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The Idea(s) Topic
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Topic: The Idea(s) Topic (Read 217146 times)
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January 24, 2016, 07:15:20 AM
Reply #540
ScrapHeap
Standard Member
Date Registered: October 25, 2013, 12:18:01 AM
Re: The Idea(s) Topic
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Reply #540 on:
January 24, 2016, 07:15:20 AM »
Isn't that what the Co-op mode is? Fighting the robot masters as they would normally fight (With the exception of Toad Man)?
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January 24, 2016, 08:19:43 AM
Reply #541
fortegigasgospel
MM8BDM Extender
>
Date Registered: July 31, 2011, 09:55:05 PM
Re: The Idea(s) Topic
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Reply #541 on:
January 24, 2016, 08:19:43 AM »
I'm no coder but I'd argue programming a class with a couple of things would probably be easier then programing Co-op, also stages for co-op need to be done too to do that, so coders AND mappers who can do full stages.
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January 24, 2016, 09:38:53 AM
Reply #542
ScrapHeap
Standard Member
Date Registered: October 25, 2013, 12:18:01 AM
Re: The Idea(s) Topic
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Reply #542 on:
January 24, 2016, 09:38:53 AM »
No, I'm more talking about the idea behind it. Fighting the robot masters as actual bosses rather than playing as them, going through their stages, all that stuff.
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January 24, 2016, 06:36:52 PM
Reply #543
Emmanuelf06
Donator
Date Registered: October 07, 2010, 03:03:19 AM
Re: The Idea(s) Topic
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Reply #543 on:
January 24, 2016, 06:36:52 PM »
It was an idea in the an file of King Yamato (KYclass), he showed me this project about fighting each robotmaster in some different and original areas, but the robotmasters are stronger than you (more hp and others) like the one of MMSP except there is no map with it, like that, you can use your class or can add coop for it....it could be really fun.
MMSP is cool but not fast paced enough i think.....maybe because it's too much canon...? What about if the enemies are like in doom? Faster to kill for more fast paced action.
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January 24, 2016, 10:23:12 PM
Reply #544
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: The Idea(s) Topic
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Reply #544 on:
January 24, 2016, 10:23:12 PM »
How about a custom chapter with community-made RMs?
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January 28, 2016, 05:15:04 AM
Reply #545
SaviorSword
Standard Member
Yar har, fiddle dee dee...
Date Registered: January 01, 2011, 02:13:30 AM
Re: The Idea(s) Topic
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Reply #545 on:
January 28, 2016, 05:15:04 AM »
Main question now is...
Whose gonna do the work?
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January 28, 2016, 05:49:51 AM
Reply #546
fortegigasgospel
MM8BDM Extender
>
Date Registered: July 31, 2011, 09:55:05 PM
Re: The Idea(s) Topic
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Reply #546 on:
January 28, 2016, 05:49:51 AM »
Didn't this idea come about before? And then it became it's own Cutstuff fan game instead, which I haven't kept up to date on at all.
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January 29, 2016, 10:02:09 PM
Reply #547
fortegigasgospel
MM8BDM Extender
>
Date Registered: July 31, 2011, 09:55:05 PM
Re: The Idea(s) Topic
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Reply #547 on:
January 29, 2016, 10:02:09 PM »
My fiance had an idea from a dream which I liked, she suggested I put it here.
Under a spoiler for length, obviously certain details could be altered if turned into a mod.
(click to show/hide)
There are two teams. Each team has a "Captain" or "King," selected at random each round. The goal of the game is to capture the other team's king within a certain time frame. All members of the team have classes/roles to protect the Captain/King with.*** The Captain/King can join in combat, but risks a higher chance of being defeated. The main objective of the Captain/King is to avoid being captured, and is allowed to either run or hide from the enemy team. The map provided is large (Or can be small depending on what kind of game or time frame the players prefer**) and is made to be good for chasing, hiding, and ambushing. There are tunnels, obsticles, arena-type areas (Likely to be the main area), paths that lead to elevated and inconspicuous ledges, and "hidden" spaces for the Captain/King or potential ambushers to hide away. (**These "hidden" spots can be discovered and memorized, so that the opposing team know where to look each round unless the spots that appear are randomized every time-- which can still be memorized, but makes it more difficult to figure out which place the Captain/King is hiding.)
