Cutstuff Forum

Gaming => Mega Man Discussion => Topic started by: squidgy617 on July 15, 2010, 08:39:03 PM

Title: Rockman 7 FC
Post by: squidgy617 on July 15, 2010, 08:39:03 PM
The awesome 8-bit remake of Megaman 7. Discuss, share mods, etc.

Downloads for my mods:
Sniper Joe (http://www.mediafire.com/?l26lxlr2bkbnk8r)
My first mod. Some buggy pixels here and there, but very fun. Also replaces Rush with Reggae, Beat with the bat enemy, Bass with Megaman, Treble with Rush, and Dr. Light with Wily and vice versa.
Bass (http://www.mediafire.com/?bzbh6sme2qaun6c)
This one turned out great. Replaces Rush with Treble as well, and Beat with Reggae. Everything else that is replaced is the same as Sniper Joe (Except, obviously, you play as Bass)
X (http://img838.imageshack.us/img838/7687/rockmanw.png)
Just one image, so quick download. This makes you play as X. His Super Adapter gives him his normal X2 (I think thats what its called...) armor from the X series.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on July 15, 2010, 09:19:51 PM
Quote from: "squidgy617"
The awesome 8-bit remake of Megaman 7. Discuss, share mods, etc.

Downloads for my mods:
Sniper Joe (http://www.sendspace.com/file/8tow1l)
My first mod. Some buggy pixels here and there, but very fun. Also replaces Rush with Reggae, Beat with the bat enemy, Bass with Megaman, Treble with Rush, and Dr. Light with Wily and vice versa.
Bass (http://www.sendspace.com/file/lohihv)
This one turned out great. Replaces Rush with Treble as well, and Beat with Reggae. Everything else that is replaced is the same as Sniper Joe (Except, obviously, you play as Bass)
X (http://www.sendspace.com/file/n5uh4q)
Just one image, so quick download. This makes you play as X. His Super Adapter gives him his normal X2 (I think thats what its called...) armor from the X series.
Says that the files are deleted
Title: Re: Rockman 7 FC
Post by: squidgy617 on July 15, 2010, 10:25:12 PM
Crud. I really need a different file host.

I'll re-upload them later. While I'm at it, does anyone know of a good, free, no-registration file host?
Title: Re: Rockman 7 FC
Post by: CutmanMike on July 15, 2010, 10:27:49 PM
filefront if you intend to keep them up for a long time
Title: Re: Rockman 7 FC
Post by: brotoad on July 15, 2010, 10:40:43 PM
I made a mod where you play as toadman, rush is replaced by a mini version of the snail from his stage, dr light is cossack, and bass is snakeman.
here are some screenshots [warning they are big]
screenshots of turbomans stage which is now F-ZERO themed
(click to show/hide)
here are some random cool stuff about the game
(click to show/hide)
more stuff and bits
(click to show/hide)
that is all the screenshots of this i have for nowww
Title: Re: Rockman 7 FC
Post by: squidgy617 on July 16, 2010, 02:18:07 PM
PLEASE tell me you have a download. That is an AWESOME mod. I love the combined form. :D
Title: Re: Rockman 7 FC
Post by: CutmanMike on July 16, 2010, 02:21:11 PM
It's not finished but I did see concept art of the snail-toad form which all eyes deserve to see
Title: Re: Rockman 7 FC
Post by: squidgy617 on July 16, 2010, 02:34:44 PM
Yeah! I re-uploaded my mods, so you can download them now.
Title: Re: Rockman 7 FC
Post by: brotoad on July 20, 2010, 02:39:41 PM
here is delicious artwork
(http://i949.photobucket.com/albums/ad340/CancerousTumour/snailadaptor.png)
Title: Re: Rockman 7 FC
Post by: RebootRaeg on July 20, 2010, 02:57:51 PM
Delicious indeed
(http://i25.tinypic.com/2yx3hph.png)
Can't wait to try the ToadMod
The other mods sound like something to try too.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on July 20, 2010, 04:54:01 PM
Quote from: "brotoad"
here is delicious artwork
(http://i949.photobucket.com/albums/ad340/CancerousTumour/snailadaptor.png)
Damn,i saw your Gear Man Pic,and i must say can you make me a pic based off of one of my RM's?
Title: Re: Rockman 7 FC
Post by: PressStart on July 20, 2010, 10:41:40 PM
Brotoad that's AWESOME

bellyslideeeeeeeeeee
Title: Re: Rockman 7 FC
Post by: brotoad on July 25, 2010, 09:37:31 AM
belly slidin' belly wigglin' snail ridin' toadman!

also blaze don't quote the whole picture like that it takes up a lot of space, and asking over DA would be better. I won't be taking requests for a while though because I'm on holiday in finland
Title: Re: Rockman 7 FC
Post by: CutmanMike on July 27, 2010, 12:11:51 PM
Quote from: "brotoad"
also blaze don't quote the whole picture like that it takes up a lot of space

Every page deserves a Toad/Snail fusion!

I'm actually avoiding Rockman 7 FC until brotoad finishes his mod
Title: Re: Rockman 7 FC
Post by: brotoad on July 27, 2010, 03:09:35 PM
I'm planning to make freezemans stage earthbound themed as long as i can find a way to change the physics of the ice tiles to be not slippery.
YOU GET: PK FREEZE

shademan will be batman with a gotham city level hopefully, and i'm thinking slashman will be yoshis island, with the T-rex being replaced with a giant yoshi. not sure what i'll do for other levels.
Title: Re: Rockman 7 FC
Post by: Max on July 27, 2010, 03:16:31 PM
Burst Man = Disneyland
Title: Re: Rockman 7 FC
Post by: CutmanMike on July 27, 2010, 03:18:25 PM
Spring Man = Dhalsim
Title: Re: Rockman 7 FC
Post by: brotoad on July 27, 2010, 07:11:17 PM
burstman will be chemical plant zone
not sure about springman, i was thinking of rayman or maybe i'd use the springs in his stage to make something polyrhythm from rhythm tongoku themed
Title: Re: Rockman 7 FC
Post by: PressStart on July 27, 2010, 11:41:31 PM
Quote from: "CutmanMike"
Spring Man = Dhalsim
YOGA

SF MegaMan would be rockin'
Title: Re: Rockman 7 FC
Post by: brotoad on July 28, 2010, 10:09:48 AM
oh man i would love to see a flying blanka replace cloudman
vega slashman is obvious
who the hell would the other guys be
Title: Re: Rockman 7 FC
Post by: CutmanMike on July 28, 2010, 10:20:08 AM
I dunno! uhh... Gutstank = Giant Zangief?
Title: Re: Rockman 7 FC
Post by: brotoad on July 28, 2010, 10:53:23 AM
that is perfect! especially because of the way it grabs you and stuff.
wily could be m. bison or sagat i guess, in a big machine for no apparent reason.
maybe turboman could be hakan. i know it sounds weird but instead of turning into a car he would coat himself in oil and slide across the floor or something. i have no idea
Title: Re: Rockman 7 FC
Post by: CutmanMike on July 28, 2010, 10:54:15 AM
Wily = Dan. He needs a big machine to fight
Title: Re: Rockman 7 FC
Post by: PressStart on July 28, 2010, 10:56:04 AM
TurboMan is the ultimate Akuma/Bison fusion: Air fire balls + psycho crusher!
Title: Re: Rockman 7 FC
Post by: Max on July 28, 2010, 08:39:37 PM
Junk Man = Ryu

He jumps around with a sheild before HADOUKEN-ing it at you ;)
Title: Re: Rockman 7 FC
Post by: brotoad on July 28, 2010, 09:52:20 PM
I would have figured Ryu would replace megaman. but i guess a guile is fine too, he was the main character of the totally awesome street fighter cartoon.
Title: Re: Rockman 7 FC
Post by: Max on August 08, 2010, 08:36:02 PM
I'm doing a hack based on Elec Man, if anyone's interested :3

I guess I'd better update this.

Elec Man's ready, but I'm not stopping there. I was wondering, would you guys prefer Elec Man to be fighting against Mega Man, on Wily's side, or against Bass, on Light's side? From a story standpoint, both could make sense.

I also replaced rush with one of those floating eyeball enemies (he stays in his shell and pops out an eye for the coil), and made the Mega Buster into an electrical attack (it's not Junk Man's weakness, no worrys).

On a slightly related note, I made Elec Man vibrate when he's charging, almost as if he can't hold the electricity well  :cool:
Title: Re: Rockman 7 FC
Post by: Max on August 15, 2010, 10:04:43 AM
okay, so I made

Cloud Man into Light Bot (Riding on item 1)
Turbo Man into Fire Man
Slash Man into Cut Man
Junk Man into Guts Man
Freeze Man into Ice Man
Shade Man into Mega Man?
Burst Man into Bomb Man
and I don't know who to make
Spring Man
Bass
or Proto Man into...

Halp?
Title: Re: Rockman 7 FC
Post by: brotoad on August 15, 2010, 10:45:46 AM
springman should be auto
bass should be sparkman, the newwwww electricity robot who elec is super jealous of
i guess proto should be left as proto
Title: Re: Rockman 7 FC
Post by: Max on August 15, 2010, 11:08:33 AM
Sounds good

I'm gonna make Bass into Plug Man, because he's on Light's side and Spark is on Wily's.

Spring Man is now Auto.

Once I finish it.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on August 15, 2010, 08:11:33 PM
I Plan to do a Mod based off of Aile vs. 8 MM1-10 Rms

i have Guts Replaced with that girl from The Krion ConQuest

Wily 2 Boss will be a Giant Turtle with a Tmnt Mask on

Tengu Face....i dunno wat to do with him

Wily will be Albert

Now For Rms who should i replace them with?
Title: Re: Rockman 7 FC
Post by: Max on August 16, 2010, 12:28:39 PM
Wait what?

You're making a mod of Aile from MMZX?
The bosses don't have anything to do with ZX, except the final, and that's based of ZXA...

I'm confuzzled.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on August 16, 2010, 03:06:53 PM
Quote from: "Yellow Devil"
Wait what?

You're making a mod of Aile from MMZX?
The bosses don't have anything to do with ZX, except the final, and that's based of ZXA...

I'm confuzzled.
Don't Question,i just have a Fix for her...and it would be funny to think Aile Coming to 20xx and getting caught up in the RM War
Title: Re: Rockman 7 FC
Post by: brotoad on August 19, 2010, 02:22:50 PM
two more tasty screenshots!
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Max on August 19, 2010, 03:19:22 PM
Quote from: "brotoad"
two more tasty screenshots!

Om nom nom

Is the stage select the one from MM4? With the backround from when you select Toad Man?

The first pic reminded me I need to work on Plug Man.
Like, right now.
 :mad:
Title: Re: Rockman 7 FC
Post by: brotoad on August 19, 2010, 03:22:32 PM
right now the stage select is a looped portion of toadmans stage but i'm gonna replace that soon, i wanna use toadmans theme for the title screen
Title: Re: Rockman 7 FC
Post by: Max on August 19, 2010, 03:23:48 PM
The music's gotta be in a PPTUNE file, which threw me off. I'm still searching D:
Title: Re: Rockman 7 FC
Post by: brotoad on August 19, 2010, 03:31:42 PM
i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer
Title: Re: Rockman 7 FC
Post by: Max on August 19, 2010, 03:33:50 PM
Wow
brotoad saves me again  ;)
Title: Re: Rockman 7 FC
Post by: brotoad on August 19, 2010, 03:35:38 PM
you have to get the timing right on it or else the song will loop badly. i managed to get mute city to loop perfectly but some of the other songs are baaaad
Title: Re: Rockman 7 FC
Post by: Max on August 19, 2010, 03:37:01 PM
I'll see how it goes.
If it's that bad I guess I'll have to keep the originals
Title: Re: Rockman 7 FC
Post by: brotoad on August 19, 2010, 09:10:12 PM
new screenie!
(click to show/hide)
brand new title screen
Title: Re: Rockman 7 FC
Post by: Max on August 19, 2010, 09:13:53 PM
That cream colour...

is that from his sprite? It doesn't look right...
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 06:45:52 AM
I can't download the game due to it's zip being "corrupted" or "broken".  Any ideas?  Or possibly just send me the game?
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 01:14:44 PM
the cream colour is from his sprite, i'm not particulary fond of this title screen at all, i think partially because i prefer the old megaman logo.
not sure what the problem is david, have you tried redownloading?
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 04:40:50 PM
Yes, several times.  I fear the link is broken.
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 04:58:54 PM
where are you downloading it from, the official site?
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 05:04:32 PM
Yup, Right here: http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 06:28:54 PM
i guess i could upload the game for you or something! it's real fun and easy to edit too. all you need is ms paint to edit the game
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 06:30:36 PM
That sounds so super easy to edit.  I might even make a simple Mod that replaces Mega Man.

Thanks though!  I really appreciate you doing this for me!
Title: Re: Rockman 7 FC
Post by: Max on August 29, 2010, 06:36:21 PM
brotoads nice to everyone
That's what makes him your bro  :cool:

If you're doing some sprite replacement I can help too.
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 06:38:19 PM
I was thinking something simple like Cut Man.  His basic frame is that of Mega Man's.

If it's possible to change the coding some way, I'd make him have his Cutter as a weapon.  That'd be too hard probably.

Also, Imma just call brotoad, "Bro" or "Brother" just because of that.
Title: Re: Rockman 7 FC
Post by: Max on August 29, 2010, 06:43:50 PM
Without hex editing, only sprites, music and sound effects can be changed...
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 06:54:25 PM
Before reading the following, remember I'm a complete n00b to programing:

What the heck is hex editing?
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 06:56:27 PM
http://www.mediafire.com/?9839w52bxt9xsp4
here it is hopefully it will work. i think the download on the site must be broken it didn't work for me either. to edit the game, all you have to do is go to the "image" folder and open the images in paint or whatever program you use. the grey in the background is the transparent colour. music editing is possable too but it is super tricky.

hex editing means changing the ingame text or code. i don't think there is a hex editor for this game so i hope you don't mind a little bit of japanese during cutscenes
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 07:01:00 PM
Thanks Bro.

But uh, how am I supposed to know where I can edit and where I can't?  It looks like a specific area will be a specific sprite.  Or?
Title: Re: Rockman 7 FC
Post by: squidgy617 on August 29, 2010, 07:03:07 PM
Quote from: "David5109"
Thanks Bro.

But uh, how am I supposed to know where I can edit and where I can't?  It looks like a specific area will be a specific sprite.  Or?
Just edit each sprite. Its kinda crowded, so you'll have to be careful. Really big characters are pretty much impossible.

You have NO idea how torcherous it was to make Bass and Treble combined. Those wings were a nightmare.
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 07:04:53 PM
well, there is a size limit to your sprites, basically just place them over megamans sprites in "rockman.bmp" and then try it out in game. if they look bad just try moving the sprites around. note that cutmans scisors may make him a little bit too tall so maybe you'll have to have him without them. you can replace buster shots though so you could make him shoot scisors
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 07:06:15 PM
I might have space problems with Cut Man's Scissors...

Good idea Bro!  I'll see what I can do first.
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 07:12:05 PM
there are some smaller cutman sprites here that you can use http://www.sprites-inc.co.uk/files/Classic/Rboard/Cards/
i had to use these for my toadman edit, his original sprite was waaay too big
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 07:32:00 PM
I was just thinking of plastering Cut Man's Head on the Mega Man's and tweaking it abit.

Now, I know I'll have to change Buster shots to Scissors, but, what other image files will I typically have to change for Cut Man?
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 07:36:40 PM
you can see all the sprites you need to make on rockman.bmp.
maybe some stuff like maybe giving him a unique rush replacement. i gave toadman his snail midboss to replace rush. basically just have a look in the image folder and if you see something you want to replace then go for it!
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 07:49:27 PM
Alright.  I'd like to ask someone for help on various things like Larger images, name changes, some spriting.

I don't want to seem like I'm asking someone to make this for me, as, I've already started on making it!

I plan on making a very simple edit later that changes everything to english, besides hex.

Like changing the Title screen to "Mega Man".  Simple stuff.

EDIT: I had an idea for shooting, it'll just be his hand.  But, should I change that for Robot Master weapons?
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 08:26:28 PM
i can make weapon get sprites if you want!
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 08:39:58 PM
That'd be great! :)

Also, I made a simple edit to the title screen.  I can't finish it because I can't translate the bottom.  Now, all that's left, I believe is just some Robot Master Names.

(http://img826.imageshack.us/img826/8510/optitleenglish.png) :? I'm not entirely sure that's all though.
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 09:23:32 PM
well i don't thiiink there is anything else that can be translated without a hex editor! you should try and make a CUTMAN 7 logo maybe
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 09:34:21 PM
Oh.  I was just checking.

Anyway, Bro, would you mind telling me how you happened to edit the Icon shown on the .exe

And, does anyone have a Mega Man "font" I could use?  For the CUTMAN logo?

EDIT: Finished Cut Man's normal sprites.  Now I need to do charging and the Robot Master Power Ups.
Title: Re: Rockman 7 FC
Post by: brotoad on August 29, 2010, 10:03:04 PM
I used a program called easy icon maker to make the icon, and a program called icon changer to set it as the icon of the program. real simple stuff. as for the font, i have no idea, i just made the toadman title myself. i don't like it though, so i'm gonna make a title based on the original western releases of megaman. the cool shiny one
Title: Re: Rockman 7 FC
Post by: Deviddo on August 29, 2010, 10:50:07 PM
Finshed Cutman's Charging.  Took awhile because of the awkward pallette.

EDIT: Squidgy, Sniper Joe and X are dead files.

I've been remaking the 8-Bit Title to match the Roman Version.  I fixed the R. Buster in several files to say M. Buster, and P. Shield.  I fixed the opening thing to say MEGAMAN 20TH ANIVERSARY.  Uploading when I'm done with the Roman Title Card.

Almost All of Cutman Robot Master Power-Ups are done, I just have to do the non-Buster-related ones.
Title: Re: Rockman 7 FC
Post by: brotoad on August 30, 2010, 01:23:25 AM
here are some more screenshotsss including a title screen i am actually happy with!
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Deviddo on August 30, 2010, 01:41:25 AM
That's alot better. :D

Also, I flippin love the adapt form xD

And, here's my complete English Edits, I doubt I'm missing anything.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on August 30, 2010, 02:57:22 AM
you should change B. WHEEL to S. WHEEL
it was called burning wheel in japan and scorch wheel in english
Title: Re: Rockman 7 FC
Post by: Max on August 30, 2010, 11:09:55 AM
psst toad

I like the snail adaptor, but he looks kind of weird with four eyes
Title: Re: Rockman 7 FC
Post by: Deviddo on August 30, 2010, 03:38:41 PM
Fix'd

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 05:46:10 PM
here is something new for you guys!
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Deviddo on September 01, 2010, 06:27:20 PM
He gives you a shield?
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 06:49:00 PM
yes! i figured since skullman was a shield using robot he would replace protoman!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 06:50:57 PM
Well i Started on a RM7FC mod Based off of the MM1 Rms

And i need to know who to replace Bass with (Since you are using Bass in this one)

And Wily's Still the Villian as always
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 06:51:48 PM
if you are playing as bass then the obvious choice would be to make bass megaman?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 06:53:02 PM
Quote from: "brotoad"
if you are playing as bass then the obvious choice would be to make bass megaman?
I Dunno,i was thinking Ballade to Replace Bass...But i'll Decide Weither or not i'll use MM
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 06:57:37 PM
well, megaman already has his super adaptor made, plus megaman and bass are each others rivals! i'm gonna guess you'll replace wily with dr. light?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 07:00:02 PM
Quote from: "brotoad"
well, megaman already has his super adaptor made, plus megaman and bass are each others rivals! i'm gonna guess you'll replace wily with dr. light?
Nah,i think Wily Should Stay...besides i Might Make Mega Man the Second Bass Battle,and Ballade the First...like i did with SunStar One time...

Besides im ight Replace the MM1 RMs Depending on the Sprites...
Title: Re: Rockman 7 FC
Post by: Deviddo on September 01, 2010, 07:02:11 PM
I was planning to do that, but, I reminded myself how There's not enough...  I meant making a Mega Man 1 Mod, jsut not enough Robot Masters.

Also, making a Helmetless Mega Man mod.  Also, I noticed SEVERAL bugs in Squidgy's Bass Mod. >>
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 07:03:17 PM
Well the Bass mod will be using MM10 Sprites...
Title: Re: Rockman 7 FC
Post by: Deviddo on September 01, 2010, 07:04:38 PM
That's probably a smart decision.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 07:07:51 PM
Quote from: "David5109"
That's probably a smart decision.
It is a Smart Decision indeed
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 07:54:57 PM
bass's megaman 10 sprites are a megaman edit so placing them will be easy!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 07:57:14 PM
Quote from: "brotoad"
bass's megaman 10 sprites are a megaman edit so placing them will be easy!
Yep...

Though i Need Some Opinions,For Proto Man...Should i Replace Him With my Jeff Character or Leave Him as it is...
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 07:59:23 PM
well, protoman was dr. lights first robot.
if it's an edit about dr. wily you could always make it metalman!
or maybe knightman because of the shield!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 01, 2010, 08:00:25 PM
Quote from: "brotoad"
well, protoman was dr. lights first robot.
if it's an edit about dr. wily you could always make it metalman!
or maybe knightman because of the shield!
Knight Man's too big

Metal Man i'll Consider...
Title: Re: Rockman 7 FC
Post by: Deviddo on September 01, 2010, 11:15:50 PM
(click to show/hide)

I'm having trouble with the Super Adapter.

Also guys, FYI, (Treble) Super Adapter =/= Treble Boost.
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 11:39:46 PM
it's basically the same thing just one flies instead of basically just giving you a double jump
Title: Re: Rockman 7 FC
Post by: Deviddo on September 01, 2010, 11:42:03 PM
Treble Boost looks much different.
Title: Re: Rockman 7 FC
Post by: brotoad on September 01, 2010, 11:42:54 PM
thats because treble isn't rush so merging with him would look different
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 01, 2010, 11:44:18 PM
Quote from: "brotoad"
bass's megaman 10 sprites are a megaman edit so placing them will be easy!
I already did that. Did you miss the first post?
EDIT: Whoa, wait, what's wrong with my sprites? Maybe a few bugged pixels, but what else?
EDIT EDIT: Fixed the links. You'll have to save the X image though.
Title: Re: Rockman 7 FC
Post by: Deviddo on September 02, 2010, 12:00:12 AM
Then, How did Bass become Super Adapter form in MM7?  Did Wily just Edit him?

Squidgy, the Bass Mod has many white dots in areas, no buggy pixels.  Mainly noticable in your Mega Man edits, (Like superforte) and, shadeforte was never changed FYI.
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 02, 2010, 12:02:54 AM
Quote from: "David5109"
Then, How did Bass become Super Adapter form in MM7?  Did Wily just Edit him?

Squidgy, the Bass Mod has many white dots in areas, no buggy pixels.  Mainly noticable in your Mega Man edits, (Like superforte) and, shadeforte was never changed FYI.
White dots, huh?

Well, I'm sick of making those mods, so I probably won't bother to fix it. It is a pain, trying to fit everything.

At least I can stick with my pride knowing I am indeed the first to finish a complete Bass mod. Oh, and a Sniper Joe mod.
Title: Re: Rockman 7 FC
Post by: Deviddo on September 02, 2010, 12:12:05 AM
You sure you're the first with the Bass Mod?  Positive?

I've seen some videos on Youtube. :l

I'd appreciate it if someone could find ANY BUGS so far on my Helmetless Mega Man Mod, may it be Misplacement, coloring, unnecessary things..  (That head near the Adapter sprites is temporary, which I'm having trouble with, DARN YOU ARMS BLOCKING SIDE OF MEGA MAN'S FAAACE)

Helmetless Mega Man's ORGINAL sprites copyright of Sprites Inc for ripping them.  Thanks to Squidgy for insiration.

Also, White dots are on the SHEET not the ingame sprites.
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 02, 2010, 12:14:05 AM
Quote from: "David5109"
You sure you're the first with the Bass Mod?  Positive?

I've seen some videos on Youtube. :l

I'd appreciate it if someone could find ANY BUGS so far on my Helmetless Mega Man Mod, may it be Misplacement, coloring, unnecessary things..  (That head near the Adapter sprites is temporary, which I'm having trouble with, DARN YOU ARMS BLOCKING SIDE OF MEGA MAN'S FAAACE)

Helmetless Mega Man's ORGINAL sprites copyright of Sprites Inc for ripping them.  Thanks to Squidgy for insiration.

Also, White dots are on the SHEET not the ingame sprites.

First released Bass mod. The youtube one was never finished.

So wait, can you not see the dots ingame? Or can you?

Whatever the case, I may fix it if its just a few white dots.
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 12:40:55 AM
i believe the one in mm7 was the same thing, it just got redesigned in mm8. bass's abilities changed alot so that he was less of a megaman clone (he didn't have rapid fire in mm7)
Title: Re: Rockman 7 FC
Post by: Deviddo on September 02, 2010, 12:51:19 AM
In MM7 it's called Super Adapter.  And is a mock of MegaMan's, as Bass stole the blueprints.

Treble Booster is a Upgrade.
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 01:51:34 AM
well it's not important considering he has never used it ever again.
the spikier version of it from MM8 is loads cooler anyways
Title: Re: Rockman 7 FC
Post by: Deviddo on September 02, 2010, 02:11:31 AM
Meh.  Already made version of Super Adapter is in the superforte file.  If you WANT.  You'll have it edit it though.
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 02:25:32 PM
Quote from: "brotoad"
yes! i figured since skullman was a shield using robot he would replace protoman!

Maybe I should replace Proto Man with Jewel Man?
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 03:44:45 PM
up to you dude! protoman himself is also a light robot so keeping him would make sense too!
i have some more screenshots too!
(http://i949.photobucket.com/albums/ad340/CancerousTumour/slashmancontra.png) slashmans level, well, not anymore, contra just didn't have enough to work with to make a whole megaman level out of
so instead....
(http://i949.photobucket.com/albums/ad340/CancerousTumour/slashmanmariobros2.png)
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 03:45:49 PM
Jewel Man is awesome, though, and I don't wanna seem lazy.

*Scampers off to edit*
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 03:48:31 PM
I have got an awesome idea!

Elec Man is wondering why Proto Man is giving him information and such, and after his fight, he reveals himself to be DARK MAN

and gives you an awesome shield  :cool:
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 03:49:45 PM
sounds badass!
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 03:51:03 PM
And thumbs up for the SMB2 slash man
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 03:54:13 PM
slashman is going to be replaced with a certain rock throwing crab!
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 03:58:40 PM
...I'm lost.
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 04:53:20 PM
(http://i949.photobucket.com/albums/ad340/CancerousTumour/CLAWGRIP.png)
this help?
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 06:17:32 PM
No.

How is he going to jump all over the place? He's fat D:
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 06:20:26 PM
crabs happen to be very agile! did you ever play super mario bros 2?
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 06:38:19 PM
I did, I remember the three snakes, the fryguy, and the mouse bomber, but not him...

What world was he in?
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 06:40:27 PM
he was the boss of world 5 i think!
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 06:45:37 PM
Hmmmm

*Digs out old NES game*
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 06:47:53 PM
Oh, he's that one with the big stack of rocks he throws!
Still not very agile, but your choice :3
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 06:54:44 PM
well, none of the bosses were really agile!
i figured since he has claws he would be slashman! (although different kind of claws)
plus he looks pretty funny walljumping
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 07:04:02 PM
...Are you planning to make a video?

I'm working on Mega Man?'s stage. Dunno what to replace the pumpkin with, but the stage's theme is city, like the MM2 opening.

I would've used Fryguy, cuz he can shapeshift :D
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 07:19:15 PM
hmm, i'm not sure what the pumpkin should be...something that can open up!

well clawgrip was always cooler to me than fryguy, which is why i wanted to put him in! plus fry guy doesn't have claws or any limbs and i already have a fire boss!
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 07:22:02 PM
Fryguy could totally shapeshift into an arrow and dive at you, or something...

I can just imagine Clawgrip running up walls now, lol.

Maybe I should make the pumpkin...

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 07:24:15 PM
yesss! if auto wan't already springman, he should be on the inside, like his shop from MM7! fryguy is a nice idea but as i said i don't want two fire themed bosses!
Title: Re: Rockman 7 FC
Post by: Max on September 02, 2010, 07:25:31 PM
Eddie can be on Auto-pilot :3
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 09:31:41 PM
i don't even know what i'm gonna do for shademans level yet, i'm thinking either something happy and cheery like kirby

or BATMAN becusse the nes game had sweet ass music
Title: Re: Rockman 7 FC
Post by: Deviddo on September 02, 2010, 09:40:59 PM
Yes, kill the dark theme of Shade Man with KIRBY.

And make the boss Kirby Themed, I don't know.
Title: Re: Rockman 7 FC
Post by: brotoad on September 02, 2010, 09:54:40 PM
maybe nightmare from kirby's adventure, or marx
Title: Re: Rockman 7 FC
Post by: Deviddo on September 03, 2010, 12:56:07 AM
Wouldn't that kill the whole "IT'S HAPPY NOW YAAAAAAAY"?
Title: Re: Rockman 7 FC
Post by: brotoad on September 03, 2010, 01:20:11 AM
kirby games always have weird and twisted final bosses. but nightmare looks pretty goofy imo
Title: Re: Rockman 7 FC
Post by: Deviddo on September 03, 2010, 01:30:08 AM
Nitemare is like a guy with a really manly chin. :l
Title: Re: Rockman 7 FC
Post by: CutmanMike on September 03, 2010, 09:11:24 AM
If you somehow make dedede shademan it will be a legendary
Title: Re: Rockman 7 FC
Post by: Max on September 03, 2010, 03:08:31 PM
DeDeDe can fly, use his manly stare to turn you into stone, and shoot HAMMER BEAMZ

Perfect Shade Man!
Do it!
Title: Re: Rockman 7 FC
Post by: PressStart on September 03, 2010, 03:12:12 PM
Quote from: "Yellow Devil"
HAMMER BEAMZ
Do it!

Hell yea, Gauntlet!
Title: Re: Rockman 7 FC
Post by: Max on September 03, 2010, 03:14:11 PM
Gauntlet...?

I was just talking about HAMMER BEAMZ
Title: Re: Rockman 7 FC
Post by: Deviddo on September 03, 2010, 06:20:43 PM
If I were to attempt a Mega Man 1 Mod, who would be the two extra Robot Masters?
Title: Re: Rockman 7 FC
Post by: Ivory on September 03, 2010, 06:22:51 PM
Quote from: "David5109"
If I were to attempt a Mega Man 1 Mod, who would be the two extra Robot Masters?

Oil Man and Time Man maybe?

Just because it's funny.
Title: Re: Rockman 7 FC
Post by: Deviddo on September 03, 2010, 09:36:04 PM
Could they even fit as one of the robot masters?
Title: Re: Rockman 7 FC
Post by: brotoad on September 03, 2010, 10:24:59 PM
thats the fun of it! making them fit! you get characters doing really funny out of place attacks!
Title: Re: Rockman 7 FC
Post by: Deviddo on September 03, 2010, 11:02:37 PM
All I'd have to work with is Squidgys sprites.  And--I'm not spriter.  Just a measly editor.

Also, Has anyone spotted any graphical-and or color errors on my Helmetless Mega Man?

Also, so far I've spotted a couple errors in the rockman sprite she, Bro.  i'm not upset, but I think you've palyed with it a few times xD :lol: It's no big deal stuff, just some simple charging outline colors, or some missing outline dots. :lol: As in, nothing I can't easily fix. ;)

EDIT:  Is there ANY Weapon Get sprites for Helmetless Mega Man?  I'm having trouble with several other large sprite events aswell...

(click to show/hide)
And, I have no idea how to replicate those Ice Looking things.  All I have to do, is the Proto Shield Power-Up, and the rest of the hurt things.

Then I gatta start with Weapon Power-Ups...  And hard large Sprite things.
Title: Re: Rockman 7 FC
Post by: Max on September 04, 2010, 11:42:44 AM
You can use Mega Man's weapon get sprites from 10, and do a little recolouring.
Title: Re: Rockman 7 FC
Post by: brotoad on September 04, 2010, 06:15:18 PM
(http://i949.photobucket.com/albums/ad340/CancerousTumour/clawman-1.png)
about to fight clawgrip oooohhh
Title: Re: Rockman 7 FC
Post by: brotoad on September 04, 2010, 07:49:57 PM
aaaand a giant ostro! (the birds the shy guys rode)
(http://i949.photobucket.com/albums/ad340/CancerousTumour/giantostro.png)
Title: Re: Rockman 7 FC
Post by: Max on September 04, 2010, 07:55:10 PM
:D

Few Q's...

what is the mid boss, and what does clawgrip use for his goo attack?
Title: Re: Rockman 7 FC
Post by: brotoad on September 04, 2010, 08:09:54 PM
the midboss will be a giant version of tryclyde! (the three headed snake)
i guess i'll just leave the goo stuff as it is!
Title: Re: Rockman 7 FC
Post by: Max on September 04, 2010, 08:30:18 PM
Fair 'nuff.
Can't wait to see more, what stage/theme are you doing next?
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 01:57:02 AM
not sure what stage i'll do next!
(http://i949.photobucket.com/albums/ad340/CancerousTumour/tryclyde.png) he doesn't work very well as a midboss so i'll probably replace him with wart
Title: Re: Rockman 7 FC
Post by: Deviddo on September 05, 2010, 02:57:12 AM
DO SUPER MARIO BROS 3

How about a stage where you Fight Mega Man, somehow.
Title: Re: Rockman 7 FC
Post by: PressStart on September 05, 2010, 04:59:13 AM
That triclyde is awesome!
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 12:03:36 PM
thanks! unfortuantly i'm gonna have to replace him with wart because he is a little confusing to fight.
Title: Re: Rockman 7 FC
Post by: Max on September 05, 2010, 12:55:07 PM
Confusing...?

Do you mean the hitbox?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 05, 2010, 01:15:43 PM
I would Say make me a Boss Brotoad...Replacing someone perhaps?


And update to my Mod:
-Bosses will be changed to random MM Bosses
-Bass being Updated From the Mega Man Sheet
-Replaced Wily Boss 1 with that Girl from Magical Doropie
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 02:38:04 PM
yeah his hit box is confusing and it makes stomping sounds as he moves.
and sorry, i'm not making anyone from here a boss!
well i know there is a guy here called clawgrip but thats a coincedance!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 05, 2010, 02:39:51 PM
oh well

I do need some help With a Mug Shot For Blaze Man,he's Gonna Be Replacing Turbo Man...

Edit:This Bas-err robot
(http://fc00.deviantart.net/fs71/f/2010/240/c/f/blaze_man_wip_sheet_by_mm19872008-d2wb8m9.png)
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 02:51:58 PM
what is he gonna do instead of turning into a car?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 05, 2010, 02:57:20 PM
Quote from: "brotoad"
what is he gonna do instead of turning into a car?
Dash Around?
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 03:03:35 PM
or maybe he'd turn into flames like heatman does?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 05, 2010, 03:21:17 PM
Quote from: "brotoad"
or maybe he'd turn into flames like heatman does?
i Tried that with a Earlier Mod using Fire Man,it Seemed too Weird
Title: Re: Rockman 7 FC
Post by: Max on September 05, 2010, 04:49:13 PM
Quote from: "Blaze"
Quote from: "brotoad"
or maybe he'd turn into flames like heatman does?
i Tried that with a Earlier Mod using Fire Man,it Seemed too Weird

I did that.

Get your own material :3
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 05, 2010, 05:16:17 PM
Quote from: "Yellow Devil"
Quote from: "Blaze"
Quote from: "brotoad"
or maybe he'd turn into flames like heatman does?
i Tried that with a Earlier Mod using Fire Man,it Seemed too Weird

I did that.

Get your own material :3
I did fire man before hand...so get off meh ass about it...

and i did some other Mega Man Robot Masters
Title: Re: Rockman 7 FC
Post by: Max on September 05, 2010, 06:22:22 PM
I've done every megaman robot master, and mega man. and auto. and dr. light.

I was here first >:(
Title: Re: Rockman 7 FC
Post by: Deviddo on September 05, 2010, 06:22:45 PM
Blaze, why would you ask to be a boss in the Mod?

I mean really?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 05, 2010, 08:20:24 PM
Quote from: "Yellow Devil"
I've done every megaman robot master, and mega man. and auto. and dr. light.

I was here first >:(
I did it way before you Joined,Back when i was on RPM!
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 08:28:45 PM
guys don't fight over it!
Title: Re: Rockman 7 FC
Post by: Deviddo on September 05, 2010, 09:32:40 PM
Oh hey Bro?  Did you manage to figure out how to do those ice injured sprites?
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 09:41:12 PM
I never did because you didn't ask me!
Title: Re: Rockman 7 FC
Post by: Deviddo on September 05, 2010, 10:00:29 PM
Wait what?  I meant, did YOU figure it out?  Like, what did you do for your Toadman Mod when you got there?
Title: Re: Rockman 7 FC
Post by: brotoad on September 05, 2010, 10:04:14 PM
i just took his hurt frame and drew the ice around it, i haven't actually finished them just because i still need to make ones for snail adaptor and stuff
Title: Re: Rockman 7 FC
Post by: Deviddo on September 06, 2010, 03:38:44 AM
I can't even figure out the dang ice effects.
Title: Re: Rockman 7 FC
Post by: Max on September 06, 2010, 02:36:38 PM
Ice effects go like this.

Blue outline
White outline
Blue coloured hurt sprite, with white lines covering Megaman in a / direction
Title: Re: Rockman 7 FC
Post by: Deviddo on September 06, 2010, 06:22:50 PM
Uh...  Did I do something wrong?  Cause it looks nothing like the original...

(http://img255.imageshack.us/img255/7309/28325687.gif)
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 06, 2010, 10:24:39 PM
Quote from: "brotoad"
well i don't thiiink there is anything else that can be translated without a hex editor! you should try and make a CUTMAN 7 logo maybe
Heeeeey I can use a hex editor.

I think I'm gonna dig around the files sometime and see if its as easy as changing the text in Ocarina of Time.

Also, has anyone nabbed the demo of Rockman 8 FC? I have, and there's something really odd: It seems you can't edit the images. That's kinda sad to see, because now it can't be fully translated.
Title: Re: Rockman 7 FC
Post by: brotoad on September 06, 2010, 10:27:41 PM
if you can figure out how to edit the text in MM7FC, please share it with us!

as for MM8FC, I have no real interest with editing it because to be honest megaman 8 just doesn't work well in 8-bit
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 06, 2010, 10:32:56 PM
K, I'll reinstall my hex editor and mess around with it sometime. See what I can do.
Title: Re: Rockman 7 FC
Post by: Deviddo on September 06, 2010, 11:46:17 PM
I hope it's just the DEMO that you can't edit images in, otherwise, I probably won't even waste my time on it.
Title: Re: Rockman 7 FC
Post by: brotoad on September 07, 2010, 12:45:17 PM
who wants to PLAY TOADMAN 7 SO FAR????
http://www.mediafire.com/?95rfxi3f7k9rr27
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 07, 2010, 03:34:03 PM
It gives me an error, it says it cannot display the webpage. DESPAIR
Title: Re: Rockman 7 FC
Post by: brotoad on September 07, 2010, 03:35:43 PM
ohh noooo
maybe mediafire is down or something
anyway, the only things that are changed in it are slashmans stage, and turbomans stage. burstmans stages music is changed to give you guys a hint on what i'll be doing next!
Title: Re: Rockman 7 FC
Post by: Max on September 07, 2010, 05:05:47 PM
Quote from: "David5109"
Uh...  Did I do something wrong?  Cause it looks nothing like the original...

(http://img255.imageshack.us/img255/7309/28325687.gif)

Needs to have a noticable "chunky" effect over the top of the sprite and the lines need to be less frequent and thicker...

If you look at the original sprites, you'll get the idea.
Title: Re: Rockman 7 FC
Post by: Deviddo on September 08, 2010, 11:17:52 PM
I wouldn't be able to do that, so, I give up on Ice Effects.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 09, 2010, 12:18:44 AM
Brotoad....you sir have made my day with the Burst Man Song :ugeek:
Title: Re: Rockman 7 FC
Post by: squidgy617 on September 09, 2010, 01:43:22 AM
I'm gonna ask if I can cheat here by saying, does anyone have some screenies of being further in? I want to skip to the point where I can do any level and I have every power. I was that far before, but I lost the screenshots, so :(
EDIT: Nvm, found it. YIPEE.
Title: Re: Rockman 7 FC
Post by: brotoad on September 09, 2010, 12:46:39 PM
there are a few graphical errors in there, mainly that the snail adaptor isn't finished being recoloured, and skull barrier isn't finished, slashmans stage also isn't finished.
the reason that i uploaded it is that my computer blue screened, so i uploaded it in case it happens again and i lose data
here is the GET EVERYTHING password if you want it!
(http://i949.photobucket.com/albums/ad340/CancerousTumour/password.png)
Title: Re: Rockman 7 FC
Post by: Deviddo on September 09, 2010, 07:52:34 PM
What's the password that is all that, cept you start on Wily Stage 1?
Title: Re: Rockman 7 FC
Post by: brotoad on September 09, 2010, 11:45:11 PM
I dunno man I dunno! I haven't changed any of the wily stages yet!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 10, 2010, 12:44:25 AM
Good Luck with EggMa-Err Burst Man... :P
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 10, 2010, 01:07:06 AM
Oh Yeah i thought i would update on my Bass Mod

-Blaze Man & Ballade are Bosses as of now
-Select Screen Updated
-OP Intro Song & Cards Changed

Btw Brotoad,mind Making a Image of Bass Holding a Newspaper for the News Paper Part if the intro

And i need suggestions for what other Bosses i should do (that replaces the last 6 Robot Masters)
EDIT:Progress
(http://img138.imageshack.us/img138/1081/rm7fcbmpreviewselectscr.png)
Title: Re: Rockman 7 FC
Post by: brotoad on September 10, 2010, 01:14:09 AM
I'll try but don't expect to get it for a while, i have a lot of stuff i have to do for my own mod first!

maybe have the other rockman killers? all the other robots bass has had to compete with as to who would finally finish off megaman!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 10, 2010, 01:17:15 AM
Quote from: "brotoad"
I'll try but don't expect to get it for a while, i have a lot of stuff i have to do for my own mod first!
Understandable...man i want to edit the Stages Badly...but i can't get the stage editor working
Title: Re: Rockman 7 FC
Post by: Max on September 10, 2010, 02:17:31 PM
Do all the awesome, cocky bots under Wily's control. Like the RKN, Terra, maybe Metalman...?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 10, 2010, 07:31:08 PM
Quote from: "Yellow Devil"
Do all the awesome, cocky bots under Wily's control. Like the RKN, Terra, maybe Metalman...?
Terra's a possiblility,i need someone to Expand him more

Metal Man's a iffy,it depends on the boss replacement
Title: Re: Rockman 7 FC
Post by: Korby on September 13, 2010, 12:03:55 AM
I'm working on Airman 7, myself. I just don't know what to use as his Support Unit...Maybe Item 2?
Title: Re: Rockman 7 FC
Post by: Max on September 13, 2010, 03:03:14 PM
Gremlin?
Title: Re: Rockman 7 FC
Post by: CutmanMike on September 13, 2010, 03:06:18 PM
Quote from: "Korby"
I'm working on Airman 7, myself. I just don't know what to use as his Support Unit...Maybe Item 2?

You mean Rush or Beat? If it's Rush you should make it the Goblin so that he merges into some kind of Goblin/Airman hybrid monstrosity. I'm sure Brotoad could show you how that should look!
Title: Re: Rockman 7 FC
Post by: brotoad on September 13, 2010, 03:08:33 PM
pipi should be beat! hmmm goblin airman could be a pretty scary abomination! i guess i can try drawin it but i'm a little busy right now so don't expect it any time soon!
Title: Re: Rockman 7 FC
Post by: CutmanMike on September 13, 2010, 03:09:47 PM
Still waiting on Hippo Ringman...
Title: Re: Rockman 7 FC
Post by: Max on September 13, 2010, 03:33:55 PM
...

Bear Freezeman!

I must make this mod after Elec Man!
Title: Re: Rockman 7 FC
Post by: Korby on September 14, 2010, 12:36:12 AM
(http://i74.photobucket.com/albums/i248/Cowman_bucket/airmang.png)
Weapon get!
I did it once with Fireman(pictures long lost...) so it was faster and easier with Airman. I think it looks okay, to say the least.
Title: Re: Rockman 7 FC
Post by: brotoad on September 14, 2010, 12:37:29 AM
that weapon get looks absolutely badass! good job!
Title: Re: Rockman 7 FC
Post by: Korby on September 14, 2010, 03:19:42 AM
Airman 7 screenshots! JPEG because photobucket.
WARNING: Large!
(click to show/hide)
I'm thinking of changing all the robot masters to Megaman(Or Megaman 9 RMs.)
Reasoning behind all are Megaman: Wily sent Airman out to defeat Megaman before he destroyed the latest masters. When Airman catches up to Megaman, he has already defeated the robot master and Airman must defeat Megaman who is wielding that power. Airman gets the power upon Megaman's defeat.

EDIT: Thunder Bolt's secondary color was changed to Orange to allow for Airman to be original color with no weapon equipped.
Title: Re: Rockman 7 FC
Post by: brotoad on September 14, 2010, 10:57:03 AM
i think it should be robots that airman would consider his enemies. i'm only saying that so that junkman can be woodman with the leaf shield.
the megaman idea should pretty good too! i guess he'll have to ride the rush jet for cloudman and have the super adaptor for shademan!
Title: Re: Rockman 7 FC
Post by: CutmanMike on September 14, 2010, 11:46:59 AM
Protoman = Windman. AIR RIVALS

Bass = Gyroman. AIR ENEMIES
Title: Re: Rockman 7 FC
Post by: Korby on September 14, 2010, 03:19:33 PM
I originally had it set up as Protoman = Woodman(I can't defeat Wood Man either!) and Bass = Wind Man, but strictly Air themed is pretty sweet too. I'll probably use that.
Title: Re: Rockman 7 FC
Post by: CutmanMike on September 14, 2010, 03:21:10 PM
Wood man should be dr wily!
Title: Re: Rockman 7 FC
Post by: Korby on September 14, 2010, 03:24:50 PM
Wait, if Wood Man is Wily then who are the robot masters?
Title: Re: Rockman 7 FC
Post by: CutmanMike on September 14, 2010, 03:25:43 PM
...And this is where the real battle begins!
Title: Re: Rockman 7 FC
Post by: Korby on September 14, 2010, 03:28:29 PM
The battle of wits! Who shall win?!
Obviously Bright Man, because he's very BRIGHT.
Title: Re: Rockman 7 FC
Post by: brotoad on September 14, 2010, 04:27:41 PM
NO MORE PUNS

woodman COULD have been proto cause of leaf shield!
hmmm wind robots, there aren't that many
Gyroman, Windman, Cloudman, Tenguman, Jupiter, Tornadoman. of course you couuuld have doc robot using airmans powers, aaaand if you really run out of ideas you could use some mavericks like storm eagle!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 15, 2010, 07:55:39 PM
Update Time

-replaced Slash Man with Metal Man
-replaced Burst Man With Punk
-replaced the Boss intro thing...err idk what the word is to say
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 30, 2010, 03:57:16 PM
The Mod's almost Done Folks!

Just need to Replace Some Tiles,add in New Cutscenes to the RMs in the Intro
Title: Re: Rockman 7 FC
Post by: LlamaHombre on November 25, 2010, 01:36:29 AM
I have started Metal Man 7 today.
Proto Man: Quick Man (I love the two to death.)
Bass: Shadow Man (Blade Rivals. What not to love.)
Burst Man: Wave Man (No jet skis yet, though.)
Cloud Man: Tornado Man (My favorite wind based robot.)
Junk Man: Magnet Man (He's getting my POOOWWWEEERRRRS....)
Freeze Man: Cold Man (I was planning on using Ice Man, but then I saw YD's rom, and began to feel guilty... May need some spriters with this one. D:)
Slash Man: Blade Man (He's epic, and easy to replace.)
Spring Man: Ring Man (No comment here.)
Shade Man: Plant Man (...Yeeaaah, no. None here, either.)
Turbo Man: Heat Man (I liked the idea that brotoad gave.)
Dr. Light: Dr. Wily
Dr. Wily: Burner Man (I have a lot to explain about this one. XD)
Rush: That grey spring thingy.
Beat: Reggae, maybe?
Title: Re: Rockman 7 FC
Post by: Max on November 25, 2010, 03:21:46 PM
I had to wipe my computer, so you can use Ice Man. RM7Elec is deleted  :evil:
Title: Re: Rockman 7 FC
Post by: LlamaHombre on November 26, 2010, 02:22:30 AM
OK. It's a lot easier than using Cold Man, anyways.  :?
Title: Re: Rockman 7 FC
Post by: brotoad on November 26, 2010, 01:02:12 PM
i'm actually working on a spritesheet of 8-bit coldman!
Title: Re: Rockman 7 FC
Post by: LlamaHombre on November 26, 2010, 03:40:09 PM
Quote from: "brotoad"
i'm actually working on a spritesheet of 8-bit coldman!

...Now I'm not sure. D:
Cold Man would be more impressive, but Ice Man's easier...
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 06, 2010, 11:25:25 PM
Might as well post an update:
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: MLDKF on December 16, 2010, 11:57:24 PM
Oh if only I knew how to edit this game. Also, brotoad, whenever I download your game, it gives me a .RAR file that makes me have to keep redownloading it. What's up with that?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 17, 2010, 12:12:14 AM
Quote from: "MLDKF"
Oh if only I knew how to edit this game. Also, brotoad, whenever I download your game, it gives me a .RAR file that makes me have to keep redownloading it. What's up with that?

1 Go to RM7FC
2 Click the images folder
3 ?????
4 Profit!
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on December 17, 2010, 01:00:41 AM
Quote from: "LlamaHombre"
Quote from: "MLDKF"
Oh if only I knew how to edit this game. Also, brotoad, whenever I download your game, it gives me a .RAR file that makes me have to keep redownloading it. What's up with that?

1 Go to RM7FC
2 Click the images folder
3 ?????
4 Profit!
Should I mention that you can download a Level Editor somewhere?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 17, 2010, 01:09:24 AM
Quote from: "tsukiyomaru0"
Quote from: "LlamaHombre"
Quote from: "MLDKF"
Oh if only I knew how to edit this game. Also, brotoad, whenever I download your game, it gives me a .RAR file that makes me have to keep redownloading it. What's up with that?

1 Go to RM7FC
2 Click the images folder
3 ?????
4 Profit!
Should I mention that you can download a Level Editor somewhere?

Zomgwhere. :U
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on December 17, 2010, 01:48:15 AM
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/ (http://www7.tok2.com/home/syutare2/rock/)

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)
Title: Re: Rockman 7 FC
Post by: MLDKF on December 18, 2010, 08:52:49 PM
Quote from: "tsukiyomaru0"
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/ (http://www7.tok2.com/home/syutare2/rock/)

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)

I can't read it, I don't know hapanese
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on December 18, 2010, 11:16:49 PM
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/ (http://www7.tok2.com/home/syutare2/rock/)

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)

I can't read it, I don't know hapanese

Use google translator or just hover underlined stuff.
Title: Re: Rockman 7 FC
Post by: MLDKF on December 19, 2010, 02:23:36 AM
Quote from: "tsukiyomaru0"
Use google translator or just hover underlined stuff.

I can only use google translator if I have a language pack for japanese, and I can't do that.

Hovering won't help either if I don't know where to go.
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on December 19, 2010, 03:30:42 AM
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
Use google translator or just hover underlined stuff.

I can only use google translator if I have a language pack for japanese, and I can't do that.

Hovering won't help either if I don't know where to go.
Copy the link, paste into google translator, translate. Also, scroll down in google translator to find a "Translate Web Page" or something.
Title: Re: Rockman 7 FC
Post by: MLDKF on December 19, 2010, 02:17:46 PM
Quote from: "tsukiyomaru0"
Copy the link, paste into google translator, translate. Also, scroll down in google translator to find a "Translate Web Page" or something.

First, do I copy just the url that you posted or do i go to the page and copy everything?

Second, since I don't have any language packs installed, it gives me boxes instead.
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on December 19, 2010, 02:41:40 PM
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
Copy the link, paste into google translator, translate. Also, scroll down in google translator to find a "Translate Web Page" or something.

First, do I copy just the url that you posted or do i go to the page and copy everything?

Second, since I don't have any language packs installed, it gives me boxes instead.
The URL of course.

and, as for the language pack... You better always have it, because some unicode characters only show with certain languages.
Title: Re: Rockman 7 FC
Post by: Max on December 20, 2010, 12:25:55 PM
Title: Re: Rockman 7 FC
Post by: Korby on December 20, 2010, 08:30:55 PM
If this game is sure to result in awesomeness, then you must make it!
Korby just said that, and I think he knows a LITTLE more about creating these than you do pal, because he invented it!
Title: Re: Rockman 7 FC
Post by: Max on December 20, 2010, 08:31:38 PM
I am making it.

I didn't do it for nothing.

EDIT: Do you want more info?
Title: Re: Rockman 7 FC
Post by: Korby on December 20, 2010, 08:39:18 PM
Yes. Info me up.

How do you plan on doing S. Adapter/Proto Shield?

Who is Proto Man?

Who is Wily?
Title: Re: Rockman 7 FC
Post by: Max on December 20, 2010, 08:41:57 PM
Quote from: "Korby"
Yes. Info me up.

How do you plan on doing S. Adapter/Proto Shield?

Who is Proto Man?

Who is Wily?

S. Adaptor = Heavy with Scout on his shoulders
Proto Shield = Hound Dog. Heavy's ego nullifies attacks.
Saxton Hale.

STORY
Everythings cool and all then Saxton Hale moves in with his Mann Co. store and starts fucking things up with strange weapons (demoknights, battlemedics, YER spies) and hats. Everyone is BRAINWASHED by the shiny hats except Heavy so he goes to reclaim his BLU buddies. When you beat a boss, you get to play as them (with the brainwashing hat removed, obviously).

EDIT: Oh wait you said Proto Man not Proto Shield... well... RED Heavy. With Sunglasses
Title: Re: Rockman 7 FC
Post by: brotoad on December 20, 2010, 09:50:55 PM
the announcer should be dr wily maybe? she seems like she'd be more fitting
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on December 20, 2010, 10:14:32 PM
how?
Title: Re: Rockman 7 FC
Post by: Max on December 20, 2010, 10:25:50 PM
Don't fuck up my story toad.
Title: Re: Rockman 7 FC
Post by: Korby on December 21, 2010, 02:24:29 AM
that's not very nice!
Title: Re: Rockman 7 FC
Post by: Max on December 21, 2010, 09:46:18 AM
I agree.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 22, 2010, 01:24:07 AM
(http://i53.tinypic.com/2r3cri1.jpg)
Working on the Robot Masters currently.
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 04:25:40 AM
If you wish to use the 8-bit BurnerMan pixel art I made earlier for anything, just ask.

Keep in mind it's of his official art.
Title: Re: Rockman 7 FC
Post by: Max on December 22, 2010, 09:02:30 AM
Someone has to teach me how to make pixels look like official art

Trace?
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 09:47:54 AM
Quite.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 22, 2010, 11:47:40 AM
Quote from: "Korby"
If you wish to use the 8-bit BurnerMan pixel art I made earlier for anything, just ask.

Keep in mind it's of his official art.

...Ehehehe... do want... :twisted:
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 05:26:34 PM
(http://i74.photobucket.com/albums/i248/Cowman_bucket/Burnerman5.png)
In other news, I've chosen all but one of the Robot Masters for Air Man 7!
They are all things that could get clogged in his fan, or official weaknesses for Air Man(Or his doc robot.)

Junk > Guts
Freeze > Dust
Slash > Snake(Snake throw attack! hyaaa!)
Turbo > Wood
Shade > Plant
Cloud > Spark
Burst > Magnet
Spring > ???

Bass > Wind Man
Proto > ???(Perhaps Aircon or WaveDOS?)
Title: Re: Rockman 7 FC
Post by: Max on December 22, 2010, 05:31:10 PM
Spring Man should be...

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 05:34:16 PM
Silly YD, the weapons have to make at least SOME sense!

Guts Shield: Rocks surround you.
Dust Crusher BUT AIMABLE: Look to your left.
Snake Throw: You throw a snake instead of slashing. Woo!
Leaf Shield: Guess.
I haven't figured out Plant Man's weapon yet.
Spark Shock: A much larger version of Spark Shock.
Magnet Bubble: A tiny magnet missile in a bubble.
Title: Re: Rockman 7 FC
Post by: Max on December 22, 2010, 05:37:58 PM
But Gyros split in MM8BDM and Wild Coil does too.

If you really want them to fit, you could do napalm man.
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 05:38:51 PM
...PeanutsBombs can get stuck in fans?!
Title: Re: Rockman 7 FC
Post by: Max on December 22, 2010, 05:39:12 PM
Fans are fragile things you know
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 05:41:46 PM
The weapon doesn't have to act exactly like what it's replacing.
See: Guts Man, Plant Man, Magnet Man.
Title: Re: Rockman 7 FC
Post by: Max on December 22, 2010, 05:43:01 PM
Well I tried to help you.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 22, 2010, 07:05:33 PM
Spring Man should be...
(click to show/hide)

...No. Seriously.

His weapon IS Doc Robot's weakness.
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 07:16:09 PM
Is it Air Man Doc Robot's?

Actually, I was thinking Hard Man before. It'd be rather strange though...
Oh well!
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on December 22, 2010, 07:20:59 PM
Spring Man should be... Quint, but shooting Sakugarne clones.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 22, 2010, 07:22:43 PM
By the way, since you're using Plant Man as Shade Man for your RM7 mod, I've decided to change him in my hack to Tomahawk Man.

If you don't like Hard man, you could put Crash Man in.
Title: Re: Rockman 7 FC
Post by: Korby on December 22, 2010, 08:35:58 PM
You can use Plant Man!
That's like saying that you can't have Turbo Man because some other mod has him.

