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DeliveringWeapons (click to show/hide)Skull Barrier: Worst weapon change introduced in any version of mm8bdm. Being able to cancel and reserve invincibility for later is a fucking awful idea. Turn on skull, grab hp, turn it off. It lasts a large amount of time, and is refilled extremely easily. 3 small capsules put it nearly at full, and one large capsule will put it at 3/4. Revert to old skull barrier.Mega ball: still randomly ohkos. has absolutely no place in this game as-isRing: DPS: The Weapon. Does absurd damage, especially for something that fires that fast.Astro: AoE ohkos, no matter what the ammo cost may be, are a very bad idea. People who die to this weapon don't feel like they should've died, and people who kill with this weapon don't feel as if they deserved a kill.Treble boost: On-demand flight is one thing. On-demand flight that can be cancelled and reserved for later is another.Oil: Love tapped, not nerfed. Insane mobility and insane dps while being allowed to jump. Nearly impossible to catch up to or run away from someone using oil.Maps: (click to show/hide)Brightman: Old map was obnoxious to play on solely due to the darkness. Easily rectified using textures that were visible in the dark. New map is much more bland and has no need to exist.Cutman: "Cutman wasn't teaching new players about the game properly">makes the map bigger to further confuse new playersNew map's not bad, but your reasoning sure is.Drill: You took away the one thing that made mm4dri interesting. Fantastic job.Dust: such over-complication. wow.Fire: lmao do I even need to say anything? You took a perfectly good map that most players actually enjoyed and replaced it with some shit from a mapping competition. Although it needed a weapon rework, old fireman offered unique gameplay and was interesting to duel on. New fireman is a bland "hallways connecting rooms" map. Heatman: Jesus, what was wrong with the old map again? Weapon type diversity was an issue, as was the map being entirely symmetrical, but a complete revamp was unnecessary. New map looks ugly with its guardrails and spaces inbetween platforms taken directly from gyroman. If you're going to keep this map design, at least clean it up.Stoneman: It seems like every version of the game this map is getting more and more dumbed down to cater to bad players. You removed all forms of map control, made it too easy to go from gyro to power stone, and you removed/reduced the ladders. Only good change were platforms to teleporter.MM2DW1: Jesus. Fucking. Christ. 16 weapons + 2 buster upgrades. Completely unnecessary underground section that only subtracts from what the map was and hinders aboveground combat. Proper direction to go in was to add scaffolding or platforms that lead up to and connect the structures at the corners of the map.
if the changes are bad
Always maintain a questioning attitude, friend. Blindly accepting any changes introduced without thinking for yourself is very bad.
I'd also like to know how you keep coming back to this forum, as I was fairly sure you'd been banned once or twice.