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Author Topic: MM8BDM v3a Released!  (Read 123982 times)

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December 21, 2012, 08:00:43 PM
Reply #45

Offline Stardust

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Re: MM8BDM v3a Released!
« Reply #45 on: December 21, 2012, 08:00:43 PM »
Actually, it doesn't work from the launcher (I wanted to start in 1P campaign first because I have no friends hahahah ^_^) AND so, in Domseeker. Configured for Zandronum.
Through it worked correctly on another computer... so it's maybe a problem for the config. But I don't know how could I solve it.

EDIT : FIXED !
I installed the folder in a new place, out of my V2C folder. Works perfectly~ now I just need to search for myself, the config file which causes problems.
I'm coming on the server, guys :3

December 21, 2012, 08:05:15 PM
Reply #46

Offline Kenkoru

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le reaction face
« Reply #46 on: December 21, 2012, 08:05:15 PM »
0/10 would not play again blunder of the century hitler would be proud

December 21, 2012, 08:05:23 PM
Reply #47

Offline Sora

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Re: MM8BDM v3a Released!
« Reply #47 on: December 21, 2012, 08:05:23 PM »
Late, but three cheers for Ivory~

December 21, 2012, 08:06:28 PM
Reply #48

Offline Tengu

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Re: MM8BDM v3a Released!
« Reply #48 on: December 21, 2012, 08:06:28 PM »
Using Beat Attack with Spark Shock is game-breaking

December 21, 2012, 08:12:29 PM
Reply #49

Offline Geno

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Re: MM8BDM v3a Released!
« Reply #49 on: December 21, 2012, 08:12:29 PM »
I though that the people who made Robot Masters for the credits would get a Duo badge?!

December 21, 2012, 08:23:01 PM
Reply #50

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #50 on: December 21, 2012, 08:23:01 PM »
I think we ended up overturning that early in that thread, geno.  Most of the dev team was pretty ticked off that people who made one picture would look like dev team members on the forum.  Or something.

December 21, 2012, 08:25:11 PM
Reply #51

Offline ice

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Re: MM8BDM v3a Released!
« Reply #51 on: December 21, 2012, 08:25:11 PM »
I gotta say, tornado hold and the extra passages in crashman's stage were desperately needed, made it less of a figure 8.

Goodbye camping spots, you will surely be missed

December 21, 2012, 08:25:26 PM
Reply #52

Offline brotoad

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Re: MM8BDM v3a Released!
« Reply #52 on: December 21, 2012, 08:25:26 PM »
I say they should get it, else the medal is pointless other than self wanking for the dev team!
Wasn't the point of the thread to give non devs a chance to get the medal?

December 21, 2012, 08:26:45 PM
Reply #53

Offline BiscuitSlash

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Re: MM8BDM v3a Released!
« Reply #53 on: December 21, 2012, 08:26:45 PM »
I've only managed to get up to Swordman in the campaign (lag issues for some reason), but really, what I've seen so far is really good! I'm loving this expansion! Especially those new colours, as it's about time we got those.

I don't like Thunder Claw that much yet, but that might just take getting used to. Other than that....

Great work MM8BDMV3A team! Clap clap clap clap clap!

December 21, 2012, 08:27:50 PM
Reply #54

Offline Magnet Dood

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Re: MM8BDM v3a Released!
« Reply #54 on: December 21, 2012, 08:27:50 PM »
Quote from: "Mr. X"
I think we ended up overturning that early in that thread, geno.  Most of the dev team was pretty ticked off that people who made one picture would look like dev team members on the forum.  Or something.

Hey, that's no fair! The entire reason that was held was that non-devteam people could get medals!

EDIT:Oh Brotoad already said something

December 21, 2012, 08:28:03 PM
Reply #55

Offline Hallan Parva

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Re: MM8BDM v3a Released!
« Reply #55 on: December 21, 2012, 08:28:03 PM »
Quote from: "brotoad"
I say they should get it, else the medal is pointless other than self wanking for the dev team!
Wasn't the point of the thread to give non devs a chance to get the medal?
you know this is why you got so many entries right


I mean if the devs really want to wank themselves so badly why not an alternative artist badge?





I would already have two badges if you people didn't remove badges from back in the olden days

December 21, 2012, 08:28:57 PM
Reply #56

Offline brotoad

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Re: MM8BDM v3a Released!
« Reply #56 on: December 21, 2012, 08:28:57 PM »
On the subject of self-wanking, for this expansion I made the launcher art, Frost Man's skin, and something top secret!

EDIT: I also made the base sprites for the Astroman and Duo skins!

December 21, 2012, 08:31:01 PM
Reply #57

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #57 on: December 21, 2012, 08:31:01 PM »
You call it self-wanking.  I call it "I just worked a fucking year on this and you spent 20 minutes on a picture."  Either way, whatever.

EDIT:  For the record, I was just saying what I remember it being, I didn't care either way until you brought out the "Self-wanking" bull crap.

December 21, 2012, 08:37:40 PM
Reply #58

Offline ice

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Re: MM8BDM v3a Released!
« Reply #58 on: December 21, 2012, 08:37:40 PM »
I miss not being forced to use a weapon I just picked up while using a weapon perfect for the situation

December 21, 2012, 08:38:41 PM
Reply #59

Offline Mr. X

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Re: MM8BDM v3a Released!
« Reply #59 on: December 21, 2012, 08:38:41 PM »
There's a setting in the engine for that (as there was in Skulltag).  I forgot where it was though.  You can turn it off.