Anyway, Hard-Spring would be no stranger than Plant-Shade, so I'll go with that.
Title: Re: Rockman 7 FC
Post by: Max on December 22, 2010, 08:42:21 PM
But... spring man is soft...
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 22, 2010, 09:32:01 PM
...*lowers sunglasses*
Deal with it.
Title: Re: Rockman 7 FC
Post by: Myroc on December 22, 2010, 10:39:48 PM
There's always Pharaoh Man. Sand can clog fans too!
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on December 23, 2010, 09:00:32 AM
This is fun! I just wish you could customize the controls
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on December 23, 2010, 04:41:35 PM
(http://media.strategywiki.org/images/8/8e/Mega_Man_Ice_Man_Art.png)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 23, 2010, 06:57:00 PM
I had a Mini-Heart Attack seeing that adorable behemoth pop up.
Why did you do that.  :mad:
Title: Re: Rockman 7 FC
Post by: Korby on December 23, 2010, 08:28:07 PM
Look in the image above mine.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 23, 2010, 09:35:23 PM
If you're referring to the ice man, fine.
Title: Re: Rockman 7 FC
Post by: DoM on December 28, 2010, 06:49:20 PM
Why do the colours mess up (http://img822.imageshack.us/img822/6087/failtitle.png) whenever I paste stuff in? Because I'm pretty sure the title for my mod should look like this

(http://img214.imageshack.us/img214/113/optitle.png)
Title: Re: Rockman 7 FC
Post by: Korby on December 28, 2010, 06:51:16 PM
How does it mess up?
Title: Re: Rockman 7 FC
Post by: DoM on December 28, 2010, 06:52:11 PM
Quote from: "Korby"
How does it mess up?
(http://img822.imageshack.us/img822/6087/failtitle.png)
Title: Re: Rockman 7 FC
Post by: Korby on December 28, 2010, 06:52:50 PM
I have absolutely no idea. Have you tried redownloading or using official colors?
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on December 28, 2010, 08:26:45 PM
You have to use the same color palette as the included .bmp's
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 28, 2010, 09:43:12 PM
I decided to make a mod of my favorite robot master

Pharaoh Man 7 FC

I don't have any pictures yet. (as I'm not doing custom sprites..my brother is cause I suck at spiriting...but I'm putting it together) But here is what I have right now

Megaman: Pharaoh Man (duh...)
Protoman: Fire Man/Heat Man/Magma Man (can change)
Bass: Flame Man or Bright Man
Dr Light: Cossack
Dr Wily: Maybe still Wily....It could change
Burst Man: Bubble Man
Cloud Man: Tornado Man
Freeze Man: Ice Man
Junk Man: Stone Man
Slash Man: Snake Man
Spring Man: Dust Man
Shade Man: Knight Man
Turbo Man: Nitro Man
Rush: Those...platforms in Pharaoh Man stage that take you across the spikes...you know the ones
Eddie: The Scorpion things (most likely)
Beat: Bubble Bat
Title: Re: Rockman 7 FC
Post by: brotoad on December 29, 2010, 09:45:17 PM
sounds pretty cool! i'd have liked to have seen mummira in there somewhere!
Title: Re: Rockman 7 FC
Post by: Korby on December 30, 2010, 06:25:44 PM
mummira's head should so be beat instead.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 30, 2010, 06:28:36 PM
That would make more sense.....

Ok then

The only issues I'm having is

1. Resizing Bosses so that the hitbox isn't screwy is a pain
2. My brother is the laziest person ever "I'll get the 1-up today" "Oh sorry I was to busy" NO YOU WEREN'T
ugh...I wish I could sprite.
Title: Re: Rockman 7 FC
Post by: Korby on December 30, 2010, 06:41:25 PM
Answers!

1: Hitboxes are fine. In a project I have, Junk Man is a midget.
2: Grab the front frame from MM8BDM and remove the body. Recolor as needed.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 30, 2010, 06:54:57 PM
Really?

I was testing that with a sniper joe and I made him a black dot and my shot was bouncing off air.
Title: Re: Rockman 7 FC
Post by: Korby on December 30, 2010, 06:58:07 PM
Oh, that's what you meant. Well, what I meant was it doesn't matter if the hitbox is smaller, you just need to remember what enemy is what and why it won't work if you shoot them.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 30, 2010, 07:11:21 PM
So your saying it is OK if you shoot at nothing but the boss still gets hurt?


and besides that I have no freaking clue how to edit the .pttune files


sorry if I seem annoying asking questions.
Title: Re: Rockman 7 FC
Post by: Korby on December 30, 2010, 08:10:38 PM
Yeah, it's okay.

also, just google .pttune
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 30, 2010, 09:44:48 PM
(click to show/hide)

I haven't got to Megaman Editing Yet but This is Beat

I like it.
Title: Re: Rockman 7 FC
Post by: brotoad on December 31, 2010, 01:12:00 PM
theres a smaller pharaohman sprite here which might be easier to place over megaman!
http://www.sprites-inc.co.uk/files/Classic/Rboard/Cards/
Title: Re: Rockman 7 FC
Post by: Max on December 31, 2010, 02:28:00 PM
I drew this for my TF2 mod

(http://i270.photobucket.com/albums/jj107/MaxPower7137/TF2logos.png)

I need someone to draw me some mugshots though.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 31, 2010, 02:32:01 PM
Quote from: "brotoad"
theres a smaller pharaohman sprite here which might be easier to place over megaman!
http://www.sprites-inc.co.uk/files/Classic/Rboard/Cards/

Well I'm already using that site....so yeah that is awesome.

Now...I need to make him slide.
Title: Re: Rockman 7 FC
Post by: Korby on December 31, 2010, 06:19:51 PM
What're they for, YD?
Title: Re: Rockman 7 FC
Post by: Max on December 31, 2010, 06:31:07 PM
Weapon gets

and partly for fun.
Title: Re: Rockman 7 FC
Post by: Korby on December 31, 2010, 06:33:32 PM
totally should have gone with large sprites.
Title: Re: Rockman 7 FC
Post by: Max on December 31, 2010, 06:35:25 PM
They were too big, drew a prototype heavy and only a bit of him showed up
Title: Re: Rockman 7 FC
Post by: Korby on December 31, 2010, 06:43:54 PM
So shrink it.
Title: Re: Rockman 7 FC
Post by: Max on December 31, 2010, 06:44:40 PM
cba
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 31, 2010, 06:59:26 PM
Well Here is a small update, but it is better then nothing

Note: Custom Sprites are a jerk....but I can make him blink.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on December 31, 2010, 07:05:19 PM
Looking good.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on December 31, 2010, 07:11:58 PM
Can't decide who should get Spring Man's stage. For whom would it make any sense to have a bunch of springy platforms in their stage besides someone named Spring Man or Trampoline Man or Bounce Man or something similar?
Title: Re: Rockman 7 FC
Post by: Korby on December 31, 2010, 07:13:18 PM
Air Man.

Replace all springs with "air cannons" that shoot you up if you touch them.

Be imaginative! That's what you guys are good at, yes?
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on December 31, 2010, 07:49:04 PM
Oh I had an epiphany!
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on December 31, 2010, 09:43:34 PM
my god...it's beautiful
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on December 31, 2010, 11:01:01 PM
I have no clue why I put Dust Man as Spring Man....most likely cause they would think it would be Junk Man

...bounce off Pistons?
Title: Re: Rockman 7 FC
Post by: DoM on December 31, 2010, 11:30:11 PM
I'm starting to think Paint is screwing with the colours every time I save...

png
(click to show/hide)

bmp
(click to show/hide)

Note how the background in the bmp is slightly darker. How can I get around that?
Title: Re: Rockman 7 FC
Post by: Korby on January 01, 2011, 02:10:36 AM
Paste the .png into the .bmp in the images folder?
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on January 01, 2011, 03:28:29 PM
I Did Something!

It doesn't look perfect but it is better then nothing

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on January 01, 2011, 04:52:28 PM
Coolio, daddio.
Title: Re: Rockman 7 FC
Post by: Max on January 02, 2011, 12:17:55 PM
Spyman

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 02, 2011, 02:31:43 PM
*stops self from ranting on how you used MM5 textures*

L-Looks nice.

Anyways, I've got a bit of progress done in Metal Man 7. I'll post screenshots later...
EDIT: You know what? Fuck it, here's the beta. http://www.mediafire.com/?jvzf3yc1v7gyvmr (http://www.mediafire.com/?jvzf3yc1v7gyvmr)
Title: Re: Rockman 7 FC
Post by: Max on January 02, 2011, 02:38:56 PM
I'm totally gonna hack your computer and make MM5 load every time you click

APPRECIATE IT
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 02, 2011, 02:59:03 PM
By the way, any suggestions if you downloaded the beta?
Title: Re: Rockman 7 FC
Post by: Max on January 02, 2011, 07:49:06 PM
Sniperdude

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on January 10, 2011, 11:45:14 PM
i've been making a megaman x version!
here are some screenies!
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 11, 2011, 12:58:54 AM
nooo you need to finish the Toadman one!
Title: Re: Rockman 7 FC
Post by: brotoad on January 11, 2011, 01:02:43 AM
i will one day, it's just it kinda became a mish-mash of weird things. toadman fighting captain falcon? why??
Title: Re: Rockman 7 FC
Post by: MagnetMan497 on January 11, 2011, 01:06:53 AM
How exactly Do you mod it? I want to.
Title: Re: Rockman 7 FC
Post by: brotoad on January 11, 2011, 01:16:46 AM
you go into the "images" folder and edit the pictures using paint. simple!
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 11, 2011, 01:26:15 AM
Quote from: "brotoad"
i will one day, it's just it kinda became a mish-mash of weird things. toadman fighting captain falcon? why??

I like mish-mashes of weird things

edit: and on that note

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: CutmanMike on January 11, 2011, 11:47:15 AM
Quote from: "brotoad"
i will one day, it's just it kinda became a mish-mash of weird things. toadman fighting captain falcon? why??

DESTINY.
Title: Re: Rockman 7 FC
Post by: Kapus on January 12, 2011, 09:59:44 PM
I'm trying to make a mod for this game, but I can't figure out how to edit the music.
Title: Re: Rockman 7 FC
Post by: Russel on January 13, 2011, 03:48:43 AM
Hello! I've been working on my own mod to play as Roll
I have some screenshots here!
The changes are:
Megaman=Roll
Protoman=Megaman
Slashman=Blademan
Cloudman=Gyroman
Shademan=Jupiter (please don't question it!)
Burstman=Bubbleman
Junkman=Magnetman
Turboman=Nitroman
Rush=Tango

Still unchanged:
Wilybosses
Springman
Freezeman
Bass
Wily
Stagetiles (slashman was changed)
Title
Password screen

What I would like to chage is what is still unchanged

Planned changes:
Boss => MM10boss/MMSF2boss/MM&Bboss
Wily 1 => Chcolate rain 8-bit (why not?)/other suggestions please
Music has not been changed yet

Well, that's about it, could you please post positive critisism and suggestions (Please nothing outside of the MM universe, except music) about this mod.

Thank you
Title: Re: Rockman 7 FC
Post by: Kapus on January 13, 2011, 04:39:23 AM
That's pretty neat. I was thinking about making a Roll mod. Guess I'll look forward to yours!

I myself have just finished a mod. I present you..

Rockman 7 FC: Super Cat Planet!

http://www.sendspace.com/file/dalh9k (http://www.sendspace.com/file/dalh9k)

(click to show/hide)
Back on Cat Planet, the Crows are making trouble for Angel Girl and her cat friends! The Crows want to get rid of the cat planet cats so they can make Cat Planet Crow Planet!
After days of fending off the Crows, Angel Girl and her friends found a inter dimensional space time warp wormhole portal! The crows grew tired of trying to conquer Cat Planet, so they escaped through the portal to take over another world! Knowing the Crows were up to no good, Angel Girl and her friends went through the portal following the crows. But a mysterious doppelganger followed them..

The Portal led to Megaman's world, where Dr. Wily had just made a jailbreak.
Wily ran into the gang of crows on his way to the castle. They shard the same interest: to take over the world. The Crows and Dr. Wily teamed up to conquer the world!
When Angel Girl and the Cat Planets arrived, the world was being attacked by crows and a bunch of hostile robots! Its up to them to save the day!



Okay, so the mod has no story, but I felt like writing something silly.


Megaman = Angel Girl

Protoman = Masked Cat Planet

Eddie = Purple Cat Planet (Josh)

Rush = Green Cat Planet (Penny)

Beat = Winged Cat Planet (Bonny)

Bass = Demon Girl(?)

Treble = Eye-patch Cat Planet

Dr. Wily = ...Dr. Wily.

Dr. Light = Cat Planet with metool helmet (don't ask)



A few other things to note.


So yeah. This isn't anything super special, really, but I enjoyed making it. I hope you enjoy playing it!



Making this mod has also inspired me to make a "Demon Girl(?)" skin for MM8BDM.
Title: Re: Rockman 7 FC
Post by: Ivory on January 13, 2011, 04:42:44 AM
...that is so much win...
Title: Re: Rockman 7 FC
Post by: brotoad on January 13, 2011, 05:00:11 AM
legofan20 you should switch jupiter and gyroman around! jupiter is alot more like cloudman, because he flies and uses electic attacks!
Title: Re: Rockman 7 FC
Post by: brawlman9876 on January 13, 2011, 05:02:28 AM
CAT PLANET!!!!!!!!!!!!!!!!!!!!
Title: Re: Rockman 7 FC
Post by: Kapus on January 13, 2011, 01:41:53 PM
Do you think it'd be okay if I posted my cat planet mod in my editing thread, (http://www.cutstuff.net/forum/viewtopic.php?f=18&t=1657) or would that be too much of a stretch? I'd like to put it where everyone can see it.
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on January 13, 2011, 02:34:23 PM
I guess it is okay? *shrugs* Even though it is not MM8BDM related?
Title: Re: Rockman 7 FC
Post by: brotoad on January 13, 2011, 03:19:29 PM
the editing thread is for edits of 8BDM only, not other megaman games. keep it in megaman discussion!
Title: Re: Rockman 7 FC
Post by: Kapus on January 13, 2011, 03:21:27 PM
Okay then!

I was just afraid it'd get buried in a bunch of posts, then someone would have to dig through the topic to get it. =P
Title: Re: Rockman 7 FC
Post by: Russel on January 13, 2011, 04:03:35 PM
Ok, I see your point, I will switch them around some time soon!
Title: Re: Rockman 7 FC
Post by: Kapus on January 15, 2011, 12:09:32 AM
Quote from: "brotoad"
i made the pptune myself! you just have to download pxtone, get a wav file and have that play as an instrument for the song. the file sizes tend to be sorta big this way though, but i ain't no music composer
I followed these instructions when trying to change Junk man's theme for my mod, but it didn't work. when I went to his stage, it just repeated the stage select screen.

Help?
Title: Re: Rockman 7 FC
Post by: brotoad on January 15, 2011, 12:10:59 AM
you need an upgraded pxtone.dll, i just stole mine from cat planet
Title: Re: Rockman 7 FC
Post by: Kapus on January 15, 2011, 12:51:54 AM
Thanks Brotoad. Thank you so much.

Now my Cat Planet mod will be even more awesome.
Title: Re: Rockman 7 FC
Post by: brotoad on January 15, 2011, 12:53:46 AM
you can even take the pxtones from catplanet themselves and put them in the folder so long as you rename them to the song you want to replace! though there aren't many songs in catplanet
Title: Re: Rockman 7 FC
Post by: Kapus on January 15, 2011, 01:05:07 AM
That was pretty much my idea from the beginning. ;)
I was taking the Factory theme from Catplanet, adding some echo and other effects to it, and then using it as Junk Man's theme.

I'd also love to use the Lava Cave theme, but I can't think of a place to use it.
Title: Re: Rockman 7 FC
Post by: Russel on January 15, 2011, 03:47:57 AM
Ok, I was wondering if it was possible to modify coding of the stages and weapon names on the weapon get screen
if so, how? And I will be able to get right to work on my Battle Network mod
Title: Re: Rockman 7 FC
Post by: brotoad on January 15, 2011, 03:49:36 AM
the source code for the game was never released as far as i know, and i don't think there is a text editor. of course, you could always like make it a graphical edit!
Title: Re: Rockman 7 FC
Post by: Max on January 15, 2011, 01:06:54 PM
Medic!

(click to show/hide)

His stage isn't that different from the original, considering both Shade and Knight have the same general theme.
Title: Re: Rockman 7 FC
Post by: Russel on January 15, 2011, 02:51:56 PM
Quote from: "Yellow Devil"
Medic!

(click to show/hide)

His stage isn't that different from the original, considering both Shade and Knight have the same general theme.

Lol, this beginning to look EPIC!
 :D
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 15, 2011, 06:48:54 PM
As soon as I get some SMB3 music working to replace that annoying Spring Man song I'll be ready to record a video.
Title: Re: Rockman 7 FC
Post by: Max on January 16, 2011, 12:02:59 PM
Anybody got any ideas for what Eddie could be?

Pyro is the only stage left and I don't have any ideas for him either, plus Turbo's tileset is confusing as hell.

Gunna try to make some moosic, Sniper and Soldier are the only bosses done so I'll probably record them.

I've got no clue how to work PXTone.
Brotoad said something about adding the song as an instrument, but I still don't get it. Could you teach me what you did, brotoad?
Title: Re: Rockman 7 FC
Post by: brotoad on January 16, 2011, 02:47:36 PM
you save the song as a wav file, then you add it as an instrument and have it play for the duration of the song. there are tutorials...somewhere
Title: Re: Rockman 7 FC
Post by: Max on January 16, 2011, 03:24:47 PM
I did that, but the song seems to never start. It just plays the robot master select tune over and over and over

IGNORE ME I AM STUPID AND NOW IT IS FIXED

OKAY DON'T IGNORE ME BECAUSE IT STILL DOESN'T WORK
Title: Re: Rockman 7 FC
Post by: Kapus on January 16, 2011, 03:57:04 PM
Quote from: "Yellow Devil"
I did that, but the song seems to never start. It just plays the robot master select tune over and over and over

IGNORE ME I AM STUPID AND NOW IT IS FIXED

OKAY DON'T IGNORE ME BECAUSE IT STILL DOESN'T WORK
I had that same problem.

Quote from: "brotoad"
you need an upgraded pxtone.dll, i just stole mine from cat planet

But Brotoad helped me!
Title: Re: Rockman 7 FC
Post by: Max on January 16, 2011, 04:04:35 PM
I don't have cat planet, can I use the one included with RM7FC?

Plus I don't know what to do with the actual file D:
Title: Re: Rockman 7 FC
Post by: Kapus on January 16, 2011, 04:19:03 PM
I dunno if the one in RM7FC will work. I suggest downloading cat planet real quick and taking it from there. Cat planet's real small, so you don't have to worry too much.

http://www.ludumdare.com/compo/ludum-da ... w&uid=1081 (http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&uid=1081)

Just take the pxtone.dll file that comes with the game, copy it and then paste it into the RM7 FC folder.
Title: Re: Rockman 7 FC
Post by: Max on January 16, 2011, 04:23:16 PM
k... what do I do with it?

the .dll
Title: Re: Rockman 7 FC
Post by: Kapus on January 16, 2011, 04:55:27 PM
You don't have to do anything with it. Just replace the pxtone.dll file in the RM7 folder with the one from cat planet.
Title: Re: Rockman 7 FC
Post by: Max on January 16, 2011, 04:57:03 PM
So you don't have to like, load it directly or anythin?
Title: Re: Rockman 7 FC
Post by: Kapus on January 16, 2011, 05:06:48 PM
Nope. Just replace it and it should work fine.
Title: Re: Rockman 7 FC
Post by: Max on January 16, 2011, 05:21:34 PM
Thanks a bundle. Doesn't loop properly (even thought I set the repeat >.>)but it works!
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 16, 2011, 06:05:01 PM
I'm trying to bribe pxtone into letting me have a song with an intro portion and a looped portion
Title: Re: Rockman 7 FC
Post by: Kapus on January 16, 2011, 06:31:50 PM
Good luck with that!
Title: Re: Rockman 7 FC
Post by: Russel on January 16, 2011, 11:06:21 PM
Mod update with more screenshots! (https://sites.google.com/site/legofan20/Home/screenshots)
**screenshot for testing please look, if it works, amazing!!!!**

(click to show/hide)

I stole the pxtone.pll from MM8FC, but none of the songs on the mod are mine yet,

Sooo, I have FINALLY got all of the RMs finished, as well as Protoman, still need music and Bass suggestions though, so could you please help with that?

Thanks!  :D
Title: Re: Rockman 7 FC
Post by: Kapus on January 17, 2011, 12:25:26 AM
I really like the looks of this. Can't wait until you're done.

I'd probably use a different image for the Get Weapon screen, though. The one you used looks out of place.

Other than that, good work.
Title: Re: Rockman 7 FC
Post by: Russel on January 17, 2011, 12:56:03 AM
What would you use, I cannot do pixelart, I can only edit
Title: Re: Rockman 7 FC
Post by: Kapus on January 17, 2011, 01:47:46 AM
Do you think you could take official artwork and 8-bitify it, or would you need in-game artwork?
Title: Re: Rockman 7 FC
Post by: brotoad on January 17, 2011, 02:28:19 AM
buster rod had an actual mugshot in the wily wars, and jupiter is weirdly coloured, his face shouldn't be green, it's skin coloured, and the bottom part of his helmet is green, not gold.
and yeah the weapon get artwork looks a little awkward but other than that not bad!
Title: Re: Rockman 7 FC
Post by: Russel on January 17, 2011, 02:39:12 AM
Quote from: "Kapus"
Do you think you could take official artwork and 8-bitify it, or would you need in-game artwork?
Game artwork would be very nice

Quote from: "brotoad"
buster rod had an actual mugshot in the wily wars, and jupiter is weirdly coloured, his face shouldn't be green, it's skin coloured, and the bottom part of his helmet is green, not gold.
and yeah the weapon get artwork looks a little awkward but other than that not bad!

Ok, I did not color the jupiter sprites, I found a colored version, and the Busterrod G. mugshot was way too big, the resolution would be too lo if I reduced it, I will change the colors on jupiter too
Title: Re: Rockman 7 FC
Post by: Kapus on January 17, 2011, 03:59:27 AM
Well, I can't find anything for you to use.
Title: Re: Rockman 7 FC
Post by: Korby on January 17, 2011, 05:49:23 AM
(http://i74.photobucket.com/albums/i248/Cowman_bucket/rollsprite.png)
Here, made you something, Legofan.
Title: Re: Rockman 7 FC
Post by: Russel on January 17, 2011, 05:53:33 AM
Korby, YOU ARE A LIFESAVER!!!!!! THANK YOU SOOOOO MUCH!!!! This is the second project you helped me with, I cannot possibly thank you enough!!!!
 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: Rockman 7 FC
Post by: Korby on January 17, 2011, 05:59:19 AM
No problem. It was strangely easy compared to the other ones I've done.
Title: Re: Rockman 7 FC
Post by: Kapus on January 17, 2011, 06:03:38 AM
I was going to suggest doing that. Taking some artwork, shrinking it and then 8-bitifying it.

But Korby beat me to it. Oh well!
Title: Re: Rockman 7 FC
Post by: Korby on January 17, 2011, 06:16:50 AM
I don't call myself Stoneman Ninja for nothing!
Title: Re: Rockman 7 FC
Post by: Kapus on January 17, 2011, 06:41:12 AM
Indeed!

On the subject of my mod, I updated it a little. Added a better title screen, replaced some sounds and music, edited some stage textures, etc.

And here's the youtube video for it at last.



Here's the newer download link.

http://www.sendspace.com/file/dalh9k (http://www.sendspace.com/file/dalh9k)
Title: Re: Rockman 7 FC
Post by: Russel on January 17, 2011, 06:44:42 AM
Thanks, Korby! You will be mentioned in the credits,

Anyway, the pallete change is complete, as well as changes to the jupiter sprites have been completed (there was more than the stage select)
Still have done nothing to the Buster Rod mugshot, the orignial is way too big and the resolution would be lowered too low to use, as afore mentioned.
Title: Re: Rockman 7 FC
Post by: Russel on January 17, 2011, 06:47:38 AM
Quote from: "Kapus"
Indeed!

On the subject of my mod, I updated it a little. Added a better title screen, replaced some sounds and music, edited some stage textures, etc.

And here's the youtube video for it at last.



Here's the newer download link.

http://www.sendspace.com/file/dalh9k (http://www.sendspace.com/file/dalh9k)

Kapus, I REEEEEEEEAAALLLY want to try your mod, but my computer can't process .rar files, can you reupload it as a .zip file please? Thank you!
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 17, 2011, 03:05:52 PM
Nice doublepost.

Get WinRAR.
Title: Re: Rockman 7 FC
Post by: Max on January 17, 2011, 05:15:03 PM
Can you guess what day it is?



GARBAGE DAY

VIDEO DAY!

aka. Monday

Camstudio records really quiet so turn up yer speakers
Title: Re: Rockman 7 FC
Post by: MLDKF on January 17, 2011, 06:02:41 PM
You use Camstudio too? Nice.

Also, nice choice of music. Which Wily Castle theme from MM10 is that?
Title: Re: Rockman 7 FC
Post by: Max on January 17, 2011, 06:31:10 PM
Fake Man...
Title: Re: Rockman 7 FC
Post by: brotoad on January 17, 2011, 06:39:00 PM
where is snipers hat? you could have stolen it from colton!
Title: Re: Rockman 7 FC
Post by: Max on January 17, 2011, 06:39:49 PM
I made the hat, but the story is they are being brainwashed by mysterious Mann. Co hats ooOooOOo
Title: Re: Rockman 7 FC
Post by: Korby on January 17, 2011, 06:48:34 PM
What exactly IS it he's doing when he's shooting the lightning in boss form?
Title: Re: Rockman 7 FC
Post by: Max on January 17, 2011, 06:52:31 PM
Emptying his jar
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 19, 2011, 01:17:34 AM
Hey guys,i have questions ONLY for cutmanmike and brotoad.im making CUTMAN MIKE 7!Brotoad is Brotoman[INCREDABLY LAME PUN] and cutmanmike is rockman :P.who would the bosses be?oh yeah,there is yellow forte(Yellow devil as forte) and you play as brotoad for the protoshield.I think Dr.Wily should be DR.IVO RRRRROBOTNIK!
Title: Re: Rockman 7 FC
Post by: brawlman9876 on January 19, 2011, 09:01:38 PM
OH MAN we have a new rockman 7 FC mod among us, based on a handful of members CutStuff 7 is in development!
we have a lot of stuff done, but were no where near finished, so yeah heres the stage select to see whos who!
(click to show/hide)
as for proto man: Mr.X
Megaman is megaman (doy)
and we havnt figured out everything yet but its on our way! this is different because when you switch powers you actually become that person! Dr.Wily has brainwashed the cutstuff members and modified them! so Mega and Fupoo must save us all!
thats the story and most of the characters so give us some feedback! tell us what you think!
Title: Re: Rockman 7 FC
Post by: Max on January 19, 2011, 09:13:55 PM
... I'm feeling neglected
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on January 19, 2011, 09:14:21 PM
Can I be a random Sniper Joe? :3
Title: Re: Rockman 7 FC
Post by: brotoad on January 19, 2011, 09:15:26 PM
feeling neglected? megamanftws thing has you as forte! don't you care about megamanftw?
Title: Re: Rockman 7 FC
Post by: Max on January 19, 2011, 09:21:10 PM
I need to be in every single Cutstuff related object EVER because I am obviously the most rememberable member on the forums and if I'm not included I will kill myself. IT'S ALL YOUR FAULT.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on January 19, 2011, 09:21:58 PM
i'd like to be a Mini Boss
I'd like to be CutmanMike's Mini Boss more or less...
Title: Re: Rockman 7 FC
Post by: Korby on January 19, 2011, 09:30:56 PM
We are not taking auditions.

Stage specific enemies, such as Mike's(Shade's) miniboss will be decided by the person playing that robot master.

If they decide to change the tiles, they can if they want. We may be using custom songs.

Also, the fortress bosses have been selected already.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on January 19, 2011, 09:35:11 PM
Quote from: "Korby"
We are not taking auditions.

Stage specific enemies, such as Mike's(Shade's) miniboss will be decided by the person playing that robot master.

If they decide to change the tiles, they can if they want. We may be using custom songs.

Also, the fortress bosses have been selected already.
Oh well

I hope this project is successful though...i'd like to see Your Stage Korby
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 19, 2011, 09:36:29 PM
Quote from: "tsukiyomaru0"
Can I be a random Sniper Joe? :3
if you were talkin about my mod,okay,but,what would ya look like?make a sprite(that isnt based off of your avatar or uses a base for the sniper joe)
Title: Re: Rockman 7 FC
Post by: Korby on January 19, 2011, 09:36:41 PM
My stage(Junk Man) will be a Library. In the end, you fight brainwashed me in a pile o' books.

The Dust Crusher will probably be a Book Worm(Get it?).
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 19, 2011, 09:38:07 PM
Quote from: "brotoad"
feeling neglected? megamanftws thing has you as forte! don't you care about megamanftw?
that valentines vid ya made is the design i based your sprite off of
Title: Re: Rockman 7 FC
Post by: brawlman9876 on January 19, 2011, 09:40:16 PM
my stage (slash) is a secret! SHHHHHHHHHHHH!
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 19, 2011, 09:41:06 PM
Quote from: "Yellow Devil"
... I'm feeling neglected
well jee SORRY your heavy devil icon made me do it!
Title: Re: Rockman 7 FC
Post by: Max on January 19, 2011, 09:43:39 PM
I don't have a clue what you are talking about MegamanFTW.

And if it was limited sign-ups you guys could've at least TOLD me you were doing it! I like modding :(
Title: Re: Rockman 7 FC
Post by: Korby on January 19, 2011, 09:47:39 PM
If you end up being a fortress boss, you could do your fortress's tiles if you want.

Otherwise the fortress will not be changed, other than the bosses.
Title: Re: Rockman 7 FC
Post by: Max on January 19, 2011, 09:48:26 PM
Gutsman G for great justice!
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on January 19, 2011, 10:00:38 PM
Quote from: "MegamanFTW"
Quote from: "tsukiyomaru0"
Can I be a random Sniper Joe? :3
if you were talkin about my mod,okay,but,what would ya look like?make a sprite(that isnt based off of your avatar or uses a base for the sniper joe)
I was speaking of Brawlman's. But, anyways, the shield would be like the one from Starforce, form would be a mix of MMZ's Zero - helmet + wolf tail, shooting stance mimics the one from Megaman.EXE
Title: Re: Rockman 7 FC
Post by: Korby on January 19, 2011, 10:01:04 PM
We are considering you for that position, yes.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 19, 2011, 10:08:00 PM
SUB PLOT TO MY MOD!(which somewhat makes sense)
after megaman 2 the power battles,yellow devil was advanced,making the nanobots into miniature yellow devils.It would be difficult for megaman to fight bass with the new upgrades,so he rebuilt bass simular to the nanobots,then sent him off after megaman(and thats also because of GOD DAMN SPACE ISSUES)
Title: Re: Rockman 7 FC
Post by: Korby on January 19, 2011, 10:15:07 PM
Quote from: "tsukiyomaru0"
Quote from: "MegamanFTW"
Quote from: "tsukiyomaru0"
Can I be a random Sniper Joe? :3
if you were talkin about my mod,okay,but,what would ya look like?make a sprite(that isnt based off of your avatar or uses a base for the sniper joe)
I was speaking of Brawlman's. But, anyways, the shield would be like the one from Starforce, form would be a mix of MMZ's Zero - helmet + wolf tail, shooting stance mimics the one from Megaman.EXE
Actually, it's mine. Brawlman is really doing more, but whatever.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 19, 2011, 10:16:15 PM
I want to be Rush
Title: Re: Rockman 7 FC
Post by: Kapus on January 19, 2011, 10:19:01 PM
I know I probably have zero chance of getting into this mod, but..



I wanna be Eddie.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 19, 2011, 10:29:13 PM
Also
Title: Re: Rockman 7 FC
Post by: Korby on January 19, 2011, 11:13:04 PM
Roden, rush, used by Fupoo, will be a snake.

Kapus, you might be able to be Eddie, but I'll need a reference.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 19, 2011, 11:18:18 PM
Dr. Light then
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 19, 2011, 11:41:11 PM
Quote from: "Yellow Devil"
Gutsman G for great justice!
also,the bass thing is just a mini yellow devil from the b-*hears dog barking* SHADDAP!any way,from megaman 2 the power battles.gutsman G is the real deal
Title: Re: Rockman 7 FC
Post by: Kapus on January 20, 2011, 05:17:25 PM
Oh yeah, and here's the Cat Planet 2 ZIP file that Lego requested.

http://www.sendspace.com/file/o7xm0m (http://www.sendspace.com/file/o7xm0m)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 20, 2011, 06:02:14 PM
I suppose I'll have to try again for some feedback later
Title: Re: Rockman 7 FC
Post by: Russel on January 20, 2011, 11:23:03 PM
OH MY GOSH! Thanks, Kapus!
 :D
By the way progress has been halted on my mod due to the weapon template release, currently doing water sheild...but that is for another section. :D
Title: Re: Rockman 7 FC
Post by: Kapus on January 21, 2011, 01:21:25 AM
I'll lend you a hand with your mod if you need something but you're too busy to do it.
Title: Re: Rockman 7 FC
Post by: Russel on January 21, 2011, 01:29:22 AM
Thanks Kapus, I need a break from coding (I got Water Shield to damage enemies) I'll continue work on the mod now...but first I simply HAVE to try yours!  :D


*edit* 5 Minutes later

I played a few stages on the mod, its coming along great! :D  In the last Wily stage, the layout looks alot like Count Bleck's Casle from Super Paper Mario, was that the way it was supposed to look?

Great job again!
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 21, 2011, 05:16:13 PM
Woot!No school!But anywho,I need someone to make pixel art for the weapon get in my cutmanmike mod.Also,imma post the first sprites of the mod that i made here,and mike,sorry if the cake is a li-i mean if the cape is a bit to wide http://legoart1234567.deviantart.com/art/Cutmanmike-7-Sprite-Showing-194330201
Title: Re: Rockman 7 FC
Post by: Max on January 21, 2011, 06:22:38 PM
Quote from: "TheBladeRoden"
I suppose I'll have to try again for some feedback later

How did you get the music to loop?

Good job on the stage. Mario was pretty good :)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 21, 2011, 07:04:10 PM
thx. Now that I figured out how to use the map editor, future versions will have less random floating bushes.

I put the intro and loop parts into separate wav files. Then put them into pxtone, and on the red bar I set a Repeat and Last on each end of the looped part.
Title: Re: Rockman 7 FC
Post by: Russel on January 21, 2011, 09:03:26 PM
THERE'S A MAP EDITOR??

Can you please tell me where to find it?
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 21, 2011, 09:16:58 PM
Can I be Bass for brawlmans mod?
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 21, 2011, 09:23:48 PM
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/ (http://www7.tok2.com/home/syutare2/rock/)

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)

I can't read it, I don't know hapanese
here
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 21, 2011, 09:26:13 PM
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/ (http://www7.tok2.com/home/syutare2/rock/)

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)

I can't read it, I don't know hapanese
Title: Re: Rockman 7 FC
Post by: Korby on January 21, 2011, 09:53:58 PM
Quote from: "MegamanFTW"
Can I be Bass for brawlmans mod?
Quote from: "Korby"
We are not taking auditions.
Quote from: "Korby"
Actually, it's mine.

And this is why you read.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 21, 2011, 10:13:30 PM
Ignore this post
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 21, 2011, 10:14:40 PM
Quote from: "Korby"
Actually, it's mine. Brawlman is really doing more, but whatever.
Um.what happened to THIS.
Title: Re: Rockman 7 FC
Post by: Russel on January 21, 2011, 10:32:28 PM
Quote from: "TheBladeRoden"
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
I think it can be found here:
http://www7.tok2.com/home/syutare2/rock/ (http://www7.tok2.com/home/syutare2/rock/)

Found "Map Designer" here. Second download link.
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)

I can't read it, I don't know hapanese
here
I downloaded this, but its a .lzh file, how do I use it?
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 22, 2011, 01:05:47 AM
Quote from: "Legofan20"
I downloaded this, but its a .lzh file, how do I use it?

Do you have Winrar?
Title: Re: Rockman 7 FC
Post by: Korby on January 22, 2011, 03:00:02 AM
Quote from: "MegamanFTW"
Quote from: "Korby"
Actually, it's mine. Brawlman is really doing more, but whatever.
Um.what happened to THIS.
You ever heard of a Producer and Director?

Exactly. Besides, he offered to do it. Comrade Brawl is doing only what he wanted to do and what was best for us.
Title: Re: Rockman 7 FC
Post by: Russel on January 22, 2011, 04:41:48 AM
Quote from: "TheBladeRoden"
Quote from: "Legofan20"
I downloaded this, but its a .lzh file, how do I use it?

Do you have Winrar?
No, but I need to get it

*Lego gets winrar
How do you use it?
Title: Re: Rockman 7 FC
Post by: Ivory on January 22, 2011, 07:25:52 AM
Since I've seen enough people complain about the lack of controller support in 7&8 FC, I'll go post a link to help those who need a controller for this out.
http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

Setting up Joy to Key, you can make your controller of choice emulate the keyboard buttons. In this case, I used it to emulate the arrow keys, Z, X, Q, A,S and so forth. Thus can play RM7FC with a controller.

Enjoy those of you who desperately wanted to use their controller to play RM7/8FC
Title: Re: Rockman 7 FC
Post by: brawlman9876 on January 22, 2011, 08:03:02 AM
i totally helped you with some of those keys, i deserve some credit there, and a star man meda-*shot*
Title: Re: Rockman 7 FC
Post by: Kapus on January 22, 2011, 01:56:30 PM
Quote from: "Korby"
Kapus, you might be able to be Eddie, but I'll need a reference.

Almost forgot to give you this.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/eddie-1.png)

That's the Eddie sheet.
Title: Re: Rockman 7 FC
Post by: Korby on January 23, 2011, 01:50:40 AM
Congratulations, Kapus. You are now Eddie.
Title: Re: Rockman 7 FC
Post by: Kapus on January 23, 2011, 02:21:00 AM
Thaaank yooouu.


I turn into a hat when I teleport away.
Title: Re: Rockman 7 FC
Post by: MagnetMan497 on January 23, 2011, 02:30:35 AM
Korb can I be the SiSi Truck?
Title: Re: Rockman 7 FC
Post by: Korby on January 23, 2011, 05:11:13 AM
That will be decided by CopShowGuy, considering that truck is one of his enemies.
Title: Re: Rockman 7 FC
Post by: Russel on January 23, 2011, 06:10:55 AM
Are Dr.Wily or Bass taken yet?
I would like to be one of those characters please.
Title: Re: Rockman 7 FC
Post by: Korby on January 23, 2011, 06:32:15 AM
Dr. Wily will probably be Dr. Wily.

Bass has been taken.
Title: Re: Rockman 7 FC
Post by: Russel on January 23, 2011, 06:42:18 AM
I changed my mind, what about turboman?
Title: Re: Rockman 7 FC
Post by: Ivory on January 23, 2011, 06:43:33 AM
All the Robot Masters are taken. Read.
Title: Re: Rockman 7 FC
Post by: Russel on January 23, 2011, 06:48:43 AM
Ok, nevermind then

BTW, any suggestions for Bass in my mod?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 23, 2011, 01:27:39 PM
I'd recommend Kalinka.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 23, 2011, 01:43:35 PM
Quote from: "Korby"
Dr. Wily will probably be Dr. Wily.

Bass has been taken.
Am i bass?
Title: Re: Rockman 7 FC
Post by: Max on January 23, 2011, 01:53:34 PM
Since Heavy+Scout was too big I came up with a different idea

(click to show/hide)

You can also see Soldier's Prototype stage, but I think I might start again because it looks terrible.
Title: Re: Rockman 7 FC
Post by: NitroBro on January 23, 2011, 01:55:06 PM
Korby is ned taken?
Title: Re: Rockman 7 FC
Post by: Russel on January 23, 2011, 05:52:08 PM
Quote from: "LlamaHombre"
I'd recommend Kalinka.

That sounds perfect! Thanks!, Should I keep his her theme the same or change it?

*edit* Because of this, I decided to have Wily replaced by Cossack
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 23, 2011, 06:10:56 PM
Change it with something happy or cheerful.
Or This.
Title: Re: Rockman 7 FC
Post by: Russel on January 23, 2011, 06:50:05 PM
That's awesome! the only songs I've heard in the x-series were the osts of X Command Mission, First X game, and Maverick Hunter X, as well as Gravity Antonion stage from x 8, thanks I will use this and provide proper credit.

Thanks! :D
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 23, 2011, 07:03:50 PM
No problem, but remember that the song isn't mine.

Anyways, I'm currently working on the tileset of Wave Man.
It's confusing as all hell.
Title: Re: Rockman 7 FC
Post by: Russel on January 24, 2011, 12:55:53 AM
Since Im using Kalinka as Bass, and Cossack as Wily, Who should Roll's Beat be (Kalinka needs beat to replace treble in my opinion)
Title: Re: Rockman 7 FC
Post by: Kapus on January 24, 2011, 02:02:42 AM
A helicopter metool?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 24, 2011, 02:20:54 AM
I have a similar question: should I use a flying enemy or Reggae as beat?

If a flying enemy, then which one?
Title: Re: Rockman 7 FC
Post by: Korby on January 24, 2011, 02:47:56 AM
Quote from: "BradeDude"
Korby is ned taken?
Who?
Quote from: "MegamanFTW"
Quote from: "Korby"
Dr. Wily will probably be Dr. Wily.

Bass has been taken.
Am i bass?
No.
Title: Re: Rockman 7 FC
Post by: Max on January 24, 2011, 07:45:31 AM
Quote from: "Korby"
Who?

HannyaNED (http://megaman.wikia.com/wiki/HannyaNED%C2%B2)
Title: Re: Rockman 7 FC
Post by: NitroBro on January 24, 2011, 11:20:51 AM
Exactly im guessing he is not
Title: Re: Rockman 7 FC
Post by: Korby on January 24, 2011, 04:23:32 PM
Quote from: "Korby"
Also, the fortress bosses have been selected already.
Does no one read?
Title: Re: Rockman 7 FC
Post by: Max on January 24, 2011, 04:39:05 PM
Who's Gutsman then?

Somebody big and fat...

dunno
Title: Re: Rockman 7 FC
Post by: Korby on January 24, 2011, 05:24:50 PM
The bosses will be revealed upon release.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 24, 2011, 07:07:10 PM
Signing up for Dr. Light
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on January 24, 2011, 08:22:35 PM
Well...my mod's gone...all of it got corrupted by some stupid ass mistake
Oh well...i'll have to start again :(
Title: Re: Rockman 7 FC
Post by: Russel on January 25, 2011, 02:33:13 AM
How do you change the icon of the game and of programs?
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 25, 2011, 12:47:27 PM
ask brotoad,hes done it with his TOADMAN 7 mod.
Title: Re: Rockman 7 FC
Post by: Max on January 27, 2011, 06:29:34 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/TF2FC6.png)

All I need is Demo's, Scout's and Engie's stages then I'm done. Then the bosses, then the misc, then release! :D
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 28, 2011, 12:04:15 AM
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYY....
on a different note,i have a mod that im working on,ill give you a hint...sonic as bass and it has koopas as metools.... *wink*
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 28, 2011, 12:54:59 AM
Wave Man's Stage;
Music; Astro Man (MM&B)
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 28, 2011, 03:20:12 AM
Quote from: "LlamaHombre"
Wave Man's Stage;
Music; Astro Man (MM&B)
(click to show/hide)
BIRDIEZZ
Title: Re: Rockman 7 FC
Post by: Russel on January 28, 2011, 04:06:42 AM
I've been wondering how to use the stage editor, could someone tell me how to use it?
thank you
Title: Re: Rockman 7 FC
Post by: Kapus on January 28, 2011, 08:05:11 PM
Is there a version of the Map Designer in English somewhere? I can't figure out how to use it.
Title: Re: Rockman 7 FC
Post by: Max on January 28, 2011, 08:51:31 PM
Dispense-O-Tron and Combat Mini Sentry

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 28, 2011, 09:33:00 PM
Epic,yellow badass,but,i need some pixel art for sonic and mario for my mod.
Title: Re: Rockman 7 FC
Post by: brotoad on January 28, 2011, 09:40:00 PM
sometimes you gotta do the work yourself!
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 28, 2011, 09:55:15 PM
sometimes i can be comeplete shit at things,i am SHIT at making pixel art...
Title: Re: Rockman 7 FC
Post by: Max on January 28, 2011, 09:56:19 PM
Just finished Scout!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/TF2FC8.png)

I'm using the level editor, so I won't be editing map layouts but I will be fixing all texture hiccups from now on.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 29, 2011, 12:33:28 AM
Quote from: "MegamanFTW"
Epic,yellow badass,but,i need some pixel art for sonic and mario for my mod.
On a related note I need some TF2 sprite art for my mod
Title: Re: Rockman 7 FC
Post by: Max on January 29, 2011, 09:07:04 AM
Quote from: "brotoad"
sometimes you gotta do the work yourself!

EDIT: VIDEO DAY

Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 29, 2011, 02:24:38 PM
awesome,but you gotta fix tiles D:
Title: Re: Rockman 7 FC
Post by: brotoad on January 29, 2011, 02:49:11 PM
only problem i see is that heavy just looks like he's shuffling along the ground.
also the health and ammo should be the medkits and ammo boxes
Title: Re: Rockman 7 FC
Post by: Max on January 29, 2011, 02:52:51 PM
Heavy's awkward walking is kind of an inside-joke at the house of Devil.

Health looks like packs (colour wise), but I didn't get around to changing it yet.

Can't be bothered to fix Soldier's stage, it was the first one I did and I don't wanna redo it.
Title: Re: Rockman 7 FC
Post by: brotoad on January 29, 2011, 02:53:56 PM
you really should fix it, it looks like an ugly mess!
Title: Re: Rockman 7 FC
Post by: Max on January 29, 2011, 02:55:54 PM
Because Freezman's stage only uses one texture for the backround I can't add the jungled backround. Maybe I'll replace it with Ice Man because he has similar tiles.
Title: Re: Rockman 7 FC
Post by: brotoad on January 29, 2011, 03:07:35 PM
you're using the map editor right? you can just add more tiles onto the tile sheet! thats how i got the mute city background for toadman7
Title: Re: Rockman 7 FC
Post by: Max on January 29, 2011, 03:16:16 PM
I had no idea! Thanks, toad. Would nominate you for starman but I think the help has to be MM8BDM-related
Title: Re: Rockman 7 FC
Post by: brotoad on January 29, 2011, 03:24:48 PM
i think it's just help for the whole community!
but i'm not THAT helpful!
Title: Re: Rockman 7 FC
Post by: Korby on January 29, 2011, 04:50:30 PM
I still think Engie's hat is a blob.

I absolutely love Hoovy's sliding though.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 29, 2011, 07:16:15 PM
Kinda weird that the Sniper's stage is in the city instead of the outback.
Title: Re: Rockman 7 FC
Post by: Max on January 29, 2011, 08:04:32 PM
Shut up you. I'm doing stages I like!

Kinda weird Scout's stage is in... what the hell is Cut Man's stage meant to be?
Title: Re: Rockman 7 FC
Post by: Korby on January 29, 2011, 08:26:28 PM
Btw, cut on turbo(?) looks pretty sweet.
Title: Re: Rockman 7 FC
Post by: Max on January 29, 2011, 08:27:25 PM
Cut on Slash, Snake on Turbo.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 29, 2011, 08:31:43 PM
Quote from: "LlamaHombre"
Wave Man's Stage;
Music; Astro Man (MM&B)
(click to show/hide)

I'm kinda doubtful about using multiple textures now. What are your opinions?
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 29, 2011, 09:00:40 PM
Hey llambre,your flameman avatar is the sniper joe for my cutmanmike mod which i FINNALY started on from a bit of a brake...i have been working on my mario mod for a while.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 29, 2011, 11:11:40 PM
looking a lot better
(http://img20.imageshack.us/img20/8899/aojpromo4.jpg)
Title: Re: Rockman 7 FC
Post by: Russel on January 30, 2011, 03:04:00 AM
Could someone please tell me how to use the stage editor?
Title: Re: Rockman 7 FC
Post by: Max on January 30, 2011, 10:04:59 AM
Download it.

There's a button under the grey box, this loads the tilesets. There's four buttons under that, the one on the top-right is open and top-left is save. There's also some buttons that change where you're looking at the stage, but the best you can really do is just figure it out for yourself.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on January 30, 2011, 01:09:27 PM
tried making 2 stages,but when i try to add in more backround space or other thing,it keeps giving BS errors that i cant read.
Title: Re: Rockman 7 FC
Post by: brotoad on January 30, 2011, 02:13:38 PM
you need to keep things the same size as the originals!
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 01, 2011, 03:37:38 AM
made a simple level,takes you right to the boss and im posting this at 10:37 PM
Title: Re: Rockman 7 FC
Post by: Max on February 01, 2011, 04:32:17 PM
Demoman looks baaaaad with the bmp's colours, is there any way to change them?

(http://i270.photobucket.com/albums/jj107/MaxPower7137/FUDGE.png)
Title: Re: Rockman 7 FC
Post by: brotoad on February 01, 2011, 04:40:11 PM
fraid not, but you could always make the hat and armour black instead
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on February 01, 2011, 05:14:29 PM
Try using the dark grey I used in my Megaman Juno.
Title: Re: Rockman 7 FC
Post by: Max on February 01, 2011, 05:35:11 PM
Doesn't work.

Nice advertising btw.
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on February 01, 2011, 06:26:58 PM
Doesn't work... Hm... Care to provide us the entire sheet in its original format, even if WIP?
Title: Re: Rockman 7 FC
Post by: Max on February 01, 2011, 06:28:59 PM
It's a .bmp, download the game and test colours yourself. I believe there's only the choice of the grey on the last page and black with nothing inbetween, which doesn't help.
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on February 01, 2011, 06:51:21 PM
Quote from: "Yellow Devil"
It's a .bmp, download the game and test colours yourself. I believe there's only the choice of the grey on the last page and black with nothing inbetween, which doesn't help.
I suspect it is BMP 256. I'll give it a check.

EDIT: I knew it! Indexed BMP. Save your sheet with 24-bits BMP or simply make your sheet within another medium. Then send to me and I'll index it ASAP.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 01, 2011, 08:47:08 PM
yellow devil,are you making the pixel art for the mugs or is it the logo things?(the weapon get icons)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 02, 2011, 02:13:36 AM
I cant decide who to assign to Burstman and Freezeman. Which one is generally considered more of a badass?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on February 02, 2011, 02:16:50 AM
I'm gonna redo the mod i was working on...So far i have Jewel Man for Freeze Man

i need some ideas for other Robot masters
Title: Re: Rockman 7 FC
Post by: LlamaHombre on February 02, 2011, 03:28:14 AM
Who was the main character in your 1st mod again?

I recommend Quick Man for Turbo Man.
Title: Re: Rockman 7 FC
Post by: NitroBro on February 02, 2011, 11:41:49 AM
Ill see your quick and and raise you a nitro, also spark for cloud
Title: Re: Rockman 7 FC
Post by: Max on February 02, 2011, 03:18:50 PM
Quote from: "MegamanFTW"
yellow devil,are you making the pixel art for the mugs or is it the logo things?(the weapon get icons)

I'll make mugshots eventually. I have a soldier one, but I made it from scratch because the pixel art looks shitty when it's shrunk so much.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 05:18:27 PM
Could I do the scout?
Title: Re: Rockman 7 FC
Post by: Max on February 02, 2011, 05:34:21 PM
Sure.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 06:23:57 PM
The scout mug is done! (http://legoart1234567.deviantart.com/art/Scout-mugshot-for-Yellow-Devil-195896519)
Title: Re: Rockman 7 FC
Post by: Max on February 02, 2011, 06:29:38 PM
It's a megaman edit...
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 06:42:36 PM
well jee,SORRY I suck at pixel art and stuff,I tried.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 02, 2011, 07:18:09 PM
Quote from: "Yellow Devil"
It's a megaman edit...
Wouldn't that make it all the more fitting?
Title: Re: Rockman 7 FC
Post by: brotoad on February 02, 2011, 07:33:09 PM
d'oh ho ho! BURN!

you gonna take that dis YD?
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 07:39:14 PM
Yellow Devil:SILVER!GO!
silver:TAKE THIS,BROTOAD TRIGGER!
Title: Re: Rockman 7 FC
Post by: brotoad on February 02, 2011, 07:40:24 PM
??????????????????????????
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 07:41:30 PM
Pokemon Sonic the hedgehog crossover,silver the hedgehog and iblis trigger
Title: Re: Rockman 7 FC
Post by: brotoad on February 02, 2011, 07:58:02 PM
i still don't get it.
probably because i avoided sonic 06 like the fucking plague
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 07:58:39 PM
Watch more Brainscratchcomms,they make fun of silver A LOT there
Title: Re: Rockman 7 FC
Post by: brotoad on February 02, 2011, 07:59:58 PM
no thanks.
as not to derail the topic lets get back to
TEAM FORTESS 2 7 MEGAMAN HEAVY AND FRIENDS JAMBOREE
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 08:02:49 PM
So,how about them Megaman Clones(Lets see,megaman 1,3,3,and 7)
Title: Re: Rockman 7 FC
Post by: brotoad on February 02, 2011, 08:04:55 PM
there wasn't one in 7 you only included that so you could spell out 1337
and nobody says 1337 anymore!
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 08:15:53 PM
Actually,in 7,bass seemed like megaman with geninmi lazer and a random colourscheme,protoman seemed simular to megaman,the megaman 1 clone boss Times 3,and the megaman 1 clone
Title: Re: Rockman 7 FC
Post by: brotoad on February 02, 2011, 08:18:02 PM
well okay but yet again...what does this have to do with RM7FC?
Title: Re: Rockman 7 FC
Post by: Max on February 02, 2011, 08:19:44 PM
Quote from: "TheBladeRoden"
Quote from: "Yellow Devil"
It's a megaman edit...
Wouldn't that make it all the more fitting?

Possibly, but wouldn't you think having 8 of the same styled mugshots on one screen a little... well, boring? I'm attempting to pose them differently because that's how all the other games do it!
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 02, 2011, 08:20:37 PM
Bass appeared in 7
Title: Re: Rockman 7 FC
Post by: Korby on February 02, 2011, 08:21:47 PM
Quote from: "Yellow Devil"
Quote from: "TheBladeRoden"
Quote from: "Yellow Devil"
It's a megaman edit...
Wouldn't that make it all the more fitting?

Possibly, but wouldn't you think having 8 of the same styled mugshots on one screen a little... well, boring? I'm attempting to pose them differently because that's how all the other games do it!
Oh the irony. The guy who's RMs are all Mega Man edits doesn't want the mugshots to be Mega Man edits.
Title: Re: Rockman 7 FC
Post by: Max on February 02, 2011, 08:35:28 PM
So? Having 8 of the same mugs on the same screen?

Look I regret making Heavy a Mega edit in the first place, but I'm not redoing everything.
Title: Re: Rockman 7 FC
Post by: Korby on February 02, 2011, 09:23:48 PM
Yeah, yeah, I know. I just thought it was funny.

Do what you want, because a pirate is free it's your project.
Title: Re: Rockman 7 FC
Post by: Max on February 03, 2011, 07:47:23 PM
Bah, all my attempts failed so I'm resorting to editing... but not megaman, just other RMs.

I also noticed the cap is backwards on Megaman's scoot.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 03, 2011, 07:56:57 PM
Sometimes I wish this game used the normal NES palette instead of its own custom one
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 05, 2011, 03:44:08 PM
agreed
Title: Re: Rockman 7 FC
Post by: Kapus on February 07, 2011, 07:49:50 PM
Hey, Lego, did you ever finish your Roll mod?
Title: Re: Rockman 7 FC
Post by: Russel on February 07, 2011, 09:09:30 PM
Work is slowly progressing
Title: Re: Rockman 7 FC
Post by: Kapus on February 07, 2011, 09:53:34 PM
I could help you finish it if you want.
Title: Re: Rockman 7 FC
Post by: Russel on February 07, 2011, 10:35:20 PM
All I need to know is how to successfully create pttune files, change icons, and how exactly to work the level editor,I also have a bunch of things going on, so it'll be a while, other than all that, I'm almost done
Title: Re: Rockman 7 FC
Post by: Kapus on February 07, 2011, 10:48:51 PM
Brotoad already explained how to work pttune files. Check the earlier pages.

I have no idea how to work the Level Editor, though! I suggest fooling around with it and learning that way.
Title: Re: Rockman 7 FC
Post by: Russel on February 08, 2011, 12:21:16 AM
I've pressed every accessable button on the editing window, nothing says openon anything, though, I did have some fun with the original textures in cloudman stage. (original being the SNES original)
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 08, 2011, 01:16:34 AM
so,Lego,can you post screenshots?
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 08, 2011, 01:46:40 AM
glad you're almost done with the whole mod. I'm almost done with 2 levels :p
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 08, 2011, 12:41:32 PM
but anyone need some help with sprites?i could do them if they are small enough
Title: Re: Rockman 7 FC
Post by: Kapus on February 08, 2011, 01:34:33 PM
I really feel the need to make another mod of this game, but I don't know what to make!
Title: Re: Rockman 7 FC
Post by: Russel on February 08, 2011, 02:26:59 PM
How about Rock girl?
Title: Re: Rockman 7 FC
Post by: Kapus on February 08, 2011, 02:52:00 PM
Elaborate?
Title: Re: Rockman 7 FC
Post by: Russel on February 08, 2011, 04:00:09 PM
Have you ever heard of it? It is basically a touhou-themed megaman game-ish arranged soundtrack.
Title: Re: Rockman 7 FC
Post by: Kapus on February 08, 2011, 04:01:07 PM
Nope, never heard of it!
But I don't know anything about touhou, so yeah.
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 08, 2011, 04:45:00 PM
You could try Mega-girl,its the american version of rock girl,kidding,its female megaman,bass would be female bass
Title: Re: Rockman 7 FC
Post by: brotoad on February 08, 2011, 05:57:11 PM
female auto mmmmm

i love me some big eyebrowed square jawed obese women with bulging red eyes
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 08, 2011, 07:01:39 PM
Mega Woman and Mega Girl vs. Weaseletta and Terror Teddy
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: MegamanFTW on February 09, 2011, 12:24:50 AM
"And then theres...weaseletta and terror teddy?"
"The only 2 FEMALE entrys were mega woman,and mega girl"
all from AVGN!
Title: Re: Rockman 7 FC
Post by: Max on February 09, 2011, 06:03:24 PM
The TF2FC thing was good fun, but it's a bit odd and also kinda boring. I mean, yeah, I love TF2... but why was I making a Megaman game into one about TF2? For that reason I canceled the project... but instead, started this.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/rm7fc20110209180017614.jpg)

I guess I just can't make up my mind, huh? Anyway I will be releasing what I have done so far with TF2FC if anyone wants it.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 09, 2011, 07:24:50 PM
Quote from: "Yellow Devil"
The TF2FC thing was good fun, but it's a bit odd and also kinda boring. I mean, yeah, I love TF2... but why was I making a Megaman game into one about TF2?

