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I'd rather see the TF2 version of King of the Hill implemented. In the (symmetrical!) map, there is a central control point. Teams spawn on their own respective sides of the map. To capture the control point you need to have people from one team stand on the point for a certain amount of time, with no enemy team mates present. Mostly standard control point procedure here.When a team captures a point, a timer starts ticking down. The timer starts at three minutes per team, and starts ticking down towards 0 upon capturing the point. If the other team would capture the control point during this time, the previous team timer is frozen (not reset). When either team's timer reaches 0, that team wins. Pretty simple, although probably requires specific maps. (Although CTF maps could probably work for the mode as well.)
Anyway, is anyone actually doing the coding for this, or is it all just speculation?
Quote from: "TERRORsphere"Heh, I've already seen a mod like this in a mod for Doom.Hmm....can you give me the link for that mr.sphere?
Heh, I've already seen a mod like this in a mod for Doom.
I am goin to do the coding, but i need to learn how to first.Unless someone else would like too.
Quote from: "omegazerox12"I am goin to do the coding, but i need to learn how to first.Unless someone else would like too.I'd get someone else to do the coding if I were you. Despite my previous Java/C++ skills I have yet to learn Decorate either, but having someone with a pretty good idea of what they're doing is more desirable than what appears to be a first time coder.
You don't need decorate to make this gamemode :/. Just ACS.
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Hey! Hey! Hey guys! Over here, guys! Hey!The Domination game mode might help you with King of the Hill if you only use one control point.
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