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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166370 times)

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November 06, 2016, 07:21:26 PM
Reply #315

Offline Draconic13

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #315 on: November 06, 2016, 07:21:26 PM »
I understand the complaints of the shields. every weapon should be able to damage the opponent 1 on 1.

November 11, 2016, 08:47:19 PM
Reply #316

Offline Messatsu

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #316 on: November 11, 2016, 08:47:19 PM »
I made a promise to myself that I wouldn't comment any further on this forum unless someone brought up the very issues that I had complained about repeatedly.  As a note on the below, I'm NOT saying that changes weren't warranted on the weapons.  What I AM saying is that the changes for the most part were so piss poorly thought out that it's just inexcusable.
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There's so much more I could comment upon, but I'm done.
Messatsu out.

Edit: I've modified this post to tone down the vitriol as that was not my intention.

November 11, 2016, 10:07:54 PM
Reply #317

Offline King Dumb

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #317 on: November 11, 2016, 10:07:54 PM »
If Messatsu (or anyone really) wants to see my response to specific points, just check out the spoiler.
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I don't believe in picking one mode and sticking with it. That undersells the developers that work their hardest to make a game that everyone can enjoy, and of course it's not fair to the players themselves, who enjoy a variety of game modes. Just because it's harder doesn't mean it shouldn't be done. And I think, just as a first example, v5 has been enjoyed in a huge variety of ways so far.

Also, faith in the future of the game should not be decided by the ideology of changes nor by the mode those changes seem to be made for nor by scrutinizing a design philosophy that may not be consistent with your own. Faith in the future of the game should be placed in the individuals that are making maps, art, weapons, new gameplay experiences, and events, and in the playerbase that enjoys these things and keeps the community alive. If you truly have no faith in the future of MM8BDM, then you're telling every modder, developer, and player that you don't believe in their work and in their enjoyment.

Personally, looking at all the hard work that's already been put in and enjoyed and that will continue to be put in and enjoyed, I'm very optimistic about the future of the game.

P.S.: I don't want to bloat this thread up with emotionally charged discussion so if anyone feels the need to maintain the level of... passion(?) of Mess's post please at least start it somewhere else. Criticism is fine in here but emotional escalation belongs elsewhere.

December 02, 2016, 02:44:06 AM
Reply #318

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #318 on: December 02, 2016, 02:44:06 AM »
So, we're in December now, and the 17th is the 29th anniversary of the first Mega Man game's release in Japan. Do you have anything special to announce or show for MM8BDM by then?

December 02, 2016, 04:50:21 AM
Reply #319

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #319 on: December 02, 2016, 04:50:21 AM »
Probably not. We're still a little ways away from being able to show the goods. We really need the new version of Zandronum to come out first!

December 02, 2016, 04:25:17 PM
Reply #320

Offline MusashiAA

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #320 on: December 02, 2016, 04:25:17 PM »
Should probably change the topic title to "Waiting for Zandronum 3.0 release". Though v5b is probably still being worked on, so this is not a situation of "it's complete, we're waiting for Zand 3.0 and then we inmediately release".

December 22, 2016, 01:07:57 AM
Reply #321

Offline NemZ

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #321 on: December 22, 2016, 01:07:57 AM »
I know I've been awol for a while, but shouldn't I get a badge for the use of some of my tiles in the Quint fight?  Just saying.

December 22, 2016, 01:35:45 AM
Reply #322

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #322 on: December 22, 2016, 01:35:45 AM »
Oops. There you go!

December 22, 2016, 02:07:08 AM
Reply #323

Offline NemZ

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #323 on: December 22, 2016, 02:07:08 AM »
Yay!

December 28, 2016, 03:29:06 AM
Reply #324

Offline CHAOS_FANTAZY

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #324 on: December 28, 2016, 03:29:06 AM »
I don't really have any good way to get in contact with the devteam, but I suppose this topic will do--since the objective of v5b is a story overhaul, I figured someone ought to point out the plot hole that v5a introduced*, one I feel could have easily gone unnoticed by the higher-ups.

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December 28, 2016, 03:31:37 PM
Reply #325

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #325 on: December 28, 2016, 03:31:37 PM »
Well the super adapter tech and all the other crazy weapons are available on the field of battle in the tournament, ready for the taking. Also Bass will no longer be appearing as a bot in the Robot Master Tournament arc.

February 06, 2017, 04:48:10 PM
Reply #326

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #326 on: February 06, 2017, 04:48:10 PM »
Here is the new intro for the game!



This will be replacing the Mega Man 2 introduction sequence where the camera spins around the building.

As for V5B progress, we're getting there. We still don't have Zandronum 3.0 yet but a new beta was released so hopefully this means development is almost over on their end.

Note: This is not the V5B trailer. That will come later and will highlight the story update.  :)

February 07, 2017, 01:56:31 PM
Reply #327

Offline The_Broker

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #327 on: February 07, 2017, 01:56:31 PM »
Very good! I especially like the robot master flashing up from each chapter. I noticed that each third robot master flashing up segued into some game play from their respective map, except for Pluto. Will game play for his map be inserted once the MMV chapter is released?

February 07, 2017, 07:11:22 PM
Reply #328

Offline Endymion

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #328 on: February 07, 2017, 07:11:22 PM »
Terra, come on! My second favorite game from the series after the Wily Tower's secret game. I read you're waiting for the Zandronum to update 3.0, I'm doing the same. That will be the moment when I doesn't have to keep two separate copies of the game for the mods that uses 3.0. I'm looking forward for this. :)

February 10, 2017, 06:53:22 PM
Reply #329

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #329 on: February 10, 2017, 06:53:22 PM »
I noticed you used 8-bit versions of Geno's fanmade MM&B database images for Galaxy Man and Solar Man: