into a full expansion. :ugeek:
Go for it, trying to rip the tiles myself hurt my headI'm not doing any tile ripping, mind you. I did get permission from Nemz to use the Storm Eagle tiles though, so I'm ready to design the map on paper. Being it for this mod, you can tell me how you want it done, of course. Just PM me things you'd like to see on it, and when it's done, you can tell me what changes you'd like to it.
Now to make the wad, place them in SLumpeD, and getting to work.so, uh......is this becoming a reality?
Megaman X Expansion! WOOT WOOTIf so, you should make a W.I.P for it.
Welp,seeing as this is comeing back to life, guess it's time to get back to work on chill penguin. Btw, if I make his sliding sprites, can it be used for a dashing attack that could replace the current glitchy sled attack? (rocket forward dealing damage and slowing to a stop)very well, penguin sled may yet still live in a copy wep!
btw, crazy question, will there ever be a chance there would be a sigma class? (based on his X appearance with his saber)I was thinking it would be cool if he had a summonable Velguarder too.
Grab the terminator to turn into Wily Skull Suit! Main fire is a stream of energy blasts and alt fire is a shotgun that stuns. Wily is protected from AoE/Paralysis attacks.
It would be nice to have an 8-bit X1 boss music, but I searched for one and didn't find any.*AHEM*
Fixed.Quote from: "Knux"It would be nice to have an 8-bit X1 boss music, but I searched for one and didn't find any.*AHEM*
-Casually video-
It isn't bad, but to be honest, there could be a better remix.
aaaaand make the side walls line horizonsIf only you opened the map in Doom Builder, you'd realize that they are action 9 already. Also, the problem with the oil barrels wasn't the mass, it was about asking Myroc whether or not I could use the code. I thought that was very clear. I'm pretty sure it wasn't your intention, but you're making me look like an idiot. :/
Hall of mirrors in the skybox? There's a simple fix for that. Raise the Skybox Viewpoint by at least 6 units.Whoa... never knew. Thanks.
That's it, really.
:( well excuse me for trying to help... *sits in a corner and starts cutting my wrist*Quote from: "ice"aaaaand make the side walls line horizonsIf only you opened the map in Doom Builder, you'd realize that they are action 9 already. Also, the problem with the oil barrels wasn't the mass, it was about asking Myroc whether or not I could use the code. I thought that was very clear. I'm pretty sure it wasn't your intention, but you're making me look like an idiot. :/
*facepalms* And here you are complaining about me trying to make you look like an idiotNot really. It's just that I know the basics of mapping.
Weapon 1: Hand Vulcan. Shoots bullets with his hand, like in Maverick Hunter X. Very fast, mid range, low damage.
Weapon 2: Shoulder Cannon: Shoots sparks that trap the enemies, longer stun time than spark shock though.
Weapon 3: Drops bombs which split into 4 shots in a + format when hitting the ground.
Altfire for all weapons is a dash, like in MMX. It does damage but cannot be done in air. All weapons share the ammo, like in Maverick Hunter X.
I'm still up for making it.
As things are right now, X is basically a better Mega Man. I suggest X have a copyweapon system similar to Gizmo in CSCC; he picks up a certain weapon (let's say, Thunder Beam) and that would be translated to Electric Spark. X would be able to copy all eight of the Mavericks' weapons this way, but cannot use weapons copied from Robot Masters. Likewise, Mega Man would not be able to use weapons copied from Mavericks.
And thanks Knux for the Storm Eagle's level, it's spiffy!No problem, glad you liked it. The ocean stage (Launch Octopus) also looks like something I'd like to make if you wanted me to, but I don't think I'll have time soon. And the textures don't exist yet. Derp.
Would you be willing to incorporate a couple of ice's ideas? Like the weapon/alt layout and meshing the jetpack/dash?I might see what I can do. My idea makes it easy to use the dash and switch between different weapons (the weapon being used displays as a similar icon to the once in MHX) compared to the usual 2 weapon mainfire+alt system. Maybe the jetpack could be the altfire done in the air or an item?
Quote from: "TheBladeRoden"Would you be willing to incorporate a couple of ice's ideas? Like the weapon/alt layout and meshing the jetpack/dash?I might see what I can do. My idea makes it easy to use the dash and switch between different weapons (the weapon being used displays as a similar icon to the once in MHX) compared to the usual 2 weapon mainfire+alt system. Maybe the jetpack could be the altfire done in the air or an item?
That would include every other, too! I'm serious, no sarcasm.
