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Author Topic: GVHv3b6 - Released!  (Read 69534 times)

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July 08, 2011, 05:14:30 AM
Reply #30

Offline superMario123311

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Re: GVHv3b2 Beta
« Reply #30 on: July 08, 2011, 05:14:30 AM »
Many people online do


Ok the map looks ok size just remake one and Retexture the map


With bark leaves and a decent grass texture

July 08, 2011, 05:24:43 AM
Reply #31

Offline Ivory

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Re: GVHv3b2 Beta
« Reply #31 on: July 08, 2011, 05:24:43 AM »
Define many people. Also GvH doesn't need the name level twice, only retextured. It's pointless and whenever I play, most players want to avoid GvH01.

July 08, 2011, 01:36:53 PM
Reply #32

Offline CarThief

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Re: GVHv3b2 Beta
« Reply #32 on: July 08, 2011, 01:36:53 PM »
Hmm... And i thought he updated GVH and people used this as a reference topic but seems he's still busy with his computer. :P

Well, your persistence in the editing of GVH01 is admirable, but i really have no plans to change it as it looks just fine (although many that cant run OpenGL find too dark, however such is the theme), the only real complaint me, and others have is the whole map being a gigantic obstacle course with its impenetrable trees, fair enough, they stop bullets and plasma too, but then also comes the actors such as blocking corpses, and the swamp, perhaps i should clean up some movement restricting actors. (Jitterskull can get stuck on what looks to him like thin air untill he looks up, just to find a hanged corpse.)

As for any map submissions i cannot say if they will be added immediatly, aside needing checking, GVH is ready to be released though somehow Cutman hasnt found the time yet, i guess its his computer being in the way, so it may take longer.
Though its always better to take a good look at your map for bugfixes and polishing then to rush it to completion, as the latter yields the most bugs, and i'll probaly have to fix them, too. :P

July 08, 2011, 02:37:08 PM
Reply #33

Offline superMario123311

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Re: GVHv3b2 Beta
« Reply #33 on: July 08, 2011, 02:37:08 PM »
Well retexture it to replace the original or I could make a daytime variant


Daytime is were it's all bright and the fire is out


And now is gvhv3 the final beta


When's the real released


Because if this is I hope I can still make map packs and people can stil make coustom classes

July 09, 2011, 03:46:05 AM
Reply #34

Offline TERRORsphere

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Re: GVHv3b2 Beta
« Reply #34 on: July 09, 2011, 03:46:05 AM »
Quote from: "superMario123311"
Daytime is were it's all bright and the fire is out
That kinda defeats the purpose of "Ghouls Forest"...

July 10, 2011, 06:46:08 PM
Reply #35

Offline superMario123311

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Re: GVHv3b2 Beta
« Reply #35 on: July 10, 2011, 06:46:08 PM »
Well now instead im chosing to do Outside the forbidden forest


May look a bit bad but its because its my first map for gvh


also if anyone wishes to edit it You may ill sumbit it soon

July 12, 2011, 02:38:23 PM
Reply #36

Offline CarThief

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Re: GVHv3b2 - Released!
« Reply #36 on: July 12, 2011, 02:38:23 PM »
GVHv3b2 is now released, rather early, soon to get a page on Cutstuff probaly, but for now its available on Wadhost.
I guess any map submissions will have to wait, but that gives even more time to put thought and effort into them.

July 12, 2011, 06:22:46 PM
Reply #37

Offline Meepy!-*Ivan!*

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Re: GVHv3b2 - Released!
« Reply #37 on: July 12, 2011, 06:22:46 PM »
I wanna try it on the server but can't find the Santa file... >_< Oh well I might try it offline without Santa then...

July 12, 2011, 06:23:58 PM
Reply #38

Offline superMario123311

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Re: GVHv3b2 - Released!
« Reply #38 on: July 12, 2011, 06:23:58 PM »
Just rename the santa file

July 12, 2011, 06:31:07 PM
Reply #39

Offline Meepy!-*Ivan!*

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Re: GVHv3b2 - Released!
« Reply #39 on: July 12, 2011, 06:31:07 PM »
Quote from: "superMario123311"
Just rename the santa file
lol I didn't think you would say something useful xD Thx!

July 13, 2011, 11:42:35 PM
Reply #40

Offline superMario123311

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Re: GVHv3b2 - Released!
« Reply #40 on: July 13, 2011, 11:42:35 PM »
I wonder what music to use for my map


For my city map that is that I'm going to make


Mr drillers theme or something else?

July 14, 2011, 12:23:39 AM
Reply #41

Offline WheelieCarbonate

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Re: GVHv3b2 - Released!
« Reply #41 on: July 14, 2011, 12:23:39 AM »
Quote from: "superMario123311"
something else
Please don't make it Mr.Drillers theme,too happy for GvH.

July 14, 2011, 12:31:01 AM
Reply #42

Offline superMario123311

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Re: GVHv3b2 - Released!
« Reply #42 on: July 14, 2011, 12:31:01 AM »
I'm gonna go with mr driller music


One from the dreamcast version



The one that plays when you do 500m challange



Edit: http://66.90.118.45/soundtracks/mr.-driller-sound-tracks/ikvvkflzgt/103-mr.driller-s-theme-ardenten-ver.-.mp3


Song I'm gonna use



It's from mr driller

July 16, 2011, 11:19:48 PM
Reply #43

Offline CarThief

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Re: GVHv3b2 - Released!
« Reply #43 on: July 16, 2011, 11:19:48 PM »
Hmm... No idea whats causing the automatic system to keep messing up due to Santa but all the files are there. I suggest doing it manually if something messes up.
Also updated Rainbow Edition to v2, fixing various things.

July 16, 2011, 11:38:41 PM
Reply #44

Offline Ivory

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Re: GVHv3b2 - Released!
« Reply #44 on: July 16, 2011, 11:38:41 PM »
That song is too cheerful to be in GvH...