Because mashups are fun
Title: Re: Rockman 7 FC
Post by: brotoad on February 09, 2011, 07:41:47 PM
megaman exe 7?
only problem is that there is no spring or burstman.exe
Title: Re: Rockman 7 FC
Post by: Max on February 09, 2011, 08:07:28 PM
I'm replacing Junk with Guts, and Spring with Roll!

Junkman.exe goes in Burst's spot!
Title: Re: Rockman 7 FC
Post by: brotoad on February 09, 2011, 08:16:16 PM
why isn't junkman being junkman.exe?
bubbleman.exe could be burstman.

i'm gonna guess lan will be dr. light?
Title: Re: Rockman 7 FC
Post by: Max on February 09, 2011, 08:17:43 PM
Because Junkman and Junkman.exe are completely different! One is a big scary Gutsman clone who shoots junk all over the place and punchs you LIKE A MAN and the other is this little... thing... on wheels...

yeah...

wait Dr. Light is in Rm7FC?
Title: Re: Rockman 7 FC
Post by: Ivory on February 09, 2011, 08:21:38 PM
Yeah, he appears for a scene after you beat the 8 robot masters and Bass trashed the place! Yes I realize it makes no sense given MegaMan never meets Bass before Wily's castle in RM7FC.
Title: Re: Rockman 7 FC
Post by: brotoad on February 09, 2011, 09:17:14 PM
junkman.exe has more similarities with junkman than he does with burstman...
specially cause guts is megamans friend!
and because gutsman G is in the game
Title: Re: Rockman 7 FC
Post by: Max on February 09, 2011, 09:24:36 PM
Yeah but Junk was Mega's friend too, wasn't he?

Personally I hate all of the MMBN4 navis but eh.
Title: Re: Rockman 7 FC
Post by: tsukiyomaru0 on February 09, 2011, 09:26:57 PM
Dex and Gutsman.EXE frequently challenges Lan and Megaman.EXE for a battle.
Title: Re: Rockman 7 FC
Post by: brotoad on February 09, 2011, 09:43:35 PM
yeah but they're more like friendly rivals.
besides, when both junk and guts are in the game, it would make sence to replace them with their proper counterparts!
especially because bubbleman would fit burstman more.

although i could always design a burst and spring.exe for you if you want!
Title: Re: Rockman 7 FC
Post by: Max on February 09, 2011, 09:50:17 PM
I already have a plan for Gutsman G!

(click to show/hide)

I kinda like it how it is now... unless you permit me to remove Junk!

I hate him!

EDIT: I also changed Turbo with Gyro because Turboman only appeared in a spinoff and even then he was just Turbo man with a different face and pink body.
Title: Re: Rockman 7 FC
Post by: brotoad on February 09, 2011, 09:54:26 PM
well it's your mod!
i'm just sayin when there is a junkman.exe it would make sense to use him!
especially when gutsman.exe wouldn't fight around in a pile of scrap probably!
Title: Re: Rockman 7 FC
Post by: Russel on February 09, 2011, 11:14:46 PM
Oh my gosh, I was planning on making a battle network mod!  :cry:  
oh well, I made a custom warpset using the megaman colors, It looks very good, It was based on how he warps in in the anime, do you want to use it in your mod?
Title: Re: Rockman 7 FC
Post by: Max on February 10, 2011, 07:51:41 AM
I made a teleport based on how Megaman teleports in game, it's a little iffy though because it's only 2 frames of landing animation so you can't really make him spin. It looks fine, though, but I wouldn't mind seeing yours for comparison.
Title: Re: Rockman 7 FC
Post by: Russel on February 10, 2011, 02:16:01 PM
Ok, I have it posted on my screenshots page, I will keep it on for day or two, but after which, it will be removed.

As of now it has been removed
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on February 18, 2011, 10:10:22 PM
No screens for  awhile
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on February 18, 2011, 10:14:00 PM
that looks so damn badass
Title: Re: Rockman 7 FC
Post by: Russel on February 19, 2011, 12:28:29 AM
OH MY GOSH! I cannot wait to play this, it looks so extremely promising! nice job!
Title: Re: Rockman 7 FC
Post by: Max on February 19, 2011, 10:20:03 AM
Discussion breaker!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/select-1.jpg)
Title: Re: Rockman 7 FC
Post by: easyaspi on February 19, 2011, 12:59:14 PM
You fool what have you done don't cross the streams

also, http://www.youtube.com/watch?v=E-u5XSGR1AU (http://www.youtube.com/watch?v=E-u5XSGR1AU)
Title: Re: Rockman 7 FC
Post by: Korby on February 19, 2011, 06:18:40 PM
Well it's better than nothing.
Title: Re: Rockman 7 FC
Post by: Kapus on February 19, 2011, 07:36:12 PM
So what ever happened to the Cutstuff 7 mod that was being worked on?
I haven't heard from that in a while.
Title: Re: Rockman 7 FC
Post by: Korby on February 19, 2011, 08:14:07 PM
I became lazy. The only guy who was really doing anything(other than Brotoad) was Brawlman. We may work on it some more later.
Title: Re: Rockman 7 FC
Post by: Kapus on February 19, 2011, 08:55:06 PM
I could try and help with it if you need anything!


Sorry, I just really feel like modding RM7 FC again..
Title: Re: Rockman 7 FC
Post by: Korby on February 19, 2011, 11:05:54 PM
Ask Brawl. Honestly, I'm barely even in charge anymore.
Title: Re: Rockman 7 FC
Post by: brawlman9876 on February 20, 2011, 01:19:28 AM
You want to do something kapus? message me and ill give you an assignment :P
Title: Re: Rockman 7 FC
Post by: Russel on March 03, 2011, 03:32:28 AM
Guess what! I am finally posting a demo for my Roll mod! Complete with a new charge sound that gets cut off, sprite disalignemts and incomplete music. (the very reasons I delayed this so much)

http://www.sendspace.com/file/0xz72t

Dispite all this, I would like you to download it to see what all I have done, please give feedback.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on March 08, 2011, 05:49:05 PM
One! One video! Ah ah ah!
Title: Re: Rockman 7 FC
Post by: Max on March 08, 2011, 05:52:25 PM
I laughed at Fox's battlestage.

Good job Blade, you certainly put more effort in than I do! Only problem is, other than Fox and Mario the characters are a bit... meh
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on March 08, 2011, 08:31:57 PM
Well we did come up with them when we were in 3rd grade. But that's what I have to work with.
Title: Re: Rockman 7 FC
Post by: Korby on March 08, 2011, 09:26:52 PM
That is absolutely amazing, Blade. Hopefully the other stages can compare.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on March 09, 2011, 09:47:33 PM
*blush*
oh yeah, forgot to post the updated Mario stage
Title: Re: Rockman 7 FC
Post by: Korby on March 09, 2011, 09:56:59 PM
I can still barely tell that used to be Springman. Good job.
Title: Re: Rockman 7 FC
Post by: Kapus on March 17, 2011, 06:52:49 AM
I mentioned earlier that I still wanted to mod RM7FC again. I did all I could with the Cat Planet Mod, and I am very satisfied with how it came out. But I STILL felt the desire to keep modding it.

But then it hit me. Why not make a Kirby's Adventure style mod? Seems like a perfect idea. Kirby's adventure has plenty of enemies, nice stage designs and overall sprites I could use for this mod.

So I got started on it. I had the nice idea of turning Cloud Man's stage into Grape Garden. Here are some screenies!

(click to show/hide)


Yes, I also plan to replace Cloud Man with Kracko.
Title: Re: Rockman 7 FC
Post by: brawlman9876 on March 17, 2011, 10:37:53 AM
win.
as for cutstuff 7...we need people to help work on it....
Title: Re: Rockman 7 FC
Post by: Kapus on March 17, 2011, 06:54:27 PM
I wouldn't mind helping with it.
Title: Re: Rockman 7 FC
Post by: easyaspi on March 17, 2011, 10:08:17 PM
I am here.
However, I have no recommendations...
*ahem, Finite, that's your cue...*
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on March 17, 2011, 11:32:04 PM
*Insert semi-dramatic pose* :cool:
Well, if you need any ideas, I'm your guy.
Title: Re: Rockman 7 FC
Post by: Korby on March 18, 2011, 12:18:54 AM
We have plenty of ideas. We need people actually doing crap, and we need people to start working on their own stuff(I'LL DO MY MEGA SPRITES EVENTUALLY.)
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on March 18, 2011, 12:31:46 AM
I could help...it's been a while since i've Modded on RM7FC...
Title: Re: Rockman 7 FC
Post by: Kapus on March 18, 2011, 08:23:49 AM
Instead of showing you guys static screenshots, here's an actual video preview of the mod!



Yeah, Cloud Man's stage is 100% Grape Garden now.
Title: Re: Rockman 7 FC
Post by: Ivory on March 18, 2011, 08:32:33 AM
All I can say is. That is so awesome. Makes me want to bring back my Kracko/Sheep Man/Mareep avatar.
Title: Re: Rockman 7 FC
Post by: Kapus on March 18, 2011, 08:45:31 AM
Thank you!


I'll try to have more previews up soon. I'll be editing Burst Man's stage next.
Title: Re: Rockman 7 FC
Post by: Shade Guy on March 18, 2011, 11:18:12 AM
Nice work. It's amazing how well Cloud Man's stage fits with Kracko and Grape Garden. I'm gonna take a guess and say Orange Ocean is Slash Man's stage. Just because of the resemblance of Slash and Meta Knight's attacks (aside from the whole dropping red goo thingies).

That was a good way to use those skins from the KA expansion  :p
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on March 18, 2011, 05:05:22 PM
What recorder do you use? Mine gets crappy frame rates
Title: Re: Rockman 7 FC
Post by: Korby on March 18, 2011, 06:18:18 PM
It's great. The only problem I have is the blue platforms switch from solid to background!
Title: Re: Rockman 7 FC
Post by: Kapus on March 18, 2011, 09:05:42 PM
Quote from: "Shade Guy"
Nice work. It's amazing how well Cloud Man's stage fits with Kracko and Grape Garden. I'm gonna take a guess and say Orange Ocean is Slash Man's stage. Just because of the resemblance of Slash and Meta Knight's attacks (aside from the whole dropping red goo thingies).

That was a good way to use those skins from the KA expansion  :p
Thanks. I haven't decided what Slash Man's stage is going to be. I don't think the the stage designs I choose will always match their boss like Cloud Man's stage did. I'll have to compromise. Also, Meta Knight is Bass!

I didn't get a chance to use your sprites that I requested, though!

Quote from: "TheBladeRoden"
What recorder do you use? Mine gets crappy frame rates
Camtasia Studio.

Quote from: "Korby"
It's great. The only problem I have is the blue platforms switch from solid to background!
That kinda bugged me too, but I didn't want to keep using the Silver platforms. There weren't many tiles I could use for that part of the level!

Don't worry, though. Only one type of platform is blue.
Title: Re: Rockman 7 FC
Post by: Korby on March 18, 2011, 10:08:52 PM
Well yeah, but that platform is place in odd positions, so I wanna jump wherever the blue ones are, and that'll obviously get me killed. Are there any other colors you could replace them with?
Title: Re: Rockman 7 FC
Post by: Kapus on March 18, 2011, 10:22:56 PM
Not that comes with the Grape Garden tileset, but I could easily make my own.

As I said, sometimes I'll have to compromise!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on March 18, 2011, 11:26:13 PM
I need to start my RM7FC mod someday...i've gotta get back into modding this
Title: Re: Rockman 7 FC
Post by: brawlman9876 on March 19, 2011, 10:37:58 AM
Kapus, you can do this in your own time, but do you think you can make Slash mans stage into like a boxing ring/stage/arena thing? i have attempted this myself but everything i make looks bad. also i'm getting real busy lately.
Title: Re: Rockman 7 FC
Post by: Kapus on March 19, 2011, 11:10:28 AM
How would I turn an entire stage into a boxing ring?
Title: Re: Rockman 7 FC
Post by: brawlman9876 on March 19, 2011, 11:14:58 AM
Well not like one boxing ring, just like, boxing themed, i guess
Title: Re: Rockman 7 FC
Post by: Kapus on March 19, 2011, 11:31:51 AM
Sorry, but I'm basing this off of Kirby's Adventure. I don't recall any boxing stages or bosses.

I already had an idea for Slash Man, anyway.
Title: Re: Rockman 7 FC
Post by: brawlman9876 on March 19, 2011, 11:45:08 AM
I ment for cutstuff 7. since you said you could help a while back
Title: Re: Rockman 7 FC
Post by: Max on March 19, 2011, 11:51:58 AM
Quote from: "Kapus"
Sorry, but I'm basing this off of Kirby's Adventure. I don't recall any boxing stages or bosses.

I already had an idea for Slash Man, anyway.

King DeDeDe!

No wait, that's Kirby's Dreamland. Speaking of which, do you plan on doing a Kirby's Dreamland stage as it was in the final world?

And finally, can I help in any way?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on March 19, 2011, 08:50:27 PM
Say...could someone make a Playable Sheet and Weapon Get image for Star Man?
Title: Re: Rockman 7 FC
Post by: Kapus on March 19, 2011, 09:16:38 PM
Quote from: "brawlman9876"
I ment for cutstuff 7. since you said you could help a while back

OH.

Well, I guess I could try. Do you have any specific tilesets or sprites for me to use, or am I gonna have to find them myself?

Quote from: "Yellow Devil"
Speaking of which, do you plan on doing a Kirby's Dreamland stage as it was in the final world?

And finally, can I help in any way?
Wily's Castle is most definitely going to be Rainbow Resort, so I'll probably insert the nostalgia stage in there somewhere.

I don't need any help at the moment, but I'll ask you if I need anything! At the moment, please just offer suggestions.
Title: Re: Rockman 7 FC
Post by: brawlman9876 on March 20, 2011, 12:05:55 AM
Ive tried to make them myself but i can't make it look good. i can look some places and see what i find.
Title: Re: Rockman 7 FC
Post by: Korby on March 20, 2011, 01:17:26 AM
Kapus, I'm just guessing, but Wheelie Mom(or whatever) for Turbo Man?
Title: Re: Rockman 7 FC
Post by: Kapus on March 20, 2011, 01:34:16 AM
What.


I'm dumb. Why didn't I think of that? Wheelie is perfect.
That way I can use Fire Lion for Slash Man. Actually, maybe Paint Roller would be better..I'll have to compare their sprites and see.
Title: Re: Rockman 7 FC
Post by: Max on March 20, 2011, 11:58:23 AM
Something I made to get my mind off classes for a while

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on March 20, 2011, 12:30:39 PM
As cool as it is, I think you need to focus on classes right now.

It's really buggy and just...not fun right now.

As for Kapus, I saw the youtube video, and I love the idea.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on March 20, 2011, 04:57:28 PM
I need to think of a good title screen
Title: Re: Rockman 7 FC
Post by: Kapus on March 21, 2011, 06:00:22 AM
Burst Man's stage and a very small preview of Turbo Man.

Some music has also been changed.

Title: Re: Rockman 7 FC
Post by: Ivory on March 21, 2011, 06:04:07 AM
Kapus, you never cease to amaze me with how awesome this mod is. If I didn't know any better, I wouldn't have guessed that was burst man's stage.
Title: Re: Rockman 7 FC
Post by: Kapus on March 21, 2011, 06:08:17 AM
I'm flattered.


Really, thanks. I was actually a little disappointed with Burst Man's stage somehow..
I guess fighting Bugzzy just isn't as cool as Kracko..
Title: Re: Rockman 7 FC
Post by: brawlman9876 on March 21, 2011, 08:00:07 PM
Toss Tortoise as spring man...ok maybe not, idk, i thought bugzy would be spring man, why? simply because he is backdrop, and springman can grab you. anyway HOLY CRAP YOU ARE AWESOME AT THIS! this is better then MEGAMAN MEGAMAN. (no one knows what the hell that is besides like one of you :P)
Title: Re: Rockman 7 FC
Post by: Kapus on March 21, 2011, 08:21:24 PM
I already decided that Paint Roller will be Spring Man!

Fire Lion will be Slash Man, and Mr. Shine will be Shade Man.

I'm not sure about Junk or Freeze, though!
Title: Re: Rockman 7 FC
Post by: Korby on March 25, 2011, 07:51:33 PM
Well, after messing up whilst cleaning up some stuff, I accidentally killed YD's post, so here's what it was.


Quote from: "Yellow Devil"
Incredible!

(click to show/hide)

Anyone know where I can find Chillman's tileset?

Aaaand Kingman's reply

Quote from: "Kingman"
You Mean the sheet to chill man-freeze man?Well, you can download the roll mod that was pasted i mean posted a few pages ago, there will be a chill man sheet.

P.S.  I'm a newbie at this forum.

Quote from: "Yellow Devil"
Incredible!

(click to show/hide)

Anyone know where I can find Chillman's tileset?


Um... Look at the topic u posted this
Title: Re: Rockman 7 FC
Post by: Russel on March 25, 2011, 08:33:53 PM
YEEEAH... here's the thing, the roll mod is a WIP, the tilesets have remained virtually the same, all that was changed was music, sprites, and very few tilesets. Chillman still uses Freezeman's graphics, sorry. BTW Yellow, nice looking mod.
Title: Re: Rockman 7 FC
Post by: darkmath on March 26, 2011, 03:17:07 AM
Hey there, I was trying to Mod Rockman 7, but when I go test it, the game... huuuh... get some weird colors, I would like to know if this is Windows 7's Paint's fault or something.

Btw, I can't wait to play your kirby mod Kapus.
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on March 26, 2011, 03:03:04 PM
Quote from: darkmath
Hey there, I was trying to Mod Rockman 7, but when I go test it, the game... huuuh... get some weird colors, I would like to know if this is Windows 7's Paint's fault or something.
Quote

It is. You need to use Winndows XP paint. That should solve that problem.

I am working on a mod that replaces Mega Man with Oil Man,for no real reason.
Title: Re: Rockman 7 FC
Post by: darkmath on March 26, 2011, 04:32:21 PM
Thanks Finite, good luck with your mod.
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on March 26, 2011, 04:39:24 PM
Thanks. Say, does anyone know of any good desktop recording software that also records sound?
Title: Re: Rockman 7 FC
Post by: Kapus on March 26, 2011, 11:43:12 PM
Camtasia Studio.
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on March 26, 2011, 11:48:08 PM
It seems nice and all, but it's simply a 30-day trial. I do not have a way to pay for anything online, so I will probably need freeware.
Title: Re: Rockman 7 FC
Post by: Nuy on March 30, 2011, 02:16:35 AM
I think I'm the only one (here, anyway) who hates RM7&8FC.
Really, why does everyone love that crap so much?
Title: Re: Rockman 7 FC
Post by: Kapus on March 30, 2011, 02:19:01 AM
First tell us why you hate it.
Title: Re: Rockman 7 FC
Post by: CHAOS_FANTAZY on March 30, 2011, 02:23:07 AM
This may seem like a really stupid question, but...
is there a "Rockman and Forte FC"--Either existing or in-the-works?
Title: Re: Rockman 7 FC
Post by: Nuy on March 30, 2011, 02:27:20 AM
Well its not actually 8bit for starters. =/
Is that a good enough reason to start off with?
Title: Re: Rockman 7 FC
Post by: Korby on March 30, 2011, 02:33:57 AM
http://www23.atwiki.jp/rockmanforte/ (http://www23.atwiki.jp/rockmanforte/)
Title: Re: Rockman 7 FC
Post by: Kapus on March 30, 2011, 02:36:18 AM
Quote from: "*Nu*"
Well its not actually 8bit for starters. =/
Is that a good enough reason to start off with?
Not really.

It was close enough to 8bit for me, anyways.
Title: Re: Rockman 7 FC
Post by: Nuy on March 30, 2011, 02:39:07 AM
Meh. Still, it's highly over rated. It doesn't live even a fourth up to the originals.
Also it sounds and looks worse than 8bit so Mehx2.
Title: Re: Rockman 7 FC
Post by: Tails on March 30, 2011, 10:52:46 AM
Quote from: "*Nu*"
Meh. Still, it's highly over rated. It doesn't live even a fourth up to the originals.
Also it sounds and looks worse than 8bit so Mehx2.
Wait, why doesn't compare? This is a fangame afterall, so it's not like it's gonna be perfect or anything. In all honesty, FC7 is really good compared to FC8. It's only a beta atm, but they need to fix a few things. Like the color, the FC8 team is obsessive over 4 colors only. And MM9 nor MM10 weren't exactly 8-bit; is that worse than the original?
Title: Re: Rockman 7 FC
Post by: Nuy on March 30, 2011, 01:52:06 PM
By originals I meant the original Rockman 7&8. Besides, Ive never actually seen or heard Capcom say it was 100% 8-bit.
Also Nitro Rider is 8-Bit. MM2 composer IIRC.
Title: Re: Rockman 7 FC
Post by: Kapus on March 30, 2011, 02:07:35 PM
No, RM7 FC does not stand up to the original. I can't say anything about 8 because I haven't played it. If I had a choice between RM7 FC and the original RM7, I would choose the latter.

However, it is still fun to see all the robot masters/stages/music in 8 bit. The game itself doesn't live up to the original, no, but its still cool. It most certainly isn't a piece of crap.

And of course, modding the game is endlessly fun. This is the main attraction to the FC games, actually.
Title: Re: Rockman 7 FC
Post by: Nuy on March 30, 2011, 02:19:19 PM
Quote from: "Kapus"
And of course, modding the game is endlessly fun. This is the main attraction to the FC games, actually.

I honestly haven't ever seen a RM7FC mod so I wouldn't know about that.

Also go play MM8, Kapus :V
Title: Re: Rockman 7 FC
Post by: Kapus on March 30, 2011, 02:28:40 PM
RM7 FC mods are all over youtube. You should try modding it yourself if you have the time.

[advertising]Check out (http://www.youtube.com/watch?v=ZH9RNcjZoTs) mine. (http://www.youtube.com/watch?v=TRkSKb13itA&)[/advertising]
Title: Re: Rockman 7 FC
Post by: Nuy on March 30, 2011, 02:50:43 PM
Can't exactly do that stuff right now.
I'm at school. Yay for iPods
Title: Re: Rockman 7 FC
Post by: Max on April 01, 2011, 02:34:54 PM
SCREENSHOOTTTTS

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on April 01, 2011, 05:18:05 PM
Yay, now all 3 Mario NES games have been represented in Rockman 7 FC mods! (except for Japanese SMB2)
Title: Re: Rockman 7 FC
Post by: Korby on April 01, 2011, 06:19:52 PM
...But enemies won't appear in the hack unless you modify it correctly!
Title: Re: Rockman 7 FC
Post by: Max on April 01, 2011, 06:23:10 PM
...Which I have!
Title: Re: Rockman 7 FC
Post by: Korby on April 01, 2011, 10:06:27 PM
You've modified the stages and every enemy still appears?

Alright then. I "trust" you.
Title: Re: Rockman 7 FC
Post by: Max on April 02, 2011, 09:18:35 AM
You're probably not reading me right! The layout is still the same, I only added a few bits of scenery for example floating bricks and warp pipes.

LAST TIME ON WOODMAN IS INCREDIBLE...

WOODMAN MADE IT TO DR. SOMEBODY'S CASTLE

(click to show/hide)

Also I have no ideas for the rest of the castle, I was considering a Metroid and a Castlevania stage, but yeah. I've never played any Castlevania game EVER so not sure which stage to do it on.
Title: Re: Rockman 7 FC
Post by: Russel on April 02, 2011, 01:17:01 PM
I am just spit-balling here, but how about 8-bitified Wreaked Ship-themed stage for one of them? or Tourian from the original?
Title: Re: Rockman 7 FC
Post by: Kingman on April 02, 2011, 02:25:07 PM
well, I'm making e mod of mega man x.i was searching some sprites, and i cant find them.So. I borrowed some of them from other mods (sorry i used your sprites, Legofan).
Title: Re: Rockman 7 FC
Post by: Korby on April 02, 2011, 03:07:15 PM
Quick into Slash, eh? Did you get the waterfalls working?

Also, you were sounding like you were editing the stages so.

Yeah.
Title: Re: Rockman 7 FC
Post by: Max on April 02, 2011, 05:30:46 PM
Nah. If you edit stg_slash in the SLIGHTEST the waterfalls don't work. Same for Wily1 and it's blackouts, not that I needed blackouts in a Mario level.

Quote from: "Kingman"
well, I'm making e mod of mega man x.i was searching some sprites, and i cant find them.So. I borrowed some of them from other mods (sorry i used your sprites, Legofan).

Both brotoad and Squidgy have beaten you to that.
Title: Re: Rockman 7 FC
Post by: Russel on April 02, 2011, 07:24:58 PM
Quote from: "Kingman"
well, I'm making e mod of mega man x.i was searching some sprites, and i cant find them.So. I borrowed some of them from other mods (sorry i used your sprites, Legofan).

It's ok, but I would like to know which ones you used
Title: Re: Rockman 7 FC
Post by: Kingman on April 02, 2011, 08:07:48 PM
Quote from: "Legofan20"
Quote from: "Kingman"
well, I'm making e mod of mega man x.i was searching some sprites, and i cant find them.So. I borrowed some of them from other mods (sorry i used your sprites, Legofan).

It's ok, but I would like to know which ones you used

I dont remember all, but I'll try. Lets see, Chill man and Gyro man.The other robot masters are made by me.I just browsed the sites for sprites and made them myself.
Title: Re: Rockman 7 FC
Post by: Kingman on April 03, 2011, 09:50:32 AM
Quote from: "Yellow Devil"
Nah. If you edit stg_slash in the SLIGHTEST the waterfalls don't work. Same for Wily1 and it's blackouts, not that I needed blackouts in a Mario level.

Quote from: "Kingman"
well, I'm making e mod of mega man x.i was searching some sprites, and i cant find them.So. I borrowed some of them from other mods (sorry i used your sprites, Legofan).

Both brotoad and Squidgy have beaten you to that.

1. I'm making a mod, that x battles ROBOT MASTERS, NOT MAVERICKS.
2. Brotoad didn't even completed it.

P. S. I made an update, that if you select slash claw, you will play as zero, he has some buggy pixels like the sniper joe mod, but it's working fine.And there's another update - metalblood07 (a. k. a. slayerkmx) is now my modding partner. I'm not posting videos or pictures. Why? Look at these youtube comments to see why.
P. P. S. my youtube name is iamekingman. anyway, here's the comment link http://www.youtube.com/all_comments?v=cy5AaaepL7E (http://www.youtube.com/all_comments?v=cy5AaaepL7E)
Title: Re: Rockman 7 FC
Post by: Kapus on April 03, 2011, 11:53:51 AM
(click to show/hide)

Just a little something I'm working on..
Title: Re: Rockman 7 FC
Post by: Kingman on April 03, 2011, 06:06:20 PM
Quote from: "Kingman"
Quote from: "Yellow Devil"
Nah. If you edit stg_slash in the SLIGHTEST the waterfalls don't work. Same for Wily1 and it's blackouts, not that I needed blackouts in a Mario level.

Quote from: "Kingman"
well, I'm making e mod of mega man x.i was searching some sprites, and i cant find them.So. I borrowed some of them from other mods (sorry i used your sprites, Legofan).

Both brotoad and Squidgy have beaten you to that.

1. I'm making a mod, that x battles ROBOT MASTERS, NOT MAVERICKS.
2. Brotoad didn't even completed it.

P. S. I made an update, that if you select slash claw, you will play as zero, he has some buggy pixels like the sniper joe mod, but it's working fine.And there's another update - metalblood07 (a. k. a. slayerkmx) is now my modding partner. I'm not posting videos or pictures. Why? Look at these youtube comments to see why.
P. P. S. my youtube name is iamekingman. anyway, here's the comment link http://www.youtube.com/all_comments?v=cy5AaaepL7E (http://www.youtube.com/all_comments?v=cy5AaaepL7E)

There's an update.Slash Man was changed to Concrete Man, but now it's changed to black zero.
Title: Re: Rockman 7 FC
Post by: Kapus on April 03, 2011, 07:19:49 PM
(click to show/hide)


(click to show/hide)

Instead of changing colors when she equips a new weapon, Roll instead gains one of her MMPU costumes.
Title: Re: Rockman 7 FC
Post by: MagnetMan497 on April 03, 2011, 07:32:59 PM
Lego already made a roll mod...
Title: Re: Rockman 7 FC
Post by: Kapus on April 03, 2011, 07:41:38 PM
That's not stopping me from making my own.

Lego did not "finish" his Roll mod, anyway. He's been neglecting it to work on other stuff.
Title: Re: Rockman 7 FC
Post by: Russel on April 03, 2011, 08:05:40 PM
True, and this mod is for classic Roll, the one I am making is for MM8 Roll (HUGE difference)
Title: Re: Rockman 7 FC
Post by: MagnetMan497 on April 03, 2011, 08:35:12 PM
Ah. My R7FC mods folder is filling up quickly...
Title: Re: Rockman 7 FC
Post by: Max on April 03, 2011, 08:48:17 PM
Kirby was better
Title: Re: Rockman 7 FC
Post by: Kapus on April 03, 2011, 09:14:35 PM
Its not like I quit Kirby or anything.
Title: Re: Rockman 7 FC
Post by: Russel on April 03, 2011, 11:33:05 PM
Thanks for use of your sliding sprite, Kapus, it looks much better than my original one.
Title: Re: Rockman 7 FC
Post by: Kingman on April 04, 2011, 11:00:56 AM
well, I didn't managed to completed the x mod yet, but i did managed to complete the superhero mode mod!
Here's the link:
http://www.4shared.com/file/fgG2wtyT/config.html (http://www.4shared.com/file/fgG2wtyT/config.html)
INSTRUCTIONS:
1. Save the config file into your final2 folder.
2. Launch the game.
3. Here's how the mode works: It's just like in Megaman 9. If you get hit, you will die.
Title: Re: Rockman 7 FC
Post by: Russel on April 04, 2011, 02:03:32 PM
Wait...CODE MODDING?!?!?!?
Title: Re: Rockman 7 FC
Post by: Kingman on April 05, 2011, 11:47:32 AM
My X mod is still in progress, metalblood is making black zero stage sprites for me, but ill post some music for fun!

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on April 05, 2011, 12:08:30 PM
i might finish my x mod someday, i quit mm7fc modding to work on my original game instead.
you can get mmx 8 bit sprites from megaman xtreme for gameboy
Title: Re: Rockman 7 FC
Post by: Kingman on April 06, 2011, 10:39:48 AM
Quote from: "brotoad"
i might finish my x mod someday, i quit mm7fc modding to work on my original game instead.
you can get mmx 8 bit sprites from megaman xtreme for gameboy

I already have the sprites 2 months ago!
I used squidgy's sprites (sry, squidgy)
Title: Re: Rockman 7 FC
Post by: Kingman on April 06, 2011, 12:27:13 PM
Anyways, ill post a funny video (X mod stil not finished)
[video removed]
Title: Re: Rockman 7 FC
Post by: Kingman on April 09, 2011, 10:33:04 AM
OK, I will post the X mod Beta
http://www.4shared.com/file/l2KAaG83/Me ... g_Man.html (http://www.4shared.com/file/l2KAaG83/Mega_Man_X_a_Mod_by_King_Man.html)
Enjoy!
Title: Re: Rockman 7 FC
Post by: Kingman on April 09, 2011, 12:53:09 PM
Oops! I posted the wrong version! Here's The real beta of my X mod:
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Kingman on April 10, 2011, 07:56:51 AM
C'mon, everybody! Your guys are not posting any updates to YOUR mods
Title: Re: Rockman 7 FC
Post by: LlamaHombre on April 10, 2011, 12:00:56 PM
Nope.
Some of us have more important things to do right now.

Bah, I'll get Tornado Man and Magnet Man's stage done soon.

Junk Man tiles...... :evil:
Title: Re: Rockman 7 FC
Post by: brotoad on April 10, 2011, 12:11:22 PM
i can no longer mod this game because i have windows 7 now!
but i had given up on modding it anyway and you guys make much more interesting things than me!
Title: Re: Rockman 7 FC
Post by: LlamaHombre on April 10, 2011, 12:13:51 PM
Nuuuuuu-
What about Toadman? D:
Title: Re: Rockman 7 FC
Post by: brotoad on April 10, 2011, 12:20:24 PM
nothing about it made sence why would toadman fight captain falcon or clawgrip???

that and i wanted to work on my own game instead
Title: Re: Rockman 7 FC
Post by: LlamaHombre on April 10, 2011, 12:22:04 PM
Oh yeah.

I need to follow the production of that, I've been neglecting it.
Title: Re: Rockman 7 FC
Post by: Kingman on April 10, 2011, 02:00:05 PM
well, at least i'm modding my game.
Title: Re: Rockman 7 FC
Post by: Kingman on April 10, 2011, 02:00:51 PM
Quote from: "LlamaHombre"
Oh yeah.

I need to follow the production of that, I've been neglecting it.

Wait a min...What are you modding?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on April 10, 2011, 02:05:24 PM
I'm making Metal Man 7 currently.
Haven't touched it in a week though due to the Llama CTF Pack.

Wave Man (Burst)'s stage is done, I may make a video of it soon.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on April 10, 2011, 11:09:22 PM
Quote from: "brotoad"
i can no longer mod this game because i have windows 7 now!
I've been modding it on Windows 7 the whole time

anyway no updates from me because I've actually been working on MM8BDM stuff
Title: Re: Rockman 7 FC
Post by: Korby on April 17, 2011, 07:51:55 PM
Quote from: "Kingman"
there are cold man walking sprites in megaman 8 bit deathmatch expansion mm&b topic.
Haha, no. You cannot use them unless you ask Ice. Plus, they don't match the other sprites and would look incredibly out of place.

Also, Quote could work for main character, methinks.
Any room for Ogmo?
Title: Re: Rockman 7 FC
Post by: Kingman on April 20, 2011, 12:05:40 PM
I will take a break at modding X for a while. I will mod a forte/bass mod! Shade with altered colors replaces shade, Fire replaces turbo, Cut Slash with official colors replaces slash, Oil replaces spring, Ice replaces freeze, splash replaces burst,elec replaces cloudman,guts replaces junk, bass replaces megaman (duh), mega replaces bass (duh)
Title: Re: Rockman 7 FC
Post by: brotoad on April 23, 2011, 11:07:36 AM
i tried to mod this on windows 7 but it messes up the colours. anyone know how to stop that?
Title: Re: Rockman 7 FC
Post by: Kingman on April 29, 2011, 09:16:39 AM
Ignore me yelling brotoad.
P.S. I posted this for making the topic alive, so dont warn me, I saved the topic.
I also know a similiar forum, that has mmxtreme sprites.
Title: Re: Rockman 7 FC
Post by: Kapus on April 29, 2011, 04:26:37 PM
There's no reason to post in the topic just to keep it alive. If someone has something to say, they'll post!
Title: Re: Rockman 7 FC
Post by: Kingman on April 30, 2011, 08:57:26 AM
Ok, then. I will post an update. Rush is changed to Redauglev. It's name is Velguader in backwards.Redauglev looks like Velguader, but with rush's colors and without a tail. His CD:

XSU (X's Support Units) NO. 001

           Redauglev

A dog-like robot, that supports X. He can fly and can be used as a trampoline. He can also turn into Giga Armor.
"Arew!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
GOOD POINT Helpfull
BAD POINT Sometimes Anoying
LIKES X
DISLIKES Velguader

Quote from: "brotoad"
it would probably be good to post screenshots with your updates! so that people can see what you're doing and get more excited

OK, then here are the photos

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on April 30, 2011, 10:57:47 AM
it would probably be good to post screenshots with your updates! so that people can see what you're doing and get more excited
Title: Re: Rockman 7 FC
Post by: ice on May 02, 2011, 01:24:59 AM
I didnt feel like reading all 70+ pages so I dont know if anyone called it but, screw it, I'm making a copy robot mod, basicly with mega buster he's megaman and with each weapon he becomes other robots like with freeze cracker he'll become freezeman and so on, as for burning and frozen sprites, he changes to a generic robot

Also, permition to use the reggae sprites Squidgy?
Title: Re: Rockman 7 FC
Post by: Kingman on May 02, 2011, 10:35:49 AM
I will edit my redauglev post later...I will add a spoiler with deliciuos screenies.  :)  :)  :)  :)  :)
EDIT: Added them already.
Title: Re: Rockman 7 FC
Post by: ice on May 02, 2011, 07:33:06 PM
Ok here's some new sprites

reggae adaptor
(http://i573.photobucket.com/albums/ss180/iceblade10/Reggaeadaptor.png)

Whos that hansom devil
(http://i573.photobucket.com/albums/ss180/iceblade10/rm7fc20110502041703125.jpg)

also the protosheild turns you into protoman

also unfortunatley some of the bosses sprites are too huge so I'll have him turn into other random bosses instead
Title: Re: Rockman 7 FC
Post by: Kingman on May 05, 2011, 01:09:26 PM
Update! New title screen!

(http://i1113.photobucket.com/albums/k505/hydronon/rm7fc20110505160400250.jpg)

Also, should I change spring man into quint that shoots sakugarne clones, like in page 26, tsuki's post of this topic?
Title: Re: Rockman 7 FC
Post by: brotoad on May 05, 2011, 02:00:11 PM
the title logo looks pretty ugly and stretched!

and ice, you could always resize the robot masters, or, an idea i once had, make it so megaman dons a costume of the defeated robot masters
Title: Re: Rockman 7 FC
Post by: Kingman on May 05, 2011, 02:14:18 PM
Quote from: "brotoad"
the title logo looks pretty ugly and stretched!

and ice, you could always resize the robot masters, or, an idea i once had, make it so megaman dons a costume of the defeated robot masters

It IS streched (because it looks too small) (also, did u noticed, that there are some glitchy colors at the botom?). Anyways, change spring into quint?
Title: Re: Rockman 7 FC
Post by: brotoad on May 05, 2011, 02:20:16 PM
the problem with just stretching things like that, is that it distorts the pixels! you need to clean up the sprite after doing that
and make him quint if you want, it's your mod afterall, and it doesn't sound like a bad idea
Title: Re: Rockman 7 FC
Post by: Tails on May 05, 2011, 11:24:43 PM
The logo looks too big and awkward, and using the MM2 intro is nice, but... I dunno, it seems a little "been there done that" :/
Title: Re: Rockman 7 FC
Post by: LlamaHombre on May 06, 2011, 12:27:30 AM
...

*erases Metal Man 7's logo*  :cry:
Title: Re: Rockman 7 FC
Post by: Kingman on May 06, 2011, 11:23:39 AM
Quote from: "brotoad"
the problem with just stretching things like that, is that it distorts the pixels! you need to clean up the sprite after doing that
and make him quint if you want, it's your mod afterall, and it doesn't sound like a bad idea

Maybe, I'll fix mah picture...

Here
(http://i1113.photobucket.com/albums/k505/hydronon/rm7fc20110506141307312.jpg)
Title: Re: Rockman 7 FC
Post by: Kingman on May 10, 2011, 01:10:47 PM
Sorry for double posting. Anyways, Quint is done! All I need to do is colourise X with Quint's colours and change X's Wild Coil into Sakugarne.
Title: Re: Rockman 7 FC
Post by: brotoad on May 10, 2011, 03:53:11 PM
don't double post unless you actually have something new to show! like a screenshot
Title: Re: Rockman 7 FC
Post by: Kingman on May 11, 2011, 10:38:28 AM
Can you help me by picking the name of X's Sakugarne weapon? Should I call it Quint X, or Sakugarne?
Title: Re: Rockman 7 FC
Post by: darkmath on May 11, 2011, 01:21:09 PM
Sakugarne is better
Title: Re: Rockman 7 FC
Post by: Kingman on May 11, 2011, 01:46:33 PM
Quote from: "darkmath"
Sakugarne is better

Really? I kind of like Quint X. 2 out of 3 votes will decide, which name wins.
P.S. This post is not a vote
Title: Re: Rockman 7 FC
Post by: Kingman on May 14, 2011, 01:34:26 PM
Sorry for double posting (again). I replaced Ultimate Buster into Wave Buster.
It's an 8 bit version buster of megaman zx model x buster.
Anyways, I forgot to make Quint X/X with Sakugarne sprites.
So, the screenshots of the Wave Buster are here!
(click to show/hide)

Also, the double damage effect is removed. Now it does normal damage.
Title: Re: Rockman 7 FC
Post by: Russel on May 14, 2011, 02:22:37 PM
I will once again return to my question about code modding. How is that possible?
Title: Re: Rockman 7 FC
Post by: Kingman on May 14, 2011, 03:12:02 PM
Quote from: "Lego"
I will once again return to my question about code modding. How is that possible?

I dont know, what code modding is, but I think its what I think it is. If you customise the program config in your folder, then a  configuration notepad will appear in your game folder.
Delete the text in it, then paste this in the config notepad (its in the spoiler)
(click to show/hide)
Here's how it works:
Attack and Jump wont change the attack.Size means what size of window you want the game to be.BGM means the music, If you will write 0 - the music won't play.If 1 - plays the music. dont mess with writing 2 in the BGM!SE means sound fx. It works the same as BGM, but instead of music it is configuring sound fx. GoAction means to go to the final boss stage.I dont know what GoGO means, so try using it.GoPass means go to the screen, that shows the password. I dont know, what GoSelect does, cuz I didnt tried that.GoWeapon will send you to the weapon get screen.GoEnding will sned you to the ending.WARNING:dont check 2 of those things I said before!StartLife means how many lifes do you want to have at the start.Speed means the speed of the game, The higher you make it, the slower your game will be!Dont know, what ShiftSkip means.FullCan is when you put in 1 - the e-tanks, m-tanks and s-tank will be full.Boss means what bosses you want to be defeated, example: put in 1 in spring man instead of 0 and in the game you have spring man already defeate and you have his weapon.Items means what items you want to keep at the start.R, U, S, H means the RUSH letters, that give you the super adapter.BS is protoshield.RJ is rush jet.SA is the super adapter.ESC is the escape unit, that lets you escape from the stage.EB is energy balancer, the item, that charges weapons, when you pick up weapon capsules when playing as mega man equiped with mega buster.BEAT is beat, mega's bird, that attacks enemies, while spotted.CloudBlues is when you met with protoman in cloud man's stage, same with TurboBlues, only in turbo man's stage.RockAttack is the percents of attack you want megaman to deal. You can also add 200 percent to make it double damage.Same with EnemyAttack, only the Enemies attacks.
Phew, now that's a long list I made...  :shock:
Title: Re: Rockman 7 FC
Post by: Kingman on May 17, 2011, 01:49:45 PM
Sorry for double posting.I'm just double posting, cause no one posted after me and I got an update first.
So, the updates:

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on May 17, 2011, 05:44:14 PM
I highly doubt you asked if you could use that Skull Castle.

It's a Skull Castle for one of the various fangames, it just doesn't come to mind at the moment.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on May 17, 2011, 08:02:41 PM
He took it from Hfbn2,i recognize that screen! (same guy who did Bond Man's sheet,which i Asked so i can get it made for MM8BDM)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on May 17, 2011, 08:53:14 PM
Hbnf2? Hey, I know that guy! He's got some great artwork.

Now if only he'd reply about me using some of his Robot Masters for skins...
Title: Re: Rockman 7 FC
Post by: Kingman on May 18, 2011, 10:27:10 AM
I should edit the castle. Screenshot will be later. Besides, the map doesnt make sence, how do you enter a castle in outer space? I kinda like mr x's castle from mm6, so I think it will be mr x's castle. also, wily will still be wily, so I will edit the X on the triangle into W or make a giant skull mark.
Title: Re: Rockman 7 FC
Post by: brotoad on May 18, 2011, 12:58:53 PM
if you're going to use someone elses work, asking for permission first is polite, especially cause hfbn2 is a friend of mine!

if you're replacing wily with somebody, you should make a fortress that has their logo and design on it!
Title: Re: Rockman 7 FC
Post by: Kingman on May 18, 2011, 01:43:00 PM
Quote from: "brotoad"
if you're going to use someone elses work, asking for permission first is polite, especially cause hfbn2 is a friend of mine!

if you're replacing wily with somebody, you should make a fortress that has their logo and design on it!

I tried to replaces mr x's castle's X on the triangle into wily's mark, but it looked too weird. so wily will be replaced with protoman and the castle into protocastle from mega man 5.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on May 18, 2011, 07:11:38 PM
Still trying to decide what to put in the title screen
(http://i68.photobucket.com/albums/i26/TheBladeRoden/possibletitles.jpg)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on May 18, 2011, 07:49:47 PM
Right One.
Title: Re: Rockman 7 FC
Post by: Russel on May 18, 2011, 07:54:29 PM
What he is saying is, replace Wily completely in MY mod, Cossack replaces Wily

Also, BladeRoden, nice job there, I kind of prefer the one on the left.
Title: Re: Rockman 7 FC
Post by: brotoad on May 18, 2011, 08:27:44 PM
i love the left one, the angle and perspective is awesome!
Title: Re: Rockman 7 FC
Post by: Deviddo on May 20, 2011, 07:51:02 PM
There are four "rockman" files right?  As in files containing Rockman in them?  ed_rockman, rockman, op_rock, and rock_warp?

Either way, my Helmetless Mod is about 98% complete.  The only things that aren't done, as far as I can see, is the ice effects in "rockman" and the helmetless portrait of Rock in "op_rock".  Cause I can't sprite worth crud.  I managed to make helmetless for "ed_rockman" using resized sprites from Mega Man 9/10 and a bit of tweaking here and there.  It's... average at best.  So, here it is.  Comments?
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brotoad on May 20, 2011, 08:18:40 PM
not bad! rockman appears in the intro too!
you need to make him helmetless in the ice too!
Title: Re: Rockman 7 FC
Post by: Deviddo on May 20, 2011, 08:23:32 PM
Thanks Bro!

I'm debating whether or not to change those flashback images.
I'll change him in the ice when I can get a grip on how exactly those ice effects work.  They'resoconfusing.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on May 20, 2011, 11:48:11 PM
Question: How do you actually make a mod like this?

Do you just edit the sprites, maps, etc., but keep the weapons the same?
Title: Re: Rockman 7 FC
Post by: Deviddo on May 21, 2011, 01:25:05 AM
Yeah, pretty much!  You can change the weapons too if you feel like it, pretty tricky though!

I made Mega Man over Protoman!  For use with a Proto Man mod or simply a mod where Mega Man is over Proto Man!  Bound to be SOME graphical errors, I haven't really tested it myself yet.
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on May 21, 2011, 02:01:43 AM
Well, where is the download lunk for Rockman 7 FC? I can't find it.
Title: Re: Rockman 7 FC
Post by: Deviddo on May 21, 2011, 02:15:09 AM
Rockman 8 FC and Rockman 7 FC downloads are here: http://demake.web.fc2.com/ (http://demake.web.fc2.com/)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on May 21, 2011, 03:52:51 PM
Problem: I can't play em.

I'm trying to get the gane to run, but it appears for three seconds and goes away.

Any help?
Title: Re: Rockman 7 FC
Post by: Deviddo on May 21, 2011, 06:16:36 PM
Well, it could be many things.  Depends, which one is it, and which one did you download?
Title: Re: Rockman 7 FC
Post by: Magnet Dood on May 21, 2011, 06:46:44 PM
Never mind. Accidentaly downloaded Final Fantasy.

But I still can't play for some reason. Plus the link for Rockman 7 isn't there.
Title: Re: Rockman 7 FC
Post by: Deviddo on May 21, 2011, 07:26:11 PM
How did you accidentally...

...

Well, either way, here's a direct download link: Here (http://www7.atwiki.jp/wakuwakusuru/pub/final2.zip)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on May 21, 2011, 07:39:04 PM
Quote from: "David5109"
How did you accidentally...

...

Well, either way, here's a direct download link: Here (http://www7.atwiki.jp/wakuwakusuru/pub/final2.zip)

Cuz I'm stupid and I didn't read the labels well enough. XD

Thanks for the link.
Title: Re: Rockman 7 FC
Post by: Kingman on May 23, 2011, 10:51:27 AM
In this post I'm gonna post some screenshots...later. I'll edit my post and put the screenies.

EDIT: Screw those screenies! Here's the Gamma version of my mod! Link: http://www.4shared.com/file/XOOOgGN4/Me ... _King.html (http://www.4shared.com/file/XOOOgGN4/Mega_Man_7_Famicom_mod_by_King.html)
Title: Re: Rockman 7 FC
Post by: Proto Man on May 24, 2011, 01:32:11 AM
Uh squidgy how do u use the bass/sniperjoe mods i mean i downloaded them but what do i do to make them take effect?
Title: Re: Rockman 7 FC
Post by: Kingman on May 24, 2011, 11:00:15 AM
Quote from: "Protoman01"
Uh squidgy how do u use the bass/sniperjoe mods i mean i downloaded them but what do i do to make them take effect?

I'll answer your question instead. Put the screeenshots in the images folder. Then you launch the game. And....VOILA!
Title: Re: Rockman 7 FC
Post by: Kingman on May 25, 2011, 11:45:49 AM
Sorry for double posting. But this isn't about the question I answered. It's about my X mod I released. I want to change Freeze Man from Cold Man to Ra Thor from "Super Adventure Rockman" for the Playstation. But I already modified Freeze Man's stage to look like Cold Mans. But I like Ra Thor, and I want to change Freeze Man to Ra Thor. What should I do? Change from Cold Man into Ra Thor, or leave Cold Man?
Title: Re: Rockman 7 FC
Post by: MagnetMan497 on May 25, 2011, 12:48:48 PM
Keep Cold Man, I like him.
Title: Re: Rockman 7 FC
Post by: Kingman on May 25, 2011, 01:45:28 PM
Quote from: "MagnetMan497"
Keep Cold Man, I like him.

2 out of 3 votes will declare the winner.
1 vote for Cold Man,
0 votes for Ra Thor.
Title: Re: Rockman 7 FC
Post by: Russel on May 25, 2011, 01:47:53 PM
Coldman would make more sense, ntm, it would look better
Title: Re: Rockman 7 FC
Post by: Kingman on May 25, 2011, 01:50:44 PM
I'm saying, that Ra Thor's attack's would look like this:



I'ts not too late to change your mind and vote 4 Ra Thor.
Title: Re: Rockman 7 FC
Post by: Korby on May 25, 2011, 06:34:14 PM
So you're doing it because of another person's mod?
Title: Re: Rockman 7 FC
Post by: Kingman on May 26, 2011, 11:50:19 AM
Quote from: "Korby"
So you're doing it because of another person's mod?

Yes, because It looks badass. Anyways, are you gonna vote?
Title: Re: Rockman 7 FC
Post by: brotoad on May 26, 2011, 01:30:00 PM
coldman, because it's more original than taking somebody elses idea for ra thor

but really it's your mod, if you like ra thor more just put him in
Title: Re: Rockman 7 FC
Post by: Kingman on May 28, 2011, 09:31:42 AM
Quote from: "brotoad"
coldman, because it's more original than taking somebody elses idea for ra thor

but really it's your mod, if you like ra thor more just put him in

OK, I'll put him in. I also made his stage (almost). When I put Ra Thor on the sprite sheet, He turns green, but I fixed the problem by putting in Bass' grey color on the sprites. All is left of Ra Thor's stage is to change the foot ice, fix the bugs in the stage and turn the ice floor in wily castle 4 to be bloody.

P.S. In Ra Thor's stage plays the wily stage 1 theme from megaman 2, It's not perfectly the same, but it sounds like it. Also, does any1 have the super adventure rockman theme in 8-bit in pttune format?
Title: Re: Rockman 7 FC
Post by: Korby on May 28, 2011, 06:42:34 PM
Did you ask Squidgy if you could use his walking poses, or did you make your own?
Title: Re: Rockman 7 FC
Post by: Kingman on May 28, 2011, 07:25:38 PM
Quote from: "Korby"
Did you ask Squidgy if you could use his walking poses, or did you make your own?

I tried to edit and resize Freeze Man's feet, and it look similliar to squidgy's. Also, I will change Ra Thor's grey color into black. And a little update. In Wily stage 1, instead of gareth replacing bass, will be replaced to be Vile (without ride armor).
Title: Re: Rockman 7 FC
Post by: Kingman on May 29, 2011, 12:01:32 PM
sorry for double posting. I found something Ice would like for his mod (in the spoiler). Mega Man dressed up as robot masters from Megaman 1-6 and 9.
(click to show/hide)
I can see, what adapters are use to make some costumes. Metal Man costume-Super adapter, Quick Man costume-Super adapter, Hard Man-Power adapter, Crystal Man-Power adapter, Gyro Man-Super adapter, Star Man-Jet adapter, Stone Man-Power adapter, Centaur Man-Power adapter, Knight Man-Super adapter, Magma Man is...Commando Man(!?) and Splash Woman is...Leviathan!?
That's all of the robot masters, that are based on adapters I know for now.
Title: Re: Rockman 7 FC
Post by: Deviddo on May 29, 2011, 07:18:55 PM
You really shouldn't use other people's work without permission, and I'm not convinced you didn't steel from Squidgy's sprite sheet.
Title: Re: Rockman 7 FC
Post by: Korby on May 29, 2011, 08:20:33 PM
It's funny because more than half of the ones you said were based on adapters weren't.
Title: Re: Rockman 7 FC
Post by: sbq92 on May 29, 2011, 09:17:54 PM
Here's a collection of mods I made. This collection includes mods for Rockman, Blues, Forte, and Roll, each with enhanced graphics. Special thanks go to Availation (http://availation.deviantart.com/) from DeviantArt and to Korby for his "weapon get" Roll graphic. Check it out, and enjoy! :)

Rockman 7 FC ~Extra Editions~ (http://www.mediafire.com/file/hb5lfkcpkp3s7hm/Rockman%207%20FC%20%7EExtra%20Editions%7E.zip)

Be sure to read the included text file for more information, especially regarding damage modifications. :p If you find any bugs or anything you think needs adjusting, please let me know. :)

Screenshots:

Rockman
(http://img845.imageshack.us/img845/8862/screenrock1.png) (http://img189.imageshack.us/img189/1118/screenrock2.png) (http://img825.imageshack.us/img825/552/screenrock3.png) (http://img825.imageshack.us/img825/9600/screenrock4.png)

Blues
(http://img849.imageshack.us/img849/3086/screenblues1.png) (http://img844.imageshack.us/img844/5972/screenblues2.png) (http://img857.imageshack.us/img857/8552/screenblues3.png) (http://img26.imageshack.us/img26/720/screenblues4.png)

Forte
(http://img825.imageshack.us/img825/6834/screenforte1.png) (http://img191.imageshack.us/img191/5849/screenforte2.png) (http://img23.imageshack.us/img23/2899/screenforte3.png) (http://img195.imageshack.us/img195/7192/screenforte4.png)

Roll
(http://img685.imageshack.us/img685/5950/screenroll1.png) (http://img135.imageshack.us/img135/9163/screenroll2.png) (http://img155.imageshack.us/img155/3499/screenroll3.png) (http://img812.imageshack.us/img812/7002/screenroll4.png)
Title: Re: Rockman 7 FC
Post by: Myroc on May 29, 2011, 09:21:44 PM
Damn, that looks smexy.
Title: Re: Rockman 7 FC
Post by: Korby on May 29, 2011, 09:25:10 PM
Now I feel bad 'cause my Roll sprite doesn't even match up to the quality of Mr. Availation's.
Title: Re: Rockman 7 FC
Post by: Tails on May 29, 2011, 09:37:32 PM
Really well made, sbq....
I might download this.
Title: Re: Rockman 7 FC
Post by: Nuy on May 29, 2011, 09:42:56 PM
The Roll sprites look like they were made in 3 minutes. =/
Title: Re: Rockman 7 FC
Post by: sbq92 on May 29, 2011, 09:49:39 PM
Quote from: "*Nu*"
The Roll sprites look like they were made in 3 minutes. =/

Really?  They took a lot longer than that...  They are actually modified from Availation's "Sanitary" sprite, which is Roll with some sort of super suit.  He didn't make a normal Roll sprite sheet.  I am personally very pleased with how they turned out.
Title: Re: Rockman 7 FC
Post by: Kapus on May 29, 2011, 10:09:24 PM
I don't care for the art style that much, to be honest, but it is very well made.

Good job.
Title: Re: Rockman 7 FC
Post by: Deviddo on June 01, 2011, 11:09:16 PM
I updated my MM9/10 no helmet mod, because after doing some research, I learned Mega Man's hair actually has some swaying effects when jumping and such, therefore, that's fixed!

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: brawlman9876 on June 02, 2011, 03:08:51 AM
HIS HELMET GROWS BACK WHEN FROZEN, FFFFFFFFFFFFFFFFFFFFUUUUUUUU
pretty cool!
for those wondering, cutstuff 7 is still alive. just inactive.
Title: Re: Rockman 7 FC
Post by: Deviddo on June 02, 2011, 03:21:11 AM
That's one of the things I can't help, I have no idea how the freezing effects work, so I can't make it correctly.

I was also thinking about making a separate helmetless mod using Rockman Complete Works 5 sprites, (Because that's the best of the 3 different ones IMO.)