How do I make skins? It looks kinda simple, but I'm not too sure if it is. I'd probably just throw something together in MS Paint and be like "DURHUR WUT NAO"
So I found this:A brief search gave me this sexy theme:
Expect a Storm Eagle update somewhat soon. :ugeek:
Quote from: "Knux"So I found this:A brief search gave me this sexy theme:
Expect a Storm Eagle update somewhat soon. :ugeek:
:mrgreen:
(both are actually wonderful, IMO.
So I found this:
I would so be Boomer Kuwanger constantly.Who is chuck norris!?
A good sweeper class that can teleport faster than Chuck Norris.
You do realize you quoted a post from April of 2011?Quote from: "LlamaHombre"I would so be Boomer Kuwanger constantly.Who is chuck norris!?
A good sweeper class that can teleport faster than Chuck Norris.
You can pick up the new weapons and items, that should probably be fixed. Also, X's weapon meter looks odd when you have it set at the bottom of the HUD.
-Launch Octopus changes
*Edited and added Wil's Launch Octopus skin.
The oil tanks could have been handled a little better and the platforms that use their textures should be changedThe lifts are using their proper textures. What about the gas tanks, though? Bug or something? See, when people say there's a problem and don't specify, things don't go anywhere.
There's a skin for Sting Chameleon.That's your development of game
I'd love to try Chill Penguin, but I have a lot to do.
I would say it's against the rules to not be sane, but it's also against the rules to backseat moderate, so... yeah
This map is actually pretty cool. The oil tanks could have been handled a little better and the platforms that use their textures should be changed, but overall I like it. Good job!
One random note: I was messing around with v1d just now, and I noticed that there's a bot called "Dumbman" Who is.... Megaman. Quite literally just Megaman with a different name. Any particular reason behind this?
If the result ends well, then you should try your luck with the rest of the MMX games.SHADOW DEVIL OHOHO
Break a sprite :mrgreen:(click to show/hide)
Hey i got idea replace bass buster or proto buster with light armor or parts.You want to give a versatile class with a OHKO attack even more power? Oh, hell no.
i think FTX means that light armor and parts are for x, zero and maybe axlQuote from: "FTX"Hey i got idea replace bass buster or proto buster with light armor or parts.You want to give a versatile class with a OHKO attack even more power? Oh, hell no.
I need help with the sigma class to not make it a zero clone. Atm he's just a slower moving zero minus the 3hit combo. Kinda hard to put together dashing, saber, blocking and head crystal shots in 2 weaponsWeapon 1: Saber
I was trying to avoid item dashingThen there are the alternatives of double-tap BT_Forward, single-press BT_Crouch or BT_Reload (Though would need people to manually define a key for Reload AND to add said key to Customize Keys options). I'd suggest 2x BT_Forward for it is the most obvious one or BT_Crouch for it is a default key that is pretty commonly set by players.
Sorry to rain on your parade, but someone already made one.Yeah. I found it, the mediafire link is down. I scoured the internet as best I could to find it, but nothing else was active, unfortunately.
Launch Octopus Sprite made by me
(http://fc04.deviantart.net/fs71/f/2013/221/5/2/launch_octagonapus_mmx1_classes_sprite_by_dg1820_by_diegogamer1820-d6hflez.png)
not matter at least did something if you you want to use it very well.
maybe I should work on the armor of X
Launch Octopus Sprite made by me
(http://fc04.deviantart.net/fs71/f/2013/221/5/2/launch_octagonapus_mmx1_classes_sprite_by_dg1820_by_diegogamer1820-d6hflez.png)
I was working on it, but then that was put on hold to make all of the mmx weapons, and then RL got in the way of thatsorry to bump here, but, fou finished the flame mammoth and the other skins?
v2:
-Updated for MM8BDMv5b compatability.
-New Weapon/Pickup/Drop system for different classes.
*Classic Megaman
**Can pick up Classic copyweps.
**Can't pick up X copyweps.
*X
**Can pick up X copyweps.
**Can't pick up Classic copyweps.
*Mavericks
**Can't pick up any weapons.
**Can't pick up any weapon energy (ammo autorefills).
**Drop X copyweps when killed.
-Added Storm Eagle map by Knux.
-Launch Octopus changes
*Edited and added Wil's Launch Octopus skin.
*Homing Torpedo
**Projectile is now based on Jax's Homing Sniper instead of the Mage Staff thingy.
**Torpedoes make a rocket-ish sound when homing.
**Damage reduced from 20 to 15.
*Whirlpool
**Added a big jump altfire to better get the drop on foes.
**Added a cloud effect to show the weapon's range.
*Speed decreased from 0.8 to 0.67.
