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Author Topic: Things in Megaman that you never noticed before until recent  (Read 210394 times)

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September 19, 2016, 09:21:36 PM
Reply #765

Offline GameAndWatcher

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Re: Things in Megaman that you never noticed before until recent
« Reply #765 on: September 19, 2016, 09:21:36 PM »
I cannot believe I didn't notice that Magma Man was supposed to be a frickin' volcano until recently. I feel stupid for not noticing sooner.

September 19, 2016, 10:16:03 PM
Reply #766

Offline kirbymariomega

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Re: Things in Megaman that you never noticed before until recent
« Reply #766 on: September 19, 2016, 10:16:03 PM »
in replaying mega man v, i just realized that neptune's stage is i think the only one in the whole classic series with a screen transition that isn't just two screens shifting -- the one in which you're going from the outer portion of... whatever marine space vessel neptune lives in to the interior!

September 19, 2016, 10:56:52 PM
Reply #767

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #767 on: September 19, 2016, 10:56:52 PM »
I believe Charge Man Stage in Mega Man IV also has a similar screen transition
(I dunno, maybe even the NES MM5 version as well???)

September 19, 2016, 11:54:26 PM
Reply #768

Offline kirbymariomega

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Re: Things in Megaman that you never noticed before until recent
« Reply #768 on: September 19, 2016, 11:54:26 PM »
completely forgot about charge man's stage -- in the nes version alone, there are two transitions like that

September 23, 2016, 09:06:15 AM
Reply #769

Offline Xhatahx

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Re: Things in Megaman that you never noticed before until recent
« Reply #769 on: September 23, 2016, 09:06:15 AM »
I just realized that Wily Tower's soundtrack is awesome! Mega Water S, Wily stages 1 and 4, and the ending theme are amongst the best themes in the series! The only problem is the boss theme, but then again, the Megaman series rarely gets (Robot Master) boss themes right.

October 02, 2016, 01:43:00 PM
Reply #770

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #770 on: October 02, 2016, 01:43:00 PM »
I just realized that the versions of Atomic Fire and Power Stone in the arcade games are literally just Flame Blast and Water Wave

I wonder if they originally planned to put Flame Man and Wave Man in the games, but ended up replacing them with Heat Man and Stone Man?

October 02, 2016, 07:12:03 PM
Reply #771

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until recent
« Reply #771 on: October 02, 2016, 07:12:03 PM »
I just realized that the versions of Atomic Fire and Power Stone in the arcade games are literally just Flame Blast and Water Wave

I wonder if they originally planned to put Flame Man and Wave Man in the games, but ended up replacing them with Heat Man and Stone Man?
Na, Atomic Fire functioned like that in the first arcade game as well in which Heat was in the MM1~2 set. Also it functions more like Heat Man's actual Atomic Fire. As for Stone, I guess they figured the original might be too broken. Though wish they changed the name at least.

October 20, 2016, 02:36:24 AM
Reply #772

Offline GameAndWatcher

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Re: Things in Megaman that you never noticed before until recent
« Reply #772 on: October 20, 2016, 02:36:24 AM »
I'm not sure if this was intentional, but does Hard Man look like a cement mixer to anyone else?

October 21, 2016, 03:43:27 PM
Reply #773

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #773 on: October 21, 2016, 03:43:27 PM »
I was playing the Mega Man Game Gear game for some reason, and as I was trying to destroy a Springer in Quick Man stage, I noticed something odd was going on...
(click to show/hide)
namely, the infamous lasers change colour with Mega Man!
(Also, I gotta say, they look much nicer in light blue than they do in the icky orangy colour in the NES version)

October 21, 2016, 09:53:32 PM
Reply #774

Offline noVva

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Re: Things in Megaman that you never noticed before until recent
« Reply #774 on: October 21, 2016, 09:53:32 PM »
in my childhood i was thinking megaman was a kid with a robotic suit

and megaman and roll were couples

i dont know that happens to me when you first watch the megaman battle network anime before playing the classic megaman


and i tought too that zero was a women

October 22, 2016, 06:37:27 PM
Reply #775

Offline Heihachi_73

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Re: Things in Megaman that you never noticed before until recent
« Reply #775 on: October 22, 2016, 06:37:27 PM »
Having recently bought Rockman 5 Complete Works, I have found the MM5 Dark Man stage palette quirk doesn't happen on the PlayStation; the ground is always blue rather than purple.

October 27, 2016, 05:22:44 PM
Reply #776

Offline MusashiAA

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Re: Things in Megaman that you never noticed before until recent
« Reply #776 on: October 27, 2016, 05:22:44 PM »
So I just realized:

Mothraya, the Cossack Stage 1 boss pays homage to Toho's kaiju, Mothra.

Then I thought "where's Godzilla, then". Well, it's in Slash Man's stage: the gian t-rex that chases Mega Man, called King Gojulus.

And then I thought "what about the Wily Stage 2 boss", and yup, he and his babies are based on Daiei Film's Gamera, another famous kaiju.

And then I thought "well, there must be more!", and I assume Mecha Dragon is coincidentially the closest we'll ever get to a homage of Toho's King Ghidorah.

October 30, 2016, 02:49:18 PM
Reply #777

Offline BlastDaSky

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Re: Things in Megaman that you never noticed before until recent
« Reply #777 on: October 30, 2016, 02:49:18 PM »
I just noticed that mm zero 4 is the only game in wich you start with some skills(max charge for 3 weapons and saber combox3)

October 30, 2016, 06:01:23 PM
Reply #778

Offline BlastDaSky

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Re: Things in Megaman that you never noticed before until recent
« Reply #778 on: October 30, 2016, 06:01:23 PM »
I just noticed that Trinitro man's dead may be influenced by Phantom's dead in MMZ1(Because both try to kill the protagonist before/after dying).

October 30, 2016, 06:57:09 PM
Reply #779

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until recent
« Reply #779 on: October 30, 2016, 06:57:09 PM »
I just noticed that Trinitro man's dead may be influenced by Phantom's dead in MMZ1(Because both try to kill the protagonist before/after dying).
Ew unlimited in our official discussion, also Trinitro's death only happens if you kill him by destroying his container, since you are causing an explosion of a robot who has an extremely combustible liquid inside him, so it isn't him "trying" to it is a result of blowing him up.