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I've been in this community since long before MM8BDM. I've watched it change and grow. Do no confuse me for being an elitist. I'm not going to spoon feed someone information. I'm going to direct them to where they can answer their own problems. When they figure out their own problem, they become better at it. Only if they cannot do that, and I know the answer isn't that obvious. THEN It'll give them the help they would expect. But I strive to allow them to walk on their own two feet, as opposed to piggy backing off those of us who have already gone through this process to get where we are.The ZDoom Wiki and Skulltag Wiki are your best resources for figuring things out. Else wise, don't ask me how to make a sky box, open up an official map with a skybox and see how it's done. It's fairly simple.As for mapping. I'm a harsh mapping critic. I will rip bad maps apart. And explain every last reason why it's a horribly designed map. I know some people in the past take it too personally, being unable to step away from their work and see things from an outside, objective stance. I will praise a map that earns it. A well designed map is a well designed map. However this community is new, and aside from us Doom Veterans, most mappers here are new and foreign to the Doom Editing world. So they create their maps thinking they've made a masterpiece. If I have to critique it then I will rip it apart and explain every last problem with the map and what would need to be fixed. If the person can separate them self from their work and actually listen to me, the map can become better. I've been mapping for years, I've developed my eye for good design vs bad design. Something that the newer mappers have yet to develop.In short, don't confuse me as an elitist. even though you could confuse me for such by not spoon feeding anyone, it's in truth, better then being spoonfed. When you become less reliant on others, only then do you really develop you skills as a modder. I will always point people in the right direction to figure it out for themselves, and only if that fails, will I give the information they seek. I harshly critique maps so I can see the mapper bring out the fullest potential of the map, instead of leaving it as something less.I do wish for the development of this community. CutmanMike isn't going to be about forever to work on it. When that happens, it'll be up the fan community to keep it alive. And even though right now DTD and I stand out as some of the veteran doom modders in the MM8BDM community, we won't be here forever to guide and explain these things. That is why I try to teach people to be self reliant.
Last day for map entries folks!
Quote from: "CutmanMike"Last day for map entries folks!This time, I'd like a detailed review on each map and parts of it you like and parts of it you think should be removed/changed.
Or I could just post the links and you can see for yourselves