Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
W.I.P Forum
»
Nezumiman Expansion (Are we dead?)
Print
Pages:
1
[
2
]
3
4
...
6
Author
Topic: Nezumiman Expansion (Are we dead?) (Read 20962 times)
0 Members and 1 Guest are viewing this topic.
February 08, 2011, 01:49:51 AM
Reply #15
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #15 on:
February 08, 2011, 01:49:51 AM »
Don't worry about rotations, I can take care of it, I had completed the texture collections of all stages now, however they are mainly samples from the stage, not tiles in themselves (with the exception of the gyoniku stages) the tile size for nezumiman is 48 by 48, not MM8BDM's 32 by 32, this may be a problem, but I am hoping it wont be. I could either A: post them on filefront now so y'all can start on the stages or B: fix them to where they are set as separate tiles and post the later. But for now, I will begin work on the D.Cluster's rotations
Logged
February 08, 2011, 03:21:41 AM
Reply #16
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Nezumiman Expansion
«
Reply #16 on:
February 08, 2011, 03:21:41 AM »
If you can get me the left / right rotations ASAP, I can start work on the other graphical things. (SBAR, buster, pickup icon)
Logged
February 08, 2011, 03:30:36 AM
Reply #17
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #17 on:
February 08, 2011, 03:30:36 AM »
the picture will be here soon thanks!
Logged
February 08, 2011, 09:50:02 PM
Reply #18
Ashley
Warrior
Date Registered: November 20, 2010, 02:17:35 AM
Re: Nezumiman Expansion
«
Reply #18 on:
February 08, 2011, 09:50:02 PM »
I can do weapon
projectiles
, but not the weapons themselves, too.
Any weapon is fine. (I never messed about with WCOLORS, and all that jazz, but I AM good at projectiles)
If you could, fix the tilesets to 32x32... Please. ^^"
Logged
February 09, 2011, 12:20:55 AM
Reply #19
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #19 on:
February 09, 2011, 12:20:55 AM »
Well...I will do what I can... I cannot promise it to be as good as most others, but I will get it done the best I can (the worst that can happen is a small graphical resolution decrease, nothing more)
Logged
February 12, 2011, 01:13:58 AM
Reply #20
Ashley
Warrior
Date Registered: November 20, 2010, 02:17:35 AM
Re: Nezumiman Expansion
«
Reply #20 on:
February 12, 2011, 01:13:58 AM »
That's no huge deal.
You can post the 32x32 or the 48x48 sizes and I can work with either. 32x32 is just the preferred "setting" for tile widths. There's no big deal if it's
not
.
Logged
February 12, 2011, 01:43:42 AM
Reply #21
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #21 on:
February 12, 2011, 01:43:42 AM »
I found a way that takes longer, but it produces tiles that look really good, and they are that correct size!
It'll be a little longer, I am also making floor textures!
Logged
February 12, 2011, 07:19:27 PM
Reply #22
Ashley
Warrior
Date Registered: November 20, 2010, 02:17:35 AM
Re: Nezumiman Expansion
«
Reply #22 on:
February 12, 2011, 07:19:27 PM »
Alright. No rush. ;o
Logged
February 21, 2011, 02:56:37 AM
Reply #23
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #23 on:
February 21, 2011, 02:56:37 AM »
I cannot figure out what "bump" means, so I'm posting this to attact attention
Logged
February 21, 2011, 03:05:37 AM
Reply #24
brawlman9876
MM8BDM Extender
>
Date Registered: March 13, 2010, 03:21:20 AM
Re: Nezumiman Expansion
«
Reply #24 on:
February 21, 2011, 03:05:37 AM »
I want to make milky nezumi, i just need the sprites...
Logged
February 21, 2011, 03:07:08 AM
Reply #25
CHAOS_FANTAZY
MM8BDM Extender
Still Around, But Only Kind Of
Date Registered: November 21, 2010, 08:21:24 PM
Re: Nezumiman Expansion
«
Reply #25 on:
February 21, 2011, 03:07:08 AM »
I really should be working on my own Expansion if I'm to make any custom content, BUUUT...
I'd be willing to assist with skinning, but, like Brawlman, only if you could provide the original sprites. The first Google result for "Nezumiman Sprites" is, well...this topic. :P
Logged
February 21, 2011, 03:16:05 AM
Reply #26
brawlman9876
MM8BDM Extender
>
Date Registered: March 13, 2010, 03:21:20 AM
Re: Nezumiman Expansion
«
Reply #26 on:
February 21, 2011, 03:16:05 AM »
there is his shooting and jumping sprites for the manual, but thats it
Logged
February 21, 2011, 01:57:47 PM
Reply #27
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #27 on:
February 21, 2011, 01:57:47 PM »
I am going to screenshot the sprites, just like with the textures, as well as sprites for Smoke, all others still need screen shots, though it will be done soon.
Logged
February 21, 2011, 06:23:13 PM
Reply #28
brawlman9876
MM8BDM Extender
>
Date Registered: March 13, 2010, 03:21:20 AM
Re: Nezumiman Expansion
«
Reply #28 on:
February 21, 2011, 06:23:13 PM »
okidokipanic! just send me the sprites for milky when your done! (unless you making a pack for all the mice, in that case that works too)
Logged
February 22, 2011, 03:32:58 AM
Reply #29
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
«
Reply #29 on:
February 22, 2011, 03:32:58 AM »
Bump, sprites are here! Hot off the press!
Logged
Print
Pages:
1
[
2
]
3
4
...
6
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
W.I.P Forum
»
Nezumiman Expansion (Are we dead?)