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Author Topic: Nezumiman Expansion (Are we dead?)  (Read 20963 times)

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February 22, 2011, 04:44:05 AM
Reply #30

Offline brawlman9876

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Re: Nezumiman Expansion
« Reply #30 on: February 22, 2011, 04:44:05 AM »
where is usagi's kick?

February 22, 2011, 02:22:01 PM
Reply #31

Offline Russel

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Re: Nezumiman Expansion
« Reply #31 on: February 22, 2011, 02:22:01 PM »
I was thinking of using the spawn pashiri sprite for shooting, I can get it if you want, it won't take too long.

February 22, 2011, 02:31:06 PM
Reply #32

Offline Ashley

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Re: Nezumiman Expansion
« Reply #32 on: February 22, 2011, 02:31:06 PM »
Good so far.

I can do Ice Lance, the Smoke weapon, Shock Wave, and Butter Shield, btw.

February 22, 2011, 02:33:07 PM
Reply #33

Offline Russel

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Re: Nezumiman Expansion
« Reply #33 on: February 22, 2011, 02:33:07 PM »
Ok, I need to make sprites for Butter, but other than that, great!

February 22, 2011, 08:38:48 PM
Reply #34

Offline Gummywormz

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Re: Nezumiman Expansion
« Reply #34 on: February 22, 2011, 08:38:48 PM »
I'm working on D Cluster now, however, I can't resize the x7x3 rotation (the 3rd one) without some crazy quality loss. So, if someone can resize that rotation so I can make the pick up icon, that'd be great.

February 22, 2011, 10:07:41 PM
Reply #35

Offline Ashley

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Re: Nezumiman Expansion
« Reply #35 on: February 22, 2011, 10:07:41 PM »
Sure thing, Gummy. I'll PM you it later.

February 22, 2011, 11:17:35 PM
Reply #36

Offline Russel

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Re: Nezumiman Expansion
« Reply #36 on: February 22, 2011, 11:17:35 PM »
Nezumiman skin:
(click to show/hide)

This is for reference ONLY do NOT edit these for the skins, not to be mean or anything, but different skinners have thier own impressions in thier skins, so I would actually like to see everyone's separate setup instead of just edits of mine, thanks!

February 22, 2011, 11:58:39 PM
Reply #37

Offline brawlman9876

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Re: Nezumiman Expansion
« Reply #37 on: February 22, 2011, 11:58:39 PM »
that tail goes all over the place! at least in the standing positions, make them level.

February 23, 2011, 12:10:47 AM
Reply #38

Offline Russel

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Re: Nezumiman Expansion
« Reply #38 on: February 23, 2011, 12:10:47 AM »
ok, new picture will not be posted though, I will finish the skin, the I'll show screenshots of it in the game, I will correct it now for the perfect fashion, which I am working on now

EDIT: the tail is at the lowest point on the body, I cannot "level" the tails, but I can lower them by 1 pixel.

February 23, 2011, 02:48:01 AM
Reply #39

Offline brawlman9876

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Re: Nezumiman Expansion
« Reply #39 on: February 23, 2011, 02:48:01 AM »
update!
standing sprites done! walking and shooting GO!

February 23, 2011, 03:46:32 AM
Reply #40

Offline Russel

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Re: Nezumiman Expansion
« Reply #40 on: February 23, 2011, 03:46:32 AM »
That look AWESOME! nice going, keep it up!

February 23, 2011, 03:50:28 AM
Reply #41

Offline CHAOS_FANTAZY

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Re: Nezumiman Expansion
« Reply #41 on: February 23, 2011, 03:50:28 AM »
They all need more blue.  I recommend "separating" the ears or head from the rest of the body by coloring them solid blue.

Also, for Perfect Fashion--I think that's perfect fashion--, you could color the star and cape blue as well.

February 23, 2011, 04:07:18 AM
Reply #42

Offline brawlman9876

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Re: Nezumiman Expansion
« Reply #42 on: February 23, 2011, 04:07:18 AM »
Quote from: "Legofan20"
EDIT: the tail is at the lowest point on the body, I cannot "level" the tails, but I can lower them by 1 pixel.
but he can't just turn and have his tail be raised randomly!
(click to show/hide)
doest that look a bit better?

February 23, 2011, 04:09:34 AM
Reply #43

Offline Russel

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Re: Nezumiman Expansion
« Reply #43 on: February 23, 2011, 04:09:34 AM »
Believe it or not, that is exactly what I did with perfect fashion, and I will later do it on regular nezumiman.

February 23, 2011, 06:10:19 PM
Reply #44

Offline Russel

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Re: Nezumiman Expansion
« Reply #44 on: February 23, 2011, 06:10:19 PM »
Sorry, for the double-post, Perfect Fashion:
(click to show/hide)

Questions? comments? Suggestions?