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Author Topic: Fanmade Co-Op Map List  (Read 18144 times)

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May 04, 2013, 06:08:22 PM
Reply #60

Offline TheDoc

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Re: Fanmade Co-Op Map List
« Reply #60 on: May 04, 2013, 06:08:22 PM »
Quote from: "Magnet Dood"
As for Sparky, I'd suggest him shooting a stunning shot every so often like Spark Shock to make him a little less like the Flying Shell. It could make him especially devious when it comes to platforming and pairing him up with other enemies

Oh yea, I forgot to tell you, but Elecn's done, so don't worry about that comment.

Quote from: "Magnet Dood"
But, to be honest, PMB never actually went off of a platform. He turned around when he hit a ledge. Thus, putting a BLOCKMONSTER on the front and back linedefs of the platform he's on would easily solve the problem. Then again, I've never coded anything before, so I couldn't tell you what to do.

I know he didn't go off a platform in the game, but it would be nice to make him at least affected by gravity like he should because I may put in a spot where that would be necessary.

May 30, 2013, 10:10:57 PM
Reply #61

Offline Sirpatrick

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And it's VERY early in development, might add a few barrels.
« Reply #61 on: May 30, 2013, 10:10:57 PM »
Is this the correct place to put this?

I'm working on Wily's Castle 1 from Megaman 2, only issue is that I can't get into test mode so I can see if the Skybox is working properly.
Either way, here's a quick screencap.

http://i.imgur.com/9AxVjbC.png

And if anyone asks, I don't know how to program NPCs, so I wouldn't be expecting that god-forsaken dragon unless someone else is willing to step up.

I'm also not sure if I'll try and make it kind of stretch off from the original levels design because to be honest, the original wily's castle from 2 kind of...well, basic in design, but I'll see as I move on.

And one last note, I am NOT an experienced mapper, I did these for funs, this is my first ever actual map, so I'm hoping the guides here will help me a bit to make this a fully-fledged map.

Hope some of you like it.

May 30, 2013, 10:15:04 PM
Reply #62

Offline Magnet Dood

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Re: Fanmade Co-Op Map List
« Reply #62 on: May 30, 2013, 10:15:04 PM »
I'd suggest replacing the Big Eye with a Sniper Armor, and make sure all the lighting is 255.

Otherwise, looking good so far.

May 31, 2013, 01:48:33 AM
Reply #63

Offline ChaoticChao

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Re: Fanmade Co-Op Map List
« Reply #63 on: May 31, 2013, 01:48:33 AM »
Will the mapmaker have to make the robot master's coding as well? (considering helping, but the answer helps me decide which one(s) I would like to make)

May 31, 2013, 03:23:32 AM
Reply #64

Offline TheDoc

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Re: Fanmade Co-Op Map List
« Reply #64 on: May 31, 2013, 03:23:32 AM »
Quote from: "ChaoticChao"
Will the mapmaker have to make the robot master's coding as well? (considering helping, but the answer helps me decide which one(s) I would like to make)
Well, that's pretty much what I figured. Enemies, the boss, weapons, the works. You can ask for help from others, though. Just take a look at the list of maps; most of the taken maps are group efforts.

June 02, 2013, 06:05:33 PM
Reply #65

Offline Sirpatrick

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Re: Fanmade Co-Op Map List
« Reply #65 on: June 02, 2013, 06:05:33 PM »
Here's an updated screenshot of the map, I moved the Sniper Joe walker a bit back so that it wouldn't attack people who just spawned in at the start of the game. I also added a few barrels and make the map more involved.

I can only imagine how hard it's gonna be to learn how to make the buttons like in Toadmans stage.

http://i.imgur.com/TDmC5Yf.png

June 10, 2013, 09:14:25 PM
Reply #66

Offline Magnet Dood

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Re: Fanmade Co-Op Map List
« Reply #66 on: June 10, 2013, 09:14:25 PM »
More changes to the roster! Grab what you can!

June 11, 2013, 12:56:08 PM
Reply #67

Offline Emmanuelf06

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Re: Fanmade Co-Op Map List
« Reply #67 on: June 11, 2013, 12:56:08 PM »
Damn, it looks awesome, you never stop to make new modes en everythings, it's splendid O:

I will play it :3

June 11, 2013, 03:59:59 PM
Reply #68

Knux

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Re: Fanmade Co-Op Map List
« Reply #68 on: June 11, 2013, 03:59:59 PM »
I'm still taking Tomahawk Man's map if it's not made officially. Otherwise, I guess I can do stuff for Wave Man's, though I'd need some help with the boss/enemies either way as I can't code.

June 17, 2013, 03:18:21 AM
Reply #69

Offline TheDoc

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Re: Fanmade Co-Op Map List
« Reply #69 on: June 17, 2013, 03:18:21 AM »
What are the expectations for starting weapons or even the layout in general? Are you expecting a stage select or just being thrown into the stage like in the first demo (which is what I was assuming)? If so, which weapons?

June 22, 2013, 08:38:49 PM
Reply #70

Offline Sirpatrick

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God dang it button y u no go down
« Reply #70 on: June 22, 2013, 08:38:49 PM »
Ok, so I really haven't been able to update the Wily Castle 2 stage for Mission mode since I've been doing other stuff and my limited knowledge of DooM Builder.

I've pretty much chosen to work on the map to the best of my ability and just dump it to whoever wants to finish and refine it with the buttons for opening gates and other stuff like that.

I'll have some new screenies in the future though.