If I did, would anyone actually use it?
Title: Re: Rockman 7 FC
Post by: Deviddo on June 02, 2011, 10:40:43 PM
Alright, putting all my edited images for Rockman 7 Helmetless Mod in the following spoiler for convenience, does include some new things.
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: zexion-teh-wolf on June 03, 2011, 03:25:30 AM
Can I just say; I've seen some amazing mods of this game on here! Many mods offer new and original ideas, it's hard to be original in a modified game when you're limited to space and colour. But you all seem to have managed fine.
I decided to add to the bunch by posting my Chill Man modification, still unfinished, not sure if I'll ever finish it though...
(click to show/hide)
Most of the Chill Man sprites were pre-ripped by the guys over at Sprites-INC, so props to them! Other sprites, like the charging animations, the 'dash' and the climbing were custom made/edited. The Chill Man Pixelart was 100% custom too.
There's still room from improvement and additions, I haven't even finished the Chill Man sheet yet, and the 'dash' sprite needs a LOT of work done to it, right now it looks like total ass. I'm going to be replacing Proto Man with Pump Man (Y'know, 'cause of the shield and such), any suggestions for replacements such as bosses, characters and such are welcomed!
Title: Re: Rockman 7 FC
Post by: LlamaHombre on June 03, 2011, 03:31:36 AM
Now that we have a representive of Sprites-Inc., I'd like to give credit to it for the sprites and tilesets of Metal Man 7.
Title: Re: Rockman 7 FC
Post by: Tails on June 03, 2011, 03:34:02 AM
Very, very well done Chill Man mod. I can't describe it any other way.
Title: Re: Rockman 7 FC
Post by: Kapus on June 03, 2011, 03:48:23 AM
Very good.
Title: Re: Rockman 7 FC
Post by: Kingman on June 03, 2011, 10:46:58 AM
Nice Chill mod, you should replace a robot master into a stardroid (with colors).
Anyways, in my mod i've been using the level editor to make the 1st wily stage. It's still incomplete and screenshots will be later. when the stage is complete, my X mod will be 89 percent complete.
Title: Re: Rockman 7 FC
Post by: brotoad on June 03, 2011, 04:56:29 PM
hey zexion, nice to see you here!
i think it would be cool if chillman was rivals with some of the older ice themed robots!
Title: Re: Rockman 7 FC
Post by: Kingman on June 09, 2011, 01:20:20 PM
I not only worked on Proto's first stage, I also worked on other stages, too! Plug Man's stage (the modified stage is not plug man's, but it's still modified!), I made another robot master named Tech Man, that replaces Shade man and Tech Man's stage is moddifed, too, Ra Thor's stage is done, too, Quint's stage is moddified, And Proto Man's fourth stage is moddified. Screenshots will be soon! When I'll post the screenies, my mod will be 100% completed! You know, what that means? I'll link a download for everyone to enjoy my mod! When I'm done, I'll be working on a new mod, that changes some bosses into Stardroids and I'll change the super adapter to be the super arm, with a new feature - double jump!

EDIT: did i forgot to mention, that junk man's/Jewel man's stage is modded (It's not modded to be jewel's stage but it's modded)? Also, Tech Man's CD (spoilered, cause my post is getting big):

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Nuy on June 14, 2011, 02:17:02 AM
Getting off my lazy butt and actually trying to mod this, I notice everyone's just changing graphics and sprites. My question is, is that all that its limited to? If so, then I'm backing out before I even start.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on June 14, 2011, 02:22:53 AM
Graphics
Levels
Sprites
Music
Hex

The 5 main things can be modded, but only three of them can be modded easily.
Title: Re: Rockman 7 FC
Post by: Nuy on June 14, 2011, 02:24:09 AM
Graphics music and sprites I assume are those 3. Anyway, links to modding tools would be nice too :V Google didn't help.. at all.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on June 14, 2011, 02:33:25 AM
You need:

RM7FC
MS Paint
Windows, or whatever you use to sort 8bdm

Graphics/Sprites
Go to the images folder, click on an image, and edit it.

Music
Get a .ptcop or .pttune file and name it the same thing as the song you want to replace. For example:
Copy "tornado.ptcop"
Go to the bgm folder
Delete "cloud.pttune"
Paste
Rename to cloud.pttune
Title: Re: Rockman 7 FC
Post by: Korby on June 14, 2011, 02:53:26 AM
Note: You need Windows XP's paint, because 7's doesn't work.

I am very sad about this  :(
Title: Re: Rockman 7 FC
Post by: Nuy on June 14, 2011, 03:09:07 AM
And stages and hex? That's kind of what I really want..
Title: Re: Rockman 7 FC
Post by: LlamaHombre on June 17, 2011, 01:20:36 AM
Not sure.
Title: Re: Rockman 7 FC
Post by: Korby on June 17, 2011, 01:29:25 AM
There is a level editor(look for it in the topic), but enemies will only appear where they appeared in game.
Title: Re: Rockman 7 FC
Post by: Kingman on June 17, 2011, 12:34:04 PM
Didn't posted a post for a while. X mod will come after I attempt at making a video (I saw MetalBlood07's video of his Ryu mod wily stage 3 and now I know his hypercam settings).
Title: Re: Rockman 7 FC
Post by: LlamaHombre on June 17, 2011, 01:03:09 PM
Going to work on Metal Man 7 today.
Title: Re: Rockman 7 FC
Post by: Kingman on June 27, 2011, 10:17:23 AM
I'm almost done modding, Plug Man is now Tornado Man, thanks to metalblood07, for uploading his stage, I give you credit. My Vile sprites are at my dad's home in his computer, that doesn't have internet, so when I'll go to my dad's, I'm gonna upload the sprites in my computer. And Ra Thor's edited feet over Freeze Man's feet looked crappy. That's why I'm asking you, Squidgy. Permission to use your Ra Thor walking sprites? And a note for legofan20. Any updates on the Roll mod, if it's still alive?
Title: Re: Rockman 7 FC
Post by: Kapus on June 27, 2011, 11:09:48 AM
Title: Re: Rockman 7 FC
Post by: Max on June 27, 2011, 03:31:03 PM
Sometimes I forget that's still Mega Man.

Nice.
Title: Re: Rockman 7 FC
Post by: Kingman on June 27, 2011, 05:48:01 PM
I wanna ask you something, Kapus. How do you put those grey boxes in the video? I saw one, that reads "I'm gonna replace them with one of the Meta Knights.".
EDIT: My mistake. I thought it was in a grey box, not near your sprite.
Title: Re: Rockman 7 FC
Post by: Kapus on June 27, 2011, 05:51:50 PM
I assume you mean the green boxes.

Those are callouts/annotations. I add them to the video using Camtasia Studio.
Title: Re: Rockman 7 FC
Post by: Russel on June 27, 2011, 05:57:43 PM
Well, Kingman, I had my name changed some time ago, and I have not been working on the roll mod, I may end up updating it some more, y'know, if Vista paint is not derpy like 7
Title: Re: Rockman 7 FC
Post by: Kingman on June 27, 2011, 06:11:23 PM
OK then. And I knew, that you changed your name into lego. Now if squidgy would reply on my question... You know, what question I mean. And a reply for Kapus. That's not, what I mean. I mean like those grey boxes, that appear in Perfected Idiot's videos.
Title: Re: Rockman 7 FC
Post by: Korby on June 27, 2011, 06:25:13 PM
I keep wondering why you're not sucking up the wheelies so you can fight the turtle on the truck, or why you're not just flying past the tires.

Dangit, Kapus, stop doing a good job  :p
Title: Re: Rockman 7 FC
Post by: Kingman on June 30, 2011, 10:46:48 AM
My X mod will have a slight delay. I'm gonna change Turbo Man's stage into Solar Man's stage. The boss will not be Solar Man. Well It IS gonna be Solar Man, but a fanmade one, that's named as Solar Man, and he'll be called as Flare Man. Don't worry, I asked his creator for his RM. I'm asking a request: Can someone give me Solar Man's (MM10) tileset?
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 11, 2011, 03:02:15 AM
Quote from: "Kingman"
My X mod will have a slight delay. I'm gonna change Turbo Man's stage into Solar Man's stage. The boss will not be Solar Man. Well It IS gonna be Solar Man, but a fanmade one, that's named as Solar Man, and he'll be called as Flare Man. Don't worry, I asked his creator for his RM. I'm asking a request: Can someone give me Solar Man's (MM10) tileset?

I made a custom revamped version of Chill Man's tileset awhile back for my Proto Man Mod, maybe I can try Solar Man's tileset! :)
Title: Re: Rockman 7 FC
Post by: Kingman on July 11, 2011, 07:16:17 AM
Quote from: "Karate Cat X"
Quote from: "Kingman"
My X mod will have a slight delay. I'm gonna change Turbo Man's stage into Solar Man's stage. The boss will not be Solar Man. Well It IS gonna be Solar Man, but a fanmade one, that's named as Solar Man, and he'll be called as Flare Man. Don't worry, I asked his creator for his RM. I'm asking a request: Can someone give me Solar Man's (MM10) tileset?

I made a custom revamped version of Chill Man's tileset awhile back for my Proto Man Mod, maybe I can try Solar Man's tileset! :)

OK, thanks, Karate Cat X!
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 12, 2011, 06:00:03 AM
You are welcome! I'm always glad to help! :cool:
Title: Re: Rockman 7 FC
Post by: Kingman on July 12, 2011, 08:37:49 AM
OK. Send me a private message with the sheet, when your done!
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 16, 2011, 03:11:27 AM
Quote from: "Kingman"
OK. Send me a private message with the sheet, when your done!

Right now, I'm still ripping the tiles, I need to rip a few more, and the tileset will be done! :cool:
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 16, 2011, 03:57:06 AM
I have a question. How do you change the Mega Man icon in the Rockman 7 FC Application? I'm changing it to Proto Man!
Title: Re: Rockman 7 FC
Post by: Kingman on July 16, 2011, 09:13:56 AM
Quote from: "Karate Cat X"
I have a question. How do you change the Mega Man icon in the Rockman 7 FC Application? I'm changing it to Proto Man!

Use the programs Icon Maker To make an icon picture, then Icon Changer to change the Icon on rm7fc
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 16, 2011, 04:48:47 PM
Quote from: "Kingman"
Quote from: "Karate Cat X"
I have a question. How do you change the Mega Man icon in the Rockman 7 FC Application? I'm changing it to Proto Man!

Use the programs Icon Maker To make an icon picture, then Icon Changer to change the Icon on rm7fc

Thanks!
Title: Re: Rockman 7 FC
Post by: Kingman on July 16, 2011, 07:28:45 PM
Your welcome.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 16, 2011, 07:53:40 PM
Here's my Proto Man 7 FC Mod!

The Stage Select.

(http://img402.imageshack.us/img402/175/rm7fc20110716001431975.png) (http://imageshack.us/photo/my-images/402/rm7fc20110716001431975.png/)

Freeze Man is now Chill Man, and his stage is done.

(http://img97.imageshack.us/img97/3130/rm7fc20110714141110817.png) (http://img97.imageshack.us/i/rm7fc20110714141110817.png/)

(http://img827.imageshack.us/img827/610/rm7fc20110714141347961.png) (http://imageshack.us/photo/my-images/827/rm7fc20110714141347961.png/)

(http://img51.imageshack.us/img51/5365/rm7fc20110714141713771.png) (http://imageshack.us/photo/my-images/51/rm7fc20110714141713771.png/)

(http://img12.imageshack.us/img12/6640/rm7fc20110714141840795.png) (http://imageshack.us/photo/my-images/12/rm7fc20110714141840795.png/)

(http://img14.imageshack.us/img14/4349/rm7fc20110714142112562.png) (http://imageshack.us/photo/my-images/14/rm7fc20110714142112562.png/)

(http://img849.imageshack.us/img849/8720/rm7fc20110714142202695.png) (http://imageshack.us/photo/my-images/849/rm7fc20110714142202695.png/)

(http://img706.imageshack.us/img706/7449/rm7fc20110716001110594.png) (http://imageshack.us/photo/my-images/706/rm7fc20110716001110594.png/)

(http://img195.imageshack.us/img195/8582/rm7fc20110716001130327.png) (http://imageshack.us/photo/my-images/195/rm7fc20110716001130327.png/)

Spring Man is now Time Man, and his stage is unfinished.

(http://img820.imageshack.us/img820/7631/rm7fc20110716001255888.png) (http://imageshack.us/photo/my-images/820/rm7fc20110716001255888.png/)

(http://img35.imageshack.us/img35/2484/rm7fc20110716001320062.png) (http://imageshack.us/photo/my-images/35/rm7fc20110716001320062.png/)

(http://img192.imageshack.us/img192/7342/rm7fc20110716001332191.png) (http://imageshack.us/photo/my-images/192/rm7fc20110716001332191.png/)

More screenshots of my Proto Man Mod Coming Soon! :cool:
Title: Re: Rockman 7 FC
Post by: Russel on July 16, 2011, 07:56:08 PM
Looking amazing, I have nothing more to say
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 16, 2011, 08:03:43 PM
Quote from: "Lego"
Looking amazing, I have nothing more to say

Thanks, I have been working on this mod since last December. So far, the only stages I have done are... Freezeman, and Wily Stage 1 & 2. I've started working on Spring Man, Wily Stage 3, and Cloud Man.
Title: Re: Rockman 7 FC
Post by: Korby on July 16, 2011, 09:37:32 PM
That looks really good! Did you choose Time Man for Spring Man because his time hand thingies naturally went along the angles of Springman's fist?
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 16, 2011, 09:47:21 PM
Quote from: "Korby"
That looks really good! Did you choose Time Man for Spring Man because his time hand thingies naturally went along the angles of Springman's fist?

Heh heh, yeah! I also made the coil thingies look like notes, so Time Man looks like he's attacking similiar to Mr.Tick Tock from Kirby! :p
Title: Re: Rockman 7 FC
Post by: Anonymous on July 22, 2011, 05:18:10 PM
(http://i872.photobucket.com/albums/ab288/VitimanZ/rm7fc20110722125236207.jpg)

Who do we have here? Flip-Top?

(http://i872.photobucket.com/albums/ab288/VitimanZ/rm7fc20110722125245504.jpg)

Pretty high jump, there, buddy.

(http://i872.photobucket.com/albums/ab288/VitimanZ/rm7fc20110722125402363.jpg)

You can shoot, too? I'm simply astonished!

(http://i872.photobucket.com/albums/ab288/VitimanZ/rm7fc20110722125410473-1.jpg)

Sliding never hurt no one.
Oh and-

(http://i872.photobucket.com/albums/ab288/VitimanZ/rm7fc20110722125453629-1.jpg)

Well, nevermind. For now, this is just a simple character mod of mine. No more. No new boss characters, no new levels, just replacing Mega Man with his item briefcase bro. I might change Bass and Protoman, maybe, if I can find any decent ideas for them that actually make sense and don't sound like they came out of some fanfic.
Title: Re: Rockman 7 FC
Post by: Kapus on July 22, 2011, 05:24:50 PM
Wait a minute..

Who's Eddie in this mod then?
Title: Re: Rockman 7 FC
Post by: Anonymous on July 22, 2011, 05:57:37 PM
Quote from: "Kapus"
Wait a minute..

Who's Eddie in this mod then?

Good question.

(http://i872.photobucket.com/albums/ab288/VitimanZ/rm7fc20110722135525567.jpg)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on July 22, 2011, 06:44:25 PM
Some day I'l be making a mod with me in it....I'l be adding some fun weapons and stuff, replacing the Super Adapter with a Gyro propeller, making the wily bosses look different (you'll like the new turtle, trust me), maybe replacing protoman with quickman too! It will happen someday....
Title: Re: Rockman 7 FC
Post by: Korby on July 22, 2011, 08:08:24 PM
I'd love to mod for this game again, but Windows 7 paint hates the game.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 23, 2011, 12:11:32 AM
Quote from: "Korby"
I'd love to mod for this game again, but Windows 7 paint hates the game.

Bummer... :(
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on July 23, 2011, 12:12:32 AM
You can download an earlier version of paint for free onine, somewhere.
Title: Re: Rockman 7 FC
Post by: Kingman on July 23, 2011, 07:16:43 AM
Karate Cat X, did you forgot my request? If not, then could you post the progress of the sheet?
Title: Re: Rockman 7 FC
Post by: Atticus on July 24, 2011, 06:40:09 PM
I'm working on an RM7FC mod where you play as my OC. I'll be able to finish most of it, but I'd like some help to finish some things that I probably can't finish. It won't be much, I should be able to replace all the Mega Man sprites, but as for some other things... well I probably won't be able to do it, so any help would be appreciated :D
Title: Re: Rockman 7 FC
Post by: Kapus on July 24, 2011, 08:43:30 PM
What in specific would you need help with?
Title: Re: Rockman 7 FC
Post by: Atticus on July 24, 2011, 11:43:26 PM
The weapon get screen, the end screen (when MM is walking away from the burning castle), the opening scene where MM and Bass are glaring at each other, and (possibly if it doesn't work out) the Super Adaptor sprites.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 28, 2011, 10:02:45 PM
Quote from: "Kingman"
Karate Cat X, did you forgot my request? If not, then could you post the progress of the sheet?

No, I haven't forgotten, its almost done.
Title: Re: Rockman 7 FC
Post by: Ral22 on August 07, 2011, 09:48:13 AM
Might be a somewhat old forum to upload in, but I've been doing a little project when it comes to Rockman 7 FC. I'm not really sure how I can descibe this, so I'll just show it.

(http://i1003.photobucket.com/albums/af158/RalDamage22/touhou_7_fc_by_ral22-d3nrd56.png)

Yep, it's Touhou. I went there. I really did. And that's not all.

(http://i1003.photobucket.com/albums/af158/RalDamage22/BossRoster.png)

That's the full Robot-Master sheet. Hina and Kanako are almost done, and I've gotten some work done on Alice's stage.

I'm still kinda new here (Although I'm more active on the ZDoom Forums), but I would be interested in what you guys have to say.
Title: Re: Rockman 7 FC
Post by: chuggaafan1 on August 07, 2011, 02:07:10 PM
Change The Title Screen To (9)


I LOVE IT.

And dont forget the watermelon blades
Title: Re: Rockman 7 FC
Post by: LlamaHombre on August 07, 2011, 02:18:48 PM
At least the sprites aren't edits of each others.
Title: Re: Rockman 7 FC
Post by: Ral22 on August 07, 2011, 03:06:44 PM
Quote from: "chuggaafan1"
Change The Title Screen To (9)... And dont forget the watermelon blades

Yeah, the title name isn't permanent, but it probably will have 9 in it in some way, shape, or form.

Perhaps I'll try to fit the blade in as her Slash Man attack. I can see that working.
Title: Re: Rockman 7 FC
Post by: Kapus on August 07, 2011, 04:28:43 PM
Those are actually some pretty nice sprites!

I'm assuming you made them yourself?
Title: Re: Rockman 7 FC
Post by: Korby on August 07, 2011, 04:41:57 PM
While I'm not a fan of Touhou, I must say, those ARE really nice sprites!
Title: Re: Rockman 7 FC
Post by: Ral22 on August 07, 2011, 04:45:59 PM
Yes, I did. Cirno is obviously based on Roll, and Alice, Hina, Remilia, Kanako, Mokou, and Letty are completely new (There was no base). Rinnosuke was based on Ballade, while Momiji is obviously Slash Man.

And Korby, thank you very much.
Title: Re: Rockman 7 FC
Post by: Kapus on August 07, 2011, 04:46:51 PM
Wow, that's really neat!

I'm not that big on Touhou, but I'm actually looking forward to this mod!
Title: Re: Rockman 7 FC
Post by: Ral22 on August 07, 2011, 04:57:02 PM
Yeah, once I fully finish all the work-in-progress pieces (Hina, Kanako, Alice's stage, and all of Cirno's sprites), I'll release a beta.
Title: Re: Rockman 7 FC
Post by: sbq92 on August 07, 2011, 05:18:33 PM
I haven't been playing much RM7FC lately, but I would definitely try this graphics hack.  It looks very well done!
Title: Re: Rockman 7 FC
Post by: Ral22 on August 07, 2011, 09:25:01 PM
Thanks, I appreciate your guys' kind words.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on August 09, 2011, 06:08:39 AM
Quote from: "Ral22"
Thanks, I appreciate your guys' kind words.

I've seen them, fantastic sprites man, I can't wait to see them in action. :D
Title: Re: Rockman 7 FC
Post by: Magnet Dood on August 09, 2011, 06:10:06 PM
This always looks like so much fun to do.

Too bad Microsoft Paint 7 hates this game, and any other 8-bit sprite, for that matter.
Title: Re: Rockman 7 FC
Post by: Atticus on August 09, 2011, 11:28:31 PM
I'd still like some help if it isn't too much trouble.   :)
Title: Re: Rockman 7 FC
Post by: Kingman on August 10, 2011, 11:44:10 AM
Quote from: "Star Dood"
This always looks like so much fun to do.

Too bad Microsoft Paint 7 hates this game, and any other 8-bit sprite, for that matter.

Download mspaint, it fixes the problem.
Title: Re: Rockman 7 FC
Post by: Ral22 on August 17, 2011, 03:13:38 AM
Just got back from a trip, and continued working on Touhou FC. Just posting some in game shots.

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinascrn.png)

Hina spins, jumps and throws curses. Eh, why not?

(http://i1003.photobucket.com/albums/af158/RalDamage22/kanakoscrn.png)

Kanako shoots logs at the poor, defensless Cirno. ONBASHIRA!

They're about 90% done, both of them.
Title: Re: Rockman 7 FC
Post by: Korby on August 17, 2011, 03:18:44 AM
Log weaponry, eh?

I admire your abilities in spriting!
Title: Re: Rockman 7 FC
Post by: WheelieCarbonate on August 17, 2011, 03:19:52 AM
You get:Hard Wood!
But,I was at a stage where it was storming!
YOU GET THE ROTTEN LOGS AND DEAL WITH IT.
I don't see it working.
Title: Re: Rockman 7 FC
Post by: Kapus on August 17, 2011, 03:21:11 AM
I noticed that Cirno looks very similar to Roll in her standing frame.
Title: Re: Rockman 7 FC
Post by: Ral22 on August 17, 2011, 03:28:38 AM
Yes, defeating Kanako awards Cirno the ability to shoot blessed logs. Her blessed logs will then be able to awaken shrines of Kanako for their mystical properties. (Basically, that's my cheap way of explaining how logs will power up things, like in Junk Man's stage.

Well, Roll is the base for Cirno, but I scrapped Roll's MM8BDM run for her because Cirno holding her hands while running doesn't suit her. Besides the standing sprite, I almost had to redo all of her other frames.
Title: Re: Rockman 7 FC
Post by: Kingman on August 18, 2011, 12:47:33 PM
heh, got back from your trip, huh? i was on a trip to sweden and returned just today. Anyway, I'll change Black zero into dark mantis in my x mod. So, can any1 make a sprite sheet of Dark mantis 8-bit?
Title: Re: Rockman 7 FC
Post by: Korby on August 18, 2011, 09:41:56 PM
...If you're going to change something, do it yourself.
Title: Re: Rockman 7 FC
Post by: sbq92 on August 18, 2011, 10:39:22 PM
Quote from: "Korby"
...If you're going to change something, do it yourself.

That hardly seems fair...  I definitely understand what you're saying, but if someone isn't good at spriting themselves, it only makes sense to ask for assistance from others who are good at it.  One's personal skills shouldn't inhibit him or her from completing a project he or she has envisioned when there are many people out there capable of helping the person complete his or her project.
Title: Re: Rockman 7 FC
Post by: Korby on August 18, 2011, 10:50:27 PM
He's askin' someone to sprite an entire sheet for him so he can use it in his mod.

While yes, what I said was very inconsiderate, he should at the very least provide one sprite!
Title: Re: Rockman 7 FC
Post by: sbq92 on August 18, 2011, 10:52:35 PM
Quote from: "Korby"
He's askin' someone to sprite an entire sheet for him so he can use it in his mod.

While yes, what I said was very inconsiderate, he should at the very least provide one sprite!

That's a good point.  There should probably be something to work from at least.
Title: Re: Rockman 7 FC
Post by: Kingman on August 19, 2011, 10:52:28 AM
C'mon, i'm not a 3-d demaker! all i can think of a sprite of dark mantis is the shadow runner! just put a purple color around quick boomerang like on forte's gospel boost, and some grey color like forte's! as for dark mantis, i cant think of what sprites can be used for him... maybe karate cat x can help... if not then someone help me with the sprites plz!  :(
Title: Re: Rockman 7 FC
Post by: Ral22 on August 19, 2011, 07:11:01 PM
I'm not trying to call you out, Kingman, but give spriting a shot. Even if you make just one from of the character, that's a huge help to whoever would help you with the rest. It takes a little work, but the more you do it, the better you get at it.
Title: Re: Rockman 7 FC
Post by: Tails on August 19, 2011, 08:25:35 PM
In all honesty, you can try to make at least one sprite, it would help. Granted if you need help that's ok, but don't just rely on everyone else's work, because it isn't your work anymore :/
Title: Re: Rockman 7 FC
Post by: Ral22 on August 19, 2011, 09:29:45 PM
To quickly and strategically change the subject, I have finished Kanako (Cloud Man) in my Cirno 9 FC. Her projectiles, with the exception of the thunder that flies into Cloud Man, are done too.

Take a look:
(http://i1003.photobucket.com/albums/af158/RalDamage22/Kanako-CloudMan.png)

Once Hina (Spring Man), Cirno, and Alice's stage (Which is partially started) is finished, the first beta comes out, I'm hoping.
Title: Re: Rockman 7 FC
Post by: Atticus on August 19, 2011, 11:44:05 PM
On the subject of help, I'd still like some. I can provide base sprites.
Title: Re: Rockman 7 FC
Post by: Kingman on August 20, 2011, 07:54:41 AM
I think I made a dark mantis sprite.
(http://deviantart.com/download/253954782/dark_mantis_8_bit_by_iamekingman-d4774ri.png)

Used materials: Blast hornet's head, Forte's Gospel boost colors, blademan's body, Storm Eagleed's wing (edited).
Can anyone sprite a full sheet of dark mantis?
EDIT: added Shadow Runner.
EDIT: Changed him to look more like in his artwork, added some parts from scratch.
Title: Re: Rockman 7 FC
Post by: Kapus on August 21, 2011, 03:46:47 PM
(click to show/hide)

Video preview coming soon.
Title: Re: Rockman 7 FC
Post by: sbq92 on August 21, 2011, 06:00:42 PM
Quote from: "Kapus"
(click to show/hide)

Video preview coming soon.

That looks awesome!  I'm curious, though, about how you get around the fact that Kirby is a smaller target than Mega Man.  Do you just ignore it, or have you figured out a way to change the hit box on Mega Man?
Title: Re: Rockman 7 FC
Post by: Ral22 on August 21, 2011, 08:13:49 PM
Lookin' good, Kapus. You did great with the levels.
Title: Re: Rockman 7 FC
Post by: Kapus on August 21, 2011, 10:28:15 PM
Quote from: "sbq92"
Quote from: "Kapus"
(click to show/hide)

Video preview coming soon.

That looks awesome!  I'm curious, though, about how you get around the fact that Kirby is a smaller target than Mega Man.  Do you just ignore it, or have you figured out a way to change the hit box on Mega Man?
I just ignore it. Kirby isn't that much smaller than Mega Man, so it isn't really a big deal.
Title: Re: Rockman 7 FC
Post by: sbq92 on August 21, 2011, 10:38:29 PM
Quote from: "Kapus"
I just ignore it. Kirby isn't that much smaller than Mega Man, so it isn't really a big deal.

Okay.  That makes sense.
Title: Re: Rockman 7 FC
Post by: Ral22 on August 22, 2011, 06:22:20 AM
Just added great songs (From a Touhou Arrange Album) to the eight Robot Master's stages and the first fortress stage.
Title: Re: Rockman 7 FC
Post by: Kapus on August 23, 2011, 05:31:40 AM
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on August 23, 2011, 06:11:08 AM
I'm debating whether to make my Allies of Justice mod a generic video game mascot mod, based solely on the fact that I think Junk Man's stage would make for a good Metroid stage.
Title: Re: Rockman 7 FC
Post by: Ral22 on August 23, 2011, 06:31:12 AM
Kapus, that is awesome. Very cool.
Title: Re: Rockman 7 FC
Post by: Kapus on August 23, 2011, 06:36:14 AM
I appreciate it.
Title: Re: Rockman 7 FC
Post by: Kapus on August 23, 2011, 12:57:31 PM
(click to show/hide)

Updated Cloud Man and Burst Man stages.
Title: Re: Rockman 7 FC
Post by: Korby on August 23, 2011, 05:48:47 PM
...That's Burst Man!?
Title: Re: Rockman 7 FC
Post by: Kapus on August 23, 2011, 05:54:50 PM
Second one is Burst Man.

First one is Cloud Man.
Title: Re: Rockman 7 FC
Post by: Korby on August 23, 2011, 06:00:26 PM
I'm aware of this now.
And I say it again.
That's Burst Man!?
Title: Re: Rockman 7 FC
Post by: Ivory on August 23, 2011, 06:01:41 PM
Kappy. I know I keep saying this, but If no one told me that was Burst Man, I would never believe it.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on August 25, 2011, 05:30:18 PM
If you say so Kapus....

Anyway, rather than starting that major Rockman 7FC mod of me that I've thought out, I'm going to do something else that's a bit minor. plz don't kill me for dis
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Atticus on August 28, 2011, 12:32:09 AM
Here's some screenshots from my mod

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

So yeah, any help or criticism appreciated.
Title: Re: Rockman 7 FC
Post by: Kapus on August 30, 2011, 06:39:55 PM





Also a small Turbo Man update.
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: sbq92 on August 30, 2011, 06:52:31 PM
Slash Man's stage looks great!

I have a comment on the recovery items, though.  The little bottle should be the small energy (it is in Kirby's games) and the meat (or the M fruit) should be large energy.  If you're using the M fruit as the E-Tank, then I suppose the meat should be used as the energy pellet, but it really should be the large one.
Title: Re: Rockman 7 FC
Post by: Kapus on August 30, 2011, 06:54:09 PM
I've been meaning to switch those two around for a while now. Never got around to it.
Title: Re: Rockman 7 FC
Post by: Atticus on August 31, 2011, 01:25:43 AM
Looking good, Kapus!
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on August 31, 2011, 09:39:11 AM
I need a bit of help. I edited that picture on the intro of Megaman vs. Dr. Wily in Megaman 6 but in the game that picture appears all weird. The colours are all wrong and it's annoying. Did I do something badly wrong while editing it?
Title: Re: Rockman 7 FC
Post by: Kingman on August 31, 2011, 10:00:21 AM
C'mon! We all told everyone before! use mspaint, windows 7 paint doesnt like the game and the game doesnt like windows 7 paint. download mspaint.
anyway, is somene doing a sheet for dark mantis 8-bit? I DID made a sprite for BOTH standing sprites AND shadow runner (not the shooting sprite, just shadow runner).
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on August 31, 2011, 10:32:48 AM
I'm using photoshop actually. All I really did was remove the Megaman on the picture, add a new Megaman sprite somewhere and add a Luckyman sprite jumping attacking Wily. It appears, but the colours are all weird. I edited other graphics too but they are all fine (even the picture after that where I edited Megaman's face)
Title: Re: Rockman 7 FC
Post by: Kapus on August 31, 2011, 04:11:40 PM
Use mspaint.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on August 31, 2011, 04:14:26 PM
Well, I don't really....would that mean drawing it again? I could do but....or should I just redraw it in photoshop? I like photoshop.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on August 31, 2011, 04:19:00 PM
Any program that is not MSPaint will break the images.
Title: Re: Rockman 7 FC
Post by: sbq92 on August 31, 2011, 04:22:39 PM
Quote from: "LlamaHombre"
Any program that is not MSPaint will break the images.

Not quite accurate.  I use NeoPaint and it works great, probably better than MSPaint, actually, but it's not free.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on August 31, 2011, 04:24:27 PM
Ah.

Well, Paint.NET breaks it, too.
Title: Re: Rockman 7 FC
Post by: Korby on August 31, 2011, 05:15:44 PM
The files it uses recolor colors you use instantly in MSPaint. It's five times easier to work in MSPaint than anything else.
Title: Re: Rockman 7 FC
Post by: sbq92 on August 31, 2011, 05:24:02 PM
Quote from: "Korby"
The files it uses recolor colors you use instantly in MSPaint. It's five times easier to work in MSPaint than anything else.

I still disagree.  NeoPaint maintains color palettes no problem and has simple zoom and grid features.  I don't doubt MSPaint is great, but I wouldn't call it the best. :p However, it is free, so I suppose it gets points for that.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on August 31, 2011, 05:41:09 PM
And it's just the one picture. I've edited Megaman's face to become Luckyman's in the MegaBuster sprites and it's perfectly fine! Same with the charge shot! I think this picture is probably going wrong because of different formats and having the indexed/RGB format changed at times.
Title: Re: Rockman 7 FC
Post by: Korby on August 31, 2011, 06:02:26 PM
I haven't used or heard of NeoPaint, so I cannot offer criticism or comments on it. I just use MSPaint because it's what I had.
Title: Re: Rockman 7 FC
Post by: Atticus on September 01, 2011, 01:21:31 AM
Well if NeoPaint isn't free, I'll stick with good old MSpaint.

Stiiiilll would like help though.
Title: Re: Rockman 7 FC
Post by: KickHopper on September 01, 2011, 04:22:19 AM
Hey, new member, old modder of 7 FC. It's actually possible to use Photoshop. Using Photoshop will not break the files at all. If you are editing the actual files, it will keep the pallet and not screw them up. It's only if you try and save over the files with a new file where issues start showing up. I've also had it where I edited the map sprites of Wily Castle 1 and now the areas that are supposed to become dark and make platforms invisible no longer does so, and the platforms are permanently visible.

I would also say it's a lot easier to use Photoshop over MSPaint, as Photoshop allows you to recolor all of the same colors, allows you to select things more accurately, etc.

I have successfully used Photoshop without problems, minus the invisible platforms, for my Kamen Rider Decade mod.
Title: Re: Rockman 7 FC
Post by: Korby on September 01, 2011, 04:32:39 AM
There's a trick in MSPaint to recolor all the instances of a color. It's rather useful, especially for charge sprites.
Title: Re: Rockman 7 FC
Post by: Kapus on September 01, 2011, 04:33:21 AM
Thanks for clarifying, new member.

Welcome to the boards!

Quote from: "Korby"
There's a trick in MSPaint to recolor all the instances of a color. It's rather useful, especially for charge sprites.
I do that a lot.
Title: Re: Rockman 7 FC
Post by: KickHopper on September 01, 2011, 04:49:25 AM
No problem

If anyone is interested in my mod, dubbed Kamen Rider Decade - Rockman no Sekai, click here http://www.megaupload.com/?d=IU1855FX (http://www.megaupload.com/?d=IU1855FX)
It's titled with an OM because I actually have two versions. One with the original music from Rockman 7FC (OM), and one with new music that I put in from the series that corresponds with the mod. The music is pretty much wav quality, so the file size becomes HUGE, meaning longer download and longer time for the game to actually load up, even with changing the Process Priority to Real Time. If you want the new music, the bgm folder can be downloaded here http://www.megaupload.com/?d=36BL6HIA (http://www.megaupload.com/?d=36BL6HIA)

This mod was originally started by TheToNg0 on YouTube, but he only went so far as to change Rockman and the Robot Masters and Blues. I changed a lot more enemies, Forte, Wily Castle bosses, text, colors, emblems, and sound effects, and of course the music. I have heard complaints that the charge sound effect is a little loud, though I personally don't have as much of a problem with it. If you guys download it, feel free to edit the file and turn the volume down.
Title: Re: Rockman 7 FC
Post by: Ral22 on September 01, 2011, 05:56:59 AM
I edit mine in Paint.NET, copy them, paste 'em in MSPaint, then save it. That works for me.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on September 02, 2011, 12:36:47 AM
I use photoshop just fine
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on September 05, 2011, 12:42:56 AM
How do you edit the music?
Title: Re: Rockman 7 FC
Post by: KickHopper on September 05, 2011, 03:30:17 AM
Quote from: "Game&Watcher"
How do you edit the music?
Get a program called pxtone
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on September 05, 2011, 03:54:37 AM
got it
Title: Re: Rockman 7 FC
Post by: Ral22 on September 18, 2011, 07:34:03 AM
Who wants some more pictures of Touhou 7 FC? You do? Well, then. Here ya' go.

These are in-game shots of Hina's (Spring Man's) stage.

(http://i1003.photobucket.com/albums/af158/RalDamage22/Hinastg1.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/Hinastg2.png)

Go, Cirno! Go!
Title: Re: Rockman 7 FC
Post by: Korby on September 18, 2011, 08:18:18 AM
That's Springman!?

Geez, you and Kapus are great at making stages look nothing like the original!
Title: Re: Rockman 7 FC
Post by: MusashiAA on September 18, 2011, 08:31:36 AM
Hey look, it's Bushroot's stage!
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2011, 03:12:03 PM
..huh

That's actually Spring Man? I had no idea what stage that was.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 18, 2011, 03:12:24 PM
I so want to drop Metal Man 7 for Flame Man 7, but I'm afraid that

A: I'll cut his turban off

B: His sprites will look horrible
Title: Re: Rockman 7 FC
Post by: Ral22 on September 18, 2011, 03:14:37 PM
Yes, I did rip textures from Darkwing Duck. My textures come from all sorts of Capcom games, but some I do make myself. None in the images above were made by me, though. Yet.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 18, 2011, 03:17:31 PM
Quote from: "LlamaHombre"
I so want to drop Metal Man 7 for Flame Man 7, but I'm afraid that

A: I'll cut his turban off

B: His sprites will look horrible
Give it a go! Look what I've been doing!
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 18, 2011, 03:19:05 PM
I will in fact give it a try, but it's not going to be as easy as giving Quick Man a cape and removing his face.

Mega Man is now Flame Man
Dr. Wily is now Mr. X


Any other suggestions?
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2011, 03:21:01 PM
Make all of the robot masters water/ice themed.
Title: Re: Rockman 7 FC
Post by: KickHopper on September 18, 2011, 03:22:08 PM
Great, now I feel like I should go back and redo my stages, lol
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 18, 2011, 03:24:09 PM
Quote from: "Kapus"
Make all of the robot masters water/ice themed.

I'm either thinking about making the robot masters people that Flame Man might have a hard time against, or I may just take the easy way out and make it a MM6 master mod.
Title: Re: Rockman 7 FC
Post by: Ral22 on September 18, 2011, 03:25:06 PM
How about Spring Man replaced by Knight Man? That could work.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 18, 2011, 03:27:17 PM
That's a good idea!
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2011, 03:32:34 PM
Quote from: "LlamaHombre"
or I may just take the easy way out and make it a MM6 master mod.
That's not as interesting.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 18, 2011, 03:40:48 PM
Quote from: "LlamaHombre"
it's not going to be as easy as giving Quick Man a cape and removing his face.
Why's that? You already have the jumping frames and shooting frames and maybe you could get permission from the person that made Flameman skin for the walking and hurt frames. If so, all you need is the slide! (I think)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 18, 2011, 03:43:03 PM
>Getting permission from Clawgrip

What I mean is there's a height limitation for Rockman's size. Anything above the limitation will be cut.
Title: Re: Rockman 7 FC
Post by: brotoad on September 18, 2011, 07:49:59 PM
i really want to mod this game again, but i need the vista or XP paint, anyone know where i can get it?
i'll either make my INDIEMAN idea, which would have characters from various indie games.
junkman would be the minecraft guy, cloudman was going to be the guy from tower of heaven on a butterfly, slashman would be meat boy and megaman would be quote. oh and the final boss was activision.

OR

BATMAN

with all of batmans enemies.

freezeman is obviously mr. freeze
i'd make springman the joker, but i would wanna save the joker for wily, so maybe the riddler?
shademan could be manbat even though i don't like him much.
the penguin as cloudman?
and maaaybe clayface as junkman.

i have no idea which to make!
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2011, 07:54:01 PM
I'm suggesting the indie game idea just because I want to see catplanet.
Title: Re: Rockman 7 FC
Post by: brotoad on September 18, 2011, 07:56:46 PM
cat planet isn't really a major game, i'd use them as a stage enemy.
like those bird enemies will be angry birds
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2011, 07:58:52 PM
I didn't mean as a robot master or anything.

Cat Planet definitely works as a stage enemy.
Title: Re: Rockman 7 FC
Post by: Gummywormz on September 18, 2011, 08:01:25 PM
Quote from: "brotoad"
i really want to mod this game again, but i need the vista or XP paint, anyone know where i can get it?

Here: http://www.mspaintxp.com/ (http://www.mspaintxp.com/)
Title: Re: Rockman 7 FC
Post by: KickHopper on September 18, 2011, 10:02:34 PM
Quote from: "brotoad"
i really want to mod this game again, but i need the vista or XP paint, anyone know where i can get it?
i'll either make my INDIEMAN idea, which would have characters from various indie games.
junkman would be the minecraft guy, cloudman was going to be the guy from tower of heaven on a butterfly, slashman would be meat boy and megaman would be quote. oh and the final boss was activision.

OR

BATMAN

with all of batmans enemies.

freezeman is obviously mr. freeze
i'd make springman the joker, but i would wanna save the joker for wily, so maybe the riddler?
shademan could be manbat even though i don't like him much.
the penguin as cloudman?
and maaaybe clayface as junkman.

i have no idea which to make!
Wily could be Ra's al Ghul. Poison Ivy could be Slashman. Firefly can be Turboman. Use Bane to replace Gutsman. Nightwing for Blues, Red Hood for Forte.
Title: Re: Rockman 7 FC
Post by: brotoad on September 19, 2011, 08:16:29 AM
i'm basing it on the animated series!
ivory came up with poison ivy slashman last night so that'l definatly be it!

i was saving joker to be dr wily, with harley quinn as bass (?????)

i don't really like firefly, the episode he was in wasn't great

nightwing is a nice idea, though it would be kinda odd to me, batman being taught by someone he trained

really not sure about this, but cause two face was disfigured in a chemical explosion, should he be burstman? i have no idea who else he could be.

as for gutsman, he'll either be bane or killer croc
Title: Re: Rockman 7 FC
Post by: KickHopper on September 19, 2011, 12:21:33 PM
Ra's was in the animated series. Only character I mentioned who wasn't was Red Hood. As for Blues and Forte, I based my suggestions on the fact that they fight like Rockman, so finding someone similar to Batman to replace them was the best choice imo. Who do you think you could fit in for the fire type boss?

If you don't use Joker for Springman, guess that pretty much leaves Riddler. Two Face for Burstman sounds good. If you don't use Nightwing for Blues, maybe Catwoman? Or if you don't use Ra's as I suggested, you can throw him there instead
Title: Re: Rockman 7 FC
Post by: brotoad on September 19, 2011, 12:28:40 PM
the thing is i don't really remember ra's too well, to me he isn't a major villain.

i was thinking either the riddler or the mad hatter as springman, i have no idea!

dr. light will obviously be alfred
Title: Re: Rockman 7 FC
Post by: KickHopper on September 19, 2011, 12:36:52 PM
Ra's may not have been a regular (it would have ruined his character if he was), but he played a VERY important role in the series. Another option for Blues would be Grey Ghost, that would be pretty good. I wonder if the Rush sprite sheet gives you enough room to make it Robin on his bike

Cloudman is another iffy one
Title: Re: Rockman 7 FC
Post by: Kingman on September 19, 2011, 01:16:58 PM
I dont really know about the animated series, i know about the "brave and the bold" series.
I think rush can be Ace, batman's dog. As for bass and treble - Harvey = Bass, Treble = chemicals, that made his face a monster? first he faces his human form, then the monster form.
Title: Re: Rockman 7 FC
Post by: KickHopper on September 19, 2011, 01:41:19 PM
That doesn't make much sense since Harvey was a great guy until the accident. Also, Ace wasn't in TAS. Just Batman Beyond and BatB.

So here's the lineup so far from this discussion

Turboman - Firefly
Cloudman - Penguin
Burstman - Two Face
Shademan - Man-Bat or Scarecrow
Freezeman - Mr. Freeze
Slashman - Poison Ivy
Springman - Joker or Riddler
Junkman - Clayface
Blues - Nightwing or Grey Ghost
Forte - Red Hood or Harley Quinn
Gutsman - Bane
Wily - Ra's Al Ghul or Joker
Light - Alfred
Rush - Robin on Redbird motorcycle
Super Adapter - Batman Beyond suit?
Title: Re: Rockman 7 FC
Post by: brotoad on September 19, 2011, 06:10:11 PM
Joker is definatly going to be wily!
Grey ghost? damn why did i not think of that! he'll definatly be blues!

rush will be a tricky one, it would be pretty weird to have batman jump on robins back or whatever.

not sure at all about turboman. i don't want to have firefly, because turboman doesn't fly, and firefly is actually pretty bland imo

i'll have man-bat as shademan, i'll try and work scarecrow into that giant ogre face boss
Title: Re: Rockman 7 FC
Post by: KickHopper on September 19, 2011, 06:53:21 PM
Well unfortunately the only two pyro villains I know if in Batman are Firefly and Firebug, and I think Firebug is even lamer than Firefly.
Title: Re: Rockman 7 FC
Post by: Korby on September 19, 2011, 11:33:08 PM
Rush could be some sort of Bat-o-spring or some other neat little gadget. Though that's not really canon. At all.
Title: Re: Rockman 7 FC
Post by: Shade Guy on September 20, 2011, 07:25:32 AM
Hey, if Batman has shark-repellent in his utility belt, I'm sure he has some sort of spring device in there too.
Title: Re: Rockman 7 FC
Post by: Korby on September 20, 2011, 08:40:37 AM
Technically, that was on a helicopter, not in his belt.
Title: Re: Rockman 7 FC
Post by: Shade Guy on September 20, 2011, 08:53:47 AM
I was expecting you to say that the shark repellent wasn't from the animated series...Unless I'm mistaken again. Sorry, not the greatest follower of Batman.
Title: Re: Rockman 7 FC
Post by: brotoad on September 20, 2011, 08:58:31 AM
I'm thinking instead that I might make a mod with some of my own robot masters in it instead, cause I can't really be bothered to make an actual fangame.

I have no idea!!!!!
Title: Re: Rockman 7 FC
Post by: Kingman on September 20, 2011, 01:12:52 PM
If you need some batman and other villian sprites, then try ripping some sprites from the megaman 3 hack "Riddler's escape from Arkham" (i know that their sprites arent very good, but there's not much 8 bit sprites of batman and the other chars in the internet).
Title: Re: Rockman 7 FC
Post by: KickHopper on September 20, 2011, 01:14:22 PM
Don't give up on your dreams! If you don't think you can do it alone, you can always enlist help, but if it's something you really want, go for it.
Title: Re: Rockman 7 FC
Post by: Ral22 on September 20, 2011, 03:22:38 PM
Well, technically, Batman had a few 8-bit games. There was Batman and Batman: Return of the Joker, by Sunsoft (Although the latter won't help you much), and there was the Gameboy versions of those, which also had good sprites. Each game had it's own artstyle, and the game-play varied wildly between all of them.

EDIT: I was foolin' around, and I made this.

(http://i1003.photobucket.com/albums/af158/RalDamage22/test.png)

It's a scaled down sprite from Batman: Return of the Joker for the Gameboy, and then I colored it using Batman: Return of the Joker for the NES colors.
Title: Re: Rockman 7 FC
Post by: brotoad on September 20, 2011, 09:06:11 PM
i can make my own sprites! i don't need to rip stuff from some shitty hacks!

if i do make this i'd wanna keep the megaman style
Title: Re: Rockman 7 FC
Post by: Magnet Dood on September 20, 2011, 09:09:06 PM
I still want that Toad Man game...
Title: Re: Rockman 7 FC
Post by: brotoad on September 20, 2011, 09:12:05 PM
you can still play it!
http://www.mediafire.com/?95rfxi3f7k9rr27
Title: Re: Rockman 7 FC
Post by: Ral22 on September 20, 2011, 09:14:10 PM
Huh? No, Batman: Return of the Joker, isn't a ROM hack. It was made by Sunsoft.

Your own sprites, huh? Okay, then.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on September 20, 2011, 09:15:58 PM
Oh, coolio.
Title: Re: Rockman 7 FC
Post by: Ral22 on September 21, 2011, 12:58:25 AM
Large update on Touhou 7 FC. Besides the enemies and Hina herself, her stage, The Youkai Forest, is done. Take a look!

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew1.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew2.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew3.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew4.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew5.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew6.png)

(http://i1003.photobucket.com/albums/af158/RalDamage22/hinanew7.png)

Whaddya' think?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 21, 2011, 01:02:37 AM
I don't even like touhou in the slightest and I'd still probably pick that mod up.

Really nice job.
Title: Re: Rockman 7 FC
Post by: Korby on September 21, 2011, 02:08:29 AM
I fail to see how that is Springman's stage.
Title: How. It's so obvious.
Post by: Kenkoru on September 21, 2011, 02:09:40 AM
The mushrooms are the equivalent of springs. Spring Man's stage has springs.
Title: Re: Rockman 7 FC
Post by: Korby on September 21, 2011, 02:14:41 AM
Yes, Ken, I'm completely aware of this. I was simply complimenting him on how completely different that looks. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ComicallyMissingThePoint?from=Main.CompletelyMissingThePoint)
Title: >implying I didn't understand it
Post by: Kenkoru on September 21, 2011, 02:18:20 AM
Then please make it more obvious. I couldn't get that at all!
Title: Re: Rockman 7 FC
Post by: KickHopper on September 21, 2011, 02:37:22 AM
Ok, I'm definitely going to put some extra work into mine. That looks so f-in sweet
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 21, 2011, 08:35:41 AM
Quote from: "LlamaHombre"
I don't even like touhou in the slightest and I'd still probably pick that mod up.

Really nice job.
Llama said exactly what I think about your mod!
Title: Re: Rockman 7 FC
Post by: Kapus on September 21, 2011, 06:19:27 PM
Makes me want to try something more drastic than Kirby's Adventure.

I don't have any other ideas, though!
Title: Re: Rockman 7 FC
Post by: Ivory on September 21, 2011, 06:28:28 PM
Noo Kappy. Don't quit Kirby's Adventure.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on September 21, 2011, 06:39:01 PM
Hey does anyone remember that Pharaoh Man mod I was making?
Neither do I!

I was thinking back to it and I thought that just using other Robot Masters was too simple so I'm trying to think of better ideas.
Cutstuff 7 FC With Epic Kirby as Megaman. And other random people as Robot Masters
Title: Re: Rockman 7 FC
Post by: Trollman on September 21, 2011, 06:44:21 PM
OH, I want to be the replacement for Junk Man and my weapon is a buster upgrade wich fires mid-charged shots as normal
Title: Re: Rockman 7 FC
Post by: Kapus on September 21, 2011, 06:44:59 PM
Oh, I'm not quitting Kirby's Adventure. (especially when I'm already so far)

I just feel inspired to try something new and big.
Title: Re: Rockman 7 FC
Post by: Ivory on September 21, 2011, 07:15:35 PM
The more projects you do, the more your efforts are split up. The projects, then take longer to get done since you have more projects to work on!
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 21, 2011, 07:45:42 PM
Hmmmm....we actually should have a Cutstuff FC mod! We can have different versions of it, all including different people! Good idea?inb4no
Title: Re: Rockman 7 FC
Post by: Kapus on September 21, 2011, 07:47:33 PM
Quote from: "Ivory"
The more projects you do, the more your efforts are split up. The projects, then take longer to get done since you have more projects to work on!
Well, I'm not gonna start anything new until I finish Kirby and Roll.
Title: A Roll mod eh?
Post by: BiscuitSlash on September 21, 2011, 08:15:54 PM
I should really just start making my mod of me like....soon. If this minor Luckyman one is taking a long time, then this one will be REAL hard to make! (I have great ideas though)
Title: Re: Rockman 7 FC
Post by: KickHopper on September 21, 2011, 09:55:06 PM
I demand to be Slashman, but change the slash to a roundhouse kick
Title: Re: Rockman 7 FC
Post by: Korby on September 21, 2011, 10:11:20 PM
We've had two Cutstuff FC projects, one died, and the other is pretty much dead.
Title: Re: Rockman 7 FC
Post by: KickHopper on September 21, 2011, 11:05:10 PM
If I wasn't working on my own project on top of having computer problems, I would totally get the project rolling
Title: Re: Rockman 7 FC
Post by: darkmath on September 22, 2011, 02:38:57 AM
I wanna be Shademan, but change the wings to a Jetpack.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 07:27:11 PM
In secrecy i have been doing a RM7FC mod that is a mix of Cutstuff and others.

so far here's the list

Brotoad - Burst Man
Cutmanmike - Shade Man
Blaze (yeah not gonna steal Mega's thunder as a playable character) - Freeze Man
Mex - Spring Man

Junk,Cloud,Turbo,and Slash are open (Kackebango was going to be Slash Man,but i decided to give him a Wily Boss Role)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 22, 2011, 07:31:44 PM
I think I'd like to be Slashman. If you need some sprites I could probably give them to you.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 07:32:22 PM
Quote from: "Michael712"
I think I'd like to be Slashman. If you need some sprites I could probably give them to you.
Go ahead
Title: Re: Rockman 7 FC
Post by: KickHopper on September 22, 2011, 07:38:06 PM
Guess my call to be Slashman went unnoticed. Oh well, I am pretty new here. If I am put in at all, as long as it's a melee fighter, that works.
Title: Re: Rockman 7 FC
Post by: Trollman on September 22, 2011, 07:45:07 PM
I DEMAND TO BE JUNKMAN. But replace the junk that falls off with flaming *s, and the blocks with topspinning OHKO Dragoon Gs. Also the junk shield is replaced by trollfaces with green aura. BTW, get the base sprites from here (http://www.mediafire.com/download.php?4xhgifktampxtw3)
Title: Re: Rockman 7 FC
Post by: brawlman9876 on September 22, 2011, 07:51:34 PM
Quote from: "Korby"
We've had two Cutstuff FC projects, one died, and the other is pretty much dead.
NO ITS NOT yeah its pretty much dead, it had a cool concept though! (maybe)
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 09:24:01 PM
Quote from: "KickHopper"
Guess my call to be Slashman went unnoticed. Oh well, I am pretty new here. If I am put in at all, as long as it's a melee fighter, that works.

Oy.i knew thee on RPM as COG.I'll add you in somewhere in the mod.

Edit:Kickhopper is Slash Man
Title: Re: Rockman 7 FC
Post by: KickHopper on September 22, 2011, 10:55:41 PM
Oh cool. How's it going, man?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 10:59:02 PM
Quote from: "KickHopper"
Oh cool. How's it going, man?
Fairly well,i left RPM because of a few reasons.

Anyways,i'm not experienced with 7FC's editor as i've been wanting to add stage edits for each character (Tiles too yo).

Wily stages will be edited in some way.
Title: Re: Rockman 7 FC
Post by: Korby on September 22, 2011, 11:00:09 PM
Quote from: "Blaze"
Blaze - Freeze Man

What.

Also if you want to use me for anything, go ahead.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 11:01:04 PM
Want to be Junk or Cloud?
Title: Re: Rockman 7 FC
Post by: KickHopper on September 22, 2011, 11:04:24 PM
Gotcha. RPM is pretty much dead now anyway. Would you prefer to have me do the Slashman sprites? It shouldn't be too difficult, but if you'd rather have that off your hands I can do that much at least
Title: Re: Rockman 7 FC
Post by: Korby on September 22, 2011, 11:06:02 PM
I had an old sheet that works with Junk- it's pretty bad- that I made for the older Cutstuff 7.

I'll take Cloud though.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 11:06:25 PM
Quote from: "KickHopper"
Gotcha. RPM is pretty much dead now anyway. Would you prefer to have me do the Slashman sprites? It shouldn't be too difficult, but if you'd rather have that off your hands I can do that much at least
Go right ahead! it'd be much oblidged

So now:
Korby - Cloud Man
K.H. - Slashman
(BTW avatars are needed.)
So all there is is Turbo and Junk left

EDIT:Wily Bosses.
Wily 1 - ???
Wily 2 - Kackebango-XL
Wily 3 - Duo Machine (Llama & Ken Contolled)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on September 22, 2011, 11:21:05 PM
Can I be Turbo?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 22, 2011, 11:22:00 PM
Quote from: "Star Dood"
Can I be Turbo?
Ehh...Why not

EDIT:Messatsu as Wily 1 Boss?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 23, 2011, 12:42:34 AM
Quote from: "Blaze"
Wily 3 - Duo Machine (Llama & Ken Contolled)

If our missiles aren't replaced by cardboard boxes, I will be deeply disappointed in you.  :ugeek:
Title: Re: Rockman 7 FC
Post by: KickHopper on September 23, 2011, 01:34:39 AM
So who is going to be Rockman, again?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 01:44:59 AM
Quote from: "KickHopper"
So who is going to be Rockman, again?
Mega,Proto,and Wily will remain the Same

Bass will be MM10 Bass,because i have no idea who to replace him with tbh.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 23, 2011, 01:48:22 AM
That's no fun!

Mega - Korby
Proto - Ivory
Bass - Brotoad
Wily - Tsukiyomaru Zero
Light - CutmanMike
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 01:56:36 AM
Quote from: "LlamaHombre"
That's no fun!

Mega - Korby
Proto - Ivory
Bass - Brotoad
Wily - Tsukiyomaru Zero
Light - CutmanMike

Brotoad - Burst
CMM - Shade
Korby - Cloud

Ivory...hmm,how would Ivory fit as Protoman?

Tsuki as Wily...i didn't think about him as Wily i'll take the consideration Llama!

TGOT came to mind as Bass DW1
Title: Re: Rockman 7 FC
Post by: Russel on September 23, 2011, 01:59:14 AM
I forget...did you give me a role in any of this? (I think you said I was gawtsmang gee)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 23, 2011, 02:02:12 AM
vyvttrcvf gnuu h g  s k

Ivory's personality and avatar both fit a mysterious, yet kind tone, similar to Proto.

Tsuki's been Wily from his first post I ever saw him make.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on September 23, 2011, 02:04:22 AM
I should be everyone!

Or just a random robot master.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 02:07:10 AM
Quote from: "Lego"
I forget...did you give me a role in any of this? (I think you said I was gawtsmang gee)

Decided to make you Junkman instead

So yeah.
Freeze - Blaze
Burst - Brotoad
Shade - CMM
Cloud - Korby
Slash - KickHopper
Spring - Mex
Turbo - Star Dood
Junk - Lego

they're done being picked.
Title: Re: Rockman 7 FC
Post by: Sora on September 23, 2011, 02:09:24 AM
I demand to be a random enemy you have to kill over and over.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 02:12:52 AM
Anyways Wily Bosses have been finalized aswell

DW1 - Messatsu G(ouhuadou)
DW2 - Kackebango
DW3 - Dual Craft (Llama & Ken)
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on September 23, 2011, 02:14:26 AM
You missed Freeze Man

Which means I must be him by default  :cool:
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 02:17:13 AM
Quote from: "Epic Kirby"
You missed Freeze Man

Which means I must be him by default  :cool:
Look again.
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on September 23, 2011, 02:18:07 AM
Oh the power of editing.
Title: Everyone stop being racist!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Kenkoru on September 23, 2011, 02:31:05 AM
I honestly think MrGuy891 should be Turbo Man, aight.

