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Author Topic: MM8BDM V6 - Development begins!  (Read 161317 times)

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October 17, 2019, 09:05:18 PM
Reply #150

Offline Dark Phil

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Re: MM8BDM V6 - Development begins!
« Reply #150 on: October 17, 2019, 09:05:18 PM »
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.

October 25, 2019, 05:27:23 PM
Reply #151

Offline Dr. Martex

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Re: MM8BDM V6 - Development begins!
« Reply #151 on: October 25, 2019, 05:27:23 PM »
I wonder what this chapter's boss is gonna be.

October 29, 2019, 10:51:42 PM
Reply #152

Offline TheMegaDork64

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Re: MM8BDM V6 - Development begins!
« Reply #152 on: October 29, 2019, 10:51:42 PM »
Yes! I played through all of the current version and I need to know what happens next. I have to know. It's killing me. I can't wait until the patch is released. This game is so much fun and keeps me on the edge of my seat.

October 29, 2019, 10:51:58 PM
Reply #153

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #153 on: October 29, 2019, 10:51:58 PM »
I wonder what this chapter's boss is gonna be.
Me too, I Hope Next chapter is Megaman 11...

October 30, 2019, 05:31:30 AM
Reply #154

Offline Promestein

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Re: MM8BDM V6 - Development begins!
« Reply #154 on: October 30, 2019, 05:31:30 AM »
Very eager for the release - MM10 was my favorite Mega Man game, once upon a time, even before I knew MM8BDM was a thing. It's dropped a bit since then, but I get the feeling I'm gonna have a lot of old memories come rushing back when I'm traipsing around the maps.

November 11, 2019, 09:26:14 PM
Reply #155

Offline Bitblocker

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Re: MM8BDM V6 - Development begins!
« Reply #155 on: November 11, 2019, 09:26:14 PM »
Uhh... whats the projects state now? How is it going? Is it releasing for Christmas? :|

November 16, 2019, 10:40:56 PM
Reply #156

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #156 on: November 16, 2019, 10:40:56 PM »
Will the Mega Man Killers get stages? Since they were DLC in MM10.

December 15, 2019, 07:32:42 PM
Reply #157

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #157 on: December 15, 2019, 07:32:42 PM »
Great. V6 is in development for Mega Man 8-bit Deathmatch, and 1.6.0 is in development for Mega Man Maker. :(

January 10, 2020, 03:13:10 AM
Reply #158

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #158 on: January 10, 2020, 03:13:10 AM »
We haven't heard from Channel 7 News in a while. We only have three Robot Master stages left to see:

    Sheep Man
    Strike Man
    Solar Man (not counting the banner in the first post of this thread)

Anyway, a couple of questions. First, which Mega Man 10 title screen are you using for the stage select? With or without Bass?


Secondly, while Ivory was working on V3, she teased a feature where the appearance of health and weapon pickups change depending on the game (so maps based on Mega Man 1 stages have the appearance of the items change to reflect the game). This was scrapped due to possible confusion among players. With how advanced the engine had grown since then, can this be implemented as a toggled option?

January 16, 2020, 10:50:10 PM
Reply #159

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #159 on: January 16, 2020, 10:50:10 PM »
If only musics from MM1-6 and MM9-10, including MMV, were rearranged by FamiTracker.   :geek:

January 30, 2020, 12:20:24 AM
Reply #160

Offline Dr. Freeman

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Re: MM8BDM V6 - Development begins!
« Reply #160 on: January 30, 2020, 12:20:24 AM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

It has been quite some time since our last broadcast aired, but studies on the Roboenza Virus are still continuing in earnest. While we don't fully have an answer to this devastating virus quite yet, scientists are thinking that they're closer now then they were even a few months ago. Of course, this doesn't make the situation anymore safe than it was before.

Regardless, we're still taking a look at some of the locations infected robots have made their own. One such location turned out to be a large arena built to look like a large cyberspace world. As before, we've sent our top photographers to this strange digital location to take a look.



As in the past, one of the robots have taken a lead over the other ones, the bot in question being the Robot Master Sheep Man.

This arena has many different paths for one to navigate, with certain parts of the map being split into a top and bottom level. However, just because the arena is large in size doesn't mean it will always take the form of an open battlefield.



What is perhaps most interesting about this area however are these cyber blocks, which seem like a regular solid platform, but shortly after stepping on one...





They vanish! With certain parts of the geometry vanishing for a period of time, even the infected robots are going to have to be careful to properly navigate this arena.

Speaking of bots, we here at Channel 7 News aren't quite sure if this is related to the Roboenza Outbreak or something completely different, but we've noticed something very peculiar about some of the roaming Robot Masters.
In the past, it's been noticed that in the heat of battle, some of the robots circuits could... get a little bit fried, making them temporarily get stuck in very awkward places (usually the edge of a cliff). This of course, would make some battles a lot easier than they would need to be. But take a look at this...

(click to show/hide)

It appears that the robots senses have been powered up, so that they'll notice someone sneaking up behind them. It looks like it'll be a lot harder to take advantage of their malfunctioning programming. So be alert.

Lastly, for tonight's report. We have received new information regarding an old weapon.



It looks like Flash Stopper will be getting some changes of its own. When we asked Light Labs about this development, they informed us they were sent an anonymous clip showing off this altered weapon. Take a look.

(click to show/hide)

As you might be able to tell, there are a few differences with this weapon. The most obvious of which is there's a short delay between Flash Stopper being used, and the blind itself going off. If you take a close look, you can notice small fireworks flying upwards, indicating when the flash itself will go off.
That is not all however, while it's possible to tell from the clip alone, Light Labs informed us that in this changed state, the robot will only be blinded if they are looking in the direction of the firework when it goes off. If a robot is aware of their surroundings and turn around, they can completely avoid the blind effect of the weapon. That said, the light damage itself cannot be avoided by looking away, so enemies still have to be careful if they are heavily damaged.

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.

January 30, 2020, 12:31:24 AM
Reply #161

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #161 on: January 30, 2020, 12:31:24 AM »
Thanks you, we Hope That a Old Skins Gets Updated...

January 30, 2020, 05:43:43 AM
Reply #162

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #162 on: January 30, 2020, 05:43:43 AM »
Ah! It's really good to see progress! You guys are making something incredible, let that be known!
...
...
Has...pegg's break-time affected development at all? If so, are ya holdin'up?
Don't overexert, just do the thing and have fun doing it,ok?

January 30, 2020, 05:19:42 PM
Reply #163

Offline Pegg

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Re: MM8BDM V6 - Development begins!
« Reply #163 on: January 30, 2020, 05:19:42 PM »
Has...pegg's break-time affected development at all? If so, are ya holdin'up?

I'd like to note that I have not taken a "break" from game development, I just wanted to get away from all the silly community drama. Development is going fine.

January 30, 2020, 05:36:54 PM
Reply #164

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #164 on: January 30, 2020, 05:36:54 PM »
Ah, glad to hear that!
Sorry, I was not given all the details. Hope things will continue to go fine for you all!
As always, all my most fervent encouragements to you people. I'll continue to work on my end to meet my own projects.
...
...
By the way...
I had been considering the idea of making new hurtframes for every skin that needs it.
No, 'cuz, shooting at Skull man is a most bizarre experience.
But, right now, I'm not going to submit anything of that sort, though, in the future, maybe I will get to it...
In any case, would that possibly cause issues?