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[Expansion]Mega Man 5 Game Boy
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Topic: [Expansion]Mega Man 5 Game Boy (Read 171179 times)
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January 31, 2012, 03:53:44 PM
Reply #795
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #795 on:
January 31, 2012, 03:53:44 PM »
Yes, this topic is very disorganized. A new topic would be great, but I don't want to start it. As much as I want to
stuff my face into this
lead it, I'd rather finish the two expansions I'm leading right now (DOS/R&F2) before doing anything else.
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January 31, 2012, 04:03:37 PM
Reply #796
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #796 on:
January 31, 2012, 04:03:37 PM »
Well, I'll tell you what.
If
you PM me an exact copy paste update for the front page, I'll edit it for you whenever you need me too.
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April 05, 2012, 10:07:19 PM
Reply #797
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #797 on:
April 05, 2012, 10:07:19 PM »
Nevermind.
But I'd like to help with something, but I don't know what.
Anything skin related.
Logged
November 29, 2012, 09:57:57 PM
Reply #798
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #798 on:
November 29, 2012, 09:57:57 PM »
Big apologies for the bump, but I felt like sharing this:
Mugshots for the Stardroids excluding Sunstar, incase the MMV expansion becomes added to MM8BDM with a campaign mission to boot, so these could be used to construct a "Stage Select" screen alike the seven main chapters currently in the game.
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November 29, 2012, 10:26:23 PM
Reply #799
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #799 on:
November 29, 2012, 10:26:23 PM »
Sunstar would probably be the boss, and campaigns tend to have the boss in the middle as a mugshot, so it'd be better to have one for him than Terra.
Aside from that, there's a bit of a size issue on some of them, most notable on Saturn. It might look nicer if you could see more of his head. I'm rather fond of Jupiter, I think it looks nice.
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November 30, 2012, 12:00:16 AM
Reply #800
DarkAura
MM8BDM MM8 Contributor
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Date Registered: March 06, 2011, 01:38:04 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #800 on:
November 30, 2012, 12:00:16 AM »
It'd be nice to have a battle against Dark Moon midway through the campaign similar to fighting Megaman? in the PoweredUp expansion
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November 30, 2012, 04:23:47 AM
Reply #801
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #801 on:
November 30, 2012, 04:23:47 AM »
Not sure why I would put Terra in the center; but to speak the truth, it was mostly for image width/height, and how in the game, after defeating each set of Robot Masters, you then pick Terra on the new marker to go to either the Dark Moon battle or the Terra battle. I also didn't have a mugshot of Sunstar as none exist to my knowledge, while all the other Robot Masters were ripped from their intro mugshots (Terra being from the game's intro) but colored based on their official artwork.
I could suggest a path as to how the campaign chapter would play out, and also define proper weapon color schemes. But as I lack programming skills, I can't really contribute anything apart from charts and sample sprites.
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November 30, 2012, 11:32:13 AM
Reply #802
CHAOS_FANTAZY
MM8BDM Extender
Still Around, But Only Kind Of
Date Registered: November 21, 2010, 08:21:24 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #802 on:
November 30, 2012, 11:32:13 AM »
SunStar's mugshot does leave a lot to be desired, but I thought I'd drop this here and try to help out.
And, from what I know, spriting weapons is very helpful. Coding is still the hardest part, yes, but it is hard to sprite those weapons, too--so if you can do that, I think they'd appreciate it.
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November 30, 2012, 09:01:13 PM
Reply #803
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #803 on:
November 30, 2012, 09:01:13 PM »
Hey, it's the expansion every one thinks I lead except no.
Though, to be honest, it has entered my mind in the past few days. I just got MMV for the Game Boy, actually, so maybe I'll take this up whenever I finish DOS and R&F2.
A.K.A, never.
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March 12, 2014, 05:53:06 PM
Reply #804
PotatoStrike
Standard Member
Date Registered: March 12, 2014, 04:29:39 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #804 on:
March 12, 2014, 05:53:06 PM »
I've got an idea:
Why not add a shop with P-Chips system?
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March 12, 2014, 05:59:18 PM
Reply #805
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #805 on:
March 12, 2014, 05:59:18 PM »
I've already warn you once, watch the date of the posts you bump.
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March 12, 2014, 08:12:13 PM
Reply #806
PotatoStrike
Standard Member
Date Registered: March 12, 2014, 04:29:39 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #806 on:
March 12, 2014, 08:12:13 PM »
Oh sorry man!
This is very annoying: the majority of the post are of a precedent year on this site.
And that's why I think it's too late for posting.
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March 12, 2014, 08:20:16 PM
Reply #807
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #807 on:
March 12, 2014, 08:20:16 PM »
Here's a tip: Try not to scroll down while looking for threads to post in. The closer they are to the top, the more active they are.
or you could just read the date of the last post...
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March 12, 2014, 10:00:21 PM
Reply #808
PotatoStrike
Standard Member
Date Registered: March 12, 2014, 04:29:39 PM
Re: [Expansion]Mega Man 5 Game Boy
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Reply #808 on:
March 12, 2014, 10:00:21 PM »
Ah, thank you SmashTheEchidna.
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[Expansion]Mega Man 5 Game Boy