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Author Topic: [GAME MODE]MM8BDM Puppet Play Echanted(1b)  (Read 8743 times)

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October 08, 2015, 10:13:35 PM
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Offline galaxysergio

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[GAME MODE]MM8BDM Puppet Play Echanted(1b)
« on: October 08, 2015, 10:13:35 PM »
MM8BDM Puppet play Echanted
Quote
version(1b):here
Recommended mode: lms
A:What is this?
B:remember the "Zdoom wars" mod?Well this is a similar game mode for mm8bdm!

A:Zdoom wars?
B:Zdoom wars is a wad for doom,where players fight Summoning monsters to fight for them
you can get an army Summons!

A:What's the difference between the normal and echanted ver?
B:When i make the normal ver,i was only a beginner in coding
the enchanted ver It is an improved version!

Every class has a maximun of 5 summons and a boss.
You can summit a class!,to do this please complete this info:
(click to show/hide)

classes(in 1b):
(click to show/hide)
changes from (1a) to (1b):
(click to show/hide)

October 10, 2015, 10:28:16 AM
Reply #1

Offline Stardust

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1a)
« Reply #1 on: October 10, 2015, 10:28:16 AM »
That's a nice and original mod :) I would give a few remarks and stuff to improve it from what I've played but it's pretty fun for a first version
> You should vary the sounds the monsters use definitely. Almost everything uses a Mega Buster firing sound... you could use for instance Magnet Missile firing, arrow buster/charged shot sound, etc. Since the players don't have any weapons there won't be any misinterpretation
> Don't move on to new classes too quickly. It's way better if Megaman's summons are balanced and have unique abilities than to have even more summoners with tones of stuff (but then it just becomes too much and not always needed.)
> Beat seems to be easily able to do a 100 hp ==> 0 in a few seconds for a cheap summon :I and mets on the opposite seemed to do very low damage. You should remove or reduce the hitstun of Beat and/or lower its damage.
> Very up to you : you could change the player and its buster HUD colors depending on the summon currently selected (fire storm colors for Eddie, hyper bomb for Auto for instance)
> You're using an old version of SBARINFO (it's not really a problem but if your mod is being successful and you keep working on it you should use v4c's, the text is more organized, takes less place and it's better to work on)
> A number would be much more logical to display than an ammo bar for your summoning money
> You can fluidize certain of your monsters' "walking" animation. The A_Wander or A_Chase makes the monster progress 1 time the speed value. Thus, taking Beat's code for instance : you could go from
Code: [Select]
speed 6
Spawn: BEAT ABC 3 A_Wander
to
Code: [Select]
speed 2
Spawn: BEAT AAABBBCCC 1 A_Wander
==> speed /3, but A_Wander * 3. The walking speed will be the same but Beat will move every 1/35 tics instead of every 3/35 tics and that's better looking in-game (way more fluid)

If I see some other remarks I'll tell you about it

October 10, 2015, 11:54:10 PM
Reply #2

Offline galaxysergio

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1a)
« Reply #2 on: October 10, 2015, 11:54:10 PM »
Quote from: "Stardust"
That's a nice and original mod :) I would give a few remarks and stuff to improve it from what I've played but it's pretty fun for a first version
Well thanks :D
> You should vary the sounds the monsters use definitely. Almost everything uses a Mega Buster firing sound... you could use for instance Magnet Missile firing, arrow buster/charged shot sound, etc. Since the players don't have any weapons there won't be any misinterpretation
well.... you are right,I'll have that in mind
> Don't move on to new classes too quickly. It's way better if Megaman's summons are balanced and have unique abilities than to have even more summoners with tones of stuff (but then it just becomes too much and not always needed.)
> Beat seems to be easily able to do a 100 hp ==> 0 in a few seconds for a cheap summon :I and mets on the opposite seemed to do very low damage. You should remove or reduce the hitstun of Beat and/or lower its damage.
don't worry,I am going to nerf beat and buff the damage of the mets
> Very up to you : you could change the player and its buster HUD colors depending on the summon currently selected (fire storm colors for Eddie, hyper bomb for Auto for instance)
that's another good idea
> You're using an old version of SBARINFO (it's not really a problem but if your mod is being successful and you keep working on it you should use v4c's, the text is more organized, takes less place and it's better to work on)
> A number would be much more logical to display than an ammo bar for your summoning money
you're right, it would be more practical
> You can fluidize certain of your monsters' "walking" animation. The A_Wander or A_Chase makes the monster progress 1 time the speed value. Thus, taking Beat's code for instance : you could go from
Code: [Select]
speed 6
Spawn: BEAT ABC 3 A_Wander
to
Code: [Select]
speed 2
Spawn: BEAT AAABBBCCC 1 A_Wander
==> speed /3, but A_Wander * 3. The walking speed will be the same but Beat will move every 1/35 tics instead of every 3/35 tics and that's better looking in-game (way more fluid)
i don't know.... the animation looks slower

If I see some other remarks I'll tell you about it

October 17, 2015, 03:34:09 PM
Reply #3

Offline galaxysergio

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #3 on: October 17, 2015, 03:34:09 PM »
I'm planning to make a mario's class,anyone knows of some Mario skins?

November 01, 2015, 09:33:46 AM
Reply #4

Offline Stardust

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #4 on: November 01, 2015, 09:33:46 AM »
You should check that
http://mm8bdm.wikia.com/wiki/User_Creat ... ros._Skins
they have lotsa skins and even some mario enemies.
Even though I guess you already found one since :X

November 12, 2015, 06:25:55 PM
Reply #5

Offline Jdude330

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #5 on: November 12, 2015, 06:25:55 PM »
Hi, its me again.
I just wanted to say, if possible, you should make it so only a certain amount of puppets can be spawned per player.
computers lag HARD with 1,000+ mets in a confined space like flashman's stage.

November 17, 2015, 02:43:07 AM
Reply #6

Offline galaxysergio

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #6 on: November 17, 2015, 02:43:07 AM »
Hello,Sorry for the Long afk
i will be back soon .
to stardust:ok i'm gonna check,thanks(
to Jdude330:thats a good idea,i will try to add it in the next version

June 06, 2016, 10:06:08 PM
Reply #7

Offline alexparr

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #7 on: June 06, 2016, 10:06:08 PM »
How do i change who to spawn?

June 07, 2016, 07:37:00 PM
Reply #8

Offline alexparr

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #8 on: June 07, 2016, 07:37:00 PM »
Quote from: "alexparr"
How do i change who to spawn?
:D nvm, I figured it out

June 10, 2017, 01:32:34 PM
Reply #9

Offline alexparr

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Re: [GAME MODE]MM8BDM Puppet Play Echanted(1b)
« Reply #9 on: June 10, 2017, 01:32:34 PM »
Anyone have a mirror?