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The Nintendo Unofficial Expansions
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Topic: The Nintendo Unofficial Expansions (Read 36140 times)
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December 16, 2010, 03:18:55 PM
Reply #30
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #30 on:
December 16, 2010, 03:18:55 PM »
If I have time I will make a Link's Awakening map but I'm not too fond of the Oracles.
How's the turnip going, Korbster? Once that's done and dusted my map is practically finished.
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December 16, 2010, 05:42:30 PM
Reply #31
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #31 on:
December 16, 2010, 05:42:30 PM »
Quote from: "Korby"
Roc's Feather was in the GBC LoZ games too!
How I loved that item!
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December 16, 2010, 05:51:59 PM
Reply #32
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #32 on:
December 16, 2010, 05:51:59 PM »
Oh, right, Turnip.
The entire thing was really buggy, so I couldn't really do much. Sorry, but I'd rather it be more finished before I try and work on it!
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December 16, 2010, 05:52:31 PM
Reply #33
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #33 on:
December 16, 2010, 05:52:31 PM »
Whaaaat?
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December 16, 2010, 05:53:25 PM
Reply #34
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #34 on:
December 16, 2010, 05:53:25 PM »
When I used it, it was super arm, not turnip.
It behaved EXACTLY like Super Arm. You didn't even change the coding to make it throw turnips instead of rocks.
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December 16, 2010, 05:55:05 PM
Reply #35
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #35 on:
December 16, 2010, 05:55:05 PM »
Yeah I sent you another PM because I used too many letters in the filenames for the sprites, if you removed the A in each of the sprite names it would've worked. And none of the changes I made to the coding did anything so I just assumed I had to compile it (which I can't do)
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December 16, 2010, 05:57:44 PM
Reply #36
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #36 on:
December 16, 2010, 05:57:44 PM »
You could have at least removed the coding for the Armlettes.
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December 16, 2010, 05:58:48 PM
Reply #37
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #37 on:
December 16, 2010, 05:58:48 PM »
I didn't want to break it. I have no fucking clue when it comes to weaponry so I just did what I thought was safe.
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December 16, 2010, 06:00:02 PM
Reply #38
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #38 on:
December 16, 2010, 06:00:02 PM »
Well, anyway, I guess that solves your question about how complete it is.
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December 16, 2010, 06:05:45 PM
Reply #39
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #39 on:
December 16, 2010, 06:05:45 PM »
Well I couldn't fix it myself, it's still Super Arm so I suppose the SMB2 map will just use MM8BDM weapons.
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December 17, 2010, 09:51:37 PM
Reply #40
MagnetMan497
Standard Member
Date Registered: November 13, 2010, 04:48:53 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #40 on:
December 17, 2010, 09:51:37 PM »
I'll sprite and try to program some Kirby weapons.
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December 17, 2010, 11:01:06 PM
Reply #41
Alucard
Standard Member
Date Registered: November 10, 2010, 01:20:17 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #41 on:
December 17, 2010, 11:01:06 PM »
There's already a Simon Belmont skin.
http://www.cutstuff.net/forum/viewtopic.php?f=18&t=1597&hilit=OmegaZX
There it is. MegamanFTW, thank OmegaZX for saving you the trouble of making the Simon Belmont skin. It has a few flaws, but they could be worked out.
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December 17, 2010, 11:02:50 PM
Reply #42
RevolverOshawott
Standard Member
Date Registered: November 24, 2010, 07:32:32 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #42 on:
December 17, 2010, 11:02:50 PM »
This is an amazing idea. Love it!
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December 18, 2010, 12:13:09 AM
Reply #43
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: The Nintendo Classics Unofficial Expansion
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Reply #43 on:
December 18, 2010, 12:13:09 AM »
I would like to volunteer my Samus skins into this project, please look at them!
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December 18, 2010, 01:37:23 AM
Reply #44
RenegadeX5
Standard Member
Date Registered: October 22, 2010, 04:42:03 AM
Re: The Nintendo Classics Unofficial Expansion
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Reply #44 on:
December 18, 2010, 01:37:23 AM »
After you fix it up, Legofan.
But I can definitely imagine a vast Hyrule Field from Legend of Zelda 64: Ocarina of Time.
May be difficult to make them slanted paths and hills, I'm guessing... but it'd be worth it.
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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The Nintendo Unofficial Expansions