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Author Topic: Project R.A.W.R. [Mappack]  (Read 25315 times)

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August 06, 2011, 10:59:18 AM
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Offline Lobsters

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Project R.A.W.R. [Mappack]
« on: August 06, 2011, 10:59:18 AM »
Okay this is a project I hope will take off. I will be in charge of it, unless some usurper comes along. What you may ask is Project R.A.W.R? Well, I simply made an acronym out of rawr. It totally makes no sense. Righteous Assualt Walrus Recon. Yeah it is quite random.

The Modes that are the focus of R.A.W.R  

-Deathmatch/LMS

-Capture the Flag (Keep One-Flag in mind as well)

-Possession

-Duel




Power Weapons should be harder to get.
 Now don't necessarily make it bait for a death trap. If you do make it a trap awesome. And I mean a challenge. Like say you have to get rush coil to get to a platform that you need to use item 1 to get to the next. Then use beat over a pit to reach the darn thing. With teleporter or exit unit nearby so they can get out. Wouldn't that be cruel all that work just to get stuck. This is type of crazyness is for weapons like Time Stopper and Gravity Hold and Possibly Junk Shield if it gets changed again if an update happens soon.


I will also keep a certain number of slots for maps for each mode. I haven't decided how many for each yet. Don't make a map with classes in mind. Hell, I don't think that is possible to make a map with classes in mind. What are you going to do? Make anti-drill man digging floors? Well with the right amount scripting it might be possible, but I wouldn't waste my time on that for R.A.W.R

Okay the fun part my restrictions.

(click to show/hide)

And That is all I can think of at the moment. And pardon my possible spelling mistakes and  grammar. Gah, that was long.

Got a map PM it to me with a dl link. And I will be putting maps I make into this too. I might have to consult you guys to see if it gets in just to be fair. Haha

August 06, 2011, 11:23:12 AM
Reply #1

Offline Jc494

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Re: Project R.A.W.R. (Working Title)
« Reply #1 on: August 06, 2011, 11:23:12 AM »
Quote from: "Lobsters"
-Capture the Flag (Keep One-Flag in mind as well)

Dont make CTF maps. Unless you dont want them to be played.

August 06, 2011, 01:08:02 PM
Reply #2

Offline Mendez

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Re: Project R.A.W.R. (Working Title)
« Reply #2 on: August 06, 2011, 01:08:02 PM »
Good luck broski! If this projects take longer than a month, I MAY post a map. Otherwise, just try to make as many maps as you can, and playtest often!
As Red once told me, map with your heart and don't be afraid to try new things or fuck with over 1000 textures for an hour straight.
Jack, no one plays your maps because they're too large and complex. We've been over this countless times, man. And I swear I'll get a new version of 07 someday. Just let me finish AMP and I'll revamp that project so much, It'll start getting some views.

August 06, 2011, 01:18:30 PM
Reply #3

Offline Jc494

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Re: Project R.A.W.R. (Working Title)
« Reply #3 on: August 06, 2011, 01:18:30 PM »
Quote from: "Bluebrawl"
It'll start getting some views.

Doubt it.

August 06, 2011, 03:38:51 PM
Reply #4

Offline WheelieCarbonate

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Re: Project R.A.W.R. (Working Title)
« Reply #4 on: August 06, 2011, 03:38:51 PM »
I may actually be able to contribute.
Just need more mapping practice.

August 06, 2011, 06:18:07 PM
Reply #5

Offline Jennifer

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Re: Project R.A.W.R. (Working Title)
« Reply #5 on: August 06, 2011, 06:18:07 PM »
I'd help if my computer wasn't being a complete ass to me right now.

August 06, 2011, 06:30:01 PM
Reply #6

Offline Ivory

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Re: Project R.A.W.R. (Working Title)
« Reply #6 on: August 06, 2011, 06:30:01 PM »
I'm going to throw this out there. Mix and match packs don't work. They just don't. When I was making both CTF maps and DM maps for my I-Pack, guess which maps never got played? The CTF Maps were rarely ever touched. Most people didn't even know they existed.

