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Projects & Creative / [Expansion] Rockman No Constancy (We're done, now go away)
« on: November 01, 2019, 12:37:45 AM »
V2BExpansion: https://www.mediafire.com/file/8t1rds6hz30o5dc/RNC-Expansion-v2b.pk3/file
Map Pack https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file
(click to show/hide)
*Severely reduced size of ACS files.
*P_STARTSCRIPT: UNKNOWN SCRIPT error fixed
*Added custom intermission graphic. (it's the same as core, but PURPLE)
*Added custom intermission music. (only works when "compat_oldintermission" is set to "true")
*Obituaries fixed
*Updated Clash-NC skin by Dio-ZX
*IT TOOK 2 YEARS TO FIGURE OUT, BUT RNC WEAPONS CAN NOW ACTUALLY PICK UP ENERGY AGAIN END ME HARDER
*Added two more invisible frames to Spin Wheel
*Added Jax07's versions of Za Warudo and Ice Circle
-Za Warudo is a multi-hit AoE that stops enemy movement with each hit.
Sponges weapon pick-ups akin to Time Stopper.
-Ice Circle lets you slip across floors as if they were icy and bounce off
walls while the shield is active (Think of a slippery, weaker Scorch Wheel.)
Ice Circle is also shot as a floor-hugging projectile after
use that rips through enemies.
*Rumbling Bang code updated slightly.
-Projectile now moves slightly forward and causes an earthquake when
dentonated
*Updated all Color Translations to match RNC's recent update and edited the
HUDs, weapon sprites, and voxels accordingly.
*Re-re-re-ripped music to sound less ear-rapey
*Removed Mecha Dragon sound as core file now has it
*Cleaned up sky-boxes.
*Fixed RNCDW3 Gravity flags not working properly
TITLEMAP:
--REMOVED--
*Adding a story was a mistake
RNCINT:
--ADDED--
*Map used for setting up campaign parameters.
RNCFLA:
*Fixed/Re-aligned some textures
RNCCLA:
*Post actor updated with an argument toggle for 'Off' state.
*Post voxels updated
*Platform sprites and voxels updated
RNCQUI:
*Darkening 3D-Floors are no longer 'killing fields' (again).
*Block Monster LineDefs added to teleporter and most of the ladders.
*Fixed/Re-aligned textures some more.
*Added a crystal to the center-west Shiny Beam area.
*Script for center-west Shiny Beam area adjusted.
*Added Script-activating LineDefs for Shiny Beams due to the code for Quick
Beams being altered causing beams to clip through the crystals.
RNCMET:
*Wire Adaptor replaced with Eddie Bomber
RNCWOO:
*Smoothed out colors on snowy actor voxels.
*Re-done Wily Snowman sprite rotations and voxel
RNCDW1:
*Replaced Tornado Hold with Laser Trident
RNCDW2:
*Became less of a lazy fuck and added ACTUAL arrows to the belt textures.
*Replaced Wire Adaptor with Treble Sentry
*P_STARTSCRIPT: UNKNOWN SCRIPT error fixed
*Added custom intermission graphic. (it's the same as core, but PURPLE)
*Added custom intermission music. (only works when "compat_oldintermission" is set to "true")
*Obituaries fixed
*Updated Clash-NC skin by Dio-ZX
*IT TOOK 2 YEARS TO FIGURE OUT, BUT RNC WEAPONS CAN NOW ACTUALLY PICK UP ENERGY AGAIN END ME HARDER
*Added two more invisible frames to Spin Wheel
*Added Jax07's versions of Za Warudo and Ice Circle
-Za Warudo is a multi-hit AoE that stops enemy movement with each hit.
Sponges weapon pick-ups akin to Time Stopper.
-Ice Circle lets you slip across floors as if they were icy and bounce off
walls while the shield is active (Think of a slippery, weaker Scorch Wheel.)
Ice Circle is also shot as a floor-hugging projectile after
use that rips through enemies.
*Rumbling Bang code updated slightly.
-Projectile now moves slightly forward and causes an earthquake when
dentonated
*Updated all Color Translations to match RNC's recent update and edited the
HUDs, weapon sprites, and voxels accordingly.
*Re-re-re-ripped music to sound less ear-rapey
*Removed Mecha Dragon sound as core file now has it
*Cleaned up sky-boxes.
*Fixed RNCDW3 Gravity flags not working properly
TITLEMAP:
--REMOVED--
*Adding a story was a mistake
RNCINT:
--ADDED--
*Map used for setting up campaign parameters.
RNCFLA:
*Fixed/Re-aligned some textures
RNCCLA:
*Post actor updated with an argument toggle for 'Off' state.
*Post voxels updated
*Platform sprites and voxels updated
RNCQUI:
*Darkening 3D-Floors are no longer 'killing fields' (again).
*Block Monster LineDefs added to teleporter and most of the ladders.
*Fixed/Re-aligned textures some more.
*Added a crystal to the center-west Shiny Beam area.
*Script for center-west Shiny Beam area adjusted.
*Added Script-activating LineDefs for Shiny Beams due to the code for Quick
Beams being altered causing beams to clip through the crystals.
RNCMET:
*Wire Adaptor replaced with Eddie Bomber
RNCWOO:
*Smoothed out colors on snowy actor voxels.
*Re-done Wily Snowman sprite rotations and voxel
RNCDW1:
*Replaced Tornado Hold with Laser Trident
RNCDW2:
*Became less of a lazy fuck and added ACTUAL arrows to the belt textures.
*Replaced Wire Adaptor with Treble Sentry
Map Pack https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file