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Messages - tsukiyomaru0

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31
Quote from: "CutmanMike"
Instead of lowering and raising the gravity I was going to teleport all players into an upside down version of the map to simulate the gravity being flipped upside down (like in Mega Man 5).
What if Sectors moved and texture flipped instead? Would that work?

32
The only ones so far I feel should have changes are:
MM4BRI: could have a "safe zone", where light doesn't go out but only weak weapons and small health/ammo items linger
MM7SHA: MAYBE replaced by a remixed version, but what I'd really like to see is "Following Eyes Illusion" with Dracula Wily picture. It's a simple trick, doesn't take much space and might make things more interesting.

33
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: July 10, 2015, 12:26:27 AM »
Then again, THIS is what I propose:
Quote from: "tsukiyomaru0"
The only way I can see this happening is through a SVAR, which would allow the host to set this rule on or off.

That way it won't be a forced implementation and will give people time to see whether it is worth or not the nerf. Then, from there, the version that follows should have the implementation forced.

34
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: July 09, 2015, 08:35:50 PM »
Again, one important question: It had never been an issue for MANY releases, so why change it NOW?

35
Mega Buster, Mega Helmet... What's next? A robot dog designed after Rush? ... YES PLEASE!

36
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: July 06, 2015, 12:12:24 PM »
Capcom is in deep shit about Mega Man. Inafune left them, his successor crashed and burned with Rockman X-Over and ALSO denying fans outside Japan from a localized version because he saw the negative reception of fans and decided just to cancel non-asian releases before quiting too.

All the merchandising they have been pushing, promoting old games, promoted that one fan game... It is all an attempt to put out a huge flame with a waterdropper, because this flame attack is what stands between them and a producer that could take the project. If fans wants Capcom to get a new Mega Man developed, they better put out the flames in their own fandom, which is the root of all problem.

37
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: July 04, 2015, 08:55:25 PM »
Be PATIENT. They are trying to motivated fans, so they can get faithful enough on Capcom to stop ranting about how "Capcom killed Mega Man" (even though we all know that this is not true, it is a fandom spliting that kills a franchise, slooooooooooowly), so Capcom might have another go at looking for a producer for Mega Man, so producers won't look at Mega Man's fandom and say "Well, they are threatening to kill me, literally, if the next Mega Man sucks, so I won't do anything!".

Ask yourself first: Would you become a producer to Mega Man if you saw those rabid fans?

38
Quote from: "ChaosUnlimited"
@Stonefunk- *Bad/overdone idea (not bad game)

I know I'm acting like an arse about this and I'm sorry for that, but why would you ask me why I'm mad, then turn around and say we gotta wait when waiting is what I've been saying the whole time?
1. I know what Capcom's done over the recent years. That all's been long since covered. Why act like fans have never expressed their dissapointment before?

2. You keep saying "they don't care, they don't care." Don't you think that's been covered by now? Why are you keeping on?

3. There's been other stuff people have liked that lasted less time than Megaman. Besides, don't you think Inafune, probably the only person that still cared for the series before and after quitting from Capcom after all the irritation he may have put up with, might've moved on by now? Mighty No. 9 is still coming regardless and that may become as good for all we know (it's supposed to be a spiritual successor for a reason.)

If Capcom finally does something new one day, good. If not, fine. Move on.

You forgot the point that everyone jumped at Capcom's neck as soon as Mega Man Legends 3 got cancelled. And let's never forget that many mistook Maverick Hunter for a cancelled game, some even saying "Capcom cancelled another Mega Man", while it was actually a canned project. People just want a reason or another to rant about companies:
Ubisoft? "A new Assassin's Creed every year?! Stop milking it!"
Activision? "Another Call of Duty?! Your milking too much!"
Nintendo? "Another Pokémon. They sure are desperate. They need to make a new IP!"
Sega? "Here comes Sonic 06-2!"
Square-Enix? "OMG, new FF sux! Bring back FF7" (I'm going to laugh so hard if the "remake" disappoints people again)
Atlus? "They keep recycling that Persona Visual Novel thing!"
Valve? "Gaben can't count to three!"
EA? "Electronic fArts is the wurst company in the world!"

And the list goes on and on. Impatient fans, oblivious fans, haters... They always find a reason to hate, no matter what, and often turns into a blind, pointless ranting about how this company or another is.

39
W.I.P Forum / Re: The Idea(s) Topic
« on: June 25, 2015, 02:57:25 PM »
You know, Kirby Triple Deluxe had a proper battle mode where you were locked to the ability of your choice (no different than classes) for the match... So... Why not take that route instead, at least for a first experience? And then consider using the inhale one...

I was going to give an idea around of Shin Touhou Musou, but I doubt anyone here heard of it D:

40
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 11:36:33 PM »
Even so, I still think it should be implemented as a SVAR first (default being "OFF" for online, "ON" for campaign), then it should later be made a poll on whether or not this feature should stay.

41
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 08:26:20 PM »
Quote from: "LlamaHombre"
In short, I'm in favor of capping the potential of charge weapons over time, but I don't know if an auto-release is the best method of enforcing said handicap.
This just sparked me this idea: what if holding at full charge takes 1 unit of ammo away per second?

42
Rejected / Re: [Suggestion] Charge weapons auto-release
« on: June 18, 2015, 01:07:11 PM »
I think this would be a bad idea, because some people prefer to walk around with it charged to unleash it whenever they feel like it, specially with weapons like Atomic Fire or Pharaoh Shot

The only way I can see this happening is through a SVAR, which would allow the host to set this rule on or off.

43
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: June 17, 2015, 02:54:41 AM »
Gonna throw in my two cents:
It will either be moddable somehow...
OR
They will add the later games as DLC, in which case they will charge cheap for the "pack" (example of pack: SNES containing 7, Mega Man & Bass, X, X2, X3, Soccer)

People need to be patient, it's very likely Capcom can't find anyone willing to hold a magma-hot-potato such as Mega Man. You know, Mega Man fandom has been quite aggressive since Legends 3 cancelation, so... Yeah, gonna be rough

44
Closed / Re: [Suggestion] Pit in MM4BRI
« on: June 05, 2015, 01:25:50 AM »
A thing that I think would be nice would be spliting between a section which the light can be turned off and on, and a section which the light stays on at all times.

But then have the "dark" section be more rewarding to compensate for the risk.

As for presented idea of "glow", perhaps it would be easier to just toss in a step there to act as "safety rail" (since steps do "glow in the dark" in this map). But if the "blue glow" is used... Well, I think it would look weird.

45
Closed / Re: [SUGGESTION] Player Teleport Sounds
« on: May 14, 2015, 09:34:47 PM »
Now I'm SURE I'm not the first to think of this. But maybe the "blip" noise from when you unpause Mega Man and Mega Man 2 could be used.

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