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Author Topic: GVHv3b6 - Released!  (Read 69661 times)

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July 17, 2011, 12:06:03 AM
Reply #45

Offline superMario123311

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Re: GVHv3b2 - Released!
« Reply #45 on: July 17, 2011, 12:06:03 AM »
Realy?

Dosent sound to cheerful to me :?


its for a city map anyway

July 17, 2011, 12:13:56 AM
Reply #46

Offline TERRORsphere

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Re: GVHv3b2 - Released!
« Reply #46 on: July 17, 2011, 12:13:56 AM »
Quote from: "superMario123311"
Dosent sound to cheerful to me :?
You be trollin'.

August 16, 2011, 01:16:30 PM
Reply #47

Offline TheDriller2011

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Re: GVHv3b2 - Released!
« Reply #47 on: August 16, 2011, 01:16:30 PM »
Good Job,i will test this wad. :mrgreen: Sounds epic to me. :geek:

August 19, 2011, 06:25:41 AM
Reply #48

Offline CarThief

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Re: GVHv3b2 - Released!
« Reply #48 on: August 19, 2011, 06:25:41 AM »
Updated GVH to v3b3, though a new rainbow edition is still on hold. Should include some heavily requested features. (People just wont stop about Sjas, Grenades or in some cases Fuel!)

Still uploading the files as this was written.
Edit: Oh, the campaign might be worth a try, starting up GVH without Yurei Battle will show the Endless War (Ghoul Campaign), and starting it with Yurei Battle will overwrite it to show the Human's Last Stand (Human Campaign) instead. Bots will show some fancy tricks in some cases with their bot weapons, hehe...

August 21, 2011, 05:37:34 PM
Reply #49

Anonymous

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Re: GVHv3b3 - Released!
« Reply #49 on: August 21, 2011, 05:37:34 PM »
About new gvh, I think the balance between teams is lost. Actually humans became too powerful than earlier. Look at hunters, WTF!?? why they can run at aiming?? Hunters like monsters now! Many changes are bad.

August 24, 2011, 10:21:13 AM
Reply #50

Offline CarThief

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Re: GVHv3b3 - Released! (With temporarely hotfix)
« Reply #50 on: August 24, 2011, 10:21:13 AM »
Oh you should have seen how annoying Hunters are at the start of GVH, they had much easier Ice Arrows, lightning did a whooping HUNDRED damage per hit (as well as being faster and back in the day if they released arrows instantly they didnt get slown down).

Anyway that is an glitch and a small hotfix is all i can offer right now, Oblacek is using it right now too, just add gvhv3b3hotfix.pk3 after all the other GVH wads and it'll be balanced as intended.

October 23, 2011, 07:53:56 PM
Reply #51

Offline CarThief

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Re: GVHv3b5 - Released!
« Reply #51 on: October 23, 2011, 07:53:56 PM »
Updated GVH to v3b5. Wanted to add a Jitterskull limit possibily but the ACS is just not cooperating right now...
Hm, would anyone agree with that anyway? Its toggleable, active by default, and follows a formula of:
Small Map:  g4<=1, g5><g7=2, g8><g10=3, g11><g13=4, g15>=5
Medium Map: g4<=1, g5><g6=2, g7><g10=3, g11><g13=4, g14>=5
Large Map:  g3<=1, g4><g6=2, g7><g9 =3, g10><g13=4, g14>=5
'G' Represents the total amount of Ghouls, the => and <= represent the amount being either one of those two or within those two. After the '=' is the number of Jitterskulls allowed within that citera. Example: If there's 5 or more players AND 7 or less players the limit is 2.
Those that where over the limit get transformed into Sjas instead.

Jitterskull spam (Or 'Jitterrape') was always a significant threat to the humans without any good counter for it. Run away from one Jitterskull and you'll run right into the mouth of another one, due to their long range! Limits in range apply to pretty much any other Ghouls (though honestly i've never seen Frost Breath spam before, if it acts like i assume it would).

October 23, 2011, 09:14:53 PM
Reply #52

Offline CutmanMike

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Re: GVHv3b5 - Released!
« Reply #52 on: October 23, 2011, 09:14:53 PM »
An easier way would be to just nerf Jitterskull in a way that he has to be used in a team, but still hits hard and can be killed. I couldn't come up with anything though.

October 23, 2011, 09:37:36 PM
Reply #53

Offline CarThief

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Re: GVHv3b5 - Released!
« Reply #53 on: October 23, 2011, 09:37:36 PM »
Hm, tough egg to crack indeed. I was also thinking of making him more of a Glass Cannon potentially, like 80-100 HP instead of 150 (obviously not getting 1-hit by lightning, that would get scaled, somehow), but who knows... I guess thats an alternative i need to ponder about and test, nerfing his attack in any case would be overkill, i mean, he recieved the nerfhammer atleast 3 times by now, all attack wise. :P

Might actually work with weaker defence or scaling, saves me a ton of ACS coding as well, it reminds me of Rainbow Edition, the ACS took me several days on and off to fix. :P

February 18, 2012, 04:19:06 AM
Reply #54

Knux

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Re: GVHv3b5 - Released!
« Reply #54 on: February 18, 2012, 04:19:06 AM »
Welp. As wadhost kicked the bucket, no GvH. Is anyone willing to put up a mirror?

February 18, 2012, 04:40:36 AM
Reply #55

Offline Ivory

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Re: GVHv3b5 - Released!
« Reply #55 on: February 18, 2012, 04:40:36 AM »
Wadhost is back...

February 18, 2012, 04:50:01 AM
Reply #56

Offline Gummywormz

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Re: GVHv3b5 - Released!
« Reply #56 on: February 18, 2012, 04:50:01 AM »
But all the files exploded.

February 18, 2012, 04:54:04 AM
Reply #57

Offline Ivory

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Re: GVHv3b5 - Released!
« Reply #57 on: February 18, 2012, 04:54:04 AM »
Yes, I am aware, but they can be reuploaded there.

February 18, 2012, 12:39:16 PM
Reply #58

Offline CarThief

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Re: GVHv3b5 - Released!
« Reply #58 on: February 18, 2012, 12:39:16 PM »
Well im going after wadhost to see if i can upload it there. Hm, i checked various other sites as well but the only site still hosting it seems to be Oblacek's site.
I'll just update some links in the meanwhile.

February 19, 2012, 06:09:48 PM
Reply #59

Offline achtung

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Re: GVHv3b5 - Released!
« Reply #59 on: February 19, 2012, 06:09:48 PM »
http://wadhost.fathax.com/download.php?view.34

Here's the new link to v3b5 on wadhost.