I dunno 'bout you, but Star Dood ain't ballin'!
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 02:58:04 AM
Well Ken,anyone not added in this version will be in CSFC2 (which will be RM8FC most likely)
Title: Re: Rockman 7 FC
Post by: brotoad on September 23, 2011, 09:40:49 AM
wouldn't kackebango work better as the boss of wily 3? due to them both being giant white faces
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 23, 2011, 02:34:21 PM
Awwwwww, I totally wanted to be slashman :(. Or me in a mech thing for Wily 1 Boss :(. Ah well, guess I should just get to work with my 'me' mod
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 23, 2011, 05:33:08 PM
Remember to use map editor, Sir!

Can I be a random enemy somewhere?
Title: Re: Rockman 7 FC
Post by: KickHopper on September 23, 2011, 05:38:12 PM
I've never used the map editor. Does it actually let you add or remove objects?
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 23, 2011, 05:38:55 PM
Only tiles and some properties. Enemies and teleports can't be edited, sadly.
Title: Re: Rockman 7 FC
Post by: KickHopper on September 23, 2011, 05:47:26 PM
Cool. Is there a link?
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 23, 2011, 06:07:55 PM
http://www7.atwiki.jp/wakuwakusuru/pages/13.html (http://www7.atwiki.jp/wakuwakusuru/pages/13.html)

The link in the middle, I guess. There is a button that loads the sheet, and another one that loads the file itself. After that, all you need to do is to mess with some buttons. It takes a while, since it is japanese...
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on September 23, 2011, 07:14:59 PM
If you also make it with 8 FC then I should be Sword Man.
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 23, 2011, 07:17:46 PM
ok update right here:

Good News - i should be able to get started on spriting tonight as we're getting my TV placed in my room finally.

Bad News - Expect this to only have sprite mods up until i get a understanding of the map editor
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 23, 2011, 07:30:26 PM
Could I be in there somewhere? Maybe as a Miniboss or something?
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 23, 2011, 07:30:31 PM
I can help you with the level editor, Blaze. It is rather confusing, But I managed to get maps done with it. Re-add me on skype and we'll talk. Galaxy_Sisbro
Title: Re: Rockman 7 FC
Post by: KickHopper on September 23, 2011, 07:34:11 PM
Maybe someone who knows the program very well should make a how-to with pictures and such
Title: Re: Rockman 7 FC
Post by: Max on September 23, 2011, 07:38:07 PM
(click to show/hide)

Made this ages ago for that "kingman" dude
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 23, 2011, 07:41:24 PM
That was pretty fast. but you forgot to tell the little tiles with the functions.

Gray- Air
Cyan- water
Hole- Instant Death
Ladder- Ladder
Water looking thing- Ice
X- Nothing. It doesn't work
And the last one is block-Impassable.
Title: Re: Rockman 7 FC
Post by: Korby on September 23, 2011, 08:50:02 PM
Again, remember, you cannot remove/move/add enemies. They will always be in the same place as where they started.
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 23, 2011, 09:05:40 PM
Same as you can't add stairs (that travels through 2 floors) than the original ones. It includes the spawning point, too.

EDIT: Sorry for going off-topic, but all of this asunt about CutStuff Mods made me to do this.

(http://i1129.photobucket.com/albums/m505/GalaxyWorld/KorbyScreenShot.png)

I blame korby.
Title: Re: Rockman 7 FC
Post by: brawlman9876 on September 24, 2011, 12:13:26 AM
Sink man wins again, blue blue
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on September 24, 2011, 12:36:53 AM
For some reason my Stage editor doesn't show the entire thing (to a point to where Tiles can be loaded by the button.)

Help?
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 24, 2011, 01:32:28 AM
Properties - Compatability. Mess a little with the buttons until you get it to work.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on September 24, 2011, 02:48:44 AM
There's gonna be an RM8FC one, too?

Aw, forget it, I wanna be Astro Man.

Unless you already sprited me. Then Turbo Man is fine.
Title: Re: Rockman 7 FC
Post by: Kapus on September 24, 2011, 04:41:16 AM
Quote from: "Galaxy"
Same as you can't add stairs (that travels through 2 floors) than the original ones. It includes the spawning point, too.

EDIT: Sorry for going off-topic, but all of this asunt about CutStuff Mods made me to do this.

(http://i1129.photobucket.com/albums/m505/GalaxyWorld/KorbyScreenShot.png)

I blame korby.
What is this?
Title: Re: Rockman 7 FC
Post by: Russel on September 24, 2011, 04:43:17 AM
RosenKreuzStilette, a Megaman fan game where all of the characters are female and look like touhous
Title: Re: Rockman 7 FC
Post by: Korby on September 24, 2011, 07:41:46 AM
Actually, they really don't look like touhous. At all.
Touhous have all sorts of ribbons, frills, and poofy stuff. These people do not.
Title: Re: Rockman 7 FC
Post by: Ivory on September 24, 2011, 07:43:34 AM
Well, some people will say anything that resembles touhou at all, are touhous. Even though RKS Characters have a different style.
Title: Re: Rockman 7 FC
Post by: Myroc on September 24, 2011, 08:41:15 AM
A more accurate description would be a fan megaman-type game with a manga/anime artstyle and an original setting. It's a neat game, I'll admit.
Title: Re: Rockman 7 FC
Post by: Ral22 on September 24, 2011, 04:33:29 PM
To me, that game looks like a mod of MegaMari, an actual Touhou fangame that plays like Mega Man.
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on September 24, 2011, 05:45:58 PM
It has the same drawing style of megamari, Yet all characters ARE way different that touhous.
Title: Re: Rockman 7 FC
Post by: Trollman on September 24, 2011, 05:46:42 PM
Even though it's the same thing of "all girls, literally". Rosenkreuzstilette (That name is so hard to write) is different from Touhou. It doesn't have that thing that makes Touhou Touhou (And I don't know what it is).
Title: Re: Rockman 7 FC
Post by: Ivory on September 24, 2011, 06:31:10 PM
I should also note that RKS is way better (IMO) than Megamari ever was. Sure it was an easy game, but it actually felt more like classic Megaman with beautiful music, graphics and an actual plot. The plot wasn't even forced on you, you could play arcade mode which disables storymode events and it's purely like Megaman. I'm looking forward to the sequel, RKSF.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on September 24, 2011, 06:39:13 PM
She looks like a Maple Story character
Title: Re: Rockman 7 FC
Post by: Trollman on September 24, 2011, 06:42:08 PM
What is Maple Story and why it seems that everyone hates it?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 24, 2011, 07:05:56 PM
Flame Man 7 FC is a go.  :cool:

Damned jump sprites will need some editing though.
Title: Re: Rockman 7 FC
Post by: Kapus on September 24, 2011, 09:48:09 PM
Give me a call if you need any help, Llama.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 24, 2011, 09:49:38 PM
You sure you'd want to fix something as silly as a right foot?
Title: Re: Rockman 7 FC
Post by: Kapus on September 24, 2011, 09:51:13 PM
Sure.

Show me on skype.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 24, 2011, 09:52:47 PM
Check the 1-1.
Title: Re: Rockman 7 FC
Post by: darkmath on September 25, 2011, 04:16:31 AM
Oh yeah, got my hands on Ms Paint XP, I can now work on my mods. :D
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on October 08, 2011, 07:53:44 PM
Well...i've done some work with the mod (not much,just updated Blaze's Running animation to where it looks better)

Also,Star Dood is replaced by Chimera Man.Because yes



Btw,i wish we could get some good Custom Tiles with each stage,that a way we have a stage based for ourselves.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 08, 2011, 08:20:00 PM
Can I be in there somewhere? Like as a Mid-boss or something?
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on October 09, 2011, 12:58:59 AM
Quote from: "Michael712"
Can I be in there somewhere? Like as a Mid-boss or something?
Want to be the Crab Miniboss?
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 09, 2011, 01:05:30 AM
/me sighs

Fine, whatever.
Title: Re: Rockman 7 FC
Post by: Atticus on October 09, 2011, 04:48:25 AM
I need a little help on my RM7FC if anyone would like to help.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 09, 2011, 09:43:43 AM
Quote from: "Blaze"
Quote from: "Michael712"
Can I be in there somewhere? Like as a Mid-boss or something?
Want to be the Crab Miniboss?
:O
Yes please!

I'l start getting the sprites ready.
Title: Re: Rockman 7 FC
Post by: Korby on October 09, 2011, 10:02:33 AM
We have to sprite ourselves?

This'll never get off the ground.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 09, 2011, 10:35:54 AM
Well, I can sprite it if Blaze doesn't want to, but if he does then that's fine.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 09, 2011, 04:53:02 PM
Can I be the Junk-Eye thing in Junk Man's stage if I can't be Turbo?

I have the perfect sprites for it.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on October 09, 2011, 06:59:56 PM
ooh I already have sprites for myself

(http://img35.imageshack.us/img35/9113/8bitroden.png)
Title: Re: Rockman 7 FC
Post by: KickHopper on October 09, 2011, 09:46:15 PM
Quote from: "Star Dood"
Can I be the Junk-Eye thing in Junk Man's stage if I can't be Turbo?

I have the perfect sprites for it.
That's not in 7. That's Grenade Man's mini boss in 8
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 09, 2011, 10:11:37 PM
Oh, drat.

Fine, I'll go in MM8, I guess...
Title: Re: Rockman 7 FC
Post by: darkmath on October 10, 2011, 09:51:30 PM
K, so, can I be Beat? I already have the sprites, only have toget home so I can get them.
Title: Re: Rockman 7 FC
Post by: Korby on October 11, 2011, 11:28:06 PM
Decided to work on something, dunno if I'll continue it.
(http://i74.photobucket.com/albums/i248/Cowman_bucket/napalmweaponstest-1.png)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 11, 2011, 11:42:16 PM
Napalm Man 7 is such a great idea.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 17, 2011, 04:51:35 PM
So a new staff member for the Rockman 8 Kamen Rider project did a few edits to some more stuff from the old project of 7, figured I'd post them here.

http://www.4shared.com/file/oD-K11cr/Rockman_Decade_w_Old_Music.html

The new music is really big since they're essentially wav quality songs. You can get them from here
http://www.megaupload.com/?d=3­6BL6HIA

New guy changed Sisi-truck, portraits in Shade Man's stage, and a couple of other minor details
Title: Ignore this post if you are a llama
Post by: BiscuitSlash on October 17, 2011, 05:32:54 PM
Rather than carrying on making my Luckyman 5 mod, I'm going to make a Chronoman one instead. This one however, will have different Robot masters, weapons, tilesets and music. Here is what I have thought of so far:

Character Replacements:
Megaman - Chronoman
Protoman - Boilman
Burstman - Propelman
Freezeman - Cystalman?
Shademan - Wingman
Junkman - Bonerman can i do this yd?
Cloudman - Tenguman
Springman - ?
Slashman - ?
Turboman - ?
Bass - Not sure, maybe Luckyman for the lolz
Dr. Wily - Don't know, might not change

For the fortress bosses, I'l probably just do what I had in mind for the Michael712 mod that I thought of:
Gutsman G - Same thing but concreteman instead
Turtle - Make it look a bit like Thunderbird 2
Faceship - I dunno, maybe give it sunglasses

I'm thinking of also covering the Wily Fortress in snow.

Music will be from Megaman Forever, Rockman 5 Dood In Gate, and Rockman 4 Minus Infinity. Maybe some others, but I'm not sure yet.

Also because I'm stuck for ideas, I am open to suggestions. If you have a fanmade RM that you want featured then feel free to say.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on October 17, 2011, 07:50:09 PM
Radon Man for Slash Man maybe?
(click to show/hide)

Anyway, I've now realized the problem with using both non-grid-aligned middleground tiles and a complex background.
(http://img265.imageshack.us/img265/6040/aojpromo8.jpg)
Title: Re: Rockman 7 FC
Post by: KickHopper on October 17, 2011, 07:54:02 PM
What's the problem?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 17, 2011, 08:05:47 PM
Quote from: "TheBladeRoden"
Radon Man for Slash Man maybe?
(click to show/hide)
*imagines a Uranium rod falling on Chronoman and getting his speed and attack crippled for a short time*

Seems good to me! He'll be going in there! (I might need the other sprites and tilesets though)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on October 17, 2011, 08:38:49 PM
I might need to make them  :shock:

and things like the jagged platform edges and lamp posts have solid colors around them, which don't mesh with the background.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 17, 2011, 09:09:07 PM
Ah ok! I see it now. That does suck.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 17, 2011, 09:15:35 PM
Quote from: "Michael712"
don't read this post if you are a llama

That's being racist!!1

I think I'll make Burst -> Pump and Slash -> Enker.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 18, 2011, 06:19:34 PM
Hmm, seems like I am indeed going to have to get creative with spriting. But thing is, I have a problem with them colours. Whenever I use Indexed colour mode, I become very limited with what colours I can use and I don't know how to get around it.

Also, just quickly tested it, and I have a REALLY big problem....size limits! His head gets cut off a little bit in the jumping frame and stuff and I cannot make the sprite smaller....welp??

I think I know how to change the music....pxtune right?
Title: Re: Rockman 7 FC
Post by: KickHopper on October 18, 2011, 07:02:08 PM
Yes you use pxtone to change music. Just make sure the dll files are from the same version, or just replace the dll file in Rockman with the one from pxtone.

What graphics program are you using?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 18, 2011, 07:21:07 PM
I use Adobe Photoshop Elements 2.0. I don't use paint, as I find everything much easier with photshop (even drawing).

EDIT: Some progress on the stage select. WARNING: NOT VERY FINISHED YET
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on October 18, 2011, 09:18:59 PM
Grab colors from Slashman for Propelman.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 18, 2011, 10:02:42 PM
Make Turbo Dust Man.

With a mustache.  :mrgreen:
Title: Re: Rockman 7 FC
Post by: KickHopper on October 18, 2011, 10:55:14 PM
I should think even with Photoshop Elements you can add colors to the color table.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 18, 2011, 11:23:54 PM
Can pxtone use songs that aren't PTCOP or PTTUNE files? Such as WAV files?
Title: Re: Rockman 7 FC
Post by: KickHopper on October 19, 2011, 04:10:33 PM
You can use WAV files to create a sound that can be used like an instrument in pxtone. Basically if you want a regular song in there, you save a WAV file and then add it in pxtone, then just make one long extended note for the duration of the song. You can do loops too, if you can cut the music to a time frame that pxtone can create.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 19, 2011, 06:20:38 PM
Yeah, I've realized something that might hold be back a little. Chronoman didn't have a visible standing frame....but neither does Jewelman, who is most likely what I should use to make Chronoman sprites. Also, I might need quite a bit of help with the drawings like in the weapon get screen and title screen. Although I can sprite stuff (somewhat) I am near helpless with full drawings. if only i had dusty's hand....

Quote from: "Star Dood"
Make Turbo Dust Man.

With a mustache.  :mrgreen:
How would that work? Junk surfboard?

EDIT: Wait a minute....wouldn't topman be a good replacement for turboman? I mean, spinning around at high speeds, throwing tops....y'know....
Title: Re: Rockman 7 FC
Post by: KickHopper on October 20, 2011, 04:22:06 PM
Topman might be interesting.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 20, 2011, 04:57:49 PM
I've decided it. Turbo will be replaced with Top. The only problem is the lack of animation frames while driving.

Just a question, I take it those "Don't slip!" and "Champ of the Roads!" things aren't changeable right? Is that the same for the weapon names on the weapon get screen?

EDIT: Another question, who made the Crystalman running frames for MM8BDM? I might be needing those.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 20, 2011, 07:40:17 PM
Yeah the catchphrases in the boss intro screens and the weapon get screen text is unchangeable. Same with the story text and conversations. Those are all straight up programmed in.

You could just have an image of spinning speed lines around Topman and just have his back to the screen.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 20, 2011, 07:48:57 PM
Turboman's graphics have been changed now! The Top on Topman's head can go red as is starts to warm up and stuff. Instead of fireballs....BLAZING TOPS!!!!!!!

Hopefully I can try my luck at drawing the Chronoman weapon get, ending, title screen things etc. Does anyone have some Tenguman 8-bit sprites? I kinda need them to replace Cloudman.
Title: Re: Rockman 7 FC
Post by: zexion-teh-wolf on October 20, 2011, 10:47:12 PM
Quote from: "Michael712"
Does anyone have some Tenguman 8-bit sprites? I kinda need them to replace Cloudman.
Here's my contribution to something totally unrelated to me.
(http://www.majhost.com/gallery/metal-man-x/Mega-Man/tengu_man_8-bit.png)
Here you've got both versions of the RM8FC Tengu Man. A version of Tengu Man made by SovietCommando and 3 singular sprites of Tengu Man made by me.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 21, 2011, 06:27:41 PM
Thanks Mr. zexion-teh-wolf!

Here's some snappies. Progress is kinda slow, but then again this is a near full mod of the game.
(click to show/hide)
Heh, modding this game is hell fun! I wish I did this earlier.

EDIT: I've made a few great looking standing and attacking frames!!
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: KickHopper on October 22, 2011, 02:16:04 PM
Replace Rush with Tango. Replace Forte with Jupiter. Jupiter is the Roman variant of Zeus, who overthrew his father Chronos. While your at it, Pluto for Slashman would be pretty perfect.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 22, 2011, 02:57:54 PM
I think Pluto as Slashman would be a great idea, however, I've kinda already decided Radon man for Slashman. I think that idea of Chronoman having a radioactive glow stick fall on his head and stop him from moving around and seeing correctly would be really good. But still, I really like the idea!

Maybe I could use a stardroid for Spring or Junk, as I can't think of any RM to use. (I want (at least) one of these to be a fanmade RM though).

Also, I need a bit of help with importing my own music. I don't know to set the looping and stuff.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 22, 2011, 03:05:13 PM
For music, use Audacity to cut the music down to a good length of time. If you're off by a second, you can always change the tempo a smidge.

Junkman can be replaced by the stardroid Uranus.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 22, 2011, 03:13:26 PM
But pxtone can set a looping point in the song right? As in when it finishes, it will return to the looping point rather than the start right? I don't know how to make it do that.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 22, 2011, 03:31:06 PM
In PXTone, do you see the little arrow about the piano roll that say <Start? You can set a <Loop point anywhere on the timeline there as well. You should note, however, that if you have an intro portion to a song and then a portion that loops, you'll have to separate those parts of the song into different wav files to be used as two different notes.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 22, 2011, 05:46:11 PM
Something's wrong....I've done a few tracks and replaced the current ones, but for some reason they don't play! When I try the RM ones, they just repeat the boss intro thing as if they don't activate.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 22, 2011, 05:55:46 PM
Download Cat Planet and replace the pxtone.dll in RM7FC with the one inside Cat Planet.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 22, 2011, 06:20:01 PM
Or just take the pxtone.dll file in your pxtone program folder and replace the one in the Rockman folder.
Title: So copying that file made everything work....i see no logic
Post by: BiscuitSlash on October 22, 2011, 06:45:46 PM
It works now  :mrgreen: Listening to WDS Starman theme in Topman's stage is ridiculously fun to listen too :)

Some loops will need improving, but I'l do that later. (I know how, it will just take awhile).
Title: Re: Rockman 7 FC
Post by: KickHopper on October 22, 2011, 07:12:51 PM
Are there actual pttune files for the music in WDS or is it just a wav rip you're using?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 22, 2011, 07:28:32 PM
Nearly all of them are and will be .wav rips, apart from WDS Starman for Topman and any RM4MI music that I use.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 22, 2011, 07:43:14 PM
Gotcha. I really wish I could find someone who is good with making music on the piano roll who can do songs for me in pxtone.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 22, 2011, 08:51:30 PM
Quote from: "Michael712"
Nearly all of them are and will be .wav rips, apart from WDS Starman for Topman and any RM4MI music that I use.

So, wait. I know you can use .WAV files as instruments in pxtone, but there is there a way to just use the .WAV files as the music without needing to put them in pxtone?
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 23, 2011, 01:10:29 AM
Micheal712

Make Junk Man Dust Man. He has the same attack (somewhat).
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on October 23, 2011, 01:28:22 AM
Quote from: "Star Dood"
Micheal712

Make Junk Man Dust Man. He has the same attack (somewhat).

Junk Man being Dust Man would be way too expected.
I personally find it better if the unexpected is portrayed as each Robot Master, like have someone with no wings be Shade Man. It's insane, but awesome.
Title: Re: Rockman 7 FC
Post by: Korby on October 23, 2011, 02:02:20 AM
Which is why Skullman should be Junk Man.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 23, 2011, 04:10:37 AM
Quote from: "LlamaHombre"
Quote from: "Michael712"
Nearly all of them are and will be .wav rips, apart from WDS Starman for Topman and any RM4MI music that I use.

So, wait. I know you can use .WAV files as instruments in pxtone, but there is there a way to just use the .WAV files as the music without needing to put them in pxtone?
I explained how in the previous two pages.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 23, 2011, 04:11:29 AM
Oh. Michael's post confused me a bit is all.

Sorry.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 23, 2011, 04:36:38 AM
Quote from: "Epic Kirby"
Quote from: "Star Dood"
Micheal712

Make Junk Man Dust Man. He has the same attack (somewhat).

Junk Man being Dust Man would be way too expected.
I personally find it better if the unexpected is portrayed as each Robot Master, like have someone with no wings be Shade Man. It's insane, but awesome.
All right.

Make Junk Man... Dive Man?

He could have a shield of Dive Mines.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 23, 2011, 11:20:28 AM
I might use a stardroid, maybe venus.....

Could use Diveman too, but I haven't decided yet.

Quote from: "Epic Kirby"
like have someone with no wings be Shade Man
I already used Wingman....whoops....

I think I should probably replace Rush with Tango. I think the Super Adapter would look really awesome that way. The only two problems I have is: 1) I find it hard to imagine Tango Jet, 2) I don't know what the letter pieces should be. I would use "CAT!" but Kapus already did that.
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on October 23, 2011, 11:41:31 AM
Quote from: "Michael712"
I might use a stardroid, maybe venus.....

Could use Diveman too, but I haven't decided yet.

Quote from: "Epic Kirby"
like have someone with no wings be Shade Man
I already used Wingman....whoops....

I think I should probably replace Rush with Tango. I think the Super Adapter would look really awesome that way. The only two problems I have is: 1) I find it hard to imagine Tango Jet, 2) I don't know what the letter pieces should be. I would use "CAT!" but Kapus already did that.

I know! "Nyan".
Title: Re: Rockman 7 FC
Post by: KickHopper on October 23, 2011, 03:58:31 PM
Nyan, Meow, Gato, Neko
Title: Re: Rockman 7 FC
Post by: Korby on October 23, 2011, 04:07:24 PM
Neko would be your best bet, because it's actually "cat"

and because no one speaks spanish.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 23, 2011, 04:14:31 PM
Quote from: "Korby"
and because no one speaks spanish.

Hola.

Anyways, no progress with Flame Man 7 besides the temporary stage select and the Flame Buster sprites.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 23, 2011, 04:30:13 PM
The main issue I have with my mod is size limits. A lot of the time, the sprite only has to be 1 or 2 pixels out before it appears on another frame. Not only that but I think I'l need to make a new jump sprite, as the current one is too big and there's no way I can make it shorter. I really do wish I had more room to for the sprites :(

I have a bit more progress with my mod, but I think I'l wait a bit and then show a bigger bunch of progress.

Here's the character replacement list:
Megaman - Chronoman
Protoman - Boilman (You get his sword after beating him, it works as a shield)
Bass - Jupiter
Rush - Tango
Treble - Met (MET ADAPTER GO!!!!)
Dr. Light - Dr. Light
Dr. Wily - Dr. Wily
Freezeman - Crystalman
Junkman - Not sure yet, maybe Venus....
Burstman - Propelman
Cloudman - Tenguman
Springman - Gorrahombre
Slashman - Radonman
Shademan - Wingman
Turboman - Topman
Beat - Beat
Eddie - Eddie
Gutsman G - Concreteman G (Not sure about the G, might change that)
Turtle Thing - I'l make it look a bit like Thunderbird 2
Faceship - Not sure. Might give it sunglasses
Wily Castle - Don't know. I might just cover it with snow. lol rhyme

As for the music, it will all be from Rockman hacks from 4-5. None of the original RM music will be in this (except for Tengu and probably Propel).

I also have a slightly bad feeling about Tango Jet. Anyone want to design that for me?

EDIT: Oh yeah, and I'l be changing that crab miniboss into Moby and I'l replace trucker joe with a Suma Tiger (on the truck)!
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 23, 2011, 05:07:19 PM
(chant)
Dive Man, Dive Man, Dive Man...

Adding another stardroid would be monotonus, and you don't have an MM4 guy.

and having a shield of bubbles is... weird.
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on October 23, 2011, 05:09:12 PM
I guess not Skull Man.

Maybe Toad Man, and a shield of Rain Flushes?
Title: Re: Rockman 7 FC
Post by: Dr. Freeman on October 23, 2011, 05:10:40 PM
Napalm Man, and his shield of bombs.

You know you would want to see that.
Title: Re: Rockman 7 FC
Post by: -FiniteZero- on October 23, 2011, 05:12:07 PM
Proto Man, and a shield of shields? ...Nah.
Title: Dive Man is more of a badarse
Post by: Magnet Dood on October 23, 2011, 05:13:31 PM
But Crystal Man's already in the mod...
Title: Re: Dive Man is more of a badarse
Post by: Dr. Freeman on October 23, 2011, 05:15:06 PM
Quote from: "Star Dood"
But Crystal Man's already in the mod...

Crystal Man isn't Napalm Man.

It doesn't matter if we have two MM5. MM5 is a good game.

And Napalm Man is awesome.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 23, 2011, 05:18:32 PM
But wouldn't it be odd to see the weakness chain completely flipped?

And your arguement is invalid, every Mega Man game is good. maybe even MM3
Title: Re: Rockman 7 FC
Post by: KickHopper on October 23, 2011, 05:58:58 PM
Turn Junk Man into Paper Man, and his Paper Shield! And he throws a big wad of paper at you

I can do Tango for you, won't take long
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 23, 2011, 06:17:22 PM
I think I'l go for Diveman, however there are two problems:

1) No water in Junkman's stage. Not such a huge issue though
2) Propelman's stage is basically a slightly run down version of Diveman's, only somewhere else. It might be weird having both the RM's with similar tilesets.

*thinks*

wait....I could use Stoneman....I think that might work!

EDIT: Oh crap I just realized something really bad.....
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on October 24, 2011, 01:07:16 AM
My ideas are always never no good...

but hey, you could use Dive for- damnit nevermind
Title: Re: Rockman 7 FC
Post by: Korby on October 24, 2011, 06:44:10 AM
"never no" is a double negative. You just said that "your ideas are always good."
I still think Skull Man would be a funnier Junk Man.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 24, 2011, 08:40:21 AM
I agree, Skullman would be a funnier Junkman. Skullman it is!

I've basically done all the base weapon Chronoman sprites now except for the climbing sprites (which I think I know how to make now) and the fact that some sprites overlap others. I might have to make my own jumping sprite, as the current one gets cut off. Really, I hate these size limits so much!!!

EDIT: PROGRESS UPDATE!!!!

I've almost finished the select screen and pause screen! They aren't yet finished, but they should be soon....

Pause Screen
(click to show/hide)

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: KickHopper on October 24, 2011, 04:45:39 PM
I think it makes more sense to call the Skull Shield the S.SHIELD and call the Sword Shield the S.SWORD (Shield Sword) or B.SHIELD (Blade Shield)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 24, 2011, 04:56:56 PM
I might do, although I decided to be more creative with the Skull Barrier and called it Skull Satellite. Since Boilman's weapon is Flame Sword, I thought that would make sense, although I might change it to Blade Shield.

Also the size limits are trolling me again -_-. Wingman's wings look as if they would definitely go past the size limits. It might well be that I have to make a new pose for him, which I do not see as being a good thing in any way. I really do wish I had more room for the sprites. I hope I can fir that spoiler on the turtle, as I really want to use my idea of it being like Thunderbird 2.

EDIT/POST MERGE: Does anyone know how to fix the colours in my stage select screen? I've tried different things but I don't know what to do.
(click to show/hide)
Also I fixed the size limits of the jump sprite now. Just need to make some climbing and custom frame sprites and stuff.
Title: Re: Rockman 7 FC
Post by: sbq92 on October 25, 2011, 01:15:55 PM
If you changed the palette at all, then that is likely the problem.

If you haven't changed the palette, though, then I don't know, someone else will have to help. :)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 25, 2011, 01:41:04 PM
To make it, I kinda had to change the select secreen to RBG mode, erase everything that wasn't a mugshot or some text, then take all that over to an empty MM4 weapon get screen. Would that have changed the palette? I think I had to recolour some things in there.....
Title: Re: Rockman 7 FC
Post by: sbq92 on October 25, 2011, 08:52:55 PM
I'm not familiar with most editors, but doing something like changing to RGB mode seems like it may have changed the palette.  Also, importing between the RM7FC stage select screen and a MM4 stage select screen might very well have done something as well.
Title: Re: Rockman 7 FC
Post by: Russel on October 25, 2011, 11:41:22 PM
Art thou using Windows 7?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on October 26, 2011, 08:50:02 AM
Windows XP. Older model.
Title: Re: Rockman 7 FC
Post by: KickHopper on October 26, 2011, 04:21:59 PM
You should never change the color mode of the images. That's your problem right there. Download GraphicsGale, you'll save yourself a lot of headaches. It's what the 8FC crew uses for their images. It gives you the color palette from the start as your color select window, and if you want to add colors all you have to do is click on an unused color box and change it with the sliders right below it.
Title: Re: Rockman 7 FC
Post by: DarkAura on October 31, 2011, 07:45:31 PM
Just an idea, not really working on it.
Unless by popular demand.

(http://img407.imageshack.us/img407/8669/select.png)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on October 31, 2011, 07:56:10 PM
Phuck yeah Aggron
Title: Re: Rockman 7 FC
Post by: Korby on October 31, 2011, 08:02:30 PM
Quote from: "DarkAura"
Just an idea, not really working on it.
Unless by popular demand.

(http://img407.imageshack.us/img407/8669/select.png)
But...Isn't Cloud Man on the bottom?

EDIT: I guess not. I don't see how Tangrowth = Burst though.
Title: Re: Rockman 7 FC
Post by: DarkAura on October 31, 2011, 08:19:45 PM
Had a hard time figuring out a move that closely resembles Danger wrap. So i shoved in Ancient Power, thinking it might work.

Tangrowth because evolves into when Tangela knows Ancient Power.
Title: Re: Rockman 7 FC
Post by: Korby on October 31, 2011, 09:26:52 PM
Wouldn't a water-type Pokemon make more sense because of moves like Bubble/Bubblebeam?
Title: Re: Rockman 7 FC
Post by: DarkAura on October 31, 2011, 09:59:13 PM
Maybe Lantern? I was hoping on preserving the weakness chain, but I based it on the similarities of the weapons and the Pokemon's signature moves like Beartic with Icicle Crash.
Title: Re: Rockman 7 FC
Post by: Korby on November 01, 2011, 02:05:50 AM
Oh man, I completely forgot about weakness chains.

Well, Jynx can learn Bubblebeam by TM, but that might be a bit of a stretch.
Title: Re: Rockman 7 FC
Post by: CHAOS_FANTAZY on November 01, 2011, 02:17:08 AM
Quote from: "DarkAura"
Just an idea, not really working on it.
Unless by popular demand.

(http://img407.imageshack.us/img407/8669/select.png)
Thundurus*
Sorry, my inner Grammar Nazi can't help it.

Most curious idea.  I would either make them all legendary or all normal, but that's probably just me and my OCD.
And the "D" is for Darkrai, right?
Title: Re: Rockman 7 FC
Post by: DarkAura on November 01, 2011, 03:43:06 AM
Quote from: "CHAOS_FANTAZY"
Thundurus*
Sorry, my inner Grammar Nazi can't help it.

Most curious idea.  I would either make them all legendary or all normal, but that's probably just me and my OCD.
And the "D" is for Darkrai, right?

Knew something was amiss...with Thundurus. *smack*
For all normal, I can replace Heatran with Typhlosion and Thundurus for Magnezone.
And yes, "D" for Darkrai. Might have to work on the insignia a little more.
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on November 05, 2011, 03:06:20 AM
Quote from: "DarkAura"
Just an idea, not really working on it.
Unless by popular demand.

(http://img407.imageshack.us/img407/8669/select.png)

Wait, is the Pokemon replacing Megaman Smeargle? (If so, I was thinking of doing it, but you can do it.)
Title: Re: Rockman 7 FC
Post by: DarkAura on November 05, 2011, 03:17:40 AM
Quote from: "Game&Watcher"
Quote from: "DarkAura"
Just an idea, not really working on it.
Unless by popular demand.

(http://img407.imageshack.us/img407/8669/select.png)

Wait, is the Pokemon replacing Megaman Smeargle? (If so, I was thinking of doing it, but you can do it.)

>_> Really, who would I think of replacing Megaman as?
Mega = Riolu
Roll = Kirlia
Proto = Pawniard
Dr. Light = Prof. Richter Wolfchild (made-up character)
Rush = Poochyena
Beat = Natu
Eddie = Zorua?

Again, it's just an idea. I'm not working on a game like this in any way/shape/form, just pitching an idea.
Title: Re: Rockman 7 FC
Post by: Korby on November 05, 2011, 07:30:35 AM
Delibird or Chansey would make fantastic Eddies, in my opinion.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on November 05, 2011, 01:37:01 PM
God damn it, an 8-bit Aggron would be so sweet if it's custom made.
Title: Here's my two cents
Post by: Magnet Dood on November 05, 2011, 08:59:12 PM
What are you talking about: Magneton is WAAAAAAY cooler than Magnezone. Plus, there is a distinct lack in Kanto Pokemon. And yeah, Delibird would be good for Eddie.

I support Typhlosion going in, though.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 05, 2011, 09:00:40 PM
Somebody should make a mod with Geno in it, and make it somewhat based around SMRPG.

Think about that. Super Adapter give lets you punch distant enemies just like how Geno could....

EDIT: Starting to make Gorra Hombre's weapon. I only have most of the uncharged Chronoman sprites for now, as well as no actual weapon hat sprites, but I'm working on it! Also Jupiter.
(click to show/hide)
And yes, I do plan on changing the tiles someday. I'm not sure on what to change Wily fortress's textures to though. (Maybe just cover the whole thing in snow or something)
Title: Re: Rockman 7 FC
Post by: Kapus on November 10, 2011, 09:58:52 PM
Today I learned that I could make my own custom platforms and bodies of water with the level editor, as well as remove existing ones. This should be very helpful.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 10, 2011, 10:03:06 PM
Is that....erm, is that....Shademan? or Freezeman? I can't tell. You're doing a great job with your mod Kapus!

I'l probably get the level editor soon, mainly so that I can arrange tiles more freely and stuff (it can do that right?)

I've nearly finished replacing all the music in my mod. The only ones that I don't plan on replacing is the intro, title and credits theme. I only have a few more to replace.
Title: Re: Rockman 7 FC
Post by: Kapus on November 10, 2011, 10:05:29 PM
Thank you. That is Shade Man.
Title: Re: Rockman 7 FC
Post by: Korby on November 10, 2011, 10:17:57 PM
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.

There's no way that's Shade Man!
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on November 11, 2011, 01:04:59 AM
Level editor, my little friend.
Title: Re: Rockman 7 FC
Post by: Kapus on November 11, 2011, 02:30:33 AM
(click to show/hide)

Yeah, this is working out pretty well.

Any idea what Van Pookin should be?
Title: Re: Rockman 7 FC
Post by: Korby on November 11, 2011, 02:34:33 AM
"Revenge of Meta Knight" takes place in Orange Ocean, so you could make Shade Man into Meta Knight, assuming he isn't Bass, and Van Pookin something like a giant Javelin Night.
Title: Re: Rockman 7 FC
Post by: squidgy617 on November 11, 2011, 02:54:20 AM
Whoa whoa, how can you guys figure out what the level editor does? Its not in english. I need a guide or something.
Title: Re: Rockman 7 FC
Post by: Kapus on November 11, 2011, 03:01:24 AM
Quote from: "Korby"
"Revenge of Meta Knight" takes place in Orange Ocean, so you could make Shade Man into Meta Knight, assuming he isn't Bass, and Van Pookin something like a giant Javelin Night.
I'm not doing the bosses based on their stages. That would restrict me a little too much.

And yes, Meta Knight is Bass. Giant Javelin Knight might work, though.

Quote from: "squidgy617"
Whoa whoa, how can you guys figure out what the level editor does? Its not in english. I need a guide or something.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: squidgy617 on November 11, 2011, 03:13:47 AM
Thank you very much.

Could you practically make completely new levels with this, or is it pretty limited?
Title: Re: Rockman 7 FC
Post by: Korby on November 11, 2011, 03:15:49 AM
You can't change enemy placements.
Title: Re: Rockman 7 FC
Post by: Kapus on November 11, 2011, 01:20:15 PM
I don't think you can change the screen transitions or item placement, either.

However, you can change graphics and level mechanics. Level mechanics include ladders, water, platforms, death spikes, etc.
So you can almost make new levels with them.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on November 12, 2011, 05:48:03 AM
Can anyone get copy and paste with the selection box to work? It would make things a lot less tedious for but I can't get it to work.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 12, 2011, 10:46:51 AM
You mean the selection box in photoshop? Here's how I do it:

1) Select/highlight the area you want copied
2) Ctrl+C
3) Ctrl+V
4) Put the copied graphic where you need it
5) Edit if needed
Title: Re: Rockman 7 FC
Post by: KickHopper on November 12, 2011, 12:56:00 PM
Pretty sure he's talking about the map editor
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 12, 2011, 01:31:36 PM
What's the level editor called anyway? It would make texture arranging a lot easier I assume.
Title: Re: Rockman 7 FC
Post by: Kapus on November 12, 2011, 05:27:26 PM
Quote from: "TheBladeRoden"
Can anyone get copy and paste with the selection box to work? It would make things a lot less tedious for but I can't get it to work.
I could never get it to work, no.
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on November 13, 2011, 03:47:18 AM
I'm doing a "Complete Works" style music mod, does anyone know where I can find a good remix for Wily 3? And how do you shrink the size of a pttune file?
Title: Re: Rockman 7 FC
Post by: KickHopper on November 13, 2011, 04:21:40 AM
As far as I can tell, you either make actual music in pxtone and have a small file size, or you import a song as a wav file as a note and have it for the whole length of song and make the file size super big. Only two options I know of
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 13, 2011, 03:40:28 PM
Does anyone want to try fixing this image? I've tried different things like saving a correct(?) palette and resaving the uploaded one etc. but I cannot get it to look correct.

This is the image:
(http://img38.imagefra.me/i5ao/michael712/wojt_8e1_ubf6m.png) (http://i.imagefra.me/bd7ipjxk)

This is roughly what it ends up being: (Changes every times I change it)
(http://img38.imagefra.me/i5ap/michael712/rlpb_f55_ubf6m.png) (http://i.imagefra.me/e09ipm9w)
Title: Re: Rockman 7 FC
Post by: KickHopper on November 13, 2011, 03:55:15 PM
Best thing for you to do is get the absolute original image file and to copy and paste the new one over it. Don't touch any of the settings after that and save it as is. Post that file up and we'll see where to go from there
Title: Re: Rockman 7 FC
Post by: sbq92 on November 14, 2011, 08:59:47 AM
Quote from: "Michael712"
Does anyone want to try fixing this image? I've tried different things like saving a correct(?) palette and resaving the uploaded one etc. but I cannot get it to look correct.

I can get it working for me, but the image is off by a bit for some reason, by 3x and 6y.  That needs to be corrected, and then I can upload a properly-colored one for you. :)
Title: Re: Rockman 7 FC
Post by: Karate Cat X on November 20, 2011, 01:51:14 AM
Phew, It's been awhile guys.. Been busy with lot's of crap and problems over the past months (nothing Mega Man related).. :(

Anyways, I have finally made a video of my Proto Man 7 FC Mod in action! Yayz! :D

Title: Re: Rockman 7 FC
Post by: KickHopper on November 20, 2011, 02:23:48 PM
I'm sorry, but I couldn't help but laugh when Chill Man would do the icicle crash attack. His face is just... lol sorry. Anyway, nice looking mod so far.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on November 20, 2011, 02:44:11 PM
It looks like he's checking for rain or something.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 20, 2011, 03:04:08 PM
When that mod is released, I'm definitely going to play it! It's looks amazing!

Only thing I'd suggest is that you use a different boss theme, as that one doesn't blend in well with the other music.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on November 20, 2011, 03:56:57 PM
Making a Bubble Man based Rockman 7 FC Mod. Need a good sprite art of Bubble Man because I can't sprite very well.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on November 20, 2011, 04:08:04 PM
Quote from: "Michael712"
When that mod is released, I'm definitely going to play it! It's looks amazing!

Only thing I'd suggest is that you use a different boss theme, as that one doesn't blend in well with the other music.

Cossack is the replacement of Wily in my mod (That's wht I used that boss theme). But okay, I might change the boss theme into something from the Mega Man gameboy games or something. I need suggestions though for a different boss theme. :p
Title: Re: Rockman 7 FC
Post by: Magnet Dood on November 22, 2011, 09:49:42 PM
Progress on Bubble Man FC. Kinda. Mixed in with a plea for help.

(http://img233.imageshack.us/img233/570/bubblemanfc.png) (http://imageshack.us/photo/my-images/233/bubblemanfc.png/)

Here's some progress on the mod so far. I can't make a good ladder climbing sprite for the life of me, so can someone help?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on November 22, 2011, 09:53:37 PM
Did you make the walking frames?
Title: Re: Rockman 7 FC
Post by: Magnet Dood on November 22, 2011, 09:54:06 PM
Yeah.

(They suck, don't they?)
Title: Re: Rockman 7 FC
Post by: Korby on November 22, 2011, 10:10:04 PM
Why not just use 8BDM's? Climbing looks decent.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on November 23, 2011, 01:01:04 AM
Neither fit.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on November 23, 2011, 05:40:48 AM
Well, I was bored, so I did a video on Cossack Stage 4 (Wily Stage 4). :)



Now you can actually see that I replaced all the Robot Masters.. and *coughs* and Dr. Wily, too. :p
Title: Re: Rockman 7 FC
Post by: KickHopper on November 23, 2011, 04:02:27 PM
(http://i78.photobucket.com/albums/j93/guyveraxe/jootake.png)
Title: Re: Rockman 7 FC
Post by: Ivory on November 23, 2011, 04:06:43 PM
And the point of that was?
Title: Re: Rockman 7 FC
Post by: KickHopper on November 23, 2011, 04:09:04 PM
Look at Jewel Man's "junk block" attack

Also, so far so good on the mod, KC. Only thing I would change is Tenguman's attacks, maybe make the stone beam replacement into his Tengu Blade and make the Crush Noise into a whirlwind
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 23, 2011, 04:16:53 PM
I was thinking of using that music for Wily Stage 4 in my mod! (The one used in MMF though). Instead I'm using a MM4 remix of Megaman 2's Wily Sta- *shot*

Also, where do I get that level editor? I need it to make the tiles easy to replace.
Title: Re: Rockman 7 FC
Post by: LlamaHombre on November 23, 2011, 05:44:30 PM
@Karate Cat

I'd recommend making his whole body change color instead of just having his arm change.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 23, 2011, 06:37:10 PM
I still need to get round to making those climbing sprites in my mod. That's one of the only main Chronoman sprites that aren't there.

Also I still hate the size limits. I think I'm going to have to shorten Wingman's wings and Boilman's sword, which I REALLY don't want to do :/
Title: Re: Rockman 7 FC
Post by: Karate Cat X on November 23, 2011, 11:31:25 PM
Quote from: "KickHopper"
Look at Jewel Man's "junk block" attack

Also, so far so good on the mod, KC. Only thing I would change is Tenguman's attacks, maybe make the stone beam replacement into his Tengu Blade and make the Crush Noise into a whirlwind

Oh yes, good idea. :)

Quote from: "LlamaHombre"
@Karate Cat

I'd recommend making his whole body change color instead of just having his arm change.

I'll do that, heh, haven't edited Proto Man's sprites in awhile. :|
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 27, 2011, 11:54:24 AM
Rather than using Dood in Gate Final Boss and Sunstar theme for the Jupiter fights, I'l be using this for both of them:

It seems like something much more epic to use :)

Also some questions that need to be answered:

1) Can the adapter upgrade be found outside the special password?
2) Where do I get the level editor? It's my only hope for tileset swapping.
3) Does the music "shade_a" in the bgm folder actually play at all? Is it just some thing that they left in there? Either way, I'l be replacing it.

@KickHopper Got the select screen working now! Thanks! All I need to do is fix the offsets like what sbq92 said, but that'll be easy :)
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on November 27, 2011, 04:34:59 PM
shade_a is the special music you get when entering shademan stage while pressing "b". This easter egg was in the SNES version aswell.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 27, 2011, 04:39:07 PM
....it's that and not shade_intro? Isn't shade_a the one used in MM8BDM?
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on November 27, 2011, 04:47:38 PM
shade_intro is the easter egg music when the boss (shademan) is displayed.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 27, 2011, 04:59:36 PM
Awww hell yes! Now I have final destination theme playing in Wingman's stage! now to find out what slash_34 does....
Title: Re: Rockman 7 FC
Post by: Korby on November 27, 2011, 05:04:46 PM
Isn't that Plantman's theme?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on November 27, 2011, 05:19:30 PM
The first part of it sounds exactly like Plantman's theme, but after the intro part it's slashman's with a different instrument set (similar to plantman). Although this Plantman theme talk does give me an idea....
Title: Re: Rockman 7 FC
Post by: Kapus on November 29, 2011, 09:51:51 PM


Quote
I have learned a new technique with the level editor. Apparently I can make my own bodies of water, my own platforms, ladders, death spikes, etc. I can also do the reverse and removes existing water, platforms, etc. This should be extremely helpful in the future.
Title: Re: Rockman 7 FC
Post by: Korby on November 29, 2011, 11:07:59 PM
That is not Shademan's stage.

It's a completely different stage with van pookin and the elevator.
Title: Re: Rockman 7 FC
Post by: Galaxy Sisbro on December 01, 2011, 12:34:21 AM
Quote from: "Korby"
That is not Shademan's stage.

It's a completely different stage with van pookin and the elevator.

It is Junk Man stage, completely, no doubt.

Also, beautiful mod Kapus.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on December 03, 2011, 05:02:42 PM
Whenever I try to load an edited tileset in the map editor it spits this at me.
(http://img38.imagefra.me/i5c3/iww7_59e_u0.png) (http://i.imagefra.me/976it40i)
All I've really done is paste a few tiles over existing ones. I have trouble reading question marks so I'm not too sure on what to do. (I can still play the game though).
Title: Re: Rockman 7 FC
Post by: Tails on December 03, 2011, 11:33:26 PM
Oh Michael. I'm pretty it's because the program's in Japanese and your computer isn't set to read some of it?
Title: Re: Rockman 7 FC
Post by: sbq92 on December 04, 2011, 01:35:03 AM
It could also be another palette related issue...  From what I can tell, some programs are pretty finicky when it comes to palettes, so if you don't know exactly what you're doing, you can end up messing up the palette, and then things don't work properly.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on December 04, 2011, 12:42:00 PM
*saves the palette file of the freezeman tiles and changes the crystalman snapshots to use that palette*

I'm still getting the same error, even though it has the same palette. If only I can understand question marks better.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on December 04, 2011, 10:33:20 PM
Sometimes you have to load another image first
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on December 05, 2011, 04:30:09 PM
Nope, it's not working. Okay really, why is this only happening to me?
Title: Re: Rockman 7 FC
Post by: Kapus on December 06, 2011, 12:22:58 AM
Working on Junk Man.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Magnet Dood on December 06, 2011, 12:44:12 AM
That's not Junk Man.

That's this guy's stage:

(http://i949.photobucket.com/albums/ad340/CancerousTumour/blimpman-1.png)

Nice work on making Blimp Man's stage, though.
Title: Re: Rockman 7 FC
Post by: Ivory on December 06, 2011, 12:54:36 AM
THAT'S JUNK MAN!?!?!
I absolutely no idea which part of the level that is. It's just so, unlike Junk Man.
Title: Re: Rockman 7 FC
Post by: Kapus on December 06, 2011, 01:18:14 AM
It's just the beginning.
Title: Re: Rockman 7 FC
Post by: Max on December 06, 2011, 03:10:47 PM
It's the start, with the pits and the triple-shot flying robots

You guys are AMAZING!?!??!?!?! at exaggerating
Title: Re: Rockman 7 FC
Post by: Ivory on December 06, 2011, 04:06:14 PM
No, seriously. I couldn't tell that was Junk Man. It looks more like something that would be in Kirby's Adventure.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on December 06, 2011, 05:07:35 PM
Quote from: "Kapus"
Working on Blimp Man.

(click to show/hide)
Those look like blimps. That stage is awesome!

But really, we can't even be certain that you are using Junkman's stage to make that one!
Title: New Rockman 7 FC Mod
Post by: QwarkFan438 on December 27, 2011, 07:52:45 AM
Hey, I'm working on a mod, give me your opinions.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
BTW, I haven't even started THINKING about editing the stages yet.
And sorry for the bump.
Title: Re: Rockman 7 FC
Post by: Joseph Collins on December 27, 2011, 09:33:57 AM
Eaugh!  Where did you find those portraits of Oilman and Cutman?  Just use the ones from the dead-in-the-water Mega Man: Powered Down (http://www.romhacking.net/forum/index.php/topic,7323.0.html) ROM hack and Mega Man 3, respectively.  >_o;
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on December 27, 2011, 11:55:19 AM
Good start! The Roll sliding sprites might need some work though. I really want to play a Roll mod. If only I could play that one that Lego made....

I have a slight problem with my mod. I really want to replace Protoman with Boilman, but there's a slight problem I have concerning size limits.
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: KickHopper on December 27, 2011, 03:41:50 PM
Quote from: "Michael712"
Good start! The Roll sliding sprites might need some work though. I really want to play a Roll mod. If only I could play that one that Lego made....

I have a slight problem with my mod. I really want to replace Protoman with Boilman, but there's a slight problem I have concerning size limits.
(click to show/hide)
Only suggestion I can make is to put the back arm over the body, like maybe holding his weapon arm, and then move all the sprites over as far left as you can. Can't really offer any suggestions on the cut off above the sprite, though. I think you may just have to lose the epic flames.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 27, 2011, 04:30:32 PM
Quote from: "Joseph Collins"
Eaugh!  Where did you find those portraits of Oilman and Cutman?  Just use the ones from the dead-in-the-water Mega Man: Powered Down (http://www.romhacking.net/forum/index.php/topic,7323.0.html) ROM hack and Mega Man 3, respectively.  >_o;
I went ahead and changed them, how do they look?
(http://img267.imageshack.us/img267/6637/rm7fc20111227115206491.png)

Quote from: "Michael712"
Good start! The Roll sliding sprites might need some work though.
I'll work on them a bit.

And does anyone know how to use the level editor?
Title: Re: Rockman 7 FC
Post by: Joseph Collins on December 28, 2011, 12:36:50 AM
Quote from: "QwarkFan438"
Quote from: "Joseph Collins"
Eaugh!  Where did you find those portraits of Oilman and Cutman?  Just use the ones from the dead-in-the-water Mega Man: Powered Down (http://www.romhacking.net/forum/index.php/topic,7323.0.html) ROM hack and Mega Man 3, respectively.  >_o;
I went ahead and changed them, how do they look?
http://img267.imageshack.us/img267/6637/rm7fc20111227115206491.png
:D  I wasn't expecting you to borrow the modified Cutman portrait, too, but it all looks very good to me!  Don't you think it looks better?  ^_^

Sorry if I sounded like an ass before.  T_T;
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 28, 2011, 03:30:24 AM
Yeah, thanks for the suggestion! And don't worry, you weren't. XD
I have another preview available.

Most credit goes to AquaRaider64 for him.
Title: Re: Rockman 7 FC
Post by: ice on December 28, 2011, 04:17:24 AM
looks like cutman's still mad about the toaster
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 28, 2011, 04:45:49 AM
Lulz
Title: Re: Rockman 7 FC
Post by: LlamaHombre on December 28, 2011, 04:55:20 AM
Quote from: "CutmanMike"
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.

Watch yourself.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 28, 2011, 07:45:07 PM
Uh... thanks I guess, Llama.
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on December 29, 2011, 01:46:39 AM
Quote from: "QwarkFan438"
(http://img267.imageshack.us/img267/6637/rm7fc20111227115206491.png)
So, you're leaving Cloudman be?
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 29, 2011, 03:50:48 AM
Yeah. Just so you know, this mod is going to have my favorite MegaMan bosses and music. (CloudMan is a favorite of mine, so I'm keeping him.  :mrgreen: ) I might spruce up his level a bit though.
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on December 29, 2011, 05:15:48 AM
Hey! You forgot to mention I'm helping. I edited CutMan myself, I even edited some of the sprites, like the ones of him on the wall.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 29, 2011, 05:41:30 PM
Okay. I'll edit the post.

Edit: (Double Post Prevention:) I changed the title screens up a bit.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(By the way, I made Roll's legs from scratch.)
I'm probably gonna use the same graphics for weapon get.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on December 30, 2011, 05:52:41 PM
Reused Graphics from MM10 are reused

The feet on Roll need to be a tad fatter, and the lines on the bottom look sloppy.

Otherwise though, looks good.
Title: Re: Rockman 7 FC
Post by: Korby on December 30, 2011, 08:57:46 PM
Except for the fact that her actual legs look pretty strange, along with the dress above it.
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on December 30, 2011, 10:59:51 PM
Finished editing some more bosses. QwarkFan is going to upload A preview of them later today/tommorow.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 30, 2011, 11:08:53 PM
Quote from: "Star Dood"
Reused Graphics from MM10 are reused

The feet on Roll need to be a tad fatter, and the lines on the bottom look sloppy.

Otherwise though, looks good.
Okay. And as for the reused graphics...so?

Quote from: "Korby"
...her actual legs look pretty strange, along with the dress above it.
Well, I'll try to make them look a little better. (This is my first experience in this type of sprite editing.)
Title: Re: Rockman 7 FC
Post by: Korby on December 31, 2011, 12:51:56 AM
Remember, practice makes perfect!
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on December 31, 2011, 05:13:23 AM
Thanks, Korby.
Edit(Update): Raider finished CutMan's stage, and I must say, it turned out great! I'll be posting a preview soon.
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on January 01, 2012, 10:04:57 PM
Posting a preview of CutMan's Level. Youtube is taking too long to upload it...
EDIT: Almost finished uploading 4 hours later! XD
EDIT2: Finnally finished uploading! Here it is!
EDIT3: I don't see it... Do you guys see the vid?
If not, I'll just add a URL instead.
EDIT4: QwarkFan helped me, the vid works now.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Karate Cat X on January 02, 2012, 04:30:48 AM
Commented on video. I see you're having a bit of trouble with editing the tiles in Slash Man's level. You know, there's an option to remove those waterfalls, and bush layers in the stage in the RM7 Stage Editor. Also, did you say you needed Cut Man's original theme?

http://www.mediafire.com/?3dt27od3j8bgnwb (http://www.mediafire.com/?3dt27od3j8bgnwb)

Above, something close enough to the original, it sounds pretty much like it. Nothing like the RM8FC one.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 02, 2012, 06:12:04 AM
I tried the stage editor, I couldn't figure out ANYTHING. All I saw was a bunch of ?'s and garbled up trash. BTW, I can make pttunes, but I always end up having a big gap inbetween where it repeats.
P.S. I love your ProtoMan mod!
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on January 02, 2012, 09:14:13 PM
Quote from: "Karate Cat X"
Commented on video. I see you're having a bit of trouble with editing the tiles in Slash Man's level. You know, there's an option to remove those waterfalls, and bush layers in the stage in the RM7 Stage Editor.

We couldn't figure it out, seeing as it's all in japanese, and we don't even have japanese font installed.

Quote from: "Karate Cat X"
Also, did you say you needed Cut Man's original theme?

I said the remix was just a place holder until we made a .pttune of CutMan's Original theme, but the one you posted a link for is better in my opinion, so we might use that one. Thanks.

EDIT: Is this place dead?
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 10, 2012, 06:18:17 AM
Sup, I'm here with a few updates.
(click to show/hide)
(click to show/hide)
BTW, DOES ANYONE KNOW HOW TO DELETE TILES IN THE STAGE EDITOR?! I fixed up CutMan's Stage except for a few things I NEED TO DELETE TILES FOR!! Grrrrrrrrr.....
Title: Re: Rockman 7 FC
Post by: Kapus on January 10, 2012, 09:28:08 AM
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 10, 2012, 06:23:19 PM
That doesn't help, Kapus. I already saw that image. (It doesn't tell you how to delete tiles!)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on January 10, 2012, 06:45:28 PM
Maybe paste a blank tile over the tile you want to remove?
Title: Re: Rockman 7 FC
Post by: Kapus on January 10, 2012, 07:18:48 PM
What exactly do you mean by "delete" tiles? You gotta have something there occupying that space.

