0 Members and 1 Guest are viewing this topic.
Okay, some stuffs.Make the skull limit changeable. 15 may or may not be too short. Also, skulls should not give too much armor, or it won't be possible to kill people.FGG you ninja leave it at skulls Skullmen are people too
The problem is that it basically throws away all my concepts up to this point.e.g. Underlord would become something along the lines of "Chipllionare" :?And people would be fighting over 15 chips. Is everyone poor?Also, P-chips=ScrewsGame Mode with Screws=Already exists
Ah but the P in P-Chip stood for Power, so they are Power Chips, used to power the upgrades not put them together. I was almost tempted to use the gems from V.Or you can use the things you collect after each boss in Megaman 1 Here are the lists of pretty much every pickups in 8bits (click to show/hide)
Oh, SmashBro, if you are complaining beacuse you thing it makes no sense, they possess the power of fallen Skull Men, who have been massacred by millions ever since 1991.I THINK he's complaining beacuse he thinks it's too violent, obiously he's never seen Ghouls in 8-bit.
If there is no Underlord at the end of the match, the person with the most skulls win right?What if there are multiple Underlords? Most Frags?
Quote from: "Manibogi"Oh, SmashBro, if you are complaining beacuse you thing it makes no sense, they possess the power of fallen Skull Men, who have been massacred by millions ever since 1991.I THINK he's complaining beacuse he thinks it's too violent, obiously he's never seen Ghouls in 8-bit.Where the hell did you pull THIS from?I wasn't complaining about the skulls themselves, I was complaining about the proposed power boost. See, in Terminator mode it makes sense to go after the guy with the Terminator Sphere, seeing as how you get an instant 10 frags as well as incredibly amazing power boosts to every weapon you have.However, in this mode things work a little differently. See, when you die you lose all your skulls, unlike in Terminator where going for "the big boss" is relatively risk-free. It's easier to go after similar-level or weaker-level opponents instead of hunting down the ass with a 7-skull lead because of the risk of losing all the skulls you're holding, and simply avoid or counter the leader instead of tackling him head-on.Sure, maybe some sort of boost would be nice, because otherwise everyone would just gangbang the leader and leave him no chance of survival, but an armor boost, attack boost, AND a speed boost? That's just blatant overkill. Skulls also don't need to fully heal HP in my opinion, though I guess I could settle for a small amount of health / ammo regen.One more thing: I think 15's MUCH too low under your rules. Headhunter had a 20 skull limit, but by the rules you made I'd suggest a cap of 25.