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Author Topic: King of the hill gamemode  (Read 9464 times)

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August 19, 2011, 12:43:59 PM
Reply #15

Offline Shade Guy

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Re: King of the hill gamemode
« Reply #15 on: August 19, 2011, 12:43:59 PM »
Well, excuuuuuuuuuuuuse me, princess!

Anyway, is anyone actually doing the coding for this, or is it all just speculation?

August 19, 2011, 09:14:51 PM
Reply #16

Offline OZX

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Re: King of the hill gamemode
« Reply #16 on: August 19, 2011, 09:14:51 PM »
Quote from: "Myroc"
I'd rather see the TF2 version of King of the Hill implemented. In the (symmetrical!) map, there is a central control point. Teams spawn on their own respective sides of the map. To capture the control point you need to have people from one team stand on the point for a certain amount of time, with no enemy team mates present. Mostly standard control point procedure here.

When a team captures a point, a timer starts ticking down. The timer starts at three minutes per team, and starts ticking down towards 0 upon capturing the point. If the other team would capture the control point during this time, the previous team timer is frozen (not reset). When either team's timer reaches 0, that team wins. Pretty simple, although probably requires specific maps. (Although CTF maps could probably work for the mode as well.)

hmm....oh what the hell, sure.

Quote from: "Shade Guy"
Anyway, is anyone actually doing the coding for this, or is it all just speculation?

I am goin to do the coding, but i need to learn how to first.

Unless someone else would like too.

August 20, 2011, 01:53:23 AM
Reply #17

Offline TERRORsphere

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Re: King of the hill gamemode
« Reply #17 on: August 20, 2011, 01:53:23 AM »
Quote from: "omegazerox12"
Quote from: "TERRORsphere"
Heh, I've already seen a mod like this in a mod for Doom.

Hmm....can you give me the link for that mr.sphere?
I don't remember the name of the mod... It was on Friday Night Fragfest one day... Maybe go ask on the Skulltag IRC.

August 20, 2011, 10:02:25 AM
Reply #18

Offline Myroc

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Re: King of the hill gamemode
« Reply #18 on: August 20, 2011, 10:02:25 AM »
Quote from: "omegazerox12"
I am goin to do the coding, but i need to learn how to first.

Unless someone else would like too.
I'd get someone else to do the coding if I were you. Despite my previous Java/C++ skills I have yet to learn Decorate either, but having someone with a pretty good idea of what they're doing is more desirable than what appears to be a first time coder.

August 20, 2011, 02:01:21 PM
Reply #19

Offline TERRORsphere

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Re: King of the hill gamemode
« Reply #19 on: August 20, 2011, 02:01:21 PM »
You don't need decorate to make this gamemode :/. Just ACS.

August 20, 2011, 02:57:56 PM
Reply #20

Offline OZX

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Re: King of the hill gamemode
« Reply #20 on: August 20, 2011, 02:57:56 PM »
Quote from: "Myroc"
Quote from: "omegazerox12"
I am goin to do the coding, but i need to learn how to first.

Unless someone else would like too.
I'd get someone else to do the coding if I were you. Despite my previous Java/C++ skills I have yet to learn Decorate either, but having someone with a pretty good idea of what they're doing is more desirable than what appears to be a first time coder.

okay, i'll do that and i will learn ow to code.

August 20, 2011, 03:28:00 PM
Reply #21

Offline Myroc

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Re: King of the hill gamemode
« Reply #21 on: August 20, 2011, 03:28:00 PM »
Quote from: "TERRORsphere"
You don't need decorate to make this gamemode :/. Just ACS.
Oops. I was meaning both, but only pointed out the former. My bad.

September 23, 2011, 08:44:49 PM
Reply #22

Offline OZX

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Re: King of the hill gamemode
« Reply #22 on: September 23, 2011, 08:44:49 PM »
Well, i got an idea of how to get the place set up, problem is, it will spawn RAAANNNDOMLY.

Do you think it should spawn randomly for each map or no?

VOTE

Yes-0
NO-0

Why am i not usin the poll?Because it glitches like a bau-...wait crap.

It works.

Well, thats how much i dont think.VOTING BEGINS!

And this bump is not useless.

September 23, 2011, 08:47:17 PM
Reply #23

Offline LlamaHombre

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Re: King of the hill gamemode
« Reply #23 on: September 23, 2011, 08:47:17 PM »
It sure seems useless.

Quote from: "omegazerox12"
NOFSAFDSFSDFDSFDSV-0

And this is just unnecessary.

September 23, 2011, 08:49:05 PM
Reply #24

Offline OZX

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Re: King of the hill gamemode
« Reply #24 on: September 23, 2011, 08:49:05 PM »
Sorry about dat.didnt think as usual.

Well....lets see how this will unfold.

September 24, 2011, 08:36:56 AM
Reply #25

Offline Myroc

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Re: King of the hill gamemode
« Reply #25 on: September 24, 2011, 08:36:56 AM »
Spawning randomly is about the only setup it's going to work with in the vanilla maps. This is why I endorse only using the CTF maps or maps specifically made for the mode, since KotH on the vanilla maps are going to be ridiculously unbalanced.

In short: No.

September 28, 2011, 02:29:03 PM
Reply #26

Offline Hallan Parva

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« Reply #26 on: September 28, 2011, 02:29:03 PM »
Hey! Hey! Hey guys! Over here, guys! Hey!

The Domination game mode might help you with King of the Hill if you only use one control point.

September 28, 2011, 10:37:14 PM
Reply #27

Offline OZX

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Re: King of the hill gamemode
« Reply #27 on: September 28, 2011, 10:37:14 PM »
Quote from: "SmashBroPlusB"
Hey! Hey! Hey guys! Over here, guys! Hey!

The Domination game mode might help you with King of the Hill if you only use one control point.

Hmm.....Thanks for the help smashbro, you won a ticket for beta testing.:)

November 27, 2011, 04:33:37 PM
Reply #28

Offline OZX

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Re: King of the hill gamemode
« Reply #28 on: November 27, 2011, 04:33:37 PM »
Quote from: "smashbro"
lockity lock lock.  :cool:

Yea, looks like my plan and work for this is gone.

November 27, 2011, 04:35:12 PM
Reply #29

Offline Korby

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Re: King of the hill gamemode
« Reply #29 on: November 27, 2011, 04:35:12 PM »
Yup.