Are you trying to remove a grahpic that's on the foreground?
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 11, 2012, 12:18:04 AM
THE BUSH TILES IN SLASHMAN'S STAGE. I WANNA DELETE THEM!!
Title: Re: Rockman 7 FC
Post by: Kapus on January 11, 2012, 01:16:59 AM
Use the box selection to select the tiles you want to remove. When you have them selected, right click them and choose the "????(X)" option. That removes them.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 11, 2012, 08:17:24 PM
Wow...thanks. I really wish someone would make an English version.....
Title: Re: Rockman 7 FC
Post by: WireSponge on January 13, 2012, 05:08:07 AM
hello i am new here  :D
cool mod QwarkFan438
i am creating a megaman x mod
how to post images on here?
Title: Re: Rockman 7 FC
Post by: Nostalgia on January 13, 2012, 05:21:56 AM
Quote from: "WireSponge"
how to post images on here?
It goes like this:
Say your image's URL is "http://yourimage.com";

Code: [Select]
[img]http://yourimage.com[/img]
It has to be a raw image or it won't work
Title: Re: Rockman 7 FC
Post by: WireSponge on January 13, 2012, 05:25:45 AM
Quote from: "nostalgia658"
Quote from: "WireSponge"
how to post images on here?
It goes like this:
Say your image's URL is "http://yourimage.com";

Code: [Select]
[img]http://yourimage.com[/img]
It has to be a raw image or it won't work
ok thanks you
i not know because i am the newest member

i am making a megaman x mod
(http://fc06.deviantart.net/fs71/f/2012/012/c/9/megaman_x_mod_stage_select_by_wirespongeplz-d4m483m.png)

Quote from: "QwarkFan438"
Hey, I'm working on a mod, give me your opinions.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
BTW, I haven't even started THINKING about editing the stages yet.
And sorry for the bump.
QwarkFan438


is a cool mod i like the mod
Title: Re: Rockman 7 FC
Post by: Korby on January 13, 2012, 06:05:26 AM
Hey, it's cool you're new and welcome to the forums, but could you try not to post three times in a row? Thanks.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 13, 2012, 06:13:27 AM
Quote from: "Korby"
Hey, it's cool you're new and welcome to the forums, but could you try not to post three times in a row? Thanks.

not i not try to post trhee times in a row
thanks i have the beta vercion you can download the beta vercion here http://www.mediafire.com/?2ibyoow5tzckz1a (http://www.mediafire.com/?2ibyoow5tzckz1a)
Title: Re: Rockman 7 FC
Post by: Kingman on January 13, 2012, 02:51:37 PM
Hey, you guys may have noticed, that i wasn't logged on a long while. My battery charger broke and my ONLY COMPUTER WITH THE X MOD BROKE  :cry: . Now I just got a new charger. The X mod is 98 Percent finished! Dark Mantis' sprite sheet was finished thanks to wire sponge! I will finish the mod by tomorow and probably post it!
P.S. If I work quicker, then I'll finish it today!  :D  :D
Title: Re: Rockman 7 FC
Post by: WireSponge on January 13, 2012, 07:13:36 PM
Quote from: "Kingman"
Hey, you guys may have noticed, that i wasn't logged on a long while. My battery charger broke and my ONLY COMPUTER WITH THE X MOD BROKE  :cry: . Now I just got a new charger. The X mod is 98 Percent finished! Dark Mantis' sprite sheet was finished thanks to wire sponge! I will finish the mod by tomorow and probably post it!
P.S. If I work quicker, then I'll finish it today!  :D  :D

no problem you have permison to use my dark dizzy as shade man
hey kingman probably i finish my mod tomorrow like you i am busy on fortress bosses
Title: Re: Rockman 7 FC
Post by: Karate Cat X on January 14, 2012, 12:19:45 AM
The mod's pretty interesting WireSponge. I hope to see some more changes, like on enemies, stages, and such. :)
Title: Re: Rockman 7 FC
Post by: WireSponge on January 14, 2012, 12:22:25 AM
Quote from: "Karate Cat X"
The mod's pretty interesting WireSponge. I hope to see some more changes, like on enemies, stages, and such. :)

the enemies are not changed yet i have a beta version you can download the beta bersion here http://www.mediafire.com/?2ibyoow5tzckz1a (http://www.mediafire.com/?2ibyoow5tzckz1a) and the stages i not understand the editor and the enemies in the gamma version will be changed and thanks
Title: Re: Rockman 7 FC
Post by: Karate Cat X on January 14, 2012, 12:24:22 AM
Quote from: "WireSponge"
Quote from: "Karate Cat X"
The mod's pretty interesting WireSponge. I hope to see some more changes, like on enemies, stages, and such. :)

the enemies are not changed yet i have a beta version you can download the beta bersion here http://www.mediafire.com/?2ibyoow5tzckz1a (http://www.mediafire.com/?2ibyoow5tzckz1a) and the stages i not understand the editor and the enemies in the gamma version will be changed

Alrighty. :D
Title: Re: Rockman 7 FC
Post by: WireSponge on January 14, 2012, 12:25:34 AM
Quote from: "Karate Cat X"
Quote from: "WireSponge"
Quote from: "Karate Cat X"
The mod's pretty interesting WireSponge. I hope to see some more changes, like on enemies, stages, and such. :)

the enemies are not changed yet i have a beta version you can download the beta bersion here http://www.mediafire.com/?2ibyoow5tzckz1a (http://www.mediafire.com/?2ibyoow5tzckz1a) and the stages i not understand the editor and the enemies in the gamma version will be changed

Alrighty. :D

hey dude do you can help me with the stage editor  :mrgreen: ?
Title: Re: Rockman 7 FC
Post by: Karate Cat X on January 14, 2012, 12:33:10 AM
Quote from: "WireSponge"
hey dude do you can help me with the stage editor  :mrgreen: ?

Okay, I'll upload a simple little tutorial for people who don't understand the Stage Editor. :p
Title: Re: Rockman 7 FC
Post by: WireSponge on January 14, 2012, 12:34:56 AM
Quote from: "Karate Cat X"
Quote from: "WireSponge"
hey dude do you can help me with the stage editor  :mrgreen: ?

Okay, I'll upload a simple little tutorial for people who don't understand the Stage Editor. :p

thanks you karate cat x on the gamma version will be missing web spider & metal shark player stage changed
and i love your proto man mod
probably i will update my web spider sheet
Title: Re: Rockman 7 FC
Post by: Kingman on January 14, 2012, 10:21:04 AM
I finally finished it!
THE MEGAMAN XTREME 3 MOD!
http://www.4shared.com/rar/DbgEaNdG/Meg ... _King.html (http://www.4shared.com/rar/DbgEaNdG/Mega_Man_7_Famicom_mod_by_King.html)
No pictures this time, because it would spoil the fun.
P.S. Dark mantis' stage has blade man's tileset, cuz i dont like his original tileset (it's too black...)
P.P.S. The final boss (protoman) is change to shadow protoman.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 14, 2012, 10:52:28 AM
sup i am here making a bubble man mod any playable sprites post on here please
Title: Re: Rockman 7 FC
Post by: Magnet Dood on January 14, 2012, 08:17:51 PM
*frown*

I was doing that though fffffffffffff-
Title: Re: Rockman 7 FC
Post by: WireSponge on January 14, 2012, 08:28:11 PM
Quote from: "Star Dood"
*frown*

I was doing that though fffffffffffff-


cool
is good
do you have a download link?
Title: Re: Rockman 7 FC
Post by: Magnet Dood on January 15, 2012, 01:19:13 AM
No.

Mainly because I quit...

You reminded me about it, but I really don't care about it anymore, so go ahead with it.

Here's some of the sprites for it.

(http://img233.imageshack.us/img233/570/bubblemanfc.png) (http://imageshack.us/photo/my-images/233/bubblemanfc.png/)

Walking sucks, but the others are usable.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 15, 2012, 02:50:27 AM
Quote from: "Star Dood"
No.

Mainly because I quit...

You reminded me about it, but I really don't care about it anymore, so go ahead with it.

Here's some of the sprites for it.

(http://img233.imageshack.us/img233/570/bubblemanfc.png) (http://imageshack.us/photo/my-images/233/bubblemanfc.png/)

Walking sucks, but the others are usable.

cool but mine is using the original sprites from megaman 2
nice sprites i like them
and you have the same problem than me i need his climb,dash & climb shot poses
i want your permison to use it and use my spries as rush coil & rush jet aka on the mod crab coil & crab jet
Title: Re: Rockman 7 FC
Post by: Magnet Dood on January 15, 2012, 03:14:22 AM
Yeah, I edited the MM2 sprites as well.

Go ahead and use them. I mean, that's as far as I got.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 15, 2012, 03:35:12 AM
Quote from: "Star Dood"
Yeah, I edited the MM2 sprites as well.

Go ahead and use them. I mean, that's as far as I got.

thanks you
they looks cool and they are resized in megaman size
i want to cancel my megaman x mod and start a bubble man mod i am tired to see robot masters mod
that is my first mod and your sprites haves a climb pose only one but on my future works or karate cat x will made it
special thanks to
megaman x mod:
Kingman
boberatu (from deviantart)
beambtwlazor7890 (from deviantart)
y-the-adaptor (from deviantart)
bubble man mod (unfinished yet):
StarDood : bubble buster sprites
sprites inc : for bubble man playable
karate cat x : for bubble man playable runing shot sprites
Title: Re: Rockman 7 FC
Post by: Kingman on January 15, 2012, 07:58:28 AM
I'll say, that i'm kind of sad because you are canceling your x mod. Just like mr.brotoad canceled his toadman mod.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 15, 2012, 08:13:22 AM
Quote from: "Kingman"
I'll say, that i'm kind of sad because you are canceling your x mod. Just like mr.brotoad canceled his toadman mod.

okay i will finish my megaman x mod  that was a joke i will finish my megaman x mod later but
mr.brotoad cancelled his toadman mod?
to made you happy i will finish my megaman x mod
Title: Re: Rockman 7 FC
Post by: Kingman on January 15, 2012, 08:21:07 AM
Quote from: "WireSponge"
Quote from: "Kingman"
I'll say, that i'm kind of sad because you are canceling your x mod. Just like mr.brotoad canceled his toadman mod.

okay i will finish my megaman x mod  that was a joke i will finish my megaman x mod later but
mr.brotoad cancelled his toadman mod?
to made you happy i will finish my megaman x mod

Okay. Hey, i'll give you a tip. Use the Zero sprites on the rockman sheet from my x
mod.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 15, 2012, 08:22:38 AM
Quote from: "Kingman"
Quote from: "WireSponge"
Quote from: "Kingman"
I'll say, that i'm kind of sad because you are canceling your x mod. Just like mr.brotoad canceled his toadman mod.

okay i will finish my megaman x mod  that was a joke i will finish my megaman x mod later but
mr.brotoad cancelled his toadman mod?
to made you happy i will finish my megaman x mod

Okay. Hey, i'll give you a tip. Use the Zero sprites on the rockman sheet from my x
mod.

yes
but my idea is dark slicer but okay i will use your zero sprites
i am sad because i made you sad i will continue my megaman x mod
i need to change fortress bosses
i will give to you a tip
use my web spider for cloud man & my bubble crab for burst man
download the beta of my megaman x mod here http://www.mediafire.com/?2ibyoow5tzckz1a (http://www.mediafire.com/?2ibyoow5tzckz1a)
you will find the bubble crab & web spider on the mod
Title: Re: Rockman 7 FC
Post by: Kingman on January 15, 2012, 08:39:56 AM
Sorry my mod is already complete. Besides, im using my phone to write.
Maybe ill make a patchfor my mod to change the robots into mavericks.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 15, 2012, 08:41:33 AM
Quote from: "Kingman"
Sorry my mod is already complete. Besides, im using my phone to write.
Maybe ill make a patchfor my mod to change the robots into mavericks.


cool idea dude
you can make 2 mods i am making a bubble man one (need help) and a megaman x one
dude use pirate man as burst man
(http://desmond.imageshack.us/Himg823/scaled.php?server=823&filename=8bitpirateman.png&res=medium)
so and busy on bubble man mod
note megaman x mod is the 75 percent finished if i work quicker on the fortress bosses i will finish the mod thanks very much  to Kingman for his dark mantis and his zero weapon bubble man is the 4 percent finished mod if i work slower i gonna cancel the mod
Title: Re: Rockman 7 FC
Post by: Bat on January 16, 2012, 02:38:42 AM
how to create a mod?
i want to create a mod  but i not know how  :cry:
Title: *glances at Ivory*
Post by: Tesseractal on January 16, 2012, 04:12:19 AM
Well, when two mods love each other very much...
Title: Re: *glances at Ivory*
Post by: WireSponge on January 16, 2012, 08:54:18 AM
Quote from: "Ice-IX"
Well, when two mods love each other very much...


if you like the mods why you not create one
Title: Re: *glances at Ivory*
Post by: Dr. Freeman on January 16, 2012, 02:31:06 PM
Quote from: "WireSponge"
Quote from: "Ice-IX"
Well, when two mods love each other very much...


if you like the mods why you not create one

Where in that sentence did he say that he liked mods?
Title: Re: Rockman 7 FC
Post by: WireSponge on January 16, 2012, 09:55:07 PM
Quote from: "Bat"
how to create a mod?
i want to create a mod  but i not know how  :cry:


is simply only change the files from the folders
Title: Re: Rockman 7 FC
Post by: Bat on January 16, 2012, 10:01:04 PM
Quote from: "WireSponge"
Quote from: "Bat"
how to create a mod?
i want to create a mod  but i not know how  :cry:


is simply only change the files from the folders


wow thanks you have already say you not know how to explic
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 02:39:12 AM
sup i am here with two stage selects of my bubble man mod
old version stage select
(http://desmond.imageshack.us/Himg100/scaled.php?server=100&filename=selectp.png&res=medium)
new version stage select
(http://desmond.imageshack.us/Himg213/scaled.php?server=213&filename=selectc.png&res=medium)
and yep
the last versions change is background and oil man & pump man are replaced by buster rod g & mega water s
Title: Re: Rockman 7 FC
Post by: fortegigasgospel on January 17, 2012, 02:49:48 AM
Is there any basis to the bosses you picked for this mod? Cause they seem completely randomly picked.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on January 17, 2012, 02:50:27 AM
You know, you could start from scratch on a mod with a copy of RM7 FC, it's less complicated and less of a mess, but whatever. :roll:
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 02:50:50 AM
Quote from: "fortegigasgospel"
Is there any basis to the bosses you picked for this mod? Cause they seem completely randomly picked.

i have all
and they are not randomly picked

Quote from: "Karate Cat X"
You know, you could start from scratch on a mod with a copy of RM7 FC, it's less complicated and less of a mess, but whatever. :roll:


yes but that mod is a engine of my megaman x mod
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 02:52:02 AM
Quote from: "Karate Cat X"
You know, you could start from scratch on a mod with a copy of RM7 FC, it's less complicated and less of a mess, but whatever. :roll:


yes but that mod is a engine of my megaman x mod
Title: Re: Rockman 7 FC
Post by: Ivory on January 17, 2012, 02:52:25 AM
Could you please not double post. You have already been warned about it once. There is an edit button.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 02:54:03 AM
Quote from: "Ivory"
Could you please not double post. You have already been warned about it once. There is an edit button.


yes sorry for the double post
Title: Re: Rockman 7 FC
Post by: fortegigasgospel on January 17, 2012, 03:19:46 AM
Quote from: "WireSponge"
Quote from: "fortegigasgospel"
Is there any basis to the bosses you picked for this mod? Cause they seem completely randomly picked.

i have all
and they are not randomly picked

Well then mind sharing with us the reason for picking who you did, cause I see no reason for any of these bosses to be being killed by Bubble Man, Oil and Pump I could see reason maybe. Cut and Guts cause they are Light bots perhaps?
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 03:31:26 AM
Quote from: "fortegigasgospel"
Quote from: "WireSponge"
Quote from: "fortegigasgospel"
Is there any basis to the bosses you picked for this mod? Cause they seem completely randomly picked.

i have all
and they are not randomly picked

Well then mind sharing with us the reason for picking who you did, cause I see no reason for any of these bosses to be being killed by Bubble Man, Oil and Pump I could see reason maybe. Cut and Guts cause they are Light bots perhaps?

the reason bubble man killing these robots are because he is angry or a thing like that and yes cut and guts are light bots that reason is a relation like on megaman day in the lime light 2 because megaman 2 robots fight against megaman 3 and hornet man is other of light bots
Title: Re: Rockman 7 FC
Post by: fortegigasgospel on January 17, 2012, 04:12:34 AM
Ok he is angry, but why these robots? 3 Light bots is the only connection there is between bosses and 4 before you swapped Oil for Buster Rod.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 04:16:09 AM
Quote from: "fortegigasgospel"
Ok he is angry, but why these robots? 3 Light bots is the only connection there is between bosses and 4 before you swapped Oil for Buster Rod.


i swapped oil for buster rod because buster rod makes sense when he trows his rod will be de replacament of the spring punch
what oil man trows? re:nothing
but the thing i can used bomb man for burst man but is already selected mega water
Title: Re: Rockman 7 FC
Post by: fortegigasgospel on January 17, 2012, 07:02:26 AM
So, all you are doing is respriting them to look like the bosses, and picked bosses who acted similar or something, I'm asking you WHY you picked those EIGHT robots for Bubble man to fight.

For instance, I'd pick: Sonic, Mega Water S, Wave, Burst, Aqua, Pirate, Splash, and Pump. See the theme there, everyone is a water themed robot, Bubbles could be fighting them because he was the first water themed one.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 17, 2012, 07:06:50 AM
Quote from: "fortegigasgospel"
So, all you are doing is respriting them to look like the bosses, and picked bosses who acted similar or something, I'm asking you WHY you picked those EIGHT robots for Bubble man to fight.

For instance, I'd pick: Sonic, Mega Water S, Wave, Burst, Aqua, Pirate, Splash, and Pump. See the theme there, everyone is a water themed robot, Bubbles could be fighting them because he was the first water themed one.

i like your idea
but i have some problems i have no idea who change with their oh and they are 9 for luck and i need only 8
i picked these bosses because they makes sense
so bubble man hates these tipes of robot he is angry with these bosses
oh i can maked a wire sponge mod but theres no playable sprites
i decidited to change my hornet man into burn rooster here a delicious sprite
(http://fc08.deviantart.net/fs71/f/2012/018/7/a/burn_rooster_in_megaman_xtreme_style_by_wirespongeplz-d4msm73.jpg)
used materials : blast hornet head burner man 8-bit fire chill penguin body blast hornet legs overdrive ostrich hands
if anyone is interesed complete the sprite sheet
(http://img444.imageshack.us/img444/5794/bubblemanmod.png)
latest changes
slash man now is cat man
turbo man now is car man
for burst man i not know what select mega water or water man
shade man now is vampire man
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 19, 2012, 08:36:38 PM
I'm here with more updates on my mod.
Slight problem with having ProtoMan's MM9/MM10 Charge Sound, the ProtoMan boss which I'm replacing with Bass uses the same sound. So he'd have a Proto Buster sound. I'm gonna have to go back to the original one.

Also, a nicer look for the stage select.
(http://img692.imageshack.us/img692/4918/selectt.png)
Title: Re: Rockman 7 FC
Post by: WireSponge on January 19, 2012, 08:42:35 PM
Quote from: "QwarkFan438"
I'm here with more updates on my mod.
Slight problem with having ProtoMan's MM9/MM10 Charge Sound, the ProtoMan boss which I'm replacing with Bass uses the same sound. So he'd have a Proto Buster sound. I'm gonna have to go back to the original one.

Also, a nicer look for the stage select.
(http://img692.imageshack.us/img692/4918/selectt.png)


i love your mod
so i have a nicer stage select of my bubble man mod than the 2 firsts
here the last version
(http://desmond.imageshack.us/Himg444/scaled.php?server=444&filename=bubblemanmod.png&res=medium)
note : these fan robot masters are made by me for a fangame not mod
car man = turbo man not sure yet probably i gonna use my burn rooster
you see from my fan robot masters
slash man : cat man
turbo man : car man not sure yet
burst man : water man
shade man : vampire man
so i changed the turtle boss to hyper storm h
mega man x mod updates
hanya ned2 is now blast hornet
guts man g is now vile in ride armor
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on January 19, 2012, 08:52:45 PM
Cool Mod. You have any stages finished or did you just edit the bosses?
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 19, 2012, 08:54:12 PM
Didn't you post that already?
Title: Re: Rockman 7 FC
Post by: WireSponge on January 19, 2012, 08:55:41 PM
Quote from: "AquaRaider64"
Cool Mod. You have any stages finished or did you just edit the bosses?

mega man x mod :  (http://fc06.deviantart.net/fs71/f/2012/012/c/9/megaman_x_mod_stage_select_by_wirespongeplz-d4m483m.png)
bubble man mod : (http://desmond.imageshack.us/Himg444/scaled.php?server=444&filename=bubblemanmod.png&res=medium)

Quote from: "QwarkFan438"
Didn`t you post that already?
yes sorry again
Title: Re: Rockman 7 FC
Post by: Ral22 on January 20, 2012, 03:01:24 AM
This was Cloud Man's stage once.
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Korby on January 20, 2012, 03:04:41 AM
That is insane
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 20, 2012, 03:09:25 AM
I'd say "FUCK." and leave it as that, but that would be a waste of a post.

I cannot believe how fitting that is.
Title: Re: Rockman 7 FC
Post by: Kapus on January 20, 2012, 03:35:37 AM
Someone has a whole lot of time on their hands.
Title: Re: Rockman 7 FC
Post by: Ral22 on January 20, 2012, 05:19:42 AM
Actually, I did it in about 4 hours work.
Title: Re: Rockman 7 FC
Post by: Kapus on January 20, 2012, 05:44:01 AM
Then you have a whole lot of patience.
Title: Re: Rockman 7 FC
Post by: Ral22 on January 20, 2012, 06:00:02 AM
Thanks, Kapus. I like your work as well.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on January 20, 2012, 09:51:25 PM
OK, so you know who Dompan is, right? He's that little green dude from Bright Man's stage that shoots fireworks when you kill him.

Well, Mr. Dompan is fed up with the electric-based Robot Masters (Elec Man, Spark Man, Cloud Man, Plug Man, Dynamo Man, Jupiter, Sheep Man, and one other one that I can't think of that isn't Bright Man) bossing him around, and, with the help of his friends and his leader, Bright Man, he sets off to defeat them and beat up Dr. Wily.

Here are the replacements!!!!!!1

Cloud Man- Cloud
Junk Man- Dunno
Shade Man- Jupiter
Turbo Man- Probably Elec
Burst Man- Spark
Freeze Man- Plug
Slash Man- Dynamo
Spring Man- Sheep Man
Dr. Light- Bright
Proto- Err, Watton, probably
Mega- Dompan
Bass- Dunno
Roll- Dunno

This game is being worked on, but I can't show progress... yet. HMMMHMMMHMMM
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on January 20, 2012, 10:06:58 PM
How about Junk=Volt?
Title: Re: Rockman 7 FC
Post by: fortegigasgospel on January 21, 2012, 05:36:56 AM
gotta agree with G&W, Volt being Junk would fit, both jump a lot and use shields. Bit could probably work for Turbo, bot start with there basic attack and rush across the screen.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on January 21, 2012, 03:09:03 PM
I'll use Volt Man, but I don't want too many DOS bosses. I was thinking Dynamo could be Turbo because of his speed, but Slash Man is fast, too... Maybe I'll switch Elec and Dynamo.

Also: Any idea as to who Bass and Roll could be? Maybe Bass could be Sparky, though I'm not sure.
Title: Re: Rockman 7 FC
Post by: Kapus on January 21, 2012, 03:21:17 PM
Roll and Dr. Light should be other enemies from Bright Man's stage.
Title: Re: Rockman 7 FC
Post by: Magnet Dood on January 21, 2012, 03:30:27 PM
Well, Light was going to be Bright Man, since he's a leader.

I have no idea who Roll could be... maybe a Minoan or the Grasshopper thingy?
Title: Re: Rockman 7 FC
Post by: Kapus on January 21, 2012, 03:40:38 PM
Ah, that's right.

I'd go for Minoan as Roll. You could add other enemies in the lab by editing the actual background image, if you want
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 21, 2012, 06:42:02 PM
Making .pttunes will be the death of me.

Any tips, recommendations?

Dragging a line to make it the correct length is hell on its own.
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on January 21, 2012, 07:46:59 PM
Quote from: "fortegigasgospel"
gotta agree with G&W, Volt being Junk would fit, both jump a lot and use shields. Bit could probably work for Turbo, bot start with there basic attack and rush across the screen.
Actually, I just said Volt Man because,
A( He fits the theme of electricity
And B(, Both he and Junk Man are pretty bulky.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 22, 2012, 03:04:53 AM
Quote from: "LlamaHombre"
Making .pttunes will be the death of me.

Any tips, recommendations?

Dragging a line to make it the correct length is hell on its own.
I feel your pain, Llama. Someone should really make a .wav to .pttune converter...
Title: Re: Rockman 7 FC
Post by: Ral22 on January 22, 2012, 04:43:37 AM
Well, I've done a good bit of Pttune work, so I could throw you some tips.

You mentioned that you drag the line, which is good because you know the basics. Okay, doing these steps will help simplify things.

1) Find out exactly how long your WAV song is (Down to the thousandths [00.00]).
2) Start a new pttune project. If you have the small project box up, click the pencil (?) in the bottom right corner of it.
3) Change the Beat Tempo and Measure (MEAS) until you get the exact length of the WAV sound. It's easier to have the MEAS amount smaller, so you don't have to drag a long line.
4) Now, drag you line to the number of MEAS you have.
5) Done. Export as pttune.

I hope this is helpful, it's a little weird to describe, so I'm sorry if it's confusing. Let me know if you want more help.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 22, 2012, 04:59:46 AM
hey Ral22 your mod is awesome  :shock:  i have see much screenshots that stages looks awesome and no relation with original one
Ral22 just two words
AMAZING MOD!!!!!!!!
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 22, 2012, 05:09:00 AM
Quote from: "Ral22"
1) Find out exactly how long your WAV song is (Down to the thousandths [00.00]).
2) Start a new pttune project. If you have the small project box up, click the pencil (?) in the bottom right corner of it.
3) Change the Beat Tempo and Measure (MEAS) until you get the exact length of the WAV sound. It's easier to have the MEAS amount smaller, so you don't have to drag a long line.
4) Now, drag you line to the number of MEAS you have.
5) Done. Export as pttune.

Any programs you recommend for number 1, or will audacity work fine?
Everything else is very helpful. Thank you.

What about loops, though?

Mainly intros and stuff like that
Title: Re: Rockman 7 FC
Post by: Ral22 on January 22, 2012, 08:19:41 AM
I use Audacity, but anything would work.

I avoid loops. It's too frustrating. I would try to remove the loop and have it repeat without it. Basically, don't have an intro if the song has one.

Example, Green Hill Zone's song has an intro, but I took it out, just to have it repeat better in the long run.

Does that make sense?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 22, 2012, 07:14:24 PM
Quote from: "LlamaHombre"
Quote from: "Ral22"
1) Find out exactly how long your WAV song is (Down to the thousandths [00.00]).
2) Start a new pttune project. If you have the small project box up, click the pencil (?) in the bottom right corner of it.
3) Change the Beat Tempo and Measure (MEAS) until you get the exact length of the WAV sound. It's easier to have the MEAS amount smaller, so you don't have to drag a long line.
4) Now, drag you line to the number of MEAS you have.
5) Done. Export as pttune.

Alright, two more questions now that I can actually try this.

What do you mean by both "Small Project Box" and "Pencil"?
and if I were going 60.36, would I need 61 measures? if so, what would the tempo be?

EDIT: I've figured out the first one, but the second one still bothers me.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 22, 2012, 07:59:34 PM
And exactly how do I find out how long a song is with Audacity?
Title: Re: Rockman 7 FC
Post by: LlamaHombre on January 22, 2012, 08:01:11 PM
Zoom in so much that your hands bleed
Title: Re: Rockman 7 FC
Post by: Ral22 on January 23, 2012, 05:42:15 AM
I've found a better way to do songs.

Set the MEAS to 10, and then just keep changing the tempo until the pttune song length matches your WAV. I've done this method with 6 songs since my last post, and it works much better.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 24, 2012, 03:37:10 AM
Uh... I'm happy for the reply, Llama, but I'm also a bit disturbed...  :shock:

How would you go about adding intros to .pttunes? What I'm doing right now is making a .pttune that's REEEEEEAAAALLY long, so I'm sure the music won't ever end, but this results in a big file, and a little wait before the stage starts. (It's for the ProtoMan whistle, so it's worth it...sorta.)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on January 24, 2012, 10:12:34 PM
make two sound files, one for the intro, and one for the loop. Put them as notes in the pttune editor, then make it so the player loops from the measure that has the second file. But getting the timing right is a bitch.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 25, 2012, 10:13:24 PM
Quote from: "TheBladeRoden"
make two sound files, one for the intro, and one for the loop. Put them as notes in the pttune editor, then make it so the player loops from the measure that has the second file. But getting the timing right is a bitch.


thats cool i am going to make another mega man x mod will be called mega man x2 remake
i am starting and do not worry for the mugs
i made all the 8 mavericks mugs
(http://fc09.deviantart.net/fs70/f/2012/024/9/f/mega_man_x2_8_bit_mugshots_by_wirespongeplz-d4nj0ul.png)
they are in 8-bit i am not sure about the colors
Title: Re: Rockman 7 FC
Post by: KickHopper on January 25, 2012, 10:21:28 PM
I think I'm going to make a video tutorial on how to do your own music. The problem lies on where to put it, since youtube would remove it for copyright no doubt.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 25, 2012, 10:23:23 PM
Quote from: "KickHopper"
I think I'm going to make a video tutorial on how to do your own music. The problem lies on where to put it, since youtube would remove it for copyright no doubt.

that souns pretty cool because i need a tutorial to make the mavericks,boss intro & boss battle musics
so i ve already said i am making a mega man X2 mod
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on January 26, 2012, 05:25:41 AM
MAKING .pttunes IS ABSOLUTE HELL!!! SOMEONE PLEASE MAKE A VIDEO TUTORIAL SO I'LL HAVE THE SLIGHTEST IDEA WHAT TO DO!!!
Title: Re: Rockman 7 FC
Post by: WireSponge on January 29, 2012, 12:24:30 AM
finished my mega man x mod
go now and download here http://www.mediafire.com/?789ioz8479u7gq0 (http://www.mediafire.com/?789ioz8479u7gq0)
and i aggre with Qwark and llama making .pttunes is absolute the pain & hell
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on January 29, 2012, 03:22:19 PM
Thought I'd take a shot at remaking the Wily Capsule for my mod.
(click to show/hide)
I'm currently using this music
(click to show/hide)
Once I can fully replace an actual level (crystal first) and make Chronoman's climbing sprites I'l upload a WIP video.
Title: Re: Rockman 7 FC
Post by: WireSponge on January 30, 2012, 12:41:40 AM
not bad michael  :mrgreen:
i forgot to change the capsule in all of my mods
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on February 02, 2012, 10:13:06 PM
I made a new preview.
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on February 03, 2012, 03:44:18 AM
Nice job bro! You did really well with the custom "Tango Coil" and "Tango Jet" sprites.
Title: Re: Rockman 7 FC
Post by: WireSponge on February 03, 2012, 12:18:00 PM
is pretty cool  :mrgreen:
Title: Re: Rockman 7 FC
Post by: Russel on February 03, 2012, 02:06:21 PM
I did that same thing on my Roll mod, but it died along with my old computer

Though, you made a better looking jet
Title: Re: Rockman 7 FC
Post by: WireSponge on February 24, 2012, 12:04:24 AM
sup i am here with a new mod is an crossover is a murkekow mod but is called murkekow vs. the maverick and robot masters
here are the replacaments
rockman : murkekow
light : i dunno
spring man : nitro man,for the wheel cutter it should fit
freeze man : chill penguin i was going to put blizzard buffalo but was too long for freeze man and the ice shotgun fits more than the frost shield.
slash man : i dunno,maybe crush crawfish or boomer kuwanger
cloud man : web spider,yep i know this a odd idea or the skiver this one will fit
junk man : tunnel rhino,tunnel rhino is an earth themed maverick when junk man should be an earth themed robot master
turbo man : wheel gator,it fits cause it has a spinning atack
burst man : bubble man,well both attacks with bubbles and both has water stages
shade man : galaxy man,both flyies but i think this idea is odd i will try another best idea
forte  : mario,super mario world rivals
blues : luigi,super mario world enemies
Title: Re: Rockman 7 FC
Post by: bass44 on February 24, 2012, 03:08:06 AM
how do I convert the wav files into pttune files!? I know im supposed to use pxtone, and it says to put the wav file into the resource folder, but there is NO resource folder
Title: Re: Rockman 7 FC
Post by: Russel on February 24, 2012, 07:28:23 PM
You can add it as an instrument, but there is probably another way I don't know about...
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on February 24, 2012, 08:10:02 PM
Alright, because a lot of people seem to struggle, here's a step by step tutorial on how I do it. Repeat this and it will become easy (maybe).

You will need:
ppxtone (you probably already have this. I recommend removing that file to make it in english though. the notepad file will tell you which one).
Audacity (Highly recommended)

1) Open up audacity and add the music you want to replace.
2) Set it to the correct volume. Can't remember what it should be....-2 or -3 dB I think....
3) Save the intro part that you don't want looped (optional)
4) Save the part that you want looped.
--Oh btw, save them as .wav files!--
5) Open up ppxtone (collage)
6) On the "Voice" tap, click the '+'
7) Insert all the music files that you want to use.
8) Select the 'Unit' tab.
9) Click the '+'
10) Insert the voice clips
11) Now it gets a little harder. Click 'Project' and then click the little screwdriver thingy. You will receive a large box of settings and stuff.
12) (Hope you kept audacity open!) You now need to play around with the Beat Tempo and Measure number to make the total time the same as the total length of the song. I recommend setting this to a high number so that you can easily place the loop point later on.
13) Drag the intro part up to where it should be. During step 12, it's best to lower the measure count (not the tempo) to match the intro part length, just to see where it should stop. This can be tricky at times, and you might need to really play around with the two values.
14) Drag the looping section from after the intro part to the end of the total song length. Bare in mind that for it to properly these two have to stop at the whole beats.
15) If you ARE using an intro, then right click the red bar and press "Set Repeat"
16) Save as a .ppxtune file (or whatever they're called)
17) Play it back in the pxtone player to see if it sounds correct (optional)
--If it's your first time--
18) Replace the pxtone.dll file in your RM7FC mod with the one in the pxtone folder. (Otherwise your new tracks wont play).

Hope it helps. It's how I do it, and I find it easy now.
Title: Re: Rockman 7 FC
Post by: bass44 on February 24, 2012, 11:47:52 PM
were is the volume, also I cant save it as WAV, and whenever I click the play button, it just FREEZES!
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on February 25, 2012, 10:47:04 AM
The volume is on the left of the track. (Later versions of audacity have better versions of this, as they move in 1's rather than 3's) If you want more precise volumne changing then highlight the whole thing and click the "Amplify" in one of the tabs at the top.

As for it crashing when you save it as .wav, I don't really know. Sorry
Title: Re: Rockman 7 FC
Post by: WireSponge on February 26, 2012, 07:10:11 PM
sorry for interrump now
but also i have some sprites  for my murkekow mod
(http://i.imgur.com/gLmqI.png) title (credit to angrygreeguyplz who made the title saying murkekow adventure
(http://i.imgur.com/tZb2V.png) chill penguin replacing freeze man credit to brotoad who made the intro sprite and the 8-bit mugshot
(http://i.imgur.com/bTq7I.png) wire sponge replacing slash man credit to brotoad for the 8-bit mugshot
(http://i.imgur.com/bHML8.png) web spider replacing cloud man
(http://i.imgur.com/3t3RX.png) tunnel rhino replacing junk man
(http://i.imgur.com/nvLy8.png) gravity beetle replacing turbo man
(http://i.imgur.com/oTrmd.png) split mushroom replacing spring man
(http://i.imgur.com/0BCau.png) storm eagle replacing shade man
(http://i.imgur.com/DbBAG.png) stage select credit to the people who made this it was blaze or korby so credit to blaze or korby the background but chill penguin and wire sponge mugshot made by brotoad
(http://i.imgur.com/ou8ZA.png) stage select with bowser avaible credit to the people who made this it was blaze or korby so credit to blaze or korby
(http://i.imgur.com/FraQz.png) murkekow playable (still unfinished)
(http://i.imgur.com/9O4Id.png) weapon get sprites
Title: Re: Rockman 7 FC
Post by: Korby on February 26, 2012, 07:17:38 PM
You credited me but didn't use any of my sprites. If you meant the Wire Sponge, that was Brotoad's.

Unless you recolored that Bubble Crab, of course.
Title: Re: Rockman 7 FC
Post by: WireSponge on February 26, 2012, 07:25:46 PM
Quote from: "Korby"
You credited me but didn't use any of my sprites. If you meant the Wire Sponge, that was Brotoad's.

Unless you recolored that Bubble Crab, of course.
alright
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on February 27, 2012, 08:01:58 PM
So, where'd you get the MegaMan style Mario Sprites? And why does your current Mod have the same Bosses as your X mod? Why not Mario bosses?
Title: Re: Rockman 7 FC
Post by: WireSponge on February 28, 2012, 12:04:03 AM
Quote from: "AquaRaider64"
So, where'd you get the MegaMan style Mario Sprites? And why does your current Mod have the same Bosses as your X mod? Why not Mario bosses?

well,whata searched them but alos you should search,i should need make mugshots
also bad news
the creator of murkekow maked the mod cancelled
now i gonna start chip & dale mod it will be harder even i need to make chip & dale enemies and bosses
also i say is an crossover also your idea will be better for an mario mod
also i have 2 recent ideas
(http://spriters-resource.com/nes/chipndale/zoneeboss.png) yep this one should be cloud man
(http://spriters-resource.com/nes/chipndale/zoneiboss.png) also this one shot his parts at you it should be spring man
Title: Re: Rockman 7 FC
Post by: Super Guy on February 29, 2012, 04:53:14 PM
I need help on my mod, when i edit the graphics and i run the game, the colors changed, is there should be a way to fix that bug? :(
Title: Re: Rockman 7 FC
Post by: FCx on February 29, 2012, 05:44:52 PM
That isn't a bug (I knew that well because once I tried to do my own mod). Rockman 7 FC uses an small colors pallete (I think 256 colors).
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on February 29, 2012, 06:06:43 PM
Only ever use the colours that are used in the original graphic. Otherwise the whole thing becomes weird.

Here's an example of what can happen if you change the palette:
(click to show/hide)
(and for those wondering, yes I've fixed it now)
Title: Re: Rockman 7 FC
Post by: WireSponge on March 02, 2012, 02:13:29 AM
Quote from: "Super Guy"
I need help on my mod, when i edit the graphics and i run the game, the colors changed, is there should be a way to fix that bug? :(


well i have some solutions
color problems : well do not make a stage select without the same pallete or if you maked them without 8-bit pallete or rockman 7 fc pallete they goes in other colors like red goes orange
technically problems : if the stage select cursor do not makes in where you want you should be sure of the mugshots holders to be in the same place of rm7fc also if you make a diferent mugshot holder be sure of change the file sel_cursor
here is an example
(http://i.imgur.com/DbBAG.png)
if i keep original rockman 7 fc sel_cursor theres somethings that should be marked but they will be not so be sure of change the sel_cursor if you gonna make another mugshot holder also if you have the same problem than michael on the sel_cursor you pick incorrect location for mugshot holders be sure of place them in the same place from the original one
well,murkekow again made me cancel murkekow mod
but i am working on 2 mods
sonic mod and mario mod
thanks to kapus for let me use his orange ocean stage i need it for blaze heatnix stage (i changed storm eagle since it was an fire looking stage)
Title: Re: Rockman 7 FC
Post by: brotoad on March 02, 2012, 08:09:38 PM
windows 7 paint has trouble editing rockman 7 FC files for some odd reason, but you can download a previous version of paint and it'll work!
http://www.mspaintxp.com/ this should hopefully work! if you've already edited the pictures and are getting the colour errors, you'll most likely need to redownload rockman 7FC to get some clean files!
Title: Re: Rockman 7 FC
Post by: WireSponge on March 03, 2012, 02:35:04 PM
i use paint but it does not much errors i just have some errors in the alineament
mario mod has mavericks cuz i dont have ideas with mario bosses i just know wart should be burst man
here are the replacaments
spring man : split mushroom
freeze man : chill penguin
slash man : i still need an idea
cloud man : the skiver
junk man : tunnel rhino
turbo man : boomer kuwanger
burst man : bubble crab
shade man : blaze heatnix
Title: Re: Rockman 7 FC
Post by: Kingman on March 05, 2012, 01:07:12 PM
Hey everyone! Lately, I had some Internet issues, so I wasn't able to visit this web. I noticed, that i forgot 2 names in the credits role. Blackhook and (I think) Squidgy. And I also have some bad news. I won't be making the Maverick patch for my mod MegaMan Xtreme 3 :( .
Title: Re: Rockman 7 FC
Post by: WireSponge on March 05, 2012, 09:58:30 PM
Quote from: "Kingman"
Hey everyone! Lately, I had some Internet issues, so I wasn't able to visit this web. I noticed, that i forgot 2 names in the credits role. Blackhook and (I think) Squidgy. And I also have some bad news. I won't be making the Maverick patch for my mod MegaMan Xtreme 3 :( .

send to me what you need
also if you are cancelling the maverick patch for it i am kind of sad the robot master one was not very good
P.S : i gonna try help
Title: Re: Rockman 7 FC
Post by: sbq92 on March 07, 2012, 01:05:02 AM
For those making Roll mods, I figured I'd let you know I recently ripped the sprites from the mobile Rockman game from Japan. :) I submitted them to Sprites, Inc.

Here they are (http://www.sprites-inc.co.uk/files/Classic/Roll/Mobile/).

I also made custom sliding and dashing sprites. :)

(http://img17.imageshack.us/img17/2349/rollextra.png)

Note that these will all need recoloring for RM7FC usage.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on March 07, 2012, 05:42:11 PM
Now THOSE are some good 8-bit Roll sprites! I really need to see them around more often!
Title: Re: Rockman 7 FC
Post by: Kapus on March 07, 2012, 06:38:17 PM
Those are pretty neat. Maybe I'll use them for my mod.

It'd be fun to edit the sprites into all the different PU costumes.
Title: Re: Rockman 7 FC
Post by: WireSponge on March 08, 2012, 06:53:59 AM
these are better than originals
and i like them
i want all mega man characters playable
i am doing bass and proto man
but for now i am working on mario mod
after i finish these i will try do a roll mod with them
also i was thinking canel bass and proto mods
and make one with the image folder of differents one
you just need to copy to image folder
mario mod is getting finished i just need to learn the stage editor and finished mod
Title: Re: Rockman 7 FC
Post by: ice on March 08, 2012, 02:48:49 PM
...I know I normaly hate Roll but...I have to make those into a skin now  :shock:
Title: Re: Rockman 7 FC
Post by: WireSponge on March 08, 2012, 08:19:56 PM
@ice
its ok
but i still wont make roll mod
i am busy with mario mod
Title: Re: Rockman 7 FC
Post by: Super Guy on March 08, 2012, 08:23:28 PM
I am making sonic mod, which it will be the best mod for Rockman :D
Title: Re: Rockman 7 FC
Post by: WireSponge on March 08, 2012, 08:24:39 PM
Quote from: "Super Guy"
I am making sonic mod, which it will be the best mod for Rockman :D


:D i know about it also i helped replacing the robot masters
have good luck with it
Title: Re: Rockman 7 FC
Post by: Kapus on March 23, 2012, 04:41:36 PM
(click to show/hide)

Might have a video up later today.
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on March 23, 2012, 06:03:48 PM
....

....

....Junkman?



Sigh, gotta get more work done on my mod. I'm still fearing that day when I'll have to sit down and make those big drawings for the weapon get, title screen, etc.
Title: Re: Rockman 7 FC
Post by: Gumballtoid on March 23, 2012, 06:13:20 PM
I wanna say Shade Man, but... I have no clue.
Title: Re: Rockman 7 FC
Post by: Kapus on March 23, 2012, 06:17:32 PM
Still Junk Man.
Title: Re: Rockman 7 FC
Post by: Kapus on March 24, 2012, 05:47:47 PM
Pardon my double post.

Title: Re: Rockman 7 FC
Post by: Gumballtoid on March 24, 2012, 06:02:42 PM
Bonkers has given Kirby a coconut shield.
This is now canon.
Title: put a background blimp in the boss room
Post by: BiscuitSlash on March 24, 2012, 07:12:02 PM
During the first part I was thinking "This is Junkman?"

Also I love those blimps! Great work as always!
Title: Re: Rockman 7 FC
Post by: WireSponge on April 02, 2012, 07:58:23 PM
GREAT WORK KAPUS!
also i was thinking it was a stage that is not totally junk man!
Title: Re: Rockman 7 FC
Post by: Atticus on April 14, 2012, 03:52:28 AM
If no one is making a mod with those Roll from the mobile game sprites, I can voulenteer to make one. I just want someone to help me with the last bit of my RM7FC mod. I'm almost done with it, I just need some help with some spritework. If someone could help, I can do the Roll mod.
Title: Re: Rockman 7 FC
Post by: Kapus on April 14, 2012, 05:49:04 AM
(click to show/hide)

I'm working on it!
Title: Re: Rockman 7 FC
Post by: Atticus on April 14, 2012, 06:00:32 AM
Damnit

Still looking for any help...
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 18, 2012, 01:08:44 PM
Hello, I'm new here, and I love the fact that RM7, RM8, and RM&F are getting the 8-Bit treatment!

You know, though, with all the modding going on, I'm surprised that no one has tried to replace the Japanese text in the cutscenes with English text.  It doesn't have to be direct translations, just text that stays true to the SNES version.  If anyone can do that, that would be awesome!

Also, I actually attempted to modify the pictures of the menu and menu items to reflect the following:

R.Buster changed to M.Buster
T.Strike changed to T.Bolt (The Get Weapon pic after beating Cloud Man should reflect this change too.  Thunder Strike should be changed to Thunder Bolt to reflect the SNES version)
B.Wheel should be changed to S.Wheel (Get Weapon pic should be Scorch Wheel instead of Burning Wheel)
C.Noise reversed to say Noise C. (Get Weapon Screen: Noise Crush)
B.Shield to say P.Shield (I'm not sure if Mega Man says Proto Shield in the in-game cutscene, but if he does, it'd be great if that would be changed)

However, when I did this and tried to start the game an error message came up :(.  So, yeah, I'm not sure how to change the pics to reflect NA localization, but with you guys able to mod stuff, maybe you can help me???  That would be awesome!  :)

And one last thing: I think the ROCKMAN pic on the title screen should be changed to MEGAMAN, again, just to reflect the SNES version, though I'm not sure if there's an 8-Bit pic that is stylized like that.

Thanks in advance!  Great to meet you all!  :)
Title: Re: Rockman 7 FC
Post by: Kapus on April 18, 2012, 02:28:21 PM
Hello and welcome to the forums! Nice to meet a fellow modder!
Quote
You know, though, with all the modding going on, I'm surprised that no one has tried to replace the Japanese text in the cutscenes with English text. It doesn't have to be direct translations, just text that stays true to the SNES version. If anyone can do that, that would be awesome!
I planned to do this with my Roll mod.

Quote
However, when I did this and tried to start the game an error message came up :(. So, yeah, I'm not sure how to change the pics to reflect NA localization, but with you guys able to mod stuff, maybe you can help me??? That would be awesome! :)
What did the error message say?
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 18, 2012, 06:24:02 PM
Well, I first tried to modify menuitem.bmp so that "R.Buster" would say "M.Buster", and this error message came up when I double clicked the exe:

image/menuitem.bmp (after that was a bunch of Japanese gibberish)

I would have copied and pasted the entire error message to here but it wouldn't let me.  I guess it won't let me modify the pics, huh?  Unless I needed a special program for it.  -_-
Title: Re: Rockman 7 FC
Post by: Korby on April 18, 2012, 06:26:27 PM
Do you have Windows 7?
Windows 7 paint doesn't like the game, but it usually doesn't turn up error messages.
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 18, 2012, 06:31:26 PM
Quote from: "Korby"
Do you have Windows 7?
Windows 7 paint doesn't like the game, but it usually doesn't turn up error messages.

I have Windows XP, my Explorer is v.8, and my Paint is Version 5.1.
Title: Re: Rockman 7 FC
Post by: Kapus on April 18, 2012, 06:32:09 PM
I'm not sure what could have happened.

Did you save the file as anything other than a BMP?
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 18, 2012, 06:40:53 PM
Quote from: "Kapus"
I'm not sure what could have happened.

Did you save the file as anything other than a BMP?

No, every other file was a BMP, so I saved it as a BMP.

Now that I think about it, my modified file was a bigger size than the original (mine was 1.42 MB, while the original was only 57 KB).  Plus I used a resizing tool (Irfanview) to enlarge the pic and help me play around with it easier.  It's possible that may have been a factor.  I'm off to work in a few minutes, but I'll try something else tonight.  In the meantime, if you guys wanna help, that'd be great!  :)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on April 18, 2012, 09:51:54 PM
The cut scene text seems to be hard-coded way down inside
Title: Re: Rockman 7 FC
Post by: Kapus on April 18, 2012, 10:14:25 PM
Quote from: "Buzzsaw8"
Quote from: "Kapus"
I'm not sure what could have happened.

Did you save the file as anything other than a BMP?

No, every other file was a BMP, so I saved it as a BMP.

Now that I think about it, my modified file was a bigger size than the original (mine was 1.42 MB, while the original was only 57 KB).  Plus I used a resizing tool (Irfanview) to enlarge the pic and help me play around with it easier.  It's possible that may have been a factor.  I'm off to work in a few minutes, but I'll try something else tonight.  In the meantime, if you guys wanna help, that'd be great!  :)
The image should not be enlarged. It should be the exact same dimensions it was when you found it.
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 18, 2012, 10:35:42 PM
Quote from: "Kapus"
Quote from: "Buzzsaw8"
Quote from: "Kapus"
I'm not sure what could have happened.

Did you save the file as anything other than a BMP?

No, every other file was a BMP, so I saved it as a BMP.

Now that I think about it, my modified file was a bigger size than the original (mine was 1.42 MB, while the original was only 57 KB).  Plus I used a resizing tool (Irfanview) to enlarge the pic and help me play around with it easier.  It's possible that may have been a factor.  I'm off to work in a few minutes, but I'll try something else tonight.  In the meantime, if you guys wanna help, that'd be great!  :)
The image should not be enlarged. It should be the exact same dimensions it was when you found it.

Yeah, I figure that's probably what it is, so I'm just gonna try it the hard way.  I'll let you know how it goes!
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 18, 2012, 10:36:32 PM
Quote from: "TheBladeRoden"
The cut scene text seems to be hard-coded way down inside

Ah, so I guess it can't be changed huh?  What a bummer.  :(
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 19, 2012, 01:06:33 AM
Alright!  I'm so proud of myself!  :)  Only the in-game cutscenes and Get Weapon texts need to be modded.  Sadly, all that is beyond my control unless someone here can teach me how to mod or mod them for me.  Well, have a gander at the stuff I've done!  Hope this starts a Mega Man 7 Translation Revolution!  :D

(http://i950.photobucket.com/albums/ad342/mechawily/menuitem.jpg)
(http://i950.photobucket.com/albums/ad342/mechawily/menu.jpg)
(http://i950.photobucket.com/albums/ad342/mechawily/op_presents.jpg)
(http://i950.photobucket.com/albums/ad342/mechawily/ed_staff.jpg)
(http://i950.photobucket.com/albums/ad342/mechawily/op_title.jpg)

BTW, the really long pic is the end credits.  Sorry I couldn't resize it any bigger to show you, but I changed the "rock" in Rockman to Megaman!  :)
Title: Re: Rockman 7 FC
Post by: Korby on April 19, 2012, 01:12:35 AM
They're jpgs and your W tank is really big.
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 19, 2012, 01:16:13 AM
Quote from: "Korby"
They're jpgs and your W tank is really big.

When I uploaded them to Photobucket, they automatically converted to JPGs.  They were in BMP format before.  Also, I never changed the W Tank.  How could it be big???
Title: Re: Rockman 7 FC
Post by: Korby on April 19, 2012, 02:36:44 AM
I suppose the W's on those tanks are just huge then.
Title: Re: Rockman 7 FC
Post by: MusashiAA on April 19, 2012, 02:42:58 AM
MM10 Weapon Tank: (http://images.wikia.com/megaman/images/a/a0/WTank10.png)

Game Boy games' Weapon Tank: (http://images.wikia.com/megaman/images/b/bc/WTankGB.png)

(http://i950.photobucket.com/albums/ad342/mechawily/menuitem.jpg)

It's the Gameboy W Tank.
Title: Re: Rockman 7 FC
Post by: Hallan Parva on April 19, 2012, 10:56:39 AM
Quote from: "Kapus"
(click to show/hide)

I'm working on it!
MMPU skins for Mobile Roll.

DO IT. :ugeek:
Title: Re: Rockman 7 FC
Post by: Kapus on April 19, 2012, 12:13:20 PM
I'd gladly make them custom skins if you want me to.

Even though we're overflowing with Roll already.
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 19, 2012, 12:18:23 PM
I wonder, how do you guys open the DAT files in the game?  I reckon you couldn't mod those games if you didn't know how to open them and tinker with them.
Title: Re: Rockman 7 FC
Post by: Kapus on April 19, 2012, 12:23:53 PM
Are the stages DAT files? I change those with the map editor.

You won't need to touch them if you're just changing graphics, though.
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 19, 2012, 12:33:56 PM
Quote from: "Kapus"
Are the stages DAT files? I change those with the map editor.

You won't need to touch them if you're just changing graphics, though.

Okay, I just wanted to play around with them and see what to do with them.  Where can I download the map editor???
Title: Re: Rockman 7 FC
Post by: Hilman170499 on April 19, 2012, 03:15:23 PM
I'm working on a mod that features Mega Man X.
He will have a new slide animation instead of a dash to replace slide.
The Bosses' Replacements so far, if they're not there it means that I have no idea:
Cloud Man:Lightning Falco
Junk Man:Magnet Fiddler
Slash Man:Speed Panther
Shade Man:Wave Bat

Enemy and Bosses Replacements so far:
Shield Attacker:Barrier Attacker MK2
Sniper Joe:A soilder with a shield(Haven't came up with name)

Have any suggestions/opinions?

FINAL EDIT!
If you dislike double posts then I am sorry.
Title: Re: Rockman 7 FC
Post by: Ceridran on April 19, 2012, 03:29:51 PM
Try to figure out what the heck slashman
REALLY is, because he does NOT look like a panther.
Title: Re: Rockman 7 FC
Post by: Hilman170499 on April 19, 2012, 03:35:42 PM
Actually, I mean Robot Master replacements.
Speed Panther and Wave Bat are the only ones I thought up of so far.

I think Slash Man is a lion because of that spiky mane and the fact he is based on a feline. (like the Stardroid Pluto)
Title: Re: Rockman 7 FC
Post by: DarkAura on April 19, 2012, 04:13:08 PM
I dunno, I was high not really when I thought of this:

Burst: Bubblewrap Bahamut
Cloud: Thundercall Wyvern
Junk: Scraprend Bugbear
Freeze: Permafrost Homonculus
Slash: Kaiser Humbaba
Spring: Quickcoil Python
Shade: Shriek Malphas
Turbo: Rollermech Fenrir
Title: Re: Rockman 7 FC
Post by: Hilman170499 on April 21, 2012, 05:34:12 PM
The Mega Man X slide animation I made for my mod:

(https://lh6.googleusercontent.com/-PWFyjd50EbM/T5LvHv4CAoI/AAAAAAAAAGg/2kRfAKVYEX8/s32/untitled.PNG)

I think it needs shrinking. I made it myself for several minutes.
Any suggestions/better sprites?
Title: Re: Rockman 7 FC
Post by: Buzzsaw8 on April 21, 2012, 06:49:09 PM
Well, I finally played through the game (had to get a PC joypad though because I simply could not do this with a keyboard, I'm sure many of you could relate!), and here's my two cents:

I find that, graphically and nostalgically, this itieration of Megaman 7 is great!  When Megaman 9 and 10 came out for DLC I admit I was apprehensive about the return to 8-Bit, but when I played though them I thought to myself, "This is where Mega Man belongs!"  Playing through the old SNES game with an 8-Bit twist certainly brought more color and freedom than the SNES version.  However, the challenge, well, let's just say, it's like climbing a mountain with nothing but metal forks.  This game is HARD!!!  You really have to figure out which boss to start with, and down the line, you'd have to finish off the next preceding boss quick with the weapon you've acquired previously!!!  You have to take your time, and fail spectacularly a lot to find your way around and get a feel for the game, or, just use Cheat Engine and cheat your way through.

All in all, I give it a 9!  Despite the insurmountable challenge, this game is a great 8-Bit translation.  Speaking of which, I still hope for someone to localize this in English.  I have four of the pics changed to stay true to the SNES US version, and it's too bad I can't do more.  When it comes to computer code, I'm a cosmic zero.  :( Ah well, never hurts to hope.  :D
Title: Re: Rockman 7 FC
Post by: sbq92 on April 25, 2012, 04:22:28 AM
Does anyone know if the graphics for Rockman 7/8 FC are public domain?
Title: If you look closely you'll see that I removed Chrono's shadi
Post by: BiscuitSlash on April 26, 2012, 08:45:15 PM
Working on Springman replacement. Haven't made many of the sprites yet though.
(click to show/hide)
I also fail hard at making Chronoman's climbing frames. Might need help with that :/
Title: Re: Rockman 7 FC
Post by: Russel on April 27, 2012, 12:19:19 PM
Before Llama says anything, I should warn you he might yell at you for putting Gorra Hombre and that thing from Megaman Forever in the same mod/game.

also, if you use MS Paint.exe, it is so much better for that type of thing...

Got 7? Get XP Paint and rename it.
Title: I swear he hates MMF because of me >_<
Post by: BiscuitSlash on April 27, 2012, 07:00:43 PM
Other people suggested it and he said something like "Just as long as you make the sprites not look horrible times 7, i'm okay with it". I think I kinda did that so yeah.

Also I can only ever use photoshop really. I'm used to that now, so much so that paint is near impossible for me to use. Things such as tilesets (and likely the intro snaps) I just paste on the file in paint via photoshop. (Copying on photoshop, pasting on paint).
Title: Re: If you look closely you'll see that I removed Chrono's s
Post by: LlamaHombre on April 28, 2012, 12:53:08 PM
Quote from: "Michael712"
(click to show/hide)

ggggggggggggggggggggggg

Did you just edit a Colton to make it fit

His body's too small, his head's too big, his arm is disproportionate, the turban's ruined, and the hat on the head's fucking HUGE.

