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+ means added, * means fixed/changed, - means removed== Since r6 ==* DURRRRRRRRRRRRRRRRRR* Reworked the classes blocker. From my limited understanding, the old one was introducing null pointers.== Since TMK4's and Jolteon's Overhaul ==* Ported r5 text* Changed health values to r5 levels (except Quote/Curly and Morshu)+ Gilgamesh has been extensively reworked by DarkAura!+ Added new Gilgamesh sprites to data file- Updated data file to use shitty-ass hyper-compressed music from balrogsh-overhaul* Ra Thor minions how have 300 health (upped from 250)* Ra Thor's hypnobeam was invisible due to non-renamed sprites. Whoops!* Nerfed Falcon Kick's distance* Purposely chose to leave a regression that made Falcon Kick's A_ChangeVelocity non-aimable== TMK4's and Jolteon's Overhaul (r3) ==*All help and other text should appear normally even if only two players are playing-Removed SuperReplacer as it was messing up the lms randomizer+Made sure it cannot pick the same person to be the Hale multiple times in a row (I hope)*Modified LMS Randomizer and added a sixth slot for a possible item bonus*Reduced file size for CSMUS from almost 5.25 MB to around 2 MB*Ported Hale Sounds from r5 to r3*Made hopefully all names from r5 compatible with r3*Used Slendy's old name so it doesn't confuse it with CSCM Slendy*Increased the speed of the Falcon Punch projectile+Gave Curly immunity to Quote's Spur*Buffed Curly's Machine Gun a bit+Machine Gun now gives Curly lift*Seperated some Weapons from Bosses+Defined the translations in WCOLORS+Cave's Lemon ability now ignites oil pits*Copied over the Megaman Class from code5.pk3*Copied over new graphics and sound from data4.pk3-Removed PO Roll, her music, and her graphics-Removed NeoDS's graphics-Removed PO Roll and NeoDS's bar graphics (since they are no longer in)-Removed PO Roll from the selection/*== Since r4 ==* Shitty PRNG hack to hopefully make hale picking more random* (hopefully) fixed crashing bug* More crash fixes courtesy of Tsuki (Weapon replacer no longer stacks constantly)* More text changes* Curly actually uses ammo* Quote's Level 0 Spur shot is now a 3-hit kill and has speed 40* Spur should be slightly easier to rapid fire; takes serious timing to do it for prolonged periods== Since r3 ==* Compressed some of the music* (hopefully) made Super Armor give damagefactor 0.35 while removing knockback* Text changes out the wazoo* Shitty translation hack to fix leaving hales untranslated; may not actually work* Slenderman is now nearly invisible when standing still; please don't abuse this+ Broke ClassesImplemented DA's fixes== DA-Fixes ==+ Implimented r3-hotfix- Removed recoil when hit with Water Balloon* Fixed charged Proto Buster from tk'ing- Jump items no longer function when riding Wave Bikes* Robo-Christian Brutal Sniper renamed to just Christian Brutal Sniper (do not sue me)* Sniper's HUD changed to used Tribesman's Shiv and The Huntsman+ FTX's Ninja Spy skin added* Ninja Spy's HUD changed to use the Shahanshah* Ninja Spy's rage fixed so it doesn't make him completely invisible while raging* Seemen and Seeldier now use the Burst and Napalm skins repectively* Seeman's rage uses new Power Stone code (virtually un-noticable)* Resized skin sprites for Quote, Curly, and Curly Clone+ Scrooge now LITERALLY knocks enemies straight to the moon+ FTX's Gilgamesh skin added== Since r2 ==* Fixed Captain Falcon's limbs* Fixed Captain Falcon's flying (I think)* Fixed Ninja Spy being Gentle when using the Dead Ringer and other text bugs* Reduced intensity of Slenderman darkness* Fixed Thunder Claw and lit Oil Slider oil damaging allies* Increased range of Ra Thor's Hypnotism Ray+ Added Quote and Curly Brace (greetz to DarkAura)* Replaced Ninja Spy music (Mr. Foster's theme from Ninja Gaiden- Cut some boss lines== Since r1 ==* Made Slenderman (hopefully) work like v3C again (3D floors are no longer safe)* Slenderman's map darkening sucks less for real (thanks Gummywormz!)* Oops, various stupid bugs in the decorate fixed* Saxton Hale's rage now (hopefully) makes you immune to damage (damagefactor 0.0)* Removed +THRUSPECIES from Item1Platform (again)* PORoll no longer gains rage while enraged* PORoll's rage mode now uses Powerup.Color GreenMap* Cave Johnson now shoots one less lemon in Lemon Storm* Reduced radius for CanePound* Gilgamesh's rage is now Bitter End* Scrooge's rage now has a small chance of spawning Hogales (they're just crazy fast atm)- Cut hard mode and last man resolver because they seem to be crash-related+ Captain Falcon's primary is now Falcon Kick!It's basically a Charge Kick, Saxton Hale style. Show me your moves!* Ninja Spy is back!* Ported workaround for random map-change crashes from Rage Roboenza* Ninja Spy has one less life now- Removed for loops because they were breaking things== Since Silversin's v3D-publicbeta ==Applied Tsuki's ACS fixes * fixed script spam code that was making everyone lag and crash * fixed translation bug that was leaving hales untranslated- Removed NeoDS from the hale-picker ACS; the actors are still in, for those that care- Disabled telefrag disabler* Removed +THRUSPECIES and +THRUGHOST from Item1Platform* Fixed Wild Coil damaging allies* Commented out ACS to make it (hopefully) easier to read+ Added an alternate Last Man Standing resolver, set sax_lastmandamage to 1 to activate. When the timer expires, all players will be dealt their max health/sax_lastmanfactor damage and the timer will be reset to 30 seconds until only one player is left.* Separated the DECORATE lump into separate text files, because having everything in one big file was ugly as sin.* Replaced Pissed-Off Roll's theme with the old version.The chiptune is still in the pk3 as EARRAPE, so if you like it, changemus away.* (Hopefully) gave Scrooge McDuck his appropriate death sound* Made various small changes to make the ACS more sane (for loops, longer Delay() calls, possible off-by-one errors regarding player counts)+ I wasn't high when I coded this.*/
Rocket Punch is getting beaten to a bloody pulp with the nerfbat, for starters.
Gilg's "Dissidia" Jump is gonna be his itemjump.Might make Bitter End his rage in Hard Mode.And yeah, I'll do the wrenching for Rocket Punch.Scrooge keeps the Mobies, but the reactiontime will be lowered a bit.Possible speed nerf/buff on the Mobies by audience's decision.And his death sound is NOT SUPPOSED TO BE AMBIENT, GOD DAMMIT! It's supposed to play from the PlayerPawn when it dies!
Is Roll's health regain also getting beaten with the nerf bat?
Are you going to add Hogales to Scrooge's Moon Party?
I would, if I knew what the hell a Hogale is.
Quote from: "DarkAura"On the bright side, Captain Falcon is going to be getting Falcon Punch as a charge attack, with Falcon Kick (basically a Death Ram with less margin for error) as his new rage.
On the bright side, Captain Falcon is going to be getting Falcon Punch as a charge attack, with Falcon Kick (basically a Death Ram with less margin for error) as his new rage.