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Author Topic: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/13)  (Read 134742 times)

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September 10, 2013, 08:59:16 PM
Reply #360

Offline tsukiyomaru0

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #360 on: September 10, 2013, 08:59:16 PM »
Quote from: "SmashBroPlusB"
Quote from: "tsukiyomaru0"
having it behave as a clone of Star Crash would not be a good idea
are
are you okay
do you have a fever or something


because really show me ONCE where ANYONE said "Leaf should do hugging damage" ANYWHERE in the thread




at this point I'm inclined to agree with Messatsu and Rozark
It's called "thinking ahead", so no one suggests "Oh, make Leaf shield do hug damage". And making the projectile a ripper... Is similar to Star Man's Star Crash! I was accidentally correct on the "behave as a clone of Star Crash" guess, if you consider the Classes.

Anyway, don't put much hope in Roboenza Swarm. Classes Saxton is still in the spotlight.

October 06, 2013, 06:04:52 PM
Reply #361

Offline TailsMK4

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #361 on: October 06, 2013, 06:04:52 PM »
RIP Roboenza. Ah well, I suppose I could try one more time to revive the mode by making some fixes to it later. Since the switch to v3b, I've noticed a few bugs, such as the infamous no underwater gravity for morphed actors. I do, however, have a fix for this, and it's already been proven to work with the private testing I've had. Thing is, I'm not sure if people are willing to play it anymore. Some now prefer Roboenza Swarm to Rage...it's the opposite for me since I dislike regular Deathmatch.

October 06, 2013, 06:14:09 PM
Reply #362

Offline Ceridran

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #362 on: October 06, 2013, 06:14:09 PM »
As much as I'd love to see more Roboenza, this mode really seems to be lacking attracting, interesting aspects at this point in time. Nobody wants to be the Alpha Infected.

The Alpha could be large and in charge, with an ability to give out an AOE speed buff for a limited time.

Just things off the top of my head.

January 04, 2014, 04:04:11 PM
Reply #363

Offline Goomba98

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #363 on: January 04, 2014, 04:04:11 PM »
Why aren't the screw sounds from the Wii games?

April 09, 2014, 10:44:07 PM
Reply #364

Offline Russel

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #364 on: April 09, 2014, 10:44:07 PM »
This response doesn't seem to make much sense...you referred to an error as if you had already referred to it previously. I'd hate to complain about grammar like that, but it's hard to tell what you're trying to ask.

April 19, 2014, 05:07:35 AM
Reply #365

Offline bass44

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #365 on: April 19, 2014, 05:07:35 AM »
You know I've always wondered this... the old version of Bot Apocalypse meteor shower theme song at the end of the round was a song made by Sunsoft but I just don't know where it came from.

April 19, 2014, 06:41:26 AM
Reply #366

Offline Russel

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #366 on: April 19, 2014, 06:41:26 AM »
Allow me to shed some light on this...

(click to show/hide)

April 19, 2014, 05:43:57 PM
Reply #367

Offline SmashTheEchidna

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #367 on: April 19, 2014, 05:43:57 PM »
More accurately...

(click to show/hide)

April 30, 2014, 02:34:57 PM
Reply #368

Offline -Daiki-TheOni

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #368 on: April 30, 2014, 02:34:57 PM »
Quote from: "SmashTheEchidna"
More accurately...

(click to show/hide)

ufff Underrated game, is such a gem like those from the "mana" saga and etc.

July 24, 2014, 03:21:56 PM
Reply #369

Offline Messatsu

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Re: [Game Modes] Roboenza mods + Other Creations (Upd. 9/8/
« Reply #369 on: July 24, 2014, 03:21:56 PM »
So, looking to update Rage Roboenza for the first time in forever.  Now, I've kinda felt that in v5 the balance wasn't too bad, but I wanted to get a bit of feedback first.  Just a side note, the goals of v6 right now are to introduce multiple alphas when there are more players (a commonly requested feature) and to make it compatible with v4.  If there's anything else you'd like to see, lemme know!