While you can attempt to try this, just understand, it is very likely the final product is just going to be played for one specific mode. Most likely Deathmatch.

August 06, 2011, 08:11:14 PM
Reply #7

Offline Korby

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Re: Project R.A.W.R. (Working Title)
« Reply #7 on: August 06, 2011, 08:11:14 PM »
Except replace Deatmatch with Rage Roboenza.

When you say "no rickroll stuff," do you mean no songs that I'd likely include in a restaurant map?

August 06, 2011, 08:26:55 PM
Reply #8

Offline Alucard

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Re: Project R.A.W.R. (Working Title)
« Reply #8 on: August 06, 2011, 08:26:55 PM »
Similar to Korby's question here, but a bit different...

If someone makes a Kirby-themed map, would it be alright to use Gourmet Race as a theme? I mean, it is meme-related (cough THIS VIDEO CONTAINS) but it's also an official theme.

August 06, 2011, 09:02:07 PM
Reply #9

Offline chuggaafan1

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Re: Project R.A.W.R. (Working Title)
« Reply #9 on: August 06, 2011, 09:02:07 PM »
Quote from: "Ivory"
I'm going to throw this out there. Mix and match packs don't work. They just don't. When I was making both CTF maps and DM maps for my I-Pack, guess which maps never got played? The CTF Maps were rarely ever touched. Most people didn't even know they existed.

While you can attempt to try this, just understand, it is very likely the final product is just going to be played for one specific mode. Most likely Deathmatch.


Before CTF10 Was Added, Saviorswords servers were almost always I or X Ctf

August 06, 2011, 10:40:31 PM
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Offline Lobsters

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Re: Project R.A.W.R. (Working Title)
« Reply #10 on: August 06, 2011, 10:40:31 PM »
Okay I axed out the meme rule. Go ahead and use the rick roll. I just didn't want to maps to be filled with Chuck Norris Jokes. Should have clarified on that.

I am thinking of roughly 25 maps in total for this. Five for each mode on the list(DM, CTF, Possession, and Duel) An additional five maps for the joke map section. I might bump it up to thirty for me to make a map in each mode, plus a joke map. So I don't take up slot space.

So I'll try my best to organize this. And happy mapping, although it can be such a pain. And remember to check the restrictions/rules in the first post.

Also if you made maps that got rejected by other projects please don't recycle them to me. Wow, my typing style is quite repetitive.

August 07, 2011, 07:42:34 AM
Reply #11

Offline Mr. Sean Nelson

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Re: Project R.A.W.R. (Working Title)
« Reply #11 on: August 07, 2011, 07:42:34 AM »
Speaking of....

Why doesn't CMM just add new CTF maps to the newest versions of MM8BDM since they're so uncommon?

August 07, 2011, 09:26:49 AM
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Offline Shade Guy

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Re: Project R.A.W.R. (Working Title) [Mappack]
« Reply #12 on: August 07, 2011, 09:26:49 AM »
Well, first people will have to submit maps CMM deems worthy of being in the official MM8BDM.

August 07, 2011, 10:09:39 AM
Reply #13

Offline Jc494

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Re: Project R.A.W.R. (Working Title) [Mappack]
« Reply #13 on: August 07, 2011, 10:09:39 AM »
Quote from: "Shade Guy"
Well, first people will have to submit maps CMM deems worthy of being in the official MM8BDM.

Bingo. I dont think any of my maps are worthy.

August 07, 2011, 11:34:09 PM
Reply #14

Offline Lobsters

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Re: Project R.A.W.R. (Working Title) [Mappack]
« Reply #14 on: August 07, 2011, 11:34:09 PM »
Quote from: "Jack Corvus"
Bingo. I dont think any of my maps are worthy.
Well you do not if they aren't worthy unless you try. Anyways I the I am sticking to the my last post's edit.