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GGM's Maps of Mappiness
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Topic: GGM's Maps of Mappiness (Read 4525 times)
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October 30, 2010, 05:43:34 AM
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GoldGameMaster
Standard Member
Date Registered: September 06, 2010, 02:08:55 PM
GGM's Maps of Mappiness
«
on:
October 30, 2010, 05:43:34 AM »
Indeed.
CTF - Citadel Carnage Version 2.4
http://www.4shared.com/file/QTmmYFM2/ci ... gectf.html
Screenshots (From version 1.0):
(click to show/hide)
I felt like making a map, so I did. Personally, I feel I did somewhat well for my first map. (At the very least, it's better than the first map I made for this game.) Now give me some suggestions for improvements, otherwise I will hunt you down and force you to give me suggestions.
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October 30, 2010, 06:28:29 AM
Reply #1
Kirbu
Standard Member
Date Registered: September 22, 2010, 01:49:05 AM
Re: GGM's Maps of Mappiness
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Reply #1 on:
October 30, 2010, 06:28:29 AM »
Looks awesome.
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October 30, 2010, 01:42:29 PM
Reply #2
OrangeMario
MM8BDM MM8 Contributor
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Date Registered: October 11, 2010, 02:07:46 AM
Re: GGM's Maps of Mappiness
«
Reply #2 on:
October 30, 2010, 01:42:29 PM »
The level is well done, which made it hard for me to search around for places of improvment (which is a good thing too). all i have to say is you did a great job making this, and im sure that I would be glad to have this as an official ctf map.
suggestions:
I noticed that theres only 1 pathway leading into the castle (other than the dungeon pathway); mabe you can place at least one more way into the castle from outside.
improvment on map itself:
I found the hidden item... actually theres two of them located in Wily's base, not sure if you ment to have two there... just bringing that to your attention.
The middle section's glass walls allow weapons though it. im not sure if that makes sence cause its a glass wall.
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October 30, 2010, 07:10:37 PM
Reply #3
GoldGameMaster
Standard Member
Date Registered: September 06, 2010, 02:08:55 PM
Re: GGM's Maps of Mappiness
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Reply #3 on:
October 30, 2010, 07:10:37 PM »
Ok, so far I have added an extra path. This extra path allows you to walk on one of those outer walls. The other wall will remain as scenery. I've also removed that extra "hidden item." (By the way, there is one hidden in each base, and one outside.) As for the glass walls allowing weapons through them, I can't seem to figure out how to fix this. In the meantime, I'm going to mess around with the item placement.
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November 18, 2010, 05:00:13 AM
Reply #4
Disco
Standard Member
Date Registered: October 27, 2010, 07:35:57 AM
Re: GGM's Maps of Mappiness
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Reply #4 on:
November 18, 2010, 05:00:13 AM »
Permission to add this to the wiki?
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GGM's Maps of Mappiness