Another noteworthy detail about it is that there were third-party NPC characters sprinkled throughout the map. If the Captain/King is safe enough and has the time to do this, they can interact with them and gain an additional NPC team member who will join the fight to protect the Captain/King. They can do so by remaining where they are, but attacking the enemy team as they pass through.
**As long as the Captain/King is still standing, the game is still on. If there are only the two Captain/Kings remaining, they will have to fight each other or both lose the round. When the round is finished, another one starts with all players agreeing-- otherwise, the game will end.
** at the beginning denotes ideas that were added after waking up
*** at the end denotes an idea from Gospel
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February 04, 2016, 02:04:01 AM
Reply #548
Goomba98
Standard Member
Date Registered: August 20, 2013, 01:26:26 AM
Re: The Idea(s) Topic
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Reply #548 on:
February 04, 2016, 02:04:01 AM »
I feel there should be fanmade expansions for MegaMari and RosenkreuzStilette, even if they technically aren't Mega Man fangames.
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February 17, 2016, 04:45:50 PM
Reply #549
Promestein
Standard Member
Date Registered: July 27, 2013, 04:02:37 AM
Re: The Idea(s) Topic
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Reply #549 on:
February 17, 2016, 04:45:50 PM »
This is something I was thinking of doing myself for purely selfish reasons, but I'm nowhere near skilled enough to actually do it. I've been working on my first map for nearly a year, and it's still awful; although low quality might actually be more fitting here.
Essentially, I was thinking of making a Mega Man II map pack of some sort. Mega Man II was the only Mega Man game I owned until I was 16, so I have some reverence for it regardless of its quality or lack thereof, and I felt that it could be interesting to have new stage variants that pull from it more or just emphasize different qualities of the map. For instance, MMIIWOO could be very different from MM2WOO with the added emphasis on caves and with more water. MMIIMET could be a more vertically-oriented MM2MET. MMIIHAR could take place in some sort of under-construction building.
So, it'd basically just be an excuse to make some new stages for Air, Metal, Wood, Clash, Needle, Hard, Top, and Magnet, along with a Wily Station stage. Hell, you could change up some weapons and make it Quint's Revenge-themed if you really wanted, although I never intended to even attempt that.
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February 27, 2016, 12:52:06 AM
Reply #550
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: The Idea(s) Topic
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Reply #550 on:
February 27, 2016, 12:52:06 AM »
I personally liked the aesthetics of MMIICRA, IMO the stage tiles had a lore more going on that just the pipes and big spheres.
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March 01, 2016, 09:48:40 AM
Reply #551
UltimateChimichanga
Standard Member
whoa
Date Registered: August 19, 2012, 03:51:22 AM
Re: The Idea(s) Topic
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Reply #551 on:
March 01, 2016, 09:48:40 AM »
Net Battle style duels. You get an assortment of items and weapons to choose from at the beginning of the match that you have to use to fight your opponent in a small arena. The camera would be in third person, and you would always be facing forward and locked to the tiles on the floor.
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April 08, 2016, 01:10:50 AM
Reply #552
bolbislap
Standard Member
Discord account (if you need it or something):Jerl
Date Registered: April 03, 2016, 09:45:34 PM
Re: The Idea(s) Topic
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Reply #552 on:
April 08, 2016, 01:10:50 AM »
i had a idea for a megaman 4 minus infinity mission mode
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April 11, 2016, 04:44:01 AM
Reply #553
ice
MM8BDM Extender
>
>
Date Registered: October 05, 2010, 05:09:31 PM
Re: The Idea(s) Topic
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Reply #553 on:
April 11, 2016, 04:44:01 AM »
wanted to do this, but don't think I'd ever have the time to be able to now, but basically make a full 3D conversion pack to drop in the skins folder for mm8bdm replacing EVERY sprite with an N64 quality mesh model
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April 11, 2016, 08:27:24 AM
Reply #554
MusashiAA
MM8BDM Contributor
Byeah
>
>
>
>
Date Registered: February 16, 2010, 04:44:54 AM
Re: The Idea(s) Topic
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Reply #554 on:
April 11, 2016, 08:27:24 AM »
A Doom Center-like map, but for MM8BDM.
Really, that's it.
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Cutstuff Forum
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The Idea(s) Topic