Please fix this
Title: gg Chronoman wearing a hat. You were a pro idea.
Post by: BiscuitSlash on April 28, 2012, 02:33:57 PM
Fucks sake. Nothing I ever do is good enough is it? I try my best to make a decent sprite trying to keep it to what I think is MM 8-bit enough and structured well enough for me to make more sprites without hassle and it's still shit? Why do I even bother. Heck, looking back at the original artwork, I actually think he looks better this time round and not creepy.Thanks everyone for suggesting one of Llama's RMs. Much appreciated.

Here's a slightly improved version based on your feedback:
(http://img14.imagefra.me/i54s/michael712/j7f1_5bf_ubf6m.png) (http://i.imagefra.me/129j3xik)
Probably not, I don't even care this time. If anyone wants to replace this guy with one of there own fanmade robot masters, feel free to do so.

And no I used Magnetman as a base. Colton didn't even pass my mind while making it.
Title: Re: Rockman 7 FC
Post by: Max on April 28, 2012, 02:46:39 PM
I don't know Michael how about instead of throwing a fit and getting pissy you just use the sprite Ken and Llama already made?!!??!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/whateverhisnamewas.png)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on April 28, 2012, 02:48:47 PM
It looked like 8-bit artwork, and how am I supposed to make lots of new sprites out of it with mediocre skills?

I blame whoever suggested it.
Title: Re: Rockman 7 FC
Post by: Korby on April 28, 2012, 10:35:30 PM
Why'd you accept the idea?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on April 29, 2012, 09:31:52 AM
Thought it would look cool with him throwing the hat as a boomerang and stuff, then realizing I could give Chronoman a hat. But yeah, mistakes happen.

Methinks Sinkman would be a could springman replacement....
Title: Re: Rockman 7 FC
Post by: Korby on April 29, 2012, 05:26:20 PM
yes, because water would totally work as springs.
Title: Not sure if sarcasm's being used here.
Post by: BiscuitSlash on April 29, 2012, 05:29:10 PM
Quote from: "Korby"
yes, because water would totally work as springs.
Bouncy water bubbles! (Think Super Mario 64)
Title: Re: Rockman 7 FC
Post by: Korby on April 29, 2012, 05:31:26 PM
Can your sink spew bubbles on command?
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on April 29, 2012, 05:38:00 PM
I can confuse it to spew droplets instead so I guess so. although I see where your going with this. Yeah, maybe not.
Title: P.S. Jelly World is awesome.
Post by: Beed28 on April 29, 2012, 07:15:45 PM
Quote from: "Michael712"
Quote from: "Korby"
yes, because water would totally work as springs.
Bouncy water bubbles! (Think Super Mario 64)

Why did I start thinking of Burstman's MM8BDM map now all of a sudden?

Yay! Bouncy stuff! I like bouncy stuff!
Title: Re: Rockman 7 FC
Post by: Ceridran on April 30, 2012, 02:07:39 PM
Or just think the actual stage of Burstman in MM7.
Title: Re: Rockman 7 FC
Post by: Super Guy on May 01, 2012, 08:08:11 AM
Sorry for a longer inactivity, i was working on some project.
Title: Re: Rockman 7 FC
Post by: WireSponge on May 02, 2012, 10:08:45 PM
sup,i am here with notice
i cancelled chip & dale mod days ago
but i will remade it
i am already done with the ideas
but i do not know if i should use chip & dale 1 sprite : (http://spriters-resource.com/nes/chipndale/chipndale.gif) or chip & dale 2 sprite : (http://spriters-resource.com/nes/chipndale2/chipndale.png)
but anyway here are the replaces
spring man : casino lizard (http://i.imgur.com/QrrUm.png)
freeze man : penguin (http://i.imgur.com/nAcpN.png)
slash man : candle (http://i.imgur.com/ntq8L.png)
cloud man : flounder (http://spriters-resource.com/nes/chipndale/zoneeboss.png)
junk man : cock/rooster (http://i.imgur.com/gmPfb.png)
turbo man : rhino (http://i.imgur.com/GJy8M.png)
burst man : crab (http://i.imgur.com/QrrUm.png)
shade man : kangarro  (http://i.imgur.com/nAcpN.png)
guts man g : might be neo lizard or magic cat
turtle boss : i do not know
hanya ned : casino cat
wily : fat cat of course
i do not know for proto man and bass
the tiles has been not replaced yet just tiles of spring man are changed
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on May 02, 2012, 10:42:54 PM
Make one Mega and the other Proto, and vice versa if you're making two versions.
Title: Re: Rockman 7 FC
Post by: WireSponge on May 02, 2012, 11:10:57 PM
thanks you,i am gonna use it definitely
Title: Re: Rockman 7 FC
Post by: Zero Insanity on May 06, 2012, 08:09:01 PM
Hello, I'm trying to mod the game so that I can replace Mega Man with a personal character of mine. I edited the rockman.bmp file but I couldn't save it as anything the 256 bmp format. The problem is that everytime I save, I get the color loss prompt error regradless when I save in that format. Even if I open rockman.bmp in Paint and then save as a 256 bmp file, I still get the color loss error. Is there anyway around this? Or is there some special method around this?

Edit: Nevermind, finally figured it out.
Title: Re: Rockman 7 FC
Post by: WireSponge on May 07, 2012, 05:00:32 AM
i have decided that neo lizard will be guts man g on my mod

Edit:he was sadly long and big with his machine so guts man g will be magic cat

edit once again: to Michael : well i am going to make a fan robot master for you to replace spring man in your mod  ;)
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on July 24, 2012, 12:57:33 AM
Sup guys, I'm canceling my Bass's Revenge mod. It seems that no one except for a few people showed any interest. I might work on it from time to time, but not as often as I previously was.
Title: Re: Rockman 7 FC
Post by: Kapus on July 24, 2012, 01:12:54 AM
Oh yeah. I guess I forgot to notify you guys here..

My hard drive recently died on me. On it was a lot of stuff, including my RM7FC mods. So no Kirby's Adventure or Roll.

Sorry, guys.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on July 24, 2012, 01:21:11 AM
NOOOOOO! Not Kirby's Adventure! :(
Title: Re: Rockman 7 FC
Post by: bass44 on July 24, 2012, 06:51:23 AM
does anybody know were I can find geminimans tileset? I cant seem to find them anywere
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on July 25, 2012, 03:54:52 AM
Him or his stage?
Title: Re: Rockman 7 FC
Post by: bass44 on July 25, 2012, 05:33:33 AM
Quote from: "QwarkFan438"
Him or his stage?
his stage
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on July 25, 2012, 07:51:05 PM
http://www.sprites-inc.co.uk/files/Classic/MM3/Tiles/ (http://www.sprites-inc.co.uk/files/Classic/MM3/Tiles/)
I'm not sure if his tiles are in there, but it never hurts to look.
Title: Re: Rockman 7 FC
Post by: Gumballtoid on July 25, 2012, 08:37:16 PM
It looks to me it's just Shadow Man, Top Man, and some Wily Stages.

If you have no other choices, you can rip them manually from VGMaps or you can mooch off the MM8BDM textures.
Title: Re: Rockman 7 FC
Post by: bass44 on July 26, 2012, 04:32:32 AM
Quote from: "Gumballtoid"
It looks to me it's just Shadow Man, Top Man, and some Wily Stages.

If you have no other choices, you can rip them manually from VGMaps or you can mooch off the MM8BDM textures.
found it, thanks :)
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 26, 2012, 11:50:46 PM
News, my Rockman 7 FC Proto Man Mod is still nearly complete, however, I lost interest of working on it for the last couple of months. Due to incidents of certain noobs, and stupid people on Deviantart who ruin interests in Mega Man-spriting. Such as tiny ass comments like these.

Quote
can you plz make a toad man mod like brotoad, plz? plz? PLZ?!

Quote
hi, i add you as watcher, i want to you to make this this this this, and these sprites for me. good luck friend.

Quote
hey, your mod sucks, i can help you make a better one than you, one with proto man x!

Quote
nigga, i make the best mods, will you give me link of yours?

...

HELL.. NO!!

I've had about enough of making RM7FC related spritework, and others. This is what happens people when your mod gets alot of attention, little fucks just want all your work and all, and treat you like a slave. They don't want to be friends or want to cooperate, they tire you out for even the most fucking ridicoulous requests.. and worse, they copy all your fucking work.

Now, for the past months, even of the inactiveness in this topic, most of the newbies posted some quite questionable material in such a topic that used to be great, and I've been letting it slide (like the Chip and Dale crap).

But what I've seen before from certain members (WireSponge, Super Guy, and some other dillweed, probably from Deviantart, were they came from).. All I keep seeing are deleted messages, and image attachments, and no proof of a fucking Mega Something Whatever mod. I was about to shout, "Stop posting your awful fucking garbage!", but again, I let it slide.

Just some info for newbies who want to start a RM7FC Mod.. Think about what you post, or face the wrath. Straight from the cat's mouth. Period.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on July 31, 2012, 06:12:20 PM
I sure hope that "dilweed from DeviantArt" you're talking about isn't me... of course, I've only posted actual progress and not a sprite sheet saying "OH OMG IMMA MAKE A MOD WICH SPITE SHEAT DO I USE?!"
Title: Re: Rockman 7 FC
Post by: Magnet Dood on July 31, 2012, 07:33:29 PM
Hey, KCX, don't want to sound all captain obvious here, but have you ever considered not posting stuff on DA and instead just working on it? You could just send it to some of your DA friends for tips instead of posting it publically.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on July 31, 2012, 11:44:03 PM
Quote from: "QwarkFan438"
I sure hope that "dilweed from DeviantArt" you're talking about isn't me... of course, I've only posted actual progress and not a sprite sheet saying "OH OMG IMMA MAKE A MOD WICH SPITE SHEAT DO I USE?!"

I'm not referring to you, I didn't even know you had a deviantart. Sorry I overreacted, I just couldn't take it anymore.

Quote from: "Star Dood"
Hey, KCX, don't want to sound all captain obvious here, but have you ever considered not posting stuff on DA and instead just working on it? You could just send it to some of your DA friends for tips instead of posting it publically.

It wasn't my idea, the WireSponge dude and I used to work on modding together, but it turned out to be a terrible mistake, and I'm never working on a RM7FC mod with him ever again. Again, sorry, I overreacted.

Just delete that post, I feel like a total dunderhead for what I said. But you know what, I'm going to give away some of the RM7FC stuff from Deviantart, plus the ones I never bothered to upload. They will be shared right here in this topic.

You guys probably hate me for saying that, so I guess I have no point of being here. :(
Title: Re: Rockman 7 FC
Post by: Hallan Parva on August 01, 2012, 12:13:12 AM
Actually X (do you mind if I call you X? There's already a KC around here -- KillerChair to be exact), I don't hate you at all. You got fed up with something that wasn't fair to begin with, and you had the balls to go out and say it.

Sure, maybe it was a little bit abrasive, but I think you got your point across crystal-clear.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on August 01, 2012, 12:38:06 AM
Quote from: "Karate Cat X"
I'm not referring to you, I didn't even know you had a deviantart.
Yeah, I don't, Lol. I thought you were paraphrasing and/or being sarcastic when you referred to DeviantArt.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on August 01, 2012, 03:31:49 AM
Quote from: "SmashBroPlusB"
Actually X (do you mind if I call you X? There's already a KC around here -- KillerChair to be exact), I don't hate you at all. You got fed up with something that wasn't fair to begin with, and you had the balls to go out and say it.

Sure, maybe it was a little bit abrasive, but I think you got your point across crystal-clear.

I don't mind, call me X! .. and yeah, I always end up being abrasive about somethings, and I end up feeling sorry for what thing I said. :?

Quote from: "QwarkFan438"
Quote from: "Karate Cat X"
I'm not referring to you, I didn't even know you had a deviantart.
Yeah, I don't, Lol. I thought you were paraphrasing and/or being sarcastic when you referred to DeviantArt.

Ummm, okay. :p

.. anyways.. aside from all of that above.. Here are six of my sprite replacements.. Three that I uploaded on DA before, and three unreleased ones (and that didn't make it to my RM7FC Proto Man Mod).

Guts > Junk

(http://i.imgur.com/TRCku.png)

Cut > Slash

(http://i.imgur.com/f78gS.png)

Spark > Cloud

(http://i.imgur.com/x3d8s.png)

Tengu > Shade (from RM7FC Proto Man, didn't make the cut for the stage)

(http://i.imgur.com/DpRKX.png)

Break Man > Proto Man Boss (nope, didn't cut either, since two protos is absurd) xD

(http://i.imgur.com/9pGbr.png)

Ice > Freeze (I was going to have Ice Man as the second MM1 RM in the mod, but I wanted Time Man instead, and thus Ice was scrapped, and Chill Man took the spotlight)

(http://i.imgur.com/Cnt1Z.png)

Enjoy, use them for your mods, and happy spriting! xD

.. and for pete's sake, don't forget to give credit, fellas! :cool:
Title: Re: Rockman 7 FC
Post by: Hallan Parva on August 01, 2012, 03:54:57 PM
Lovin' those poses on Guts Man!

Nice work X, really appreciate it.
Title: Re: Rockman 7 FC
Post by: Karate Cat X on August 01, 2012, 05:39:33 PM
Quote from: "SmashBroPlusB"
Lovin' those poses on Guts Man!

Nice work X, really appreciate it.

Thanks, glad you like e'm. Remember, they are free to use! :p
Title: Re: Rockman 7 FC
Post by: Blaze Yeager on August 03, 2012, 03:29:44 AM
So due to my friend from another forum modding this game I've slightly gained interest on actually doing a mod again. Not sure if I want to, but we'll see as time comes.
Title: Re: Rockman 7 FC
Post by: Kapus on August 12, 2012, 07:24:33 AM
Some slightly good news: I found an old backup of my Roll mod on another computer. It's a little dated, but I could pick it up and finish it.

Sadly, Kirby is gone forever. :<
Title: Re: Rockman 7 FC
Post by: Hallan Parva on August 13, 2012, 12:00:42 AM
Quote from: "Kapus"
Some slightly good news: I found an old backup of my Roll mod on another computer. It's a little dated, but I could pick it up and finish it.
ohey maybe that means --

Sadly, Kirby is gone forever. :<
BAAAAAWWWW
Well, it's good to hear you found something. Good luck trying to recover.
Title: Re: Rockman 7 FC
Post by: QwarkFan438 on August 14, 2012, 12:33:52 AM
Quote from: "Kapus"
Sadly, Kirby is gone forever. :<
NOOOOOOOOOOOOOOOOOO!!! I feel dead inside.
Title: Re: Rockman 7 FC
Post by: AquaRaider64 on August 14, 2012, 02:33:18 AM
Quote from: "Karate Cat X"
It wasn't my idea, the WireSponge dude and I used to work on modding together, but it turned out to be a terrible mistake

All that guy ever did was substitute boss and character sprites. Why would you even bother with help from him?

Quote from: "Karate Cat X"
Cut > Slash

(http://i.imgur.com/f78gS.png)


Don't mind if I do...
Thanks KCX. Makes it easier for me and QwarkFan.
We will give credit.

Quote from: "Kapus"
Sadly, Kirby is gone forever. :<

In the words of Sniper, "Ah Piss."
Title: Re: Rockman 7 FC
Post by: Kapus on August 19, 2012, 02:36:52 AM
Lots of sprite editing going on here! I'm making Roll equip her Knight Roll outfit for Junk Shield.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/Kapus/knightroll.png)

This requires a lot more editing and tinkering than the other weapon sprites. So far so good, though!
Title: Re: Rockman 7 FC
Post by: Hallan Parva on August 19, 2012, 06:18:08 PM
Hey, those look great!

Good luck with finishing the project.
Title: Re: Rockman 7 FC
Post by: Geno on August 21, 2012, 12:10:51 PM
Um, I was just wondering, since I can't change .PTCOP files to .PTTUNE files on Windows 7, how could I do that?
And when I try to open the .PTCOP files from the RM8FC site with PTCOLLAGE, it says I don't have permission.
HELP!
Title: Re: Rockman 7 FC
Post by: bass44 on August 21, 2012, 09:30:37 PM
Quote from: "geno"
Um, I was just wondering, since I can't change .PTCOP files to .PTTUNE files on Windows 7, how could I do that?
And when I try to open the .PTCOP files from the RM8FC site with PTCOLLAGE, it says I don't have permission.
HELP!
have you tried changing the name from PTCOP to PTTUNE?
Title: Re: Rockman 7 FC
Post by: Geno on August 22, 2012, 11:05:37 AM
Quote from: "bass44"
Quote from: "geno"
Um, I was just wondering, since I can't change .PTCOP files to .PTTUNE files on Windows 7, how could I do that?
And when I try to open the .PTCOP files from the RM8FC site with PTCOLLAGE, it says I don't have permission.
HELP!
have you tried changing the name from PTCOP to PTTUNE?
Yup, doesn't work on windows 7.
I tried to rename "oil.ptcop" to "oil.pttune".
It became "oil.pttune.ptcop"
 :?
Title: Re: Rockman 7 FC
Post by: Korby on August 22, 2012, 02:51:18 PM
Quote from: "geno"
Yup, doesn't work on windows 7.?
Control Panel > Folder Options > View > Uncheck "Hide extensions for known file types."
Title: Re: Rockman 7 FC
Post by: Geno on August 22, 2012, 04:14:20 PM
THANK YOU!
EDIT: Works with the FC  games, but I can't use PXTONE to convert them to wavs.
EDIT2: Wait, never mind.
Title: Re: Rockman 7 FC
Post by: TheDoc on August 22, 2012, 08:10:13 PM
The screen for it is unbearably small. Anyway to fix this?
Title: Re: Rockman 7 FC
Post by: bass44 on August 22, 2012, 08:20:31 PM
go to the config program it came with (the one with the dr light icon) > go to the second option (the one with 8 question marks) select 768 X 672, then open it and it will be full screen
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 02, 2012, 10:33:45 PM
Oh, hello.
I believe mods of this game can be shared here. In which case I will show something I'm working on.
(http://i1211.photobucket.com/albums/cc432/MissingNo2/select-1.png)
The Japanese symbols are placeholders until I confirm what to replace the bosses with.
(http://i1211.photobucket.com/albums/cc432/MissingNo2/rm7fc20120902172928847.png)
I'll also be changing health bars and level sprites and design.
Title: Re: Rockman 7 FC
Post by: Kapus on September 02, 2012, 10:35:24 PM
So..

What's this mod supposed to be?
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 02, 2012, 10:46:59 PM
Quote from: "Kapus"
So..

What's this mod supposed to be?
It's supposed to be a mod of Mario characters (the enemy) against the plumber's unofficial distaff counterpart, Giana (the heroine).
It's really something out of boredom.
And before you ask, Giana's in no means a fan character, she's got a line of games under the name Giana Sisters.
Title: Re: Rockman 7 FC
Post by: Kapus on September 02, 2012, 11:59:16 PM
Wow. Okay.

Never heard of that before. Good luck!
Title: Re: Rockman 7 FC
Post by: Hallan Parva on September 03, 2012, 12:08:38 AM
Oh neat, a new user.

Anyway, good luck. A lot of neat stuff gets scrapped unfortunately so I hope you can finish.
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 04, 2012, 08:25:48 PM
This project is only really something in my downtime of not being able to find a good Mega Man engine. If I had a proper engine, this would more than likely have more to it.
But regardless, I think I've got a plan for the "Nightmare Masters" as they will be called as well as the Super Adapter, so expect that coming around.
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 07, 2012, 09:56:55 AM
I'm not sure if it's okay to double-post after a long while of silence, but...
(http://i1211.photobucket.com/albums/cc432/MissingNo2/rm7fc20120906152033014.png)
Progress is just a tad slow.
Title: Re: Rockman 7 FC
Post by: Kapus on September 07, 2012, 10:08:21 AM
So, will you be changing actual stage layouts in this mod?
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 07, 2012, 10:43:25 AM
Quote from: "Kapus"
So, will you be changing actual stage layouts in this mod?
At the most, I'll be attempting to. I'm not that great at level design. (actually, downright terrible, to be honest.)
But I will certainly be changing stage graphics.
Title: Re: Rockman 7 FC
Post by: Kapus on September 07, 2012, 10:56:25 AM
Actual level design is pretty tedious and time consuming here! I wouldn't really suggest it unless you have lots of patience.

Simply changing the graphics is easy, though. Good luck!
Title: Re: Rockman 7 FC
Post by: Kapus on September 08, 2012, 12:07:10 PM
Pardon my double post. Got a lot of work done here!

As of now, all of Roll's weapon costumes are completed. I showed in some early screenshots that Roll uses her Valentines Day outfit with the Freeze Cracker weapon, but I decided to change that to Santa Roll since...it makes more sense. I gave Slash Claw to Ninja Roll. The attack animation was tricky, but at the same time pretty fun to do. I think I'm satisfied with the result, though!
(http://i584.photobucket.com/albums/ss288/Mubarik1995/screenshots/slash.gif)

Now, here's a list of the weapons and their costumes.
(http://i584.photobucket.com/albums/ss288/Mubarik1995/screenshots/weapons.png)
Thanks for Squidgy for letting me use some of his Knight Roll and Santa Roll sprites as resources! Also thanks to Lakister for making a MM8 Roll sprite for me. I'm really close to completing this!
Title: It's a good thing they didn't use palettes.
Post by: BiscuitSlash on September 08, 2012, 02:27:08 PM
Kapus you are amazing!

Will it be just a character swap or a full mod?
Title: Re: Rockman 7 FC
Post by: Kapus on September 08, 2012, 02:33:32 PM
Many thanks!

I only planned for it to be a character swap. I didn't plan to do any level changing or anything. Kirby's Adventure kinda wore me out!
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 09, 2012, 09:02:42 PM
Those sprites look absolutely sweet, Kapus. Probably gonna be difficult on me to replicate the poses on my Giana sprites, but I'll get to that.
Speaking of which, mild progression is mild, but it's at least something.
(http://i1211.photobucket.com/albums/cc432/MissingNo2/forte-replace-1.png)
Title: Re: Rockman 7 FC
Post by: LlamaHombre on September 09, 2012, 09:14:48 PM
The feet could be larger but the rest looks really good!
Title: Re: Rockman 7 FC
Post by: MusashiAA on September 09, 2012, 09:52:50 PM
Quote from: "Mister Gessert"
(http://i1211.photobucket.com/albums/cc432/MissingNo2/forte-replace-1.png)

Looks like a kid dressed up as Mario
Title: Re: Rockman 7 FC
Post by: PressStart on September 09, 2012, 11:56:35 PM
He looks awesome! His pose is very relaxed, though.
Title: Re: Rockman 7 FC
Post by: Kapus on September 10, 2012, 03:44:30 PM
That's a nice Mega Man-styled Mario there!

I figured the best (and probably only) way to deal with the weapon get screen in my mod was to take the PU artwork of Roll and turn it into pixel art.

(http://i584.photobucket.com/albums/ss288/Mubarik1995/screenshots/weaponget.png)

I don't really do this often, but I think it's coming out well enough. It's very time consuming, though!


Still have no idea what to do about the ending sprites. Might leave them alone.
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 10, 2012, 08:48:39 PM
Thanks for the compliments, and you did a pretty awesome job yourself, Kapus.
I'm still working on updates for the Giana mod, but they just take a while to do. I've already got a few planned tracks ready to replace.
Title: Re: Rockman 7 FC
Post by: MusashiAA on September 10, 2012, 09:42:13 PM
Uhm, question:

Has there ever been any attempt at modding this game from inside the source code up to a point where more audio files are supported? Or maybe sprite size?
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 10, 2012, 09:57:03 PM
Quote from: "MusashiAA"
Uhm, question:

Has there ever been any attempt at modding this game from inside the source code up to a point where more audio files are supported? Or maybe sprite size?
As far as I'm aware of, no. Though that would more than likely spike up the modding possibilities.
Title: Re: Rockman 7 FC
Post by: MusashiAA on September 10, 2012, 09:59:14 PM
Quote from: "Mister Gessert"
As far as I'm aware of, no.

It's been out for 4 years. Why hasn't anyone tried that?
Title: Re: Rockman 7 FC
Post by: bass44 on September 10, 2012, 10:03:51 PM
Quote from: "MusashiAA"
Quote from: "Mister Gessert"
As far as I'm aware of, no.

It's been out for 4 years. Why hasn't anyone tried that?

you know, there actually IS a way to edit the japanese text, but it requires a special hex editor to do it, I swear im not making this up
Title: Re: Rockman 7 FC
Post by: MusashiAA on September 10, 2012, 10:09:03 PM
No, I mean messing with the game's source code to support more stuff, not through cheap sprite hacking.

I mean stuff like supporting .wav files or .nsf files, or coding new enemy AI, or adding new stages, or an online scoreboard system akin to the Megaman Christmas Carol games, or new gameplay gimmicks and mechanics. You know, the kind of stuff you can't get with a level editor and cheap sprite modifications.
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on September 11, 2012, 12:02:45 AM
Oh good I finally found the debugger, testing has gotten a lot less annoying!
Title: Re: Rockman 7 FC
Post by: minhnhatpro on September 11, 2012, 09:48:53 AM
:D  :D do you guy know how to change icon form megaman 7 fc
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 11, 2012, 12:09:00 PM
Quote from: "minhnhatpro"
:D  :D do you guy know how to change icon form megaman 7 fc
Quote from: "brotoad"
I used a program called easy icon maker to make the icon, and a program called icon changer to set it as the icon of the program. real simple stuff.
Look back at previous pages, it helps a lot.
Title: Re: Rockman 7 FC
Post by: Kapus on September 14, 2012, 11:21:48 PM
I'm done!!

I finished the weapon get sprites today. That was the last thing that needed to be changed. Unless I suddenly get an idea for the ending sprites, this mod is complete.

I'll have a video preview up soon along with a download!
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 18, 2012, 01:19:39 AM
Looking forward to it, Kapus.
Giana updates are coming out slow, mainly because I still don't know what to do with stage sprites...
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2012, 01:05:45 PM
Can someone send me the Level Editing program, please? I seem to have lost it on my old hard drive.
Title: Re: Rockman 7 FC
Post by: Mister Gessert on September 18, 2012, 08:54:12 PM
Quote from: "Kapus"
Can someone send me the Level Editing program, please? I seem to have lost it on my old hard drive.
Here. (http://www.mediafire.com/?8uv6bebl2djduea)
Title: Re: Rockman 7 FC
Post by: Kapus on September 18, 2012, 09:05:42 PM
You have my thanks.
Title: Re: Rockman 7 FC
Post by: Hilman170499 on September 21, 2012, 02:04:39 PM
I think I might ditch that X project that I have not been working on lately.
Title: Re: Rockman 7 FC
Post by: bass44 on September 22, 2012, 12:33:33 AM
Quote from: "TheBladeRoden"
Oh good I finally found the debugger, testing has gotten a lot less annoying!
that sounds useful, were could I find it?
Title: Re: Rockman 7 FC
Post by: FTX6004 on September 22, 2012, 07:40:53 PM
This is my own rockman 7 fc mod is magnet man mod, i am done with plantman and done on wily stage 1 but in this mod will have two   doc robot stages only two stage and in wily stage 3 will replace the 8 robot masters stage plus wily stage 1 and 2.
Now i can show it.

(click to show/hide)
Title: Re: Rockman 7 FC
Post by: TheBladeRoden on September 25, 2012, 03:34:04 AM
Quote from: "bass44"
Quote from: "TheBladeRoden"
Oh good I finally found the debugger, testing has gotten a lot less annoying!
that sounds useful, were could I find it?

http://www7.atwiki.jp/wakuwakusuru/pub/debug.zip (http://www7.atwiki.jp/wakuwakusuru/pub/debug.zip)
Title: Re: Rockman 7 FC
Post by: bass44 on September 25, 2012, 03:42:53 AM
Quote from: "TheBladeRoden"
Quote from: "bass44"
Quote from: "TheBladeRoden"
Oh good I finally found the debugger, testing has gotten a lot less annoying!
that sounds useful, were could I find it?

http://www7.atwiki.jp/wakuwakusuru/pub/debug.zip (http://www7.atwiki.jp/wakuwakusuru/pub/debug.zip)

thank you
I have no idea what to do here, could someone please post a tutorial?
Title: Re: Rockman 7 FC
Post by: Kapus on September 25, 2012, 07:02:33 AM
Ah, excuse me.



http://www.mediafire.com/?2mabxwm33xf49dx (http://www.mediafire.com/?2mabxwm33xf49dx)
Title: Re: Rockman 7 FC
Post by: BiscuitSlash on September 25, 2012, 04:14:29 PM
Officially the best way to play Rockman 7 FC. This is a true compliment to us all.

I'll probably have to change Tango in my mod if I ever pick it up again.
Title: Re: Rockman 7 FC
Post by: Beed28 on September 25, 2012, 04:36:42 PM
So, what does the debug thing do, exactly?
Title: Re: Rockman 7 FC
Post by: Hallan Parva on September 25, 2012, 04:59:25 PM
Tango Adaptor.

All of my yes.
Title: Re: Rockman 7 FC
Post by: Kapus on September 25, 2012, 10:44:25 PM
Well then, let me give thanks to Lego for the idea.
Title: Re: Rockman 7 FC
Post by: Russel on September 25, 2012, 11:23:20 PM
But Smash, it's not Tango Adaptor, it's Tango Roll :ugeek:
Title: Re: Rockman 7 FC
Post by: Hallan Parva on September 25, 2012, 11:37:23 PM
Pffffffffft. :ugeek:

I want that in Classes now.
Title: Re: Rockman 7 FC
Post by: FTX6004 on September 29, 2012, 02:41:58 PM
This is my shadowman mod i have not use the editor on it and is not done but it can be download here
in http://www.2shared.com/file/XfqIk5es/Sh ... od_V3.html (http://www.2shared.com/file/XfqIk5es/Shadow_Man_Mod_V3.html)
Here is the mirror http://www.sendspace.com/file/w25e1l (http://www.sendspace.com/file/w25e1l)
Title: Re: Rockman 7 FC
Post by: bass44 on October 09, 2012, 01:13:31 AM
sorry for the late reply, but ive started doing the expansion packs like squidgy were its only edited sprites intsead of a full mod, the first one ive made so far is iceman were megaman is replaced by iceman and bass is replaced with chillman
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Hilman170499 on October 10, 2012, 11:53:30 AM
So tempted to make a sprite modification but I'm not sure what to do.
Title: Re: Rockman 7 FC
Post by: bearmon2011 on October 10, 2012, 07:37:39 PM
Hello. I am not newbie but I have a problem. I am using the GIMP or PAINT.NET and I got a discolored on the title when I run this game. How do I fix it ? What program did you use to edit the title without a discolored problem ? Thanks.
Title: Re: Rockman 7 FC
Post by: NemZ on October 10, 2012, 07:51:40 PM
Quote from: "Kapus"
Ah, excuse me.

LoL, that toad parka.  Well done!
Title: Re: Rockman 7 FC
Post by: bearmon2011 on October 10, 2012, 08:05:23 PM
Never mind. I got an answer for that. I need mspaint xp instead. ;D
Title: Re: Rockman 7 FC
Post by: NemZ on October 11, 2012, 12:51:34 AM
It's probably that you're working in index or cmyk color mode and that's forcing incorrect values.  I don't use GIMP but check your settings or look at a help file and I'm willing to bet that will take care of it.
Title: Re: Rockman 7 FC
Post by: Mister Gessert on October 11, 2012, 08:45:16 AM
Quote from: "bearmon2011"
Hello. I am not newbie but I have a problem. I am using the GIMP or PAINT.NET and I got a discolored on the title when I run this game. How do I fix it ? What program did you use to edit the title without a discolored problem ? Thanks.
When you're exporting it in GIMP, make sure the "Do not write color space information" box under the Compatibility Options is checked.
Title: Re: Rockman 7 FC
Post by: bearmon2011 on October 11, 2012, 12:01:31 PM
@Mister Gessert,

Thanks but that's alright. I am using GIMP for other things. :)

Anyway, I go ahead with Paint XP just for Rockman 7 FC and it works fine.

One more thing.. is text a hard subbed ? There is nothing we can do to translate it ?
Title: Re: Rockman 7 FC
Post by: Beed28 on October 11, 2012, 12:38:58 PM
Quote from: "Beed28, two pages back,"
So, what does the debug thing do, exactly?
I feel ignored... :cry: I was wondering what it can do, basicly.
Title: Re: Rockman 7 FC
Post by: bass44 on October 11, 2012, 05:27:43 PM
Quote from: "bearmon2011"
@Mister Gessert,

Thanks but that's alright. I am using GIMP for other things. :)

Anyway, I go ahead with Paint XP just for Rockman 7 FC and it works fine.

One more thing.. is text a hard subbed ? There is nothing we can do to translate it ?

you can edit the text in this game, but its really hard to do because it reqiures a special hex editor to do it and I forgot the name of it
Title: Re: Rockman 7 FC
Post by: bearmon2011 on October 11, 2012, 06:35:06 PM
I know that there are many roms being hacked like myself, Rockman & Forte SFC. :) However, I am not sure about this one because it is a game maker. Hmmm... I would love to see anybody who is able to edit the text in this game.
Title: Re: Rockman 7 FC
Post by: bearmon2011 on October 12, 2012, 06:51:17 PM
By the way, Bass is not seen at all until the Wily Stages. Not like in Rockman 7 SFC. Disappointment. :(
Title: Re: Rockman 7 FC
Post by: Mister Gessert on October 15, 2012, 10:19:30 PM
Quote from: "bass44"
you can edit the text in this game, but its really hard to do because it reqiures a special hex editor to do it and I forgot the name of it
I REALLY need to know the name of that hex editor.
Title: Re: Rockman 7 FC
Post by: bearmon2011 on October 17, 2012, 08:41:19 PM
Me too. Please, anybody ? :p
Title: Re: Rockman 7 FC
Post by: bass44 on October 18, 2012, 01:29:49 AM
ok, I have a VERY serious problem, I edited turbomans stage with napalmman tiles using the level editor and now when I enter the stage I start in a black screen that I cant escape, I can send the file to anybody who could help me
Title: Re: Rockman 7 FC
Post by: Kapus on October 18, 2012, 02:17:42 AM
Send it to me and I'll take a look at it.

I think I might know what the problem is.
Title: Re: Rockman 7 FC
Post by: bass44 on November 04, 2012, 10:31:18 PM
I created a deviant art group for this game, if anybody wants to join there welcome to
http://rockman7fc-group.deviantart.com/ (http://rockman7fc-group.deviantart.com/)
Title: Re: Rockman 7 FC
Post by: GunbladeMaster34 on November 27, 2012, 08:46:37 PM
Does anyone know the password for Protoman's Shield?
Title: Re: Rockman 7 FC
Post by: Giantmega on December 01, 2012, 04:25:54 AM
I got some sort of problem, I got the X Image, but it wont let me use X, it stays stuck on 8-bit Megaman.
Title: Re: Rockman 7 FC
Post by: FTX6004 on December 15, 2012, 02:53:31 PM
I delete my magnetman mod becuz i want something better mod.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on December 27, 2012, 02:45:34 PM
Quote from: "FTX"
I delete my magnetman mod becuz i want something better mod.
omg!!!! i wanted that (im megamaster12 remember me?) aw... :(
pls. if u make a mm7fc mod. send it to me
Title: Re: Rockman 7 FC
Post by: Paragonx9 on December 27, 2012, 02:49:24 PM
any mm7fc mod you hav you can send to me pls
Title: Re: Rockman 7 FC
Post by: Emmanuelf06 on December 27, 2012, 03:14:27 PM
And other things?

(click to show/hide)

Retarded.
Title: Re: Rockman 7 FC
Post by: Korby on December 27, 2012, 03:19:32 PM
I doubt he's mentally handicapped. If anything, he's young. I don't quite see why that was posted here, though.
Title: Re: Rockman 7 FC
Post by: Emmanuelf06 on December 27, 2012, 04:26:03 PM
Sorry, it was a way for to speak (french style).

I though he trolled me, no?...

Anyways yeah, he is young
Title: Re: Rockman 7 FC
Post by: Kapus on December 27, 2012, 05:31:56 PM
Quote from: "Paragonx9"
any mm7fc mod you hav you can send to me pls

Well, I recently made a Roll mod that's up for download. (http://www.youtube.com/watch?v=2mybXq5zyLM) There's also that Cat Planet mod (http://www.youtube.com/watch?v=TRkSKb13itA) I made a while back.
Title: Re: Rockman 7 FC
Post by: FTX6004 on December 27, 2012, 08:07:11 PM
Hmn... i got some ideas here they are.

:Rockman vs Cutstuff: I need alot help to make that mod, the music, the sprites they can make, and i should call it megaman vs cutstuff but is japan not english.

Or

:FTX vs Nintendo Enemys: That can maybe works too but i need help with the music too.

Must they be megaman games only this is the only ideas i got.
Title: Re: Rockman 7 FC
Post by: afsonicking on February 02, 2013, 06:26:07 PM
Quote from: "squidgy617"
Downloads for my mods:
Sniper Joe (http://www.mediafire.com/?l26lxlr2bkbnk8r)
My first mod. Some buggy pixels here and there, but very fun. Also replaces Rush with Reggae, Beat with the bat enemy, Bass with Megaman, Treble with Rush, and Dr. Light with Wily and vice versa.
Bass (http://www.mediafire.com/?bzbh6sme2qaun6c)
This one turned out great. Replaces Rush with Treble as well, and Beat with Reggae. Everything else that is replaced is the same as Sniper Joe (Except, obviously, you play as Bass)
X (http://img838.imageshack.us/img838/7687/rockmanw.png)
Just one image, so quick download. This makes you play as X. His Super Adapter gives him his normal X2 (I think thats what its called...) armor from the X series.

How do these mods work?
Title: Re: Rockman 7 FC
Post by: bass44 on February 14, 2013, 12:35:03 AM
ok, I really, really, really, REALLY need help, Im trying to make a pttune file of the final boss theme of megaman 5, I have done all the steps, but the problem is that both the intro and the looping segment have to be on the same bar in order to sync properly but you can only put a loop at the begining of a bar, I have the files if anybody can help me
Title: Re: Rockman 7 FC
Post by: Gengar005 on April 07, 2013, 04:13:34 PM
hello
i am making a gengar and freezeman mod  :D
does anyone know where i can find pttunes songs of megaman?
Title: Re: Rockman 7 FC
Post by: Paragonx9 on April 10, 2013, 07:42:51 PM
im making a metroid rockman 7 fc mod
and i need ideas for rush so what can i use? "super adapt is phazon suit"
Title: Re: Rockman 7 FC
Post by: hiryu64 on April 18, 2013, 03:21:58 AM
So I've done some searching on the subject, but haven't found much. Does anyone here actually know how to edit the game's text? I've done some digging into the EXE file using a hex editor (specifically MadEdit, since it supports Shift-JIS encoding, i.e. Japanese characters). From what I can gather, it looks like the text engine works by reading in an image file called "text.bmp" and rendering portions of the image on-screen. This would explain why I can't locate any of the game text via a simple Find operation.

This is just speculation on my part, but I would guess that it works by picking a portion of the image to render (this is the text character that will be rendered on-screen), then a location on-screen to actually render the character. So I would think that searching the EXE for easily editable text is not doable. Unfortunately, this is as far as I've gotten. I can't for the life of me locate the text calls in the hex code. I've searched and searched to see if anyone else has figured this out. The most I've seen is some posts here and there simply saying that it is possible, but providing no details on how to do it. If there is anyone here that could help me out, that'd be great. Thanks!
Title: Re: Rockman 7 FC
Post by: Russel on April 18, 2013, 04:37:05 AM
So basically in order to translate the game effectively, you must redirect which rectangles of the image file to draw on screen and where to draw them.
It's nice that you can edit the game itself, though considering I previously thought that was impossible.
Title: Re: Rockman 7 FC
Post by: spotanjo3 on April 18, 2013, 01:21:05 PM
I wonder if someone did make the 16 bit intro into 8 bit or anything that is missing from Rockman 7 FC ? Just out of curiosity. :)
Title: Re: Rockman 7 FC
Post by: Dataman on April 18, 2013, 03:17:25 PM
Well, since I have it anyways...

Quote
were you disappointed the the original Rockman 7 FC didnt include the CUTMAN 2 comic in the newspaper? well, this mod changes that! (and also replaces Megaman's mugshot with Heatman's)
(http://www.sprites-inc.co.uk/files/forum/attachment.php?aid=726)  
so...yeah. now, onto the actual bulk of the mod!

Character Replacements
Metalman:Freezeman
Airman:Cloudman
Bubbleman:Burstman
Quickman:Turboman
Crashman:????????
Clashman:Shademan
Flashman:Springman
Heatman:Megaman
Heatman?:Slashman
Woodman:Junkman
Disappearing Block:Rush

Unfinished/Planned/Scrapped Replacements
Fireman:Bass (still need to do charging and adaptor)
Flameman:Bass (Scrapped because Heatman is based off of Fireman, so Fireman is a better Bass)
Solarman:Bass (Scrapped because of the above, as well as possibly being too big)
HEAT Plates:RUSH Plates (Not sure which .bmp file controls their appearance before you pick them up, only changed the Menu sprites ATM)
Block Adaptor: Rush Adaptor (only have Standing and Hurt Frames ATM)

HELP NEEDED
Does anybody know how to change what colour the pure black in Junkman's stage is? the Level editor deosnt work on my PC for some reason, so I cant fix this myself, and I cant release the mod until this is fixed. (that, and I dont know how to upload it to Mediafire or something)

SCREENSHOTS
(http://www.sprites-inc.co.uk/files/forum/attachment.php?aid=727)  
Dont ask why Metalman is Weak to Leaf Shield... Just dont.

(http://www.sprites-inc.co.uk/files/forum/attachment.php?aid=728)
Heatman is Dancing to the classy remix of Flashman's stage theme that you cant hear right now because I dont have a youtube account and thus cant upload videos of this mod!

(http://www.sprites-inc.co.uk/files/forum/attachment.php?aid=729)  
Fighting Bubbleman.

(http://www.sprites-inc.co.uk/files/forum/attachment.php?aid=730)  
Airman's Stage.



DOWNLOAD
Beta V0.1:
http://www.sendspace.com/file/7hqn02


CREDITS:
CAPCOM
For creating all of the characters (and most of the sprites) used in this mod.

The RM7FC Team
for creating the original game.

The RM8FC Team
for creating all of the Remixes of MM2 songs used in this mod.
So yeah, I had this lying around, so why not?
Title: Re: Rockman 7 FC
Post by: Paragonx9 on April 18, 2013, 05:59:38 PM
im making a kirby mod "since kapus was making one but canceled it" and i need ideas for enemies
Title: Re: Rockman 7 FC
Post by: spotanjo3 on April 18, 2013, 06:09:57 PM
Quote from: "bearmon2010"
I wonder if someone did make the 16 bit intro into 8 bit or anything that is missing from Rockman 7 FC ? Just out of curiosity. :)

Bump ? :)
Title: Re: Rockman 7 FC
Post by: Sora on April 18, 2013, 06:34:40 PM
Quote from: "bearmon2010"
Quote from: "bearmon2010"
I wonder if someone did make the 16 bit intro into 8 bit or anything that is missing from Rockman 7 FC ? Just out of curiosity. :)

Bump ? :)

Hey dude, don't bump a question if no one answers it immediately (especially since you posted the question just today.)  Give it time, if someone knows they'll answer your question soon enough.
Title: Re: Rockman 7 FC
Post by: spotanjo3 on April 18, 2013, 07:03:02 PM
Yeah. I understand that. I thought someone might answer it quickly because its over 150 page. I looked at all of them to find the answer and nobody say anything about it so I wonder if someone know. I would like to know. Okay, I guess I will wait. Thanks.
Title: Re: Rockman 7 FC
Post by: Dataman on April 19, 2013, 03:36:00 PM
well, if you mean anything missing from RM7FC's intro that was in the original, my Heatman mod on the previous page includes an edited op_newspaper, which adds in the CUTMAN 2 comic from the original.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 08, 2013, 06:17:36 PM
so im workin on a rm7fc mod where the bosses are fanmade RM's
if ya wanna join!
post your fanmade RM's!
Title: Re: Rockman 7 FC
Post by: Dataman on May 08, 2013, 10:02:51 PM
Well, before showing a bit of progress on a few other mods... try this Beta 0.1 of a never-before-seen mod!
IT'S A SECRET TO EVERYBODY! (http://www.sendspace.com/file/jhm2xr)
Title: Re: Rockman 7 FC
Post by: bass44 on May 08, 2013, 11:55:21 PM
Quote from: "Dataman"
Well, before showing a bit of progress on a few other mods... try this Beta 0.1 of a never-before-seen mod!
IT'S A SECRET TO EVERYBODY! (http://www.sendspace.com/file/jhm2xr)
looks pretty good so far, I really like the geminiman boss
Title: Re: Rockman 7 FC
Post by: Dataman on May 09, 2013, 01:23:26 AM
Thanks! since Geminiman clones himself, and Freezeman is pretty large, i decided to put 2 Geminimans in each frame.
Title: Re: Rockman 7 FC
Post by: bass44 on May 09, 2013, 01:28:43 AM
Quote from: "Dataman"
Thanks! since Geminiman clones himself, and Freezeman is pretty large, i decided to put 2 Geminimans in each frame.
Can I suggest a robot master?
Title: Re: Rockman 7 FC
Post by: Dataman on May 09, 2013, 01:34:46 AM
Ok. for the current RMs, I just used the RMs that had bots in Astroman's MM8BDM stage (and threw in an obscure boss... Check Turboman's spot!), but suggestions would be helpful!
Title: Re: Rockman 7 FC
Post by: bass44 on May 09, 2013, 01:38:06 AM
Quote from: "Dataman"
Ok. for the current RMs, I just used the RMs that had bots in Astroman's MM8BDM stage (and threw in an obscure boss... Check Turboman's spot!), but suggestions would be helpful!
ok, for slashman I want you to use metalman, I made a sheet for him, you want me to link it to you?
Title: Re: Rockman 7 FC
Post by: Dataman on May 09, 2013, 01:43:39 AM
Ok! I can't really think of any characters who appear in Astroman's 8BDM stage as bots who have melee attacks, so sure!
Title: Re: Rockman 7 FC
Post by: bass44 on May 09, 2013, 01:46:41 AM
Quote from: "Dataman"
Ok! I can't really think of any characters who appear in Astroman's 8BDM stage as bots who have melee attacks, so sure!
here ya go!
http://rockman7fc-group.deviantart.com/ ... d=11afa810 (http://rockman7fc-group.deviantart.com/gallery/41330182#/art/metalman-replacing-slashman-for-RM7FC-354159586?q=gallery%3Arockman7fc-group%2F41330182&qo=0&_sid=11afa810)
be sure to credit me too!
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 11, 2013, 06:01:19 PM
Quote from: "bass44"
ok, I really, really, really, REALLY need help, Im trying to make a pttune file of the final boss theme of megaman 5, I have done all the steps, but the problem is that both the intro and the looping segment have to be on the same bar in order to sync properly but you can only put a loop at the begining of a bar, I have the files if anybody can help me
idk if you allready have the song
but i have almost "if not all" megaman classic songs in pttune format!
Title: Re: Rockman 7 FC
Post by: bass44 on May 11, 2013, 06:03:54 PM
Quote from: "Paragonx9"
Quote from: "bass44"
ok, I really, really, really, REALLY need help, Im trying to make a pttune file of the final boss theme of megaman 5, I have done all the steps, but the problem is that both the intro and the looping segment have to be on the same bar in order to sync properly but you can only put a loop at the begining of a bar, I have the files if anybody can help me
idk if you allready have the song
but i have almost "if not all" megaman classic songs in pttune format!
hmm, did you make them yourself from the actual OST or did you get them from a website?
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 11, 2013, 08:15:47 PM
Quote from: "bass44"
Quote from: "Paragonx9"
Quote from: "bass44"
ok, I really, really, really, REALLY need help, Im trying to make a pttune file of the final boss theme of megaman 5, I have done all the steps, but the problem is that both the intro and the looping segment have to be on the same bar in order to sync properly but you can only put a loop at the begining of a bar, I have the files if anybody can help me
idk if you allready have the song
but i have almost "if not all" megaman classic songs in pttune format!
hmm, did you make them yourself from the actual OST or did you get them from a website?
website
Title: Re: Rockman 7 FC
Post by: Dataman on May 13, 2013, 10:18:32 PM
If you got them from the RM8FC site, then that doesn't include any boss themes from 4-5 (and possibly 6, haven't DL'd that one yet). also, that site does not include PTCOP formats of MM10 music, sadly.
Title: Re: Rockman 7 FC
Post by: bass44 on May 13, 2013, 10:48:40 PM
Quote from: "Dataman"
If you got them from the RM8FC site, then that doesn't include any boss themes from 4-5 (and possibly 6, haven't DL'd that one yet). also, that site does not include PTCOP formats of MM10 music, sadly.

that download link includes all of the songs the rm8fc site offers plus a whole bunch of others including the mm4 boss theme, the mm7 opening stage, even sparkmandrill theme (I actually have mm10 songs in ptcop format, I'll put up the download link later)
Title: Re: Rockman 7 FC
Post by: Dataman on May 13, 2013, 11:13:22 PM
Quote from: "bass44"
that download link includes all of the songs the rm8fc site offers plus a whole bunch of others including the mm4 boss theme, the mm7 opening stage, even sparkmandrill theme (I actually have mm10 songs in ptcop format, I'll put up the download link later)
what download link?
Title: Re: Rockman 7 FC
Post by: bass44 on May 13, 2013, 11:53:56 PM
Quote from: "Dataman"
Quote from: "bass44"
that download link includes all of the songs the rm8fc site offers plus a whole bunch of others including the mm4 boss theme, the mm7 opening stage, even sparkmandrill theme (I actually have mm10 songs in ptcop format, I'll put up the download link later)
what download link?
yep, http://www.2shared.com/file/S7XMC26M/MM10.html (http://www.2shared.com/file/S7XMC26M/MM10.html)
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 14, 2013, 03:50:27 PM
Quote from: "bass44"
Quote from: "Dataman"
Quote from: "bass44"
that download link includes all of the songs the rm8fc site offers plus a whole bunch of others including the mm4 boss theme, the mm7 opening stage, even sparkmandrill theme (I actually have mm10 songs in ptcop format, I'll put up the download link later)
what download link?
yep, http://www.2shared.com/file/S7XMC26M/MM10.html (http://www.2shared.com/file/S7XMC26M/MM10.html)
Thanks!
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 14, 2013, 07:55:10 PM
Quote from: "Stonefunk"
And other things?

(click to show/hide)

Retarded.
;(
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 14, 2013, 07:55:47 PM
Quote from: "Stonefunk"
Sorry, it was a way for to speak (french style).

I though he trolled me, no?...

Anyways yeah, he is young
im 11
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 14, 2013, 07:57:13 PM
Quote from: "FTX"
Hmn... i got some ideas here they are.

:Rockman vs Cutstuff: I need alot help to make that mod, the music, the sprites they can make, and i should call it megaman vs cutstuff but is japan not english.

Or

:FTX vs Nintendo Enemys: That can maybe works too but i need help with the music too.

Must they be megaman games only this is the only ideas i got.
are you working on this still?
cuz i would help
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on May 15, 2013, 12:12:59 AM
The triple post, IT BURNS!!!
Title: Re: Rockman 7 FC
Post by: FTX6004 on May 15, 2013, 03:08:35 AM
And you quoted a post from more earlyer days i don't like that and that triple post makes me not glad.  :(
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 15, 2013, 11:23:35 AM
sorry everyone ;(
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 15, 2013, 02:36:12 PM
sorry to double post but i need to ask this
where can i find cutman mike's sprites for my rockman 7 fc mod?
Title: Re: Rockman 7 FC
Post by: Colonel ServBot on May 15, 2013, 02:36:58 PM
What sprites to be exact?
Like the CutGoth thing or any other sprite?
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 15, 2013, 02:38:17 PM
Quote from: "Colonel ServBot"
What sprites to be exact?
Like the CutGoth thing or any other sprite?
a sprite sheet of his class in mm8bdm
i need him in my mod
Title: Re: Rockman 7 FC
Post by: Colonel ServBot on May 15, 2013, 02:41:20 PM
Maybe you should ask him permission first through a PM, then you can go download Slade3, and rip the sprites from the mod Manually.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 15, 2013, 02:42:11 PM
Quote from: "Colonel ServBot"
Maybe you should ask him permission first through a PM, then you can go download Slade3, and rip the sprites from the mod Manually.
yeah maybe i should
whats slade3?
Title: Re: Rockman 7 FC
Post by: Colonel ServBot on May 15, 2013, 02:45:51 PM
It's a DooM editing tool, mainly used for Moding doom itself. I'm sure you can type in slade on the forums search area. Isn't that hard.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 15, 2013, 02:47:15 PM
Quote from: "Colonel ServBot"
It's a DooM editing tool, mainly used for Moding doom itself. I'm sure you can type in slade on the forums search area. Isn't that hard.
can you rip them for me pleasies?
ill give major credit in the rm7fc mod to you
Title: Re: Rockman 7 FC
Post by: Colonel ServBot on May 15, 2013, 02:49:39 PM
I don't really have the time right now, I'm making a game, a classes mod, AND spriting for another mod.
I'll see what I can do though. Expect them by the end of the month. If not, maybe later.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 15, 2013, 04:02:21 PM
Quote from: "Colonel ServBot"
...I'll see what I can do though. Expect them by the end of the month. If not, maybe later...
meh dont worry
i have the sprites allready ripped now
Title: Re: Rockman 7 FC
Post by: Sora on May 15, 2013, 04:22:15 PM
I know I got here late, but please don't quad post again Paragonx9, there is an edit button for adding info to your posts.

Quote from: "Game&Watcher"
The triple post, IT BURNS!!!

Also these kind of posts don't really achieve anything except point out the obvious and backseat moderate :V
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 17, 2013, 01:21:57 PM
Quote from: "Sora"
I know I got here late, but please don't quad post again Paragonx9, there is an edit button for adding info to your posts.

Quote from: "Game&Watcher"
The triple post, IT BURNS!!!

Also these kind of posts don't really achieve anything except point out the obvious and backseat moderate :V
nice pic xD
Title: Re: Rockman 7 FC
Post by: Dataman on May 18, 2013, 06:49:27 PM
Quote from: "bass44"
Quote from: "Dataman"
Quote from: "bass44"
that download link includes all of the songs the rm8fc site offers plus a whole bunch of others including the mm4 boss theme, the mm7 opening stage, even sparkmandrill theme (I actually have mm10 songs in ptcop format, I'll put up the download link later)
what download link?
yep, http://www.2shared.com/file/S7XMC26M/MM10.html (http://www.2shared.com/file/S7XMC26M/MM10.html)
Wait, I DL'd that, and It doesn't appear to include the Spark Mandrill Theme, MM4 Boss, OR MM7 intro...
Title: Re: Rockman 7 FC
Post by: bass44 on May 18, 2013, 07:31:39 PM
Quote from: "Dataman"
Quote from: "Dataman"
Quote from: "bass44"
that download link includes all of the songs the rm8fc site offers plus a whole bunch of others including the mm4 boss theme, the mm7 opening stage, even sparkmandrill theme (I actually have mm10 songs in ptcop format, I'll put up the download link later)
what download link?
yep, http://www.2shared.com/file/S7XMC26M/MM10.html (http://www.2shared.com/file/S7XMC26M/MM10.html)


this is a different link, if you want all of those songs, go look at Paragonx9's download link, its just maybe a page or two back
Title: Re: Rockman 7 FC
Post by: Dataman on May 18, 2013, 07:46:44 PM
I don't see a DL link posted by him...
Title: Re: Rockman 7 FC
Post by: bass44 on May 18, 2013, 07:59:41 PM
Quote from: "Dataman"
I don't see a DL link posted by him...

oh wait, that was in a PM he sent me, oh well, here it is

http://www.mediafire.com/?wcgypfvuakspocv (http://www.mediafire.com/?wcgypfvuakspocv)
I sure hope he doesnt mind if I post this up here
Title: Re: Rockman 7 FC
Post by: Dataman on May 18, 2013, 09:13:30 PM
It seems to be an Invalid/Deleted file...
Title: Re: Rockman 7 FC
Post by: bass44 on May 19, 2013, 04:29:16 AM
ok, I have a really big problem, I cant get certain songs on ptcollage to be put onto pttune format, it just gives me an error that says "IO w PCM" does anyone know what that means?

EDIT: never mind, I found out what the problem was
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 19, 2013, 03:33:24 PM
Quote from: "Dataman"
It seems to be an Invalid/Deleted file...
wierd
Title: Re: Rockman 7 FC
Post by: Dataman on May 20, 2013, 01:32:57 AM
Quote from: "Paragonx9"
Quote from: "Dataman"
It seems to be an Invalid/Deleted file...
wierd
I think Either you or Bass44 should upload it again. some of those tracks should be useful.
Title: Re: Rockman 7 FC
Post by: bass44 on May 20, 2013, 02:16:51 AM
Quote from: "Dataman"
Quote from: "Paragonx9"
Quote from: "Dataman"
It seems to be an Invalid/Deleted file...
wierd
I think Either you or Bass44 should upload it again. some of those tracks should be useful.

here you go http://www.mediafire.com/?9n0l30d43vz8hjj (http://www.mediafire.com/?9n0l30d43vz8hjj)
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 20, 2013, 08:54:22 AM
so what mod are you working on dataman?
Title: Re: Rockman 7 FC
Post by: Dataman on May 20, 2013, 01:43:26 PM
Several, at the moment.
Heatman Mod (On hold sorta while I fix the level editor)
???????? Mod (ITS A SECRET TO EVERYBODY! also, currently thinking of how to get decent bosses in there, and not too many S. Droids)
Tailsman mod (Main Project ATM, currently working on Duo replacing Cloudman (not started) and Junkman (finished). The reason Tailsman is'nt fighting against the other 8 roboticized masters is because Tailsman is the only one I know of who has an existing spritesheet (Missingno2 just made standing frames for him and some others, and I don't think anyone else has tried spriting them), and that spritesheet is the one I made. also not sure who bass could be.

and a few other mods I do a bit of work on occasionally.
Oh yeah, and the Vile mod. work is slow on this one due to lack of music, etc., and Spark Mandrill is undecided (Sting Chameleon is Cloudman, because Mandrills cant fly) and the fact that Sigma is really tall and doesn't fit for Wily. I'm planning on having Bass fight 1 and Gutsman G be X (with ride armour in the Gutsman G fight) and Bass fight 2 being Zero. WITH A JETPACK.
Title: Re: Rockman 7 FC
Post by: Colonel ServBot on May 20, 2013, 02:20:10 PM
Quote from: "Dataman"
Several, at the moment.
Heatman Mod (On hold sorta while I fix the level editor)
???????? Mod (ITS A SECRET TO EVERYBODY! also, currently thinking of how to get decent bosses in there, and not too many S. Droids)
Tailsman mod (Main Project ATM, currently working on Duo replacing Cloudman (not started) and Junkman (finished). The reason Tailsman is'nt fighting against the other 8 roboticized masters is because Tailsman is the only one I know of who has an existing spritesheet (Missingno2 just made standing frames for him and some others, and I don't think anyone else has tried spriting them), and that spritesheet is the one I made. also not sure who bass could be.

and a few other mods I do a bit of work on occasionally.
Oh yeah, and the Vile mod. work is slow on this one due to lack of music, etc., and Spark Mandrill is undecided (Sting Chameleon is Cloudman, because Mandrills cant fly) and the fact that Sigma is really tall and doesn't fit for Wily. I'm planning on having Bass fight 1 and Gutsman G be X (with ride armour in the Gutsman G fight) and Bass fight 2 being Zero. WITH A JETPACK.

