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Author Topic: [Expansion Pack] Mega Man Rocks!  (Read 34934 times)

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February 28, 2011, 12:52:44 AM
Reply #60

Offline LlamaHombre

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #60 on: February 28, 2011, 12:52:44 AM »
Great.

Hopefully I'll please.  :twisted:

February 28, 2011, 02:29:44 AM
Reply #61

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #61 on: February 28, 2011, 02:29:44 AM »
Go ahead and take a shot at it, Chaos.

March 01, 2011, 12:48:18 AM
Reply #62

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #62 on: March 01, 2011, 12:48:18 AM »
I was going to spend today helping people with their skins, BUT...

SHAMELESS ATTEMPT AT RECRUITING MAPPERS!

Some Hitman tile things.  Not exactly cropped to tile format, but still, Hitman parts have been ripped.  Need any enemies, just ask, blah blah blah.
PEELZ HITMAN TILES HERE

March 05, 2011, 01:39:35 AM
Reply #63

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #63 on: March 05, 2011, 01:39:35 AM »
LIVE, TOPIC, LIVE!  *Repetitively stabs topic with defibrillator*

Gentlemen...we need more corn tournaments mappers!

As aforementioned (In the above post T.T) , the only way I can think of to do this is by having the tilesets already available.  I decided to do Anchorman next.  Many of the water changes are not available, but--judging from my previous experiences and EricRuth's seemingly hatred for tedious sprite work, I bet all the others are just shifting the palette a bit.

BUT WAIT THERE'S MORE!  I managed to snag an enemy onscreen--the Bubble Met.  He wasn't hostile--which made him much easier to photograph.  And since he only had one frame--and I thought he'd be a cute decoration--I thought "Why not?" So I remove the background from the enemy, and he's dealt in with the Anchorman tileset.

Anchorman tiles, I guess

March 05, 2011, 10:29:39 PM
Reply #64

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #64 on: March 05, 2011, 10:29:39 PM »
Come on, guys, quit slacking!  This is my third post in a row, and I haven't heard from any or you in a good while--PM or otherwise!

Ah, Repoman, you still make me want to punch Kirbies.  This Repoman tileset is missing the Wily Symbol--BECAUSE I COULDN'T GET THERE AGAIN.  It does contain two frames of another not-particularly-hostile enemy, though.  C'mon, fellas, we need mappers--for all I care, shout out which one to do next!

I doubt anyone's reading this, but REPOMAN TILES!

Oh, and a note to Blaze--Hope this isn't too much trouble, but I messed up on Anchorman's weapon.  It's Anchor Swing, not Anchor Toss.

March 05, 2011, 10:40:55 PM
Reply #65

Offline MagnetMan497

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #65 on: March 05, 2011, 10:40:55 PM »
I haven't had much time to work on Fire man. Slowly making progress.

March 05, 2011, 11:36:39 PM
Reply #66

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #66 on: March 05, 2011, 11:36:39 PM »
Quote from: "MagnetMan497"
I haven't had much time to work on Fire man. Slowly making progress.

I can understand that you're busy, but it's been a while since I've heard from, well, anyone--just seems like everyone forgot.

Blah blah blah, boredom strikes again.  Blah blah blah, ask for animated pieces if needed.  Blah blah blah, Doorman tiles here.

March 12, 2011, 04:25:55 AM
Reply #67

Offline RTV

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #67 on: March 12, 2011, 04:25:55 AM »
CHAOS FANTASY, I m wondering if I can design the wily castle level... ?

March 12, 2011, 04:44:12 AM
Reply #68

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #68 on: March 12, 2011, 04:44:12 AM »
Quote from: "RTV"
CHAOS FANTASY, I m wondering if I can design the wily castle level... ?

Woah--Thought this expansion had lost all hope.  Was considering asking for a lock, in fact.

The tilesets for any Wily Stages have not been ripped yet, but I can go get them for you if you tell me which stages you think you'll need.

March 13, 2011, 06:32:29 AM
Reply #69

Offline RTV

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #69 on: March 13, 2011, 06:32:29 AM »
actually thought about creating a level based on all the wily castle.
I already started with the creation of the map
level shall have the powers of...
Rolling Cutter
Metal Blade
Air Shooter
Quick Boomerang
Crash Bomb or Crystal Eye
Hard Knuckle
Ring Boomerang
Dive Missile
Skull Barrier
Water Wave
Centaur Flash
Knight Crusher
Silver Tomahawk
Screw Crusher
Proto Buster
1 Mystery Tank
Rush Coil
* Anchor swing
* Door stopper
* Fire balloon
* Repo claw
* Repair blast
the map will measure approximately 6784x7104
let you know if I need help...
I created a 5% of the map

March 13, 2011, 11:38:20 AM
Reply #70

Offline LlamaHombre

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #70 on: March 13, 2011, 11:38:20 AM »
Remove Centaur Flash if your keeping Rolling Cutter, or visa-versa.
There should be no more than one completely overpowered weapon in maps, in my eyes.

And I'm still working on Police Man, CF.
Just taking me a bit.

March 13, 2011, 06:35:19 PM
Reply #71

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #71 on: March 13, 2011, 06:35:19 PM »
Quote from: "RTV"
actually thought about creating a level based on all the wily castle.

I'm not quite sure what you mean.  If you mean mix'n'matching tiles from the preexisting Castle areas, then it wouldn't really be MMR.  However, if you simply mean a compilation of weapons, then it could work, but I think it'd be more suited for MM10's Castle (Weapons Archive) .
Go ahead, I guess, I'll look over it when I get it.  Also, remember you're allowed to ask for help whenever needed.

Quote from: "LlamaHombre"
Remove Centaur Flash if your keeping Rolling Cutter, or visa-versa.
There should be no more than one completely overpowered weapon in maps, in my eyes.

There's nothing bad about Rolling Cutter IMO, but I'd remove Knight Crush if he wants to keep both.

Quote from: "LlamaHombre"
And I'm still working on Police Man, CF.
Just taking me a bit.

Good to know people are still doing their part for this half-dead expansion.

March 14, 2011, 09:34:40 PM
Reply #72

Offline RTV

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #72 on: March 14, 2011, 09:34:40 PM »
what I meant was to simplify all castle levels of ``megaman rocks!'in the expansion. to have a single map of the wily castle.
the map will had more weapons like in MMR, and also some of the MM8BDM weapons

March 15, 2011, 06:28:53 AM
Reply #73

Offline Shade Guy

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #73 on: March 15, 2011, 06:28:53 AM »
Yeah, I assume he's thinking of doing something like the Mr.X stages, where all parts of the stages are clumped together into one huge map.

March 20, 2011, 12:56:54 AM
Reply #74

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #74 on: March 20, 2011, 12:56:54 AM »
Quote from: "RTV"
what I meant was to simplify all castle levels of ``megaman rocks!''in the expansion. to have a single map of the wily castle.

I see.  I had pretty much presumed that, as only MM1 had received 2 Wily stages...
I'll get right on ripping those tiles ASAP.

Quote from: "RTV"
the map will had more weapons like in MMR, and also some of the MM8BDM weapons

Many of the weapons for this MMR Expansion have not been made.  We still need a volunteer for Fire Balloon, Repair Blast...and I haven't heard from our old volunteers in a long time.  I'd work on the layout, but not any weapon placement as of yet.


Whew!  Repairman's stage was a refresher.  Very simple stage, not much to it.  The wheels are recolors of that of Yamatoman's, look there if you need those.  Overall, just a pretty simple stage.  The only hard thing may be the BG.
Here are the Repairman Tiles.