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Mega Man 8-bit Deathmatch
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Skins by MotorRoach
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Topic: Skins by MotorRoach (Read 26864 times)
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December 27, 2012, 04:51:46 AM
Reply #30
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: Skins by MotorRoach
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Reply #30 on:
December 27, 2012, 04:51:46 AM »
Sonic-MM sounds fine.
Logged
December 27, 2012, 06:45:11 PM
Reply #31
MotorRoach
Standard Member
Date Registered: December 24, 2012, 04:40:14 PM
Re: Skins by MotorRoach
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Reply #31 on:
December 27, 2012, 06:45:11 PM »
Yeah, well, I seriously hope this is the last thing I have to update on this skin, because I updated it quite the times so far, and there was even some that I updated without mentioning. I was actually planning to put an 8 bit-ish dying Sonic sound effect for him, but I don't think it's really worth it, since he's all Megaman styled.
Get it here
, yeah. The skin's be renamed now, so no problems with the other Sonic skin will happen.
I also have to say now that I won't have much free time for the next weeks, as I have to work on a very important project without any delays, but here's something that is good to look at while I don't work on anything.
(click to show/hide)
Anyone who has the best taste ever for a "megaman sprite comic" will know what this is supposed to be. Although I refuse to make further progress to release this skin, unless I get permission and approval from BroToad, so if anybody sees him, ask him if he thinks this is a good idea. I personally think it's not the best idea, since Megaman and megaman are two completely different things.
If you played the game, you will know what his "shooting" animation is.
Logged
December 27, 2012, 06:47:22 PM
Reply #32
Kapus
MM8BDM Extender
Master of Hiccup
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Date Registered: November 22, 2010, 06:40:07 AM
Re: Skins by MotorRoach
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Reply #32 on:
December 27, 2012, 06:47:22 PM »
You could just PM him on these forums if you want permission.
I have him on skype, though, so I could ask him real quick right now.
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December 27, 2012, 06:49:02 PM
Reply #33
brotoad
MM8BDM Contributor
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Date Registered: February 25, 2010, 01:33:13 AM
Re: Skins by MotorRoach
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Reply #33 on:
December 27, 2012, 06:49:02 PM »
Yes, I highly approve of this!
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December 27, 2012, 07:12:46 PM
Reply #34
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Skins by MotorRoach
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Reply #34 on:
December 27, 2012, 07:12:46 PM »
YES! YEEEEEES!
I was gonna make this BUT THIS ONE'S WAY BETTER THAN MY ATTEMPT.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!
(make a bot too.)
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December 27, 2012, 11:32:38 PM
Reply #35
MotorRoach
Standard Member
Date Registered: December 24, 2012, 04:40:14 PM
Re: Skins by MotorRoach
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Reply #35 on:
December 27, 2012, 11:32:38 PM »
Working on it, and almost done.
Just wondering, before I release this skin, does anybody knows what to do to replace NPC sprites, like Roll's on the Robot Master Wardrobe? I want to give them their other designs so it goes along the sprite comic skin.
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December 27, 2012, 11:42:37 PM
Reply #36
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: Skins by MotorRoach
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Reply #36 on:
December 27, 2012, 11:42:37 PM »
I'd highly suggest against that, but her sprites are in the V3A PK3.
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December 27, 2012, 11:55:58 PM
Reply #37
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Skins by MotorRoach
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Reply #37 on:
December 27, 2012, 11:55:58 PM »
Hey, a megaman sprite comic/game expansion might be a good idea..........
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December 28, 2012, 12:11:48 AM
Reply #38
MotorRoach
Standard Member
Date Registered: December 24, 2012, 04:40:14 PM
Re: Skins by MotorRoach
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Reply #38 on:
December 28, 2012, 12:11:48 AM »
Should I do something with the characters that never appeared on the Megaman Sprite Comic? As in, should I do my own view on how they would be like if they appeared in the sprite comic (because I did that before with some other people, since I love the comic so much), or should I leave them as they normally are?
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December 28, 2012, 12:20:59 AM
Reply #39
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Skins by MotorRoach
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Reply #39 on:
December 28, 2012, 12:20:59 AM »
Maybe you could ask Brotoad what they'd look like.
(I myself have been dying to see what Cutman and Frostman would look like in megaman sprite comic.)
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December 28, 2012, 01:53:56 AM
Reply #40
MotorRoach
Standard Member
Date Registered: December 24, 2012, 04:40:14 PM
Re: Skins by MotorRoach
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Reply #40 on:
December 28, 2012, 01:53:56 AM »
I wouldn't do Frost Man as I only intend to do the characters that appear in Dr. Light's house. Unless he appears in there and I didn't see him yet, since I didn't get too far on the game yet.
But yeah, maybe I could ask Brotoad on that.
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December 30, 2012, 11:43:12 PM
Reply #41
MotorRoach
Standard Member
Date Registered: December 24, 2012, 04:40:14 PM
Re: Skins by MotorRoach
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Reply #41 on:
December 30, 2012, 11:43:12 PM »
The ecstasy begins
Not really, no. No release of this yet, because there is something I have to take care of, so things will have to wait a bit.
Back to my previous question, anyone here knows how to modify the NPCs in Dr. Light's house? I can't make an expansion pack to modify the place without knowing about it. I at least remember seeing screenshots where Roll in the robot master wardrobe was wearing different clothes.
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December 31, 2012, 12:10:44 AM
Reply #42
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: Skins by MotorRoach
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Reply #42 on:
December 31, 2012, 12:10:44 AM »
Just add sprite files that share the same names as the NPC sprites, and it will replace them when you load the file.
To check the sprite names, you'd have to dig around the core with SLADE or something similar.
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December 31, 2012, 01:07:28 AM
Reply #43
MotorRoach
Standard Member
Date Registered: December 24, 2012, 04:40:14 PM
Re: Skins by MotorRoach
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Reply #43 on:
December 31, 2012, 01:07:28 AM »
Tried to do that and been experimenting with things around it in both pk3 and WAD files to see if it would make things different, but the NPCs still do look the same, and the files do have the same names as inside the game. Is there something else I am supposed to leave on the file to make it work other than just the sprite files, like a folder or a text file?
If anything, a sample skin/pack that has something like that modified done before would serve as a good sample.
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December 31, 2012, 06:50:56 AM
Reply #44
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: Skins by MotorRoach
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Reply #44 on:
December 31, 2012, 06:50:56 AM »
If I'm not mistaken, the Powered UP! Expansion from Myroc and his cohorts has the modified Roll you're talking about. It'll probably break if you try to load it alongside v3 due to the weapon updates and all, but it's worth a shot.
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Skins by MotorRoach