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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 165967 times)

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July 29, 2016, 03:50:38 PM
Reply #15

Offline The_Broker

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #15 on: July 29, 2016, 03:50:38 PM »
Hope everybody is enjoying it! I can't wait to try it out myself.

July 29, 2016, 03:52:40 PM
Reply #16

Offline Ukiyama

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #16 on: July 29, 2016, 03:52:40 PM »
Wow this was a pretty surprising release for me, congrats you guys! Can't wait to try it outside of singleplayer later!

July 29, 2016, 03:53:07 PM
Reply #17

Offline arkore

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #17 on: July 29, 2016, 03:53:07 PM »
Congratulations on the release of MM8BDM v5.

July 29, 2016, 03:55:10 PM
Reply #18

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #18 on: July 29, 2016, 03:55:10 PM »
Quote from: "SmashBroPlusB"
Quote from: "CutmanMike"
== Item 2
+Now spawns underneath you when you're in the air.
Wait, but then how will you be able to "staircase" your way up to a high ledge? Does it check for velocity instead of just checking for a floor beneath you?

Your velocity stops when you summon it.

July 29, 2016, 04:30:30 PM
Reply #19

Offline Watzup7856

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #19 on: July 29, 2016, 04:30:30 PM »
HOT DAMN I'M STILL AT WORK AND THIS IS OUT.

I seriously can't fucking wait until I get home today to play this.

2 more hours...

July 29, 2016, 04:55:59 PM
Reply #20

Offline ABlasterCat

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #20 on: July 29, 2016, 04:55:59 PM »
So... I'm kinda dumb, but i can't find a way of having my progress from V4 here, what do?

July 29, 2016, 05:10:52 PM
Reply #21

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #21 on: July 29, 2016, 05:10:52 PM »
If you have a save game from V4 you will need to make sure your v4 .ini file makes it's way into the same folder as V5. You can either copy V5's content to overwrite your V4 files OR just copy your zandronum-xxx.ini from your V4 folder into the V5 one.

July 29, 2016, 05:17:54 PM
Reply #22

Offline ABlasterCat

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #22 on: July 29, 2016, 05:17:54 PM »
Thanks!
love ya, Mike.

July 29, 2016, 05:23:31 PM
Reply #23

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #23 on: July 29, 2016, 05:23:31 PM »

July 29, 2016, 05:24:02 PM
Reply #24

Offline RedThePyro

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #24 on: July 29, 2016, 05:24:02 PM »

July 29, 2016, 05:39:19 PM
Reply #25

Offline MetalMasher

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #25 on: July 29, 2016, 05:39:19 PM »
yesssssss!

July 29, 2016, 06:28:18 PM
Reply #26

Offline Mendez

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #26 on: July 29, 2016, 06:28:18 PM »
The map quality is really solid throughout, I'm glad that FGG was given a shot to prove himself as a mapper because MM9GAL is really one of my favorites right now, if only for the fact I feel so comfortable jumping and moving around the map. I feel like some maps are a tiny bit bigger than they need to be (like MM9DW3) but overall you guys have really polished and refined these maps very well. I don't even mind that Concrete shot has cannibalized Item-1, it just feels so much more intuitive to use, and I'm glad mappers were able to find some good uses for that weapon. Here's hoping MM10 can raise the bar even higher.
By the way, the Read-me text file isn't updated to credit the people who made the maps for this expansion. I'd really like to know who made what so I can give proper credit.

July 29, 2016, 06:38:09 PM
Reply #27

Offline MusashiAA

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #27 on: July 29, 2016, 06:38:09 PM »
I agree, map-wise there's very very little to complain about, it looks pretty damn solid overall in that regard.

July 29, 2016, 06:46:28 PM
Reply #28

Offline Bikdark

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GOD DAMN.
« Reply #28 on: July 29, 2016, 06:46:28 PM »
i fucking hate whoever designed this bass boss. I MEAN IT'S GOOD BUT OH MY GOD IM GOING TO FUCKING SPEND HOURS ON THIS

edit: kd just informed me of someTHING VERY INFURIATING THAT you can do in this fight LIKE WHAT THE FUCK

edit^2: here's an accurate representation of how i feel rn
(click to show/hide)

July 29, 2016, 06:58:25 PM
Reply #29

Offline Geno

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also the megaman amiibo was totally my fault, haha
« Reply #29 on: July 29, 2016, 06:58:25 PM »
I hopped into a server a while ago and I'm glad to see everyone's enjoying the sprites I did!
I saw a Concrete Man or two, many many Splash Women, and even a Time Man!

Not to mention, museum visitors pointed out all the Dimensions! I hope they thought Green Devil looked cool too!
Anyone try out Pharaoh Shot in v5? I thought the explosion I made looked super cool!

Hope you guys enjoy the new singleplayer things too! I made quite a few things that would probably get me yelled at if I mentioned them now, hehe