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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 165932 times)

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September 07, 2016, 08:34:48 PM
Reply #180

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #180 on: September 07, 2016, 08:34:48 PM »

September 07, 2016, 09:19:30 PM
Reply #181

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #181 on: September 07, 2016, 09:19:30 PM »
Aww, Punk seems to be giving his new sprite the thumbs down. :cry:

EDIT: Whoops, didn't realise it was a link. Loving his new entrance animation.

September 08, 2016, 12:04:00 AM
Reply #182

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #182 on: September 08, 2016, 12:04:00 AM »
It's cool how Punk makes the same pose as in his MM&B Database image.

With older bosses getting updates, I hope this means Ballade switches to his second form during his battle now.

Also, will TITLEMAP finally be updated to include MM7 and MM8 campaign intros?

September 08, 2016, 01:48:28 AM
Reply #183

Offline Trillster

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #183 on: September 08, 2016, 01:48:28 AM »
Haha nice! I see you're finally switching the Mega Man Killers over to actors rather than bots now. I just pray you guys do the same to Doc Robot now.

September 08, 2016, 05:23:42 PM
Reply #184

Offline Gumballtoid

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #184 on: September 08, 2016, 05:23:42 PM »
I'm so glad to see the bots being purged. Hopefully that will remove the needless bloat from the Megaman class, too. I love the way rubble falls from the ceiling when he smacks into the wall.

I actually tried my hand at recreating Doc Robot at one point, purely to see if I could. It's incomplete, but I have it laying around somewhere.

September 08, 2016, 07:36:20 PM
Reply #185

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #185 on: September 08, 2016, 07:36:20 PM »
I'm so glad to see the bots being purged. Hopefully that will remove the needless bloat from the Megaman class, too.

Good point, I forgot about that.

September 10, 2016, 08:01:13 PM
Reply #186

Offline andreasaspenberg

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #186 on: September 10, 2016, 08:01:13 PM »
the new levels is interesting but i think it is time to add some more capture the flag levels(you should add 10 more with elements from megaman and bass and megaman 8 and 9). pharaoh man is also exremely problematic and needs an overhaul. i also think it is time to add wily stages for megaman 5 and 6. the new bubble man stage is good however.

September 11, 2016, 07:53:37 PM
Reply #187

Offline Korby

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #187 on: September 11, 2016, 07:53:37 PM »
Simply saying something is problematic doesn't help a developer at all; you have to explain why you think that's the case.

September 11, 2016, 08:40:36 PM
Reply #188

Offline Xhatahx

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #188 on: September 11, 2016, 08:40:36 PM »
I know the feeling.
Pharaoh Man's stage is one of two levels with exceptionally confusing layouts; the other one is Astro Man(8). But in Astro Man's case, I feel it's intentional, as every part of the stage can be used and is used in a deathmatch. It's unsure where you are when you're outside the pyramid, and the interior is... interesting. I can only recollect part of it, and that's bad when I've memorized pretty much every other stage inside out(except for Astro Man 8 and Dr. Wily & Bass). Here's a tip: don't have passages that people don't want to use. And don't make them too long.

September 13, 2016, 12:27:19 PM
Reply #189

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #189 on: September 13, 2016, 12:27:19 PM »

September 13, 2016, 01:48:27 PM
Reply #190

Offline DMGUYDZ64

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September 13, 2016, 02:00:31 PM
Reply #191

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #191 on: September 13, 2016, 02:00:31 PM »
Nope! Voxels aren't rendering correctly in the current version of zandronum.

September 13, 2016, 02:32:23 PM
Reply #192

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #192 on: September 13, 2016, 02:32:23 PM »
3D floors?

September 13, 2016, 02:34:29 PM
Reply #193

Offline Max

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #193 on: September 13, 2016, 02:34:29 PM »
He wrote 'inspired by the Rock Force thread' which means it's probably something similar to the substanceless 3D floors Mendez made with spawned in/out solid actors to make collision detection
just with a shiny texture and invisible when non-solid

September 13, 2016, 05:04:55 PM
Reply #194

Offline DMGUYDZ64

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #194 on: September 13, 2016, 05:04:55 PM »
Nope! Voxels aren't rendering correctly in the current version of zandronum.
Ah, I Thought it is a planned for 3.0 :P