Why?  Why not make it Nightmare Zero?
Title: Re: Rockman 7 FC
Post by: Dataman on May 20, 2013, 02:30:42 PM
TBH, when I started the mod, I didnt know about Nightmare zero. also Vile is not a good guy. (That, and GETTING the Zero sprites in the first place will take time)
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 20, 2013, 06:07:43 PM
well im making a mod based on squidgy's "the one who started this topic" character
EDIT: I also want to make MY OWN vile mod =3
EDIT2: Can i have your"Dataman" vile sprites to take a look?
Title: Re: Rockman 7 FC
Post by: Dataman on May 20, 2013, 10:00:02 PM
If you're making your own Vile mod, I guess it's ok to use the sprites already in my Vile mod's rockman.bmp file, but give credit :D
also if you want you can make his super adaptor something other than Vile MKV. BTW, in my Vile mod, I'm planning on having the Proto Shield be Vile MKII.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 20, 2013, 10:06:48 PM
Quote from: "Dataman"
If you're making your own Vile mod, I guess it's ok to use the sprites already in my Vile mod's rockman.bmp file, but give credit :D
also if you want you can make his super adaptor something other than Vile MKV. BTW, in my Vile mod, I'm planning on having the Proto Shield be Vile MKII.
awesome stuff man!
btw are you editing megaman sprites to make vile or using megaman extreeme ones?
cuz im editing them
and they look kool "cool with a k is cooler than cool"
anyway thanks man
do ya have a download link?
Title: Re: Rockman 7 FC
Post by: Dataman on May 20, 2013, 10:17:09 PM
Dont have a DL Link. Yet. The Vile Sprites im using (not including the MKV sprites, and the MKII sprites that I haven't made yet) are the ones on my sprites inc sprite thread.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 26, 2013, 07:02:56 PM
Quote from: "Crunchy"
Fix'd

(click to show/hide)
probably a bit late
but you need to rename t strike to t bolt
it was thunder strike in japan and thunder bolt in english
Title: Re: Rockman 7 FC
Post by: Colonel ServBot on May 26, 2013, 07:43:57 PM
Actually, Paragon, you need any help with your mod? i'm a bit busy, but i'll see what i can do. i'm feeling a bit generous today.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 26, 2013, 08:37:44 PM
Quote from: "Colonel ServBot"
Actually, Paragon, you need any help with your mod? i'm a bit busy, but i'll see what i can do. i'm feeling a bit generous today.
maybeee
im working on a toadman mod cuz brotoad canceled his
the vile mod
and a mod where every character is a met
i need help to make toadman's walking sprites
make walking sprites for these toadman sprites http://www.mediafire.com/?d5qn256bjtijfi4 (http://www.mediafire.com/?d5qn256bjtijfi4)
Title: Re: Rockman 7 FC
Post by: Dataman on May 26, 2013, 08:42:37 PM
Unless Toadman is Taller than Galaxyman, he should be able to fit in the playable character box in his normal sprites.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 26, 2013, 08:46:31 PM
Quote from: "Dataman"
Unless Toadman is Taller than Galaxyman, he should be able to fit in the playable character box in his normal sprites.
Im using not the mm4 sprites
im using the rock board sprites
these are smaller then normal toadman sprites
Title: Re: Rockman 7 FC
Post by: Dataman on May 26, 2013, 09:35:32 PM
But why do you HAVE to use the Rockboard sprites? unless MM4 toadman is taller than Galaxyman, He'll fit just fine.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 26, 2013, 09:41:23 PM
because toad man is bigger than a basket ball megaman
Title: Re: Rockman 7 FC
Post by: Dataman on May 26, 2013, 10:06:44 PM
What? I don't even understand what you're saying at this point.
Title: Re: Rockman 7 FC
Post by: Paragonx9 on May 26, 2013, 11:35:07 PM
Quote from: "Dataman"
What? I don't even understand what you're saying at this point.
...
toadman is tall
anyway dataman wanna be in the toadmod?
im using custom RM's
Title: Re: Rockman 7 FC
Post by: Paragonx9 on June 02, 2013, 10:03:33 PM
sorry for double post but can someone actually post stuff on this topic?
its been "dead" for the last couple of weeks
Title: Re: Rockman 7 FC
Post by: FTX6004 on June 03, 2013, 03:18:22 AM
Quote from: "Paragonx9"
its been "dead" for the last couple of weeks

It has been only one week.  :|
Title: Re: Rockman 7 FC
Post by: OloaskoasK on July 17, 2013, 04:23:01 PM
Hi there pople. Im new here. I was wondering if someone know a good mod for Rockman 7 Fc, or maybe Rockman 8 Fc. Im currently playing Ryu mod and loving it, so I just thought that there could be more of them around here. Any suggestions? Thanksalot!
Title: Re: Rockman 7 FC
Post by: hiryu64 on August 20, 2013, 03:14:52 AM
What programs/export settings are everyone here using to get their sprites in-game? I'm able to get mine to show, but they have an issue where they refuse to fade in or out properly (e.g. weapon get and intro sequence screens).
Title: Re: Rockman 7 FC
Post by: Dataman on August 20, 2013, 07:09:25 PM
I'm just using default MSPAINT to access the .BMP images. nothing fancy.
Title: Re: Rockman 7 FC
Post by: Korby on August 20, 2013, 07:10:42 PM
Quote from: "hiryu64"
What programs/export settings are everyone here using to get their sprites in-game? I'm able to get mine to show, but they have an issue where they refuse to fade in or out properly (e.g. weapon get and intro sequence screens).

That's an unfortunately normal thing with modding this game.
Title: Re: Rockman 7 FC
Post by: hiryu64 on August 21, 2013, 04:28:38 AM
Quote from: "Dataman"
I'm just using default MSPAINT to access the .BMP images. nothing fancy.
Interesting. When I try editing the files through Paint, I get insane color issues. Here's a picture to demonstrate (linked for image size): http://i.imgur.com/T2CDwHs.png

I used Windows 7 64-bit Paint. Typically I've been using Photoshop CS 5.1 64-bit to make my edits. I can describe my process if that's helpful.
Quote from: "Korrby"
That's an unfortunately normal thing with modding this game.
I know that it is possible to do. This mod, for example, (http://www.youtube.com/watch?v=IXEVR6wMtd4) has proper fading on custom title and weapon get screens (at the beginning and end of the video, respectively).
Title: Re: Rockman 7 FC
Post by: Korby on August 21, 2013, 05:46:24 AM
That first part is because of a very finnicky palette in the game. If you go outside of it, it screws all sorts of things up. Pretty sure you have to use XP's Paint to modify them without creating palette issues.

I have no idea how to do the second part.
Title: Re: Rockman 7 FC
Post by: hiryu64 on August 21, 2013, 06:25:55 AM
Quote from: "Korrby"
That first part is because of a very finnicky palette in the game. If you go outside of it, it screws all sorts of things up. Pretty sure you have to use XP's Paint to modify them without creating palette issues.

I have no idea how to do the second part.
Quote from: "Korrby"
Pretty sure you have to use XP's Paint to modify them without creating palette issues.
You just gave me the answer I needed to solve this.

Keeping in mind what you and Dataman said, I went ahead and grabbed a copy of the Windows XP version of Paint (Grab it here. (http://www.mspaintxp.com/) Just be sure to not install all the crap that goes along with it. Choose Advanced install and uncheck all the options, then Decline the subsequent agreements that would make you install extra crap.). What I did was launch two instances of Paint XP. In the first, I opened the original wpget_r.bmp file. In the second, I opened my Photoshop-edited one (this is the version with the proper palette that failed to fade in or out), selected the entire image area and copied it to the clipboard. I then went back to the original and pasted my edit over it. Finally I did a Save As. I tested it in-game, and wouldn't you know that it had all my edits and proper colorization with proper fading!

I'm about to head to bed, but I can whip up a picture guide if you think it would be helpful to do so. Cheers guys! :D

EDIT: It's advisable to do this to all files that you have edited, as some of the image files produce odd effects if not properly "fixed" in this manner. For example, changing the select.bmp file (the Stage Select graphic) will cause the Print Screen function to break unless you perform the above method.

EDIT 2: It doesn't appear to be foolproof. The above method doesn't solve fading issues on all graphics. For example, it seems as though ANY edits made to the opening picture slideshow (op_wily1 through op_wily7) will fudge the fade effect. I tried editing directly from Paint XP and even Paint 98 (also included in the installer I linked), but neither fully resolved the fading issue there. Not that it matters, the important graphic, wpget_r.bmp, fades properly. Because of this and the print screen bug I noted before, I still recommend following the above steps to minimize the chance of screwy issues.
Title: Re: Rockman 7 FC
Post by: MegaToroko on September 26, 2013, 01:01:04 AM
I have made a Mod thanks to a tutorial here.
Title: Re: Rockman 7 FC
Post by: MetalShark on September 26, 2013, 01:24:23 AM
Hi,i'm new here,just to advert you i'm making a mega man X mod,ugh,and NO,this wont be like two x mods i saw before,i wont use fannon robotmaster,and i wont place the sprites very badly
i'm going to try my best to make it outer a good mod
i'm very careful when posting sprites
i will try to replace many things as i can (i will also include sonic enemies,i hope you guys don't mind)
like most users i will say the robotmasters replacements before (i have a maverick and robotmasters patch)
Maverick Patch
Spring Man - Gravity Beetle (cause of how easy he was back in Mega Man X3 just like how easy spring man is,and the gravity balls he shoots can bounce
Freeze Man - Chill Penguin (most of the ice mavericks are too big to replace freeze man)
Slash Man - Crush Crawfish (before you ask,no he isn't big,i already made his sheet)
Cloud Man - Web Spider (well,i tried storm eagle,but his 3rd frame flying sprite was too big >_<,all that came back to my mind was web spider)
Junk Man - Metal Shark Player (Garbage in stage,and both junk man and metal shark are very similar)
Turbo Man - Armored Armadillo (armored armadillo's weapon is a shield weapon,and armored armadillo turns into a rolling ball instead of a car)
Burst Man - Bubble Crab (well,it's obiously why)
Shade Man - Crystal Snail (back in X2 he could fly while hidding himself in the shell)

now RM patch!
Spring Man - Bomb Man maybe
Freeze Man - Blizzard Man
Slash Man - Still don't know
Cloud Man - Jupiter
Junk Man - Magnet Man/Needle Man
Turbo Man - Well,i don't really know
Burst man - well,what do you guys think of pirate man?
Shade Man - Flash man (how he flies it's a secret to everybody right now)

Besides that,some screenshots...LOL (uploaded in imgur,cause puu.sh didn't finish instalation yet)
(http://i.imgur.com/D5RrSFa.png) armored armadillo turned into a rolling ball to smash X
(http://i.imgur.com/QTGR2DO.png) crush crawfish slashed X (credit to a friend from DA called y-the-adaptor for the 8-bit maverick sprites)
(http://i.imgur.com/WZAAymN.png) weapon get (credi to EvilArikado other friend form DA for the weapon get image)
as for in there,i was making a dust man MOD,but his sprites were big,so i cancelled it

Quote from: "MegaToroko"
I have made a Mod thanks to a tutorial here.
k,what is it about?
Title: Re: Rockman 7 FC
Post by: MegaToroko on September 26, 2013, 01:27:06 AM
Quote from: "MetalShark"
Hi,i'm new here,just to advert you i'm making a mega man X mod,ugh,and NO,this wont be like two x mods i saw before,i wont use fannon robotmaster,and i wont place the sprites very badly
i'm going to try my best to make it outer a good mod
i'm very careful when posting sprites
i will try to replace many things as i can (i will also include sonic enemies,i hope you guys don't mind)
like most users i will say the robotmasters replacements before (i have a maverick and robotmasters patch)
Maverick Patch
Spring Man - Gravity Beetle (cause of how easy he was back in Mega Man X3 just like how easy spring man is,and the gravity balls he shoots can bounce
Freeze Man - Chill Penguin (most of the ice mavericks are too big to replace freeze man)
Slash Man - Crush Crawfish (before you ask,no he isn't big,i already made his sheet)
Cloud Man - Web Spider (well,i tried storm eagle,but his 3rd frame flying sprite was too big >_<,all that came back to my mind was web spider)
Junk Man - Metal Shark Player (Garbage in stage,and both junk man and metal shark are very similar)
Turbo Man - Armored Armadillo (armored armadillo's weapon is a shield weapon,and armored armadillo turns into a rolling ball instead of a car)
Burst Man - Bubble Crab (well,it's obiously why)
Shade Man - Crystal Snail (back in X2 he could fly while hidding himself in the shell)

now RM patch!
Spring Man - Bomb Man maybe
Freeze Man - Blizzard Man
Slash Man - Still don't know
Cloud Man - Jupiter
Junk Man - Magnet Man/Needle Man
Turbo Man - Well,i don't really know
Burst man - well,what do you guys think of pirate man?
Shade Man - Flash man (how he flies it's a secret to everybody right now)

Besides that,some screenshots...LOL (uploaded in imgur,cause puu.sh didn't finish instalation yet)
(http://i.imgur.com/D5RrSFa.png) armored armadillo turned into a rolling ball to smash X
(http://i.imgur.com/QTGR2DO.png) crush crawfish slashed X (credit to a friend from DA called y-the-adaptor for the 8-bit maverick sprites)
(http://i.imgur.com/WZAAymN.png) weapon get (credi to EvilArikado other friend form DA for the weapon get image)
as for in there,i was making a dust man MOD,but his sprites were big,so i cancelled it

Quote from: "MegaToroko"
I have made a Mod thanks to a tutorial here.
k,what is it about?

Its something to do with me
Title: Re: Rockman 7 FC
Post by: MetalShark on September 26, 2013, 01:30:46 AM
Quote from: "MegaToroko"
Quote from: "MetalShark"
Hi,i'm new here,just to advert you i'm making a mega man X mod,ugh,and NO,this wont be like two x mods i saw before,i wont use fannon robotmaster,and i wont place the sprites very badly
i'm going to try my best to make it outer a good mod
i'm very careful when posting sprites
i will try to replace many things as i can (i will also include sonic enemies,i hope you guys don't mind)
like most users i will say the robotmasters replacements before (i have a maverick and robotmasters patch)
Maverick Patch
Spring Man - Gravity Beetle (cause of how easy he was back in Mega Man X3 just like how easy spring man is,and the gravity balls he shoots can bounce
Freeze Man - Chill Penguin (most of the ice mavericks are too big to replace freeze man)
Slash Man - Crush Crawfish (before you ask,no he isn't big,i already made his sheet)
Cloud Man - Web Spider (well,i tried storm eagle,but his 3rd frame flying sprite was too big >_<,all that came back to my mind was web spider)
Junk Man - Metal Shark Player (Garbage in stage,and both junk man and metal shark are very similar)
Turbo Man - Armored Armadillo (armored armadillo's weapon is a shield weapon,and armored armadillo turns into a rolling ball instead of a car)
Burst Man - Bubble Crab (well,it's obiously why)
Shade Man - Crystal Snail (back in X2 he could fly while hidding himself in the shell)

now RM patch!
Spring Man - Bomb Man maybe
Freeze Man - Blizzard Man
Slash Man - Still don't know
Cloud Man - Jupiter
Junk Man - Magnet Man/Needle Man
Turbo Man - Well,i don't really know
Burst man - well,what do you guys think of pirate man?
Shade Man - Flash man (how he flies it's a secret to everybody right now)

Besides that,some screenshots...LOL (uploaded in imgur,cause puu.sh didn't finish instalation yet)
(http://i.imgur.com/D5RrSFa.png) armored armadillo turned into a rolling ball to smash X
(http://i.imgur.com/QTGR2DO.png) crush crawfish slashed X (credit to a friend from DA called y-the-adaptor for the 8-bit maverick sprites)
(http://i.imgur.com/WZAAymN.png) weapon get (credi to EvilArikado other friend form DA for the weapon get image)
as for in there,i was making a dust man MOD,but his sprites were big,so i cancelled it

Quote from: "MegaToroko"
I have made a Mod thanks to a tutorial here.
k,what is it about?

Its something to do with me
let me guess...TOROKO MOD!,wait! aren't you nessthecat,he's one of my friends from many sites,you are him,aren't you?
Title: Re: Rockman 7 FC
Post by: MegaToroko on September 26, 2013, 01:44:24 AM
Yes I am Nessthecat.
Title: Re: Rockman 7 FC
Post by: MetalShark on September 26, 2013, 01:46:03 AM
alright,need any help modding?
need any suggestion to replace boss/enemy


IMPORTANT INFO ABOUT MY X MOD : i suck at changing stage without messing the stage,so i might only change floors and walls,for backgorunds,like i said,i can't edit it without messing it up >_<
Title: Re: Rockman 7 FC
Post by: MegaToroko on September 26, 2013, 01:47:29 AM
Im sorry but IDK also Im busy with my Mod....
Title: Re: Rockman 7 FC
Post by: MetalShark on September 26, 2013, 02:01:39 AM
alright
meanwhile MOOOAAAAAAR SCREENSHOTS!! (i can't understand how puush works,so i had to do it with imgur >_<)

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Ceridran on September 26, 2013, 02:19:46 AM
There are two, incredibly inconsistent crabs. One has enlarged pixels, the other has enlarged pixels and improper outlining.
Title: Re: Rockman 7 FC
Post by: MetalShark on September 26, 2013, 04:43:27 PM
Quote from: "Ceridran"
There are two, incredibly inconsistent crabs. One has enlarged pixels, the other has enlarged pixels and improper outlining.

i had to enlarge them >_< mostly cause it would be tricky to hit them (they replace the pumpkin from shade man's stage) you would have to shoot nothing to shoot them,wich would be tricky wich "nothing" you have to shoot,as for in there,you have to shoot on the crab's upper spike of the claw,as for when the small one appears,you must hit him
Title: Re: Rockman 7 FC
Post by: Deviddo on September 26, 2013, 06:13:05 PM
You could try editting the crabs to make them look more hi-res, think of the Giga Roll 2.0 Skin (http://www.cutstuff.net/forum/viewtopic.php?p=162250#p162250) that Geno made.
Title: Re: Rockman 7 FC
Post by: MetalShark on September 26, 2013, 10:40:42 PM
Quote from: "Crunchy"
You could try editting the crabs to make them look more hi-res, think of the Giga Roll 2.0 Skin (http://www.cutstuff.net/forum/viewtopic.php?p=162250#p162250) that Geno made.
i didn't knew i could do that,might try that later,cause i feel lazy and i can't sprite,i can edit sprites but my edits kinda sucks
well,dammit >_< i tried and i can't do it
Title: Re: Rockman 7 FC
Post by: Deviddo on September 27, 2013, 01:49:33 AM
If nothing else, keep trying with other stuff, you can only get better right?  I'm not the most competent spriter either, but I'm sure that by constant effort and advice from others, I can improve.  You can too, just takes practice.
Title: Re: Rockman 7 FC
Post by: spotanjo3 on September 28, 2013, 01:45:54 PM
Quote from: "MetalShark"
Hi,i'm new here,just to advert you i'm making a mega man X mod,ugh,and NO,this wont be like two x mods i saw before,i wont use fannon robotmaster,and i wont place the sprites very badly
i'm going to try my best to make it outer a good mod
i'm very careful when posting sprites
i will try to replace many things as i can (i will also include sonic enemies,i hope you guys don't mind)
like most users i will say the robotmasters replacements before (i have a maverick and robotmasters patch)
Maverick Patch
Spring Man - Gravity Beetle (cause of how easy he was back in Mega Man X3 just like how easy spring man is,and the gravity balls he shoots can bounce
Freeze Man - Chill Penguin (most of the ice mavericks are too big to replace freeze man)
Slash Man - Crush Crawfish (before you ask,no he isn't big,i already made his sheet)
Cloud Man - Web Spider (well,i tried storm eagle,but his 3rd frame flying sprite was too big >_<,all that came back to my mind was web spider)
Junk Man - Metal Shark Player (Garbage in stage,and both junk man and metal shark are very similar)
Turbo Man - Armored Armadillo (armored armadillo's weapon is a shield weapon,and armored armadillo turns into a rolling ball instead of a car)
Burst Man - Bubble Crab (well,it's obiously why)
Shade Man - Crystal Snail (back in X2 he could fly while hidding himself in the shell)

now RM patch!
Spring Man - Bomb Man maybe
Freeze Man - Blizzard Man
Slash Man - Still don't know
Cloud Man - Jupiter
Junk Man - Magnet Man/Needle Man
Turbo Man - Well,i don't really know
Burst man - well,what do you guys think of pirate man?
Shade Man - Flash man (how he flies it's a secret to everybody right now)

Besides that,some screenshots...LOL (uploaded in imgur,cause puu.sh didn't finish instalation yet)
(http://i.imgur.com/D5RrSFa.png) armored armadillo turned into a rolling ball to smash X
(http://i.imgur.com/QTGR2DO.png) crush crawfish slashed X (credit to a friend from DA called y-the-adaptor for the 8-bit maverick sprites)
(http://i.imgur.com/WZAAymN.png) weapon get (credi to EvilArikado other friend form DA for the weapon get image)
as for in there,i was making a dust man MOD,but his sprites were big,so i cancelled it

Quote from: "MegaToroko"
I have made a Mod thanks to a tutorial here.
k,what is it about?

Nice! I do not see those Maverick Patch to download yet, is there ? Thanks.
Title: Re: Rockman 7 FC
Post by: MetalShark on September 28, 2013, 10:29:06 PM
Quote from: "bearmon2010"
Quote from: "MetalShark"
Hi,i'm new here,just to advert you i'm making a mega man X mod,ugh,and NO,this wont be like two x mods i saw before,i wont use fannon robotmaster,and i wont place the sprites very badly
i'm going to try my best to make it outer a good mod
i'm very careful when posting sprites
i will try to replace many things as i can (i will also include sonic enemies,i hope you guys don't mind)
like most users i will say the robotmasters replacements before (i have a maverick and robotmasters patch)
Maverick Patch
Spring Man - Gravity Beetle (cause of how easy he was back in Mega Man X3 just like how easy spring man is,and the gravity balls he shoots can bounce
Freeze Man - Chill Penguin (most of the ice mavericks are too big to replace freeze man)
Slash Man - Crush Crawfish (before you ask,no he isn't big,i already made his sheet)
Cloud Man - Web Spider (well,i tried storm eagle,but his 3rd frame flying sprite was too big >_<,all that came back to my mind was web spider)
Junk Man - Metal Shark Player (Garbage in stage,and both junk man and metal shark are very similar)
Turbo Man - Armored Armadillo (armored armadillo's weapon is a shield weapon,and armored armadillo turns into a rolling ball instead of a car)
Burst Man - Bubble Crab (well,it's obiously why)
Shade Man - Crystal Snail (back in X2 he could fly while hidding himself in the shell)

now RM patch!
Spring Man - Bomb Man maybe
Freeze Man - Blizzard Man
Slash Man - Still don't know
Cloud Man - Jupiter
Junk Man - Magnet Man/Needle Man
Turbo Man - Well,i don't really know
Burst man - well,what do you guys think of pirate man?
Shade Man - Flash man (how he flies it's a secret to everybody right now)

Besides that,some screenshots...LOL (uploaded in imgur,cause puu.sh didn't finish instalation yet)
(http://i.imgur.com/D5RrSFa.png) armored armadillo turned into a rolling ball to smash X
(http://i.imgur.com/QTGR2DO.png) crush crawfish slashed X (credit to a friend from DA called y-the-adaptor for the 8-bit maverick sprites)
(http://i.imgur.com/WZAAymN.png) weapon get (credi to EvilArikado other friend form DA for the weapon get image)
as for in there,i was making a dust man MOD,but his sprites were big,so i cancelled it

Quote from: "MegaToroko"
I have made a Mod thanks to a tutorial here.
k,what is it about?

Nice! I do not see those Maverick Patch to download yet, is there ? Thanks.

thanks!,there is no download yet
Title: Re: Rockman 7 FC
Post by: Alpha X on September 29, 2013, 04:09:54 AM
Wow, i want to see that mod of toadman complete, his Super(toad) Adaptor looks beyond awesome...
Also:
Quote from: "squidgy617"
the bat enemy,[...]normal X2 (I think thats what its called...) armor from the X series.

Those are Batton and Giga Armor.

Quote from: "brotoad"
mini version of the snail from his stage

Giant Escargot/Escaroo
Title: Re: Rockman 7 FC
Post by: spotanjo3 on October 10, 2013, 04:34:01 PM
Hey, who made this Crush Crawfish sprite in 8 bit ? MetalShark? I am curious.
Title: Re: Rockman 7 FC
Post by: MetalShark on October 11, 2013, 04:27:48 PM
Quote from: "bearmon2010"
Hey, who made this Crush Crawfish sprite in 8 bit ? MetalShark? I am curious.
Y-The-Adaptor from deviantart,tought he private shared them to me,he also made an 8-bit metal shark player sheet wich i'm going to use to replace junk man
Quote from: "Dataman"
Well, since I have it anyways...

Quote
were you disappointed the the original Rockman 7 FC didnt include the CUTMAN 2 comic in the newspaper? well, this mod changes that! (and also replaces Megaman's mugshot with Heatman's)
(http://www.sprites-inc.co.uk/files/forum/attachment.php?aid=726)  
so...yeah. now, onto the actual bulk of the mod!

Character Replacements
Metalman:Freezeman
Airman:Cloudman
Bubbleman:Burstman
Quickman:Turboman
Crashman:????????
Clashman:Shademan
Flashman:Springman
Heatman:Megaman
Heatman?:Slashman
Woodman:Junkman
Disappearing Block:Rush
metal as freeze? if it was against mm2 rms,i would make it like this
spring-metal
freeze-flash
slash-quick
cloud-air
junk-wood
turbo-heat (or at least a clone on there hehe)
burst-bubble
shade-crash
Title: Re: Rockman 7 FC
Post by: spotanjo3 on October 11, 2013, 07:17:53 PM
Y-The-Adaptor really made this sheet ? I know that he had bubble crab sprite and sheet but it was not his as he admitted and he just colored it. I want to know about his Crush Crawfish. He is really made this one ? If he is, that's awesome.
Title: Re: Rockman 7 FC
Post by: MetalShark on October 11, 2013, 08:59:44 PM
Quote from: "bearmon2010"
Y-The-Adaptor really made this sheet ? I know that he had bubble crab sprite and sheet but it was not his as he admitted and he just colored it. I want to know about his Crush Crawfish. He is really made this one ? If he is, that's awesome.
well,he recolored the crush crawfish sprite too,and the ones i use too,exept metal shark player,he MADE that one

anyways guys,got any idea for freeze man?
chill penguin has no intro frame,so i swapped him,blizzard buffalo was too fat,buffalo was my last hope,so,i'm thinking to actually kill my X mod
Title: Re: Rockman 7 FC
Post by: spotanjo3 on October 12, 2013, 12:53:37 AM
Thank you!

No, don't give up.
Title: Re: Rockman 7 FC
Post by: MetalShark on October 12, 2013, 04:38:50 AM
Quote from: "bearmon2010"
Thank you!

No, don't give up.

I'm trying to don't,since this is the only decent x mod in total,just downloaded two x mods from there,and well,they were bad,bad placed sprites,stages are the same,and i saw one had a bad made dark mantis sheet
so,don't worry


EDIT : wich explosion should replace the thiun file?
(http://i.imgur.com/pExnwQ5.png) (http://i.imgur.com/wUzVzjk.png)
Title: Re: Rockman 7 FC
Post by: spotanjo3 on October 17, 2013, 12:35:39 PM
I dont know which character do you use but for me.. I rather the yellow explosive one. :)
Title: Re: Rockman 7 FC
Post by: spotanjo3 on December 25, 2013, 01:19:08 PM
Curiosity: Who created the sprites for Rockman 7 FC ? I know that the team developer made this machine but who created 8 bit sprites ?
Title: Re: Rockman 7 FC
Post by: spotanjo3 on December 28, 2013, 07:30:04 PM
Hello ? Anybody ?  :shock:
Title: Re: Rockman 7 FC
Post by: Kapus on December 28, 2013, 11:04:35 PM
Someone on the team. I dunno.

Why does it matter?
Title: Re: Rockman 7 FC
Post by: spotanjo3 on December 29, 2013, 03:15:27 PM
Thanks for replying asap..

It does matter to me.. Anybody else know ? I would like to know. Thanks.
Title: Re: Rockman 7 FC
Post by: Dark Phil on February 10, 2014, 02:23:16 AM
Hey, I decided to try to play around with making a mod of the game. My early experiments have shown me that when I modify a file, it screws up the image when it plays in the game. How to I fix that?
Title: Re: Rockman 7 FC
Post by: Blutorus on April 04, 2014, 03:49:31 AM
Quote from: "Dark Phil"
Hey, I decided to try to play around with making a mod of the game. My early experiments have shown me that when I modify a file, it screws up the image when it plays in the game. How to I fix that?
If the image isn't where it's supposed to be but it looks like it should, edit it again and move it around a bit. If it's something else, maybe rename a file? Not sure what else you should do.
Title: Re: Rockman 7 FC
Post by: Dataman on April 09, 2014, 04:21:08 PM
I had a lot of free time on my hands and had been playing TF2 recently, so i made a new mod that I'll post a Download link to once I've finished enough of it. Have some screenshots.
(Warning: Screenshots are pretty large)

(click to show/hide)
(click to show/hide)
(click to show/hide)

I haven't gotten around to editing everything yet, but here's what I'm planning to replace everything with:

CHARACTERS/BOSSES
Slashman: Scout (BLU) (Not started)
Springman: Soldier (BLU) (Not started)
Megaman: Pyro (RED) (Started)
Bass: Pyro (BLU) (Not Started)
Rush: Balloonicorn (RED) (Not Started)
Protoman: Demoman (RED) (Not started)
Burstman: Demoman (BLU) (Not started)
Junkman: Heavy (BLU) (Complete)
Dr. Light: Engineer (RED) (Not started)
Beat: A flying robot based off of a Lvl. 3 Sentry Gun (RED) (Complete)
Cloudman: Engineer (BLU) (Not started)
Turboman: Medic (BLU) (Not started)
Freezeman: Sniper (BLU) (Started)
Dr. Wily: Spy (BLU) (Not started)
Shademan: MERASMUS! (Not started)
VAN Pookin: MONOCULUS! (Not started)
Gutsman G: Either The Horseless Headless Horsemann or Saxton Hale. (Not started)
Weapons:
Burning/Scorch Wheel: Flamethrower (Started)
Rock/Mega Buster: Shotgun (Started)
Junk Shield: Sandvich (Started)
Freeze Cracker: Jarate (Started)
Slash Claw: Fire Axe (Not started)
Rush Coil: Balloonicorn boosting you into the air. (Not started)
Rush Jet: Balloonicorn Flying through the sky. Nuff said. (Not started)
Super Adaptor: Balloonicorn Adaptor. (Not started)

If I didn't list something here, I'm probably just not sure what It's going to be.
Title: Re: Rockman 7 FC
Post by: GameAndWatcher on April 10, 2014, 10:37:14 PM
Quote from: "Dataman"
I had a lot of free time on my hands and had been playing TF2 recently, so i made a new mod that I'll post a Download link to once I've finished enough of it. Have some screenshots.
(Warning: Screenshots are pretty large)

(click to show/hide)
(click to show/hide)
(click to show/hide)
.
Already better-looking than YD's canceled one.
Title: Re: Rockman 7 FC
Post by: Dataman on April 10, 2014, 11:10:08 PM
I've also replaced some music files. Starman's theme now plays in Cloudman's stage (it fits with the fact the the Engineer will replace Cloudman), while the boss music for the Robot Masters BLU Mercs (and MERASMUS!) is now the Miniboss theme from Megaman 8 FC.

Pyro's base (AKA it's using-the-shotgun sprites) sprites are complete, I just need to finish the weapons, Super adaptor sprites, Burning, etc. The Flamethrower's sprites are complete as well, so I'll probably move on to the Fire Axe next, followed by finishing up Sniper and spriting Balloonicorn.

EDIT: Protoman (The RED Demoman) Is almost complete, so I'll probably get onto Bass (BLU Pyro) and Burstman (BLU Demoman), THEN I'll finish Sniper, Then I'll Do the Fire Axe sprites and Balloonicorn.
Title: Re: Rockman 7 FC
Post by: Dataman on April 21, 2014, 01:40:33 AM
I don't like double posting, but I just finished enough of the mod for me to put up a download (AKA 2 finished bosses (3 counting the first fight with Bass), one boss who is almost done, all of Pyro's Shotgun/Flamethrower using sprites, and a few other things), but nobody was posting, so I don't really have much choice unless I want to stall the release of the first playable version of this mod until somebody posted in this thread, which could take quite a while. Anyways, have the download link for my current version of the mod.
http://www.sendspace.com/file/xxictv

It also comes with some screenshots I took during gameplay because I'm lazy and didn't feel like removing them before uploading the file I felt like it.

Also I hid two sprites in the rockman.bmp file: Pyro wearing the Spiral Sallet, and a Shoddy front sprites of pyro In case I ever ask someone to make a Pyro skin.
Title: Re: Rockman 7 FC
Post by: mhps11 on April 22, 2014, 12:11:14 PM
Could someone please take this request here? Plz?



(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Dataman on April 23, 2014, 10:45:57 PM
Quote from: "mhps11"
-snip-

I would, but I'm already working on a full-scale mod, and I haven't even finished the bosses yet.

Also, you should try to do as much of the Spritesheet as you can by yourself. even if you're just editing the existing sprites a little bit, it gives people something to work off of.

...I'm going to go back to spriting my Pyro mod now.
Title: Re: Rockman 7 FC
Post by: William0918 on September 20, 2014, 03:02:25 AM
I have an idea for a Protoman mod where Megaman and Protoman switch roles. Protoman's Super Adapter would be the same as Megaman's except Protoman fuses with Beat. Also, use the official Protoman Sprites.
Title: Re: Rockman 7 FC
Post by: Fawful117 on January 12, 2015, 02:07:01 AM
Guys, how do you edit the bitmap files in this game without screwing everything up? I'd really like to know so that I can make a RM7FC hack that doesn't look crappy.  :mad:
Title: Re: Rockman 7 FC
Post by: Korby on January 12, 2015, 03:06:39 AM
use an older version of paint
Title: Re: Rockman 7 FC
Post by: Fawful117 on January 12, 2015, 04:19:23 AM
Nvm, I figured it out.

And now, I'm gonna make my own RM7FC hack! (which is coming along great)

...okay, now I need help getting the Slash Claw attacking sprites right for my character...because they're hard to do for me. /o~o

I need some help making the larger sprites for the Intro, Weapon Get screen, Ending, and a few other things.
Title: Re: Rockman 7 FC
Post by: Fawful117 on January 18, 2015, 08:46:34 AM
...sorry, Hombre.

I really do need help, though. :c
Title: Re: Rockman 7 FC
Post by: Kapus on January 18, 2015, 07:53:13 PM
You're asking for help on a lot of things that can be really time consuming. Have you actually tried doing them yourself? You haven't shown any of your efforts thus far. You'll never be able to do these things if you don't try and learn.
Title: Re: Rockman 7 FC
Post by: Fawful117 on January 23, 2015, 04:16:53 PM
Well...I've never done large pixel art. I've only done simple sprites.

I'll have a beta of this hack soon, though...
Title: Re: Rockman 7 FC
Post by: MusashiAA on May 24, 2015, 08:21:17 AM
Ladies and gentlemen, may I have your attention, please?

http://www.mediafire.com/download/f7evl1ht1fiywmy/Rockman+7FC+truefinal.rar

This is a sound & music modification for Rockman 7 FC. The entirety of the .pttune files and .wav files have been replaced to use updated, improved and/or reripped versions from both the official FC team and myself.

Some sound effects are entirely new, made by me. All instances associated with sound effects used by Rock Buster, Thunder Strike, Danger Wrap, Wild Coil, Crush Noise, Burning Wheel, Slash Claw, and Super Adaptor thus have new sound effects as well. The rest have been reripped.

All music was made by whoever was in charge of music rearrangements long, long ago. Long story short, I got a hold of a bunch (namely almost a thousand) of .pttune files from the original Rockman 7 FC site, ranging from non-7FC music files to numerous beta versions of 7FC music. Inbetween all these music files, there actually were improved versions of 7FC's songs, all dating to having been made over a year after the official "final2" .pttune music files. Every song in the game has been replaced with the latest revision available on the site. The biggest changes are Shade Man's alternate songs being replaced with actual covers of the original Mega Man 7 GnG covers, and Super Forte using the latest cover of the MM7 beta boss battle theme. I have also included the latest versions of both Intro Stage, Dr. Light's Lab, and Robot Museum, all unused tracks.
Title: Re: Rockman 7 FC
Post by: Kapus on May 26, 2015, 06:35:01 AM
it'd be neat to apply that to my old Roll hack but I'm probably too lazy
Title: Re: Rockman 7 FC
Post by: CheatJoker on September 22, 2015, 11:57:32 AM
can I put this in other forums?
and sure i will note that you created these mods.
Title: 04/01/2016
Post by: Kapus on April 01, 2016, 07:08:49 AM
It's been a while since I did any mod work for this game. The last couple of mods I did were Roll and Kirby's Adventure, the latter of which was never completed due to lost data. I did my best with Roll to try and make a neat and polished mod, even if it only changed the player character. I was satisfied with that and didn't really intend to touch RM7 FC anymore.

BUT THEN

suddenly a flying inspiration came and hit me in the back of the head. When I got up, I had a realization of a new RM7FC project. A sequel to my Roll mod, I present you...

Skirt Girls!
(http://i.imgur.com/bbiNYe6.png)

One day Roll and a few other girls are out on a fun trek in order to search for the ancient, legendary Loch Ness Monster to see if it really exists. During their search, the girls discover a cave beneath the lake where the mythical monster, real as day, rested. The Nessie was woken by their excitement and became very angry that its sleep had been disturbed. In revenge, it decided to wage a war against the world!

The Loch Ness Monster used its strange magic powers to brainwash the girls to terrorize the world. Along with the mind control, it granted the girls individual skirts charged with various magic powers, as well as an army of strange creatures. With these super skirts, new powers and critters, the girls scatter about and send the world into chaos!

Except for Roll, who was unaffected by the Nessie's magic. Being the only one left, it's up to Roll to stop the Skirt Girls and ease the Nessie's rage!
======
The eponymous skirts-
(http://i.imgur.com/oyHioNR.png) Polka is lively but bossy!
(http://i.imgur.com/OhDcM8V.png) Frilly is naive but very sweet!
(http://i.imgur.com/rouQCGD.png) Kilt is calm and quiet,
(http://i.imgur.com/TwnSyw8.png) and Tutu is light on her feet!
(http://i.imgur.com/5RHLfdt.png) Mini is popular and haughty.
(http://i.imgur.com/xTXqZHx.png) Pencil is smart but works all week.
(http://i.imgur.com/tSw5g7D.png) Grass is honest and kind.
(http://i.imgur.com/r2X8IX6.png) Hilo looks scary but is actually meek!

======
Aside from obvious graphical changes, this mod offers modified level layouts using the Map Editor. Although the levels cannot be changed completely, this allows for some different challenges and an overall fresh feeling for the game!

(http://i.imgur.com/R7u35qH.png)

This mod will also feature new sounds and new music, each track being replaced with something new to represent the changed levels and other features.

(http://i.imgur.com/s9GYUwG.png)

(http://i.imgur.com/Gkc7Rer.png)

Also, after getting to the end of a stage and defeating the mind controlled gal, Roll will befriend and recruit her, having her use the new skirt powers for good instead of evil. This way you can play as all the skirt girls in order to stop to evil Nessie!

(http://i.imgur.com/c5plUVs.png)


Updates and video previews will come as progress is made!~
Title: Re: Rockman 7 FC
Post by: Geno on April 01, 2016, 03:06:08 PM
Wow, that looks super adorable!

I can't wait to play it, hehe


Modified level layouts are also good! I thought 7FC mods were a little boring when they were all just MM7 over again with a different look
Title: Re: Rockman 7 FC
Post by: Zard1084 on April 02, 2016, 05:19:19 AM
This has me interested Kapus! I Want try it when possible!
Title: Re: Rockman 7 FC
Post by: bass44 on April 02, 2016, 06:41:29 AM
Oh hey are we sharing mod screenshots now?

Warning, large image

(click to show/hide)

This is an OLD thing I have had for 4 years now.

This started out as a project for my friend who really loved Tails, after about a year or so working on it I asked him if he would actually play the game and he said "highly unlikely". So basically I spent time making a game for a friend that they wouldn't even touch.

As you can tell by the screenshots, these are questionable quality edits of Mega Man sprites.

So eventually if I get into the mood of working on this, I will have to completely revamp almost everything.
Title: Re: Rockman 7 FC
Post by: Hilman170499 on April 03, 2016, 03:36:45 PM
@Kap : Awesome mod you got there. Best of luck on working on it! By the way, are those original characters, or did you get them from an existing fictional media?

@Bass : Hey, isn't that the same Tails mod I saw on YouTube?! Anyway, if you wish to work on it and do not mind using sprite rips, I suggest you look for sprites from the Game Gear game "Tails Adventure" to work with.
Title: Re: Rockman 7 FC
Post by: bass44 on April 03, 2016, 08:00:03 PM
Quote from: "<*Hilman170499*>"
@Kap : Awesome mod you got there. Best of luck on working on it! By the way, are those original characters, or did you get them from an existing fictional media?

@Bass : Hey, isn't that the same Tails mod I saw on YouTube?! Anyway, if you wish to work on it and do not mind using sprite rips, I suggest you look for sprites from the Game Gear game "Tails Adventure" to work with.

Yeah, it's the same one on YouTube.

It's gone through a lot of changes since 2012, I don't know if Tails' Adventure sprites will work, I might have to make some of my own.
Title: Re: Rockman 7 FC
Post by: Kapus on April 04, 2016, 01:18:59 AM
I guess nobody realized I posted that nonsense on april 1st
Title: Re: Rockman 7 FC
Post by: Zard1084 on April 04, 2016, 04:49:25 AM
Quote from: "Kapus"
I guess nobody realized I posted that nonsense on april 1st
Damn... so its just mock up screenshots?
Title: Re: Rockman 7 FC
Post by: Geno on April 07, 2016, 03:31:04 AM
Quote from: "Kapus"
I guess nobody realized I posted that nonsense on april 1st
Kappy, i can't believe you did it

You exploited my weakness for cuteness to pull an aprilfool on me!!
Title: Re: Rockman 7 FC
Post by: Hilman170499 on April 07, 2016, 11:54:37 AM
Actually, if you think about it(spoiler alert):
(click to show/hide)
But hey, it's just an opinion. Good job on the screenshots though.
Title: Re: Rockman 7 FC
Post by: Superjustinbros on April 07, 2016, 08:36:39 PM
Kirby's Dreamland/Adventure tiles will never get old, ever.
Title: Re: Rockman 7 FC
Post by: Kapus on April 15, 2016, 02:21:50 AM
The real fools joke is that I'm actually making it.



Quote from: "<*Hilman170499*>"
By the way, are those original characters, or did you get them from an existing fictional media?
I just made them up.

Quote from: "<*Hilman170499*>"
it doesn't take a genius to ask, "how would one replace a short human scientist with the Loch-Ness Monster itself?"
Very carefully.

Quote from: "Superjustinbros"
Kirby's Dreamland/Adventure tiles will never get old, ever.
Darn right.

====
Along side the big Loch Ness Monster, a couple of baby nessies were also discovered by the girls. Though the big, grown up monster became angry and violent, the little ones seem amicable and friendly. They instead offer to help Roll in rescuing the other girls and calming the monster's rage.

(http://i.imgur.com/T6EDPl7.png)

One appears to be female while the other one is male. Roll decides to name her new companions "Jennifer" and "Fergus", respectively. They will be a great help to her adventure!
Title: Re: Rockman 7 FC
Post by: Rui on April 15, 2016, 02:53:12 AM
This is the most adorable mod I have ever seen. I'm gushing over the baby nessies.

I'm definitely keeping my eye on this project, best of luck Kapus!
Title: Re: Rockman 7 FC
Post by: Zynk on April 15, 2016, 10:12:01 AM
@Kapus I believe you need a 'glasses-girl' in there (maybe add one on Pencil?)
Title: Re: Rockman 7 FC
Post by: Kapus on April 16, 2016, 05:37:12 AM
I agree, and I originally intended to design Pencil specifically with glasses. However, I had a hard time conveying it on such a small sprite (in addition to her already sarcastic facial expression).
Title: Re: Rockman 7 FC
Post by: Kapus on May 06, 2016, 03:48:46 AM
Another stage is in the works.

(http://i.imgur.com/w1VKb7c.png)
Title: Re: Rockman 7 FC
Post by: Superjustinbros on May 06, 2016, 03:50:03 PM
Extra points for Little Samson representation.
Title: Re: Rockman 7 FC
Post by: Zynk on June 30, 2016, 01:52:25 PM
Does anyone know how to get Protoman's Shield? I've collected the RUSH plates and the PU adapter. What else did I missed?  :cry:
Title: Re: Rockman 7 FC
Post by: Hilman170499 on June 30, 2016, 02:26:23 PM
(click to show/hide)
Title: Re: Rockman 7 FC
Post by: Zynk on July 06, 2016, 12:30:15 PM
^Thanks! But there's no Protoman in that room, BUT I got the shield when I looked in the menu. Is it normal?
Title: Re: Rockman 7 FC
Post by: MetalMasher on July 28, 2016, 12:16:20 AM
this game looks awesome! after many years this keep a valious charm
Title: Re: Rockman 7 FC
Post by: Kapus on August 17, 2016, 05:52:47 AM
Screenshots for Skirt Girls.

(click to show/hide)

Kilt's stage. It's pretty much done. While fighting, Kilt likes to throw her shield at you.
Title: Re: Rockman 7 FC
Post by: TibJib on March 16, 2017, 08:59:58 PM
So, I wanted to ask for some help editing sprites for this game. I'm running into issues with the game color messing up any time I've tried to edit it.

I was originally trying to edit the whole Rockman sheet, but after that failed I started experimenting. Any change I make, even one pixel, messes up the whole game's colors. I eventually found that when I used MS Paint (Windows 7) and saved the changes, it messed with the palette, changing the colors of the whole sheet. To get around this, I downloaded Paint.net. In this program, I could change a pixel and save the document without the colors changing on the sheet. However, when loading the game, the colors in-game were still messed up.

I made sure to only use existing colors so there wouldn't be any palette issues. As an example, for one of my tests I just changed the color of Mega Man's feet to the same as his body color, on his standing sprite. This still messed up all of the colors for the game. Anyone have any ideas about what could cause this, or how I can edit the sprites correctly?
Title: Re: Rockman 7 FC
Post by: Korby on March 18, 2017, 07:51:13 AM
You have to download and use an older version of mspaint.
Title: Re: Rockman 7 FC
Post by: TibJib on March 24, 2017, 02:31:37 PM
Yeah, I ended up figuring that out eventually. Good to have confirmation about it.

So the reason I was trying to edit the game was to put Rokko Chan into Rockman 7 FC! I'm done with all of the modifications, so here is the finished product. I'm rather happy with how most of it turned out, especially the Golden Beetle Adapter used to replace the Rush Adapter. If any of you are interested in using this, let me know what you think!

http://www.mediafire.com/file/8v8m8qc2f5889p1/RM7_FC_-_Rokko_Chan.zip

At this point the modification is basically complete, but I may make some changes in the future. Primarily changing Dr. Wily to Dr. Mad from Rokko Chan. The biggest obstacle there is getting the sprites ripped from the game, as they seem impossible to find right now. I also might change the "Rock Man walking" animation from the end of the game, but I couldn't find a way to convert him to Rokko Chan in a way that looked good.

P.S. There are actually two palettes for Rokko Chan included. The default one uses the colors from the "Weapon Get" images of Rock Man for the weapon colors. Rokko Chan's forehead gem was also changed to a darker red and I gave her the chest gem from her official art, that isn't seen in the original sprites from her game. The original sheet uses the weapon colors directly from Rock Man's in-game sprites, which I didn't think matched Rokko Chan's design as well.
Title: Re: Rockman 7 FC
Post by: bass44 on March 24, 2017, 11:31:46 PM
Jesus, I haven't touched my Tails mod in a long time.

It started out as a MegaMan-edit and I want to completely revamp the sprites to something else but the problem is of course; the size limitation. All of the sprites of Tails I used from things like the SMS or the Pocket Adventure sprites have all been too large.
Title: Re: Rockman 7 FC
Post by: Fawful117 on June 06, 2017, 12:36:36 AM
How do you edit stage tiles without screwing up the animated ones? As in, making it so they animate no matter what is changed?
Title: Re: Rockman 7 FC
Post by: BraveBowmanTBW! on June 26, 2017, 10:05:46 PM
Use ProMotion for the sprites, it's a palette editor so it knows what the RM7FC palette is.
Title: Re: Rockman 7 FC
Post by: BraveBowmanTBW on August 01, 2017, 04:52:24 PM
Hi! First of all sorry for double posting but I was logged out when I did the first post and couldn't get into my account for some reason but I fixed it now so it's all good

Anyways, I'v been working on a mod called "Mega Man Next Generation" for a long time and it's fairly far progressed. I plan on having multiple playable characters whom have different stats and starting items.
Ex. Proto Man: Atk. 125% Def. 75% Starter Item: Proto Shield.
Here are the character replacements:

Mega Man: Himself, Bass, or Proto Man
Proto Man: Quint (Credit Bongwater-bandit on Deviantart)
Bass: Himself if Mega or Proto, Mega if Bass
Light: Himself
Wily: Himself
Spring Man: Knight Man
Freeze Man: Flash Man (Freezes you in time)
Slash Man: Shadow Man (Credit Boberatu on Deviantart
Cloud Man: Astro Man
Junk Man: Dust Man
Turbo Man: Fire Man
Burst Man: Gravity Man
Shade Man: Tornado Man
Fortress Bosses are undecided as of now, and I need help with stages.
I don't know how to post screenshots...
So I'll leave a link: http://imgur.com/a/zoTig

Credit Sprites-Inc for most of the sprites in this game.
Credit N. The Silver on YouTube for Mega Man's Buster sprites.

Wily Capsule: Zero (I actually made this one)
Title: Re: Rockman 7 FC
Post by: Riverface on August 26, 2017, 09:42:58 PM
I keep trying to mod the music files and it doesn't work. Can someone please tell me the restrictions on music files/how I should do them?
Title: Re: Rockman 7 FC
Post by: Ivan1997 on September 27, 2017, 05:20:37 AM
The effort that the people put in this and Rockman 8 FC is amazing, as well as the mods for 7 FC! I'm really impressed. Kinda makes me wish there were 16-bit remakes of Mega Man X4, X5, X6, X7 and X8, remade with the graphics style of Megaman X1-X3 and SNES-styled music (like Rockman X4 SFC, or Mega Man X4 SNES, or something). That would be great.


Also, 16-bit versions of Mega Man 4, 5 and 6 need to happen, either with Mega Man 7 art style or the Wily Wars art style, maybe with an option to play with either the SNES-styled music or Megadrive/Genesis-styled music.
Title: Re: Rockman 7 FC
Post by: Grahf78 on October 09, 2017, 12:07:35 AM
For everyone that has been wondering how to alter the text, I used some debugging skills to figure it out. I just used Cheat Engine for debugging and IDR to make the process a little easier. The game was programmed in Delphi 6 (yuck) and the full source code is impossible to reconstruct.

Basically, all text can be found in the exe but with Unicode-16 encoding (in litttle endian). You just need to open it with a hex editor that supports changing the encoding to UTF-16 and you'll be able to see and change all the text. Of course, you have to be careful not to exceed the length of the string. I used Tiny Hexer, which is free.

Here are some notes I took in the process, it contains some addresses to the text pointers:

Code: [Select]
Text lookup - unicode little endian

0030 <space>
01FF !
0EFF .
21FF A
22FF B
23FF C
24FF D
25FF E
26FF F
27FF G
28FF H
29FF I
2AFF J
2BFF K
2CFF L
2DFF M
2EFF N
2FFF O
30FF P
31FF Q
32FF R
33FF S
34FF T
35FF U
36FF V
37FF W
38FF X
39FF Y
3AFF Z
52FF r
26FF ...

String addresses

(0xD4620) - stage select
(0x0DB592) - weapon text
33FF34FF32FF29FF2BFF
STRIKE

(0xD30C0) - intro text
29FF2EFF003034FF
IN THE YEAR ...

(0x96df2) protoman text 1
(0x78e50) protoman text 2
(0x831B2) protoman text 3
(0xDD390) drlight text
(0xB06AC) bass text 1
(0xB4D98) bass text 2
(0xC1230) ending text
(0x74d90) bunch of text, unused?

As a proof of concept, here is a shoddily translated version of the game!

https://www.mediafire.com/file/b4c5d8cquxr9h5u/mm7fc.zip

EDIT: Posting an image as proof:
(click to show/hide)

After a short break I will move on to hacking Rockman 8 FC. It's way harder to mod because it's coded in C++, but i'm onto something. I'll post my findings on the other thread, for those who are interested.
Title: Re: Rockman 7 FC
Post by: BraveBowmanTBW on October 17, 2017, 10:42:38 PM
Ok, it's been awhile, and I's also been out for awhile, but Mega Man Next Generation V2 is out now!
Details:
Proto Man is now a playable character
Updated Mega Man sprites
Updated Bass sprites
Updated pretty much most sprites
And here's the trailer (download link in desc.):


I need some help with level design, so if anyone has the extra time just contact me or something to say you can help. i dunno.

Also, congratulations on finding out how to edit text Grahf78! I will definitely be trying that out.
Title: Re: Rockman 7 FC
Post by: WaddeMan007 on December 24, 2017, 03:37:20 AM
emm hello i want to
How do I put the sniper joe mod? :)
Title: Re: Rockman 7 FC
Post by: BraveBowmanTBW on December 24, 2017, 09:39:37 PM
Just replace the vanilla Rockman 7FC files with the modded ones.
Title: Re: Rockman 7 FC
Post by: TibJib on April 14, 2018, 08:22:27 AM
Hello peoples. I recently found an interesting sprite sheet, so I thought I'd make something of it. The result is Spiritia from Rosenkreuzstilette now being playable in Rockman 7 FC!

http://www.mediafire.com/file/3afery2az67mcqr/RM7_FC_-_Spiritia_Mod.zip

I adapted this from the sprites of a DeviantArt user by the name of Hansungkee (https://hansungkee.deviantart.com (https://hansungkee.deviantart.com)), so props to him for the original sheet. Highlights of this mod are the Magic Boost to replace the Super Adapter, giving Tia a gold dress and enhanced magic. Also featuring Freudia as a replacement for Protoman. I'm happy with most of this, except for the Get Weapon art and the Coil/Jet replacements. They look a bit off still, so I might go back and fix them at some point. At any rate, let me know what you guys think!
 
Title: Re: Rockman 7 FC
Post by: hansungkee on May 23, 2018, 05:21:31 PM
Hello peoples. I recently found an interesting sprite sheet, so I thought I'd make something of it. The result is Spiritia from Rosenkreuzstilette now being playable in Rockman 7 FC!

http://www.mediafire.com/file/3afery2az67mcqr/RM7_FC_-_Spiritia_Mod.zip

I adapted this from the sprites of a DeviantArt user by the name of Hansungkee (https://hansungkee.deviantart.com (https://hansungkee.deviantart.com)), so props to him for the original sheet. Highlights of this mod are the Magic Boost to replace the Super Adapter, giving Tia a gold dress and enhanced magic. Also featuring Freudia as a replacement for Protoman. I'm happy with most of this, except for the Get Weapon art and the Coil/Jet replacements. They look a bit off still, so I might go back and fix them at some point. At any rate, let me know what you guys think!
I Already Updated sprite sheet Here.
-- This Art is Closed --
Title: Re: Rockman 7 FC
Post by: TibJib on August 07, 2018, 04:52:41 PM
Well, it took me a while to get around to it, but I updated the mod with the new sprites. The sprites for the Rush replacements are a lot better now, and the animations for the Slash Claw and Wild Coil/Scorch Wheel/Junk Shield have been improved.

http://www.mediafire.com/file/pdoac7893rvmepy/RM7_FC_-_Spiritia_Mod_v1.1.zip/file

Still haven't been able to fix that Weapon Get image...perhaps later.
Title: Re: Rockman 7 FC
Post by: Rokim21 on October 19, 2018, 03:09:41 AM
How do I edit the music files of the game?
Title: Re: Rockman 7 FC
Post by: Andersonmiguelfavian15 on May 23, 2020, 02:40:58 PM
Rockman 7 fc mod cartman
The list
Megaman: cartman
Bass: kyle
Protoman: kenny
Dr wily: stan
Junkman: Stan's Evil Clone
Springman: spinel (steven universe movie)

And the link of south park 8 bit
https://www.spriters-resource.com/game_boy_gbc/southpark/

And the spinel 8 bit
https://drive.google.com/file/d/173zh64Cugjw-7xh9fuN3hvEYp-hUuNMY/view