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Author Topic: Rebalanced Class Saxton Hale (v4b)  (Read 28598 times)

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September 19, 2013, 03:11:39 PM
Reply #30

Offline ZeStopper

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #30 on: September 19, 2013, 03:11:39 PM »
Uh, seeing as how people are playing MMU classes with Hale, do you plan on making them compatible?

September 19, 2013, 03:25:27 PM
Reply #31

Offline Chme

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #31 on: September 19, 2013, 03:25:27 PM »
Yeah, I don't think that I will surprise anyone if I say that Jetman needs a fly nerf.
The Rainbow flash is also terribly broken (need a length nerf ?), and Trinitroman deals perhaps too much damages.
For the mysterious character, the problems are pretty obvious...

September 19, 2013, 03:31:10 PM
Reply #32

Offline FTX6004

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #32 on: September 19, 2013, 03:31:10 PM »
MMU Classes would be compatible in next version cause they are broken.

September 19, 2013, 10:44:44 PM
Reply #33

Offline Gummywormz

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The problems with mysteriouscharacter aren't obvious :/
« Reply #33 on: September 19, 2013, 10:44:44 PM »
While I won't stop anyone from making a patch for compatibility, I will discourage it. I do ask that I be the one that rebalances / updates the classes though, so stick your feedback in the MMU classes topic. I probably won't touch it for a while, seeing as LMSGames got revived this week so I need to tend to that again.

September 19, 2013, 10:50:03 PM
Reply #34

Offline MrL1193

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #34 on: September 19, 2013, 10:50:03 PM »
To be honest, I've never played the MMU classes (or MMX classes...or any class-based mode other than YD's and KY's, really). And considering the fact that I've had far less time to work on this since fall semester started, I don't really want to take on additional compatibility/balancing projects when I'm not at all familiar with them to begin with. Maybe at some point down the road (if Class Saxton Hale doesn't die off first and there aren't more pressing issues, like MM8 classes), but I'm not the one to work on it at the moment.

September 20, 2013, 11:46:24 PM
Reply #35

Offline ServantofCygnus

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #35 on: September 20, 2013, 11:46:24 PM »
I love how it says "Dash recharge nerfed somewhat" when I can easily tell that you not only nerfed his overall speed, but this is nowhere near a "somewhat" nerf; HIS AMMO TAKES LIKE FOUR TIMES AS LONG TO RECHARGE.

September 21, 2013, 07:37:42 AM
Reply #36

Offline MrL1193

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #36 on: September 21, 2013, 07:37:42 AM »
Quote from: "ServantofCygnus"
I love how it says "Dash recharge nerfed somewhat" when I can easily tell that you not only nerfed his overall speed, but this is nowhere near a "somewhat" nerf; HIS AMMO TAKES LIKE FOUR TIMES AS LONG TO RECHARGE.
It was "somewhat" nerfed compared to the previous rebalanced version, in which the recharge rate had already been slowed down considerably.

September 22, 2013, 06:52:18 AM
Reply #37

Offline MrL1193

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #37 on: September 22, 2013, 06:52:18 AM »
Well, I found a bit of spare time this weekend, so I got some things done. Version 3 is now out!

(I forgot to prepare a list of which classes get which runes; I'll try to post/edit it in soon. Sorry about that.)

September 23, 2013, 04:59:26 PM
Reply #38

Offline Metallix

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Re: Rebalanced Class Saxton Hale (v2)
« Reply #38 on: September 23, 2013, 04:59:26 PM »
Quote from: "ThePlayer"
Uh, seeing as how people are playing MMU classes with Hale, do you plan on making them compatible?

As far as I can see, this shouldn't even be hosted at all.

The classes aren't exactly playable with any gamemode right now. Seeing as Gummy isn't even working on it right now, I don't see a reason for patching something in if it's already broken.

September 23, 2013, 09:10:49 PM
Reply #39

Offline MrL1193

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #39 on: September 23, 2013, 09:10:49 PM »
Sorry about the delay. Here's a full list of the runes each class gets as the last survivor:

(click to show/hide)

I've added this list to the first post as well so it doesn't get lost.

September 24, 2013, 02:50:48 AM
Reply #40

Offline ZeStopper

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #40 on: September 24, 2013, 02:50:48 AM »
Well that's interesting.
I look forward to seeing them in game.

September 25, 2013, 10:32:08 PM
Reply #41

Offline Chme

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #41 on: September 25, 2013, 10:32:08 PM »
The Saxton hale fix is no longer on best-ever...

September 26, 2013, 12:15:34 AM
Reply #42

Offline MrL1193

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #42 on: September 26, 2013, 12:15:34 AM »
Sigh...It seems that Best Ever suddenly decided to impose a 45-character limit on file names and deleted all the ones with longer names.

I've reuploaded the file with the name "balrogsh-overhaul(finalfix)-ydclasses-v3.pk3." The server's file name hasn't changed yet, though, so if you want to join it now, you'll need to change the file name to match the one the server is using--and then change it back when the server eventually restarts using the new file name. x_x (Because downloading the file again with the new name would just be a waste of space...)

Sorry about the inconvenience...

September 28, 2013, 03:20:48 PM
Reply #43

Offline The Killer Nacho

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #43 on: September 28, 2013, 03:20:48 PM »
Alright, I could tolerate Brightman when it was just CucaMorais, but when Brightman becomes a bandwagon subject, it's a truly obnoxious sight to behold.

September 28, 2013, 05:58:41 PM
Reply #44

Offline Linnie

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Re: Rebalanced Class Saxton Hale (v3)
« Reply #44 on: September 28, 2013, 05:58:41 PM »
[REDACTED because I realized it had nothing to do with you]

On the other hand, you finally fixed Windman!