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Author Topic: [Community Project] eXperimental Weapons Mode V2.3  (Read 19257 times)

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March 26, 2011, 10:38:37 PM
Reply #30

Offline tsukiyomaru0

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Re: [EXPANSION] eXperimental Weapons Mode V2.2
« Reply #30 on: March 26, 2011, 10:38:37 PM »
Quote from: "Asd967"
POWER LEVEL? IT'S -Joke cut because of being overused.

Anyways... I like doing custom weapons, but I don't have ideas for them... XD

Also are there any requirement for them to be on the pack?
Nope, no requirements. Even if someone submitted a Nuke I'd accept it.

April 06, 2011, 09:02:54 PM
Reply #31

Offline tsukiyomaru0

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Re: [EXPANSION] eXperimental Weapons Mode V2.3
« Reply #31 on: April 06, 2011, 09:02:54 PM »
NEW VERSION!
V2.3: http://wadhost.fathax.com/files/ExpWepV2.3.zip

What's new in the random insanity:
*BurningBigBang (By Arkman): The Motherfucking BFG of this mode. However, to compensate for that, it takes VERY long to reload.
*Stray Wisps: Originally, this is a weapon I had in mind for a fangame. However, since I had no skills on Game Maker, I scrapped the idea. But the weapon stayed! Usefull shield, I tell you,
*Solar Blast: Mix Fire Storm with a powerfull blast of energy and you get THIS. This weapon contains an interesting laser effect.
*Atomic Buster: The only Hitscan + Projectile weapon. While the hitscan causes damage ONLY at direct hit, the projectile can cause Crash Bomb-like damage. The custom code I used for this makes it very interesting to use.
*ALL weapons had their damage halved (As King Yamato said they were too strong and I kind of agreed :3)

August 06, 2012, 06:52:21 PM
Reply #32

Offline ashura9699

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Re: [Community Project] eXperimental Weapons Mode V2.3
« Reply #32 on: August 06, 2012, 06:52:21 PM »
DOWNLOAD BORKEN :(

August 06, 2012, 07:03:38 PM
Reply #33

Offline Korby

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Re: [Community Project] eXperimental Weapons Mode V2.3
« Reply #33 on: August 06, 2012, 07:03:38 PM »
Tsuki's been banned from this site at least five times, he's not going to update the link.

Ashura, while I admire your want for every mod in existance, I'm going to have to ask you to not bump really old topics to say that the links are dead.

August 06, 2012, 07:06:41 PM
Reply #34

Offline SmashTheEchidna

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Re: [Community Project] eXperimental Weapons Mode V2.3
« Reply #34 on: August 06, 2012, 07:06:41 PM »
He was just a few hours off from making an exact 1 year bump.

November 03, 2012, 04:02:00 AM
Reply #35

Offline leoalex50

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Re: [Community Project] eXperimental Weapons Mode V2.3
« Reply #35 on: November 03, 2012, 04:02:00 AM »
wadhost's server has been moved to another server please upload it again please

November 03, 2012, 04:15:27 AM
Reply #36

Offline tsukiyomaru0

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Re: [Community Project] eXperimental Weapons Mode V2.3
« Reply #36 on: November 03, 2012, 04:15:27 AM »
... *Facepalm* Please could a mod lock this? While on the subject... someone should lock 3 months old threads. here