*Health increased from from 107 to 119.
-Boomer Kuwanger changes
*Teleport so that it doesn't teleport other players using the same weapon.
*Fixed Boomerang Cutter's altfire so that it needs ammo to fire.
*Speed decreased from 1.0 to 0.93.
*Health increased from 81 to 86.
-Fixed most custom pain types so that they go to A_Stop properly.
-Storm Eagle changes
*Now only the front of the Storm Tornado stuns players instead of the whole thing.
*Wing Wind given a larger area of effect and pushes enemies in a more predictable direction.
*Pipi Egg
**Egg damage lowered from 25 to 20.
**Pipis now use Homing Sniper coding.
**Fixed Ammo recharge rate.
*Speed decreased from 0.8 to 0.77.
*Health increased from 95 to 104.
-X Changes
*Hadouken
**Raised Hadouken firing height to normal level.
**Lowered Hadouken required ammo from 200 to 150.
*X Buster
**Fixed bug where charge sound would keep playing after death.
**Lowered the maximum damage from final charge shots from 90 to 60.
*Added 8 copyweps from the game (with charge shots too!).
**BoomerangCutterX
**ChameleonStingX
**FireWaveX
**ElectricSParkX
**HomingTorpedoX
**RollingShieldX
**ShotgunIceX
**StormTornadoX
-Armored Armadillo Changes
*Changed Armored Armadillo's temp skin from Proto Man to Hard Man.
*Head Beam / Arm Shields
*When the arm shields are fully charged, they will be unable to deploy until
after you fire the charged shot, plus a 2 second cooldown (visualized by
AA's HUD having spread hands instead of fists)
*Getting hit with electric weapons when arm shields are deployed will instead stun and damage you 20 HP
*Rolling Shield
*Total rewrite of Rolling Shield code. Hopefully eliminating skybox stranding.
*Projectile now bounces off players instead of trying to go through them.
*Player skin now does the Rolling Shield animation instead of the projectile.
*Damage increased from 30 to 35.
*Speed decreased from 25 to 20.
*Speed decreased from 0.8 to 0.61.
*Health increased from 126 to 130.
-Sting Chameleon Changes
*Cloak now takes time to decloak instead of instantly.
*Chameleon Sting
**Now uses smaller spike-based projectiles.
**Firing rate slowed.
**Damage lowered from 20 to 16.
**Shrunk radius from 15 to 5.
*Iron Tongue
**Now only the end stuns players.
**Ammo used increased from 1 to 2.
**Lowered Ceiling Spike damage from 30 to 10.
*Speed increased from 0.8 to 1.05
*Health increased from 72 to 76.
-Spark Mandrill Changes
*Reorganized weapon layout
**1st Weapon: Electric Spark, Alt:Lights Out
**2nd Weapon: Dash Punch, Alt: Lights Out
*Electric Spark Damage lowered from 40 to 25.
*Dash Punch changes
**Damage lowered from 60 to 40
**Takes 4 tics longer to fire.
*Speed decreased from 0.8 to 0.57.
*Health increased from 136 to 140.
*Gave him FATLAND sounds.
-Flame Mammoth Changes
*Lowered Oil Puddle Count from 10 to 8
*Gave Oil Puddle fancy voxel model.
*Speed decreased from 0.8 to 0.55
*Health increased from 141 to 144.
*Fiddled with Jump Press to make it more like the Power Muscler.
-Removed LMS invincibility if sv_maxlives are greater than 1.
-Chill Penguin Changes
*Speed changed from 0.8 to 0.86
*Fixed crazy damage variations for Ice Statues, should now be 20.
*Bug Fixed Ice Breath's freezing ability.
v2c:
-made compatible with MM8BDM v5c.
-Added more sound effects to Hadouken and hopefully made it more reliable.
v2b :
-Sting Chameleon
*Now correctly drops Chameleon Sting X instead of Electric Spark X.
-Flame Mammoth
*Fixed oil sprites overwriting default MM8BDM ones.
*Weapons can now light up oil pits.
*Oil puddles can now be lit on fire by more weapons.
-Fire Wave X
*Can now light up oil pits.
*Starts out as a lobbed projectile before it hits the ground and starts the chain reaction.
-Storm Eagle
*Can now fly with his first weapon equipped.
*Ammo drains constantly while flying instead fo just when boosting, now with icon indicator.