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Author Topic: MM enemy classes V1a rerelase  (Read 65784 times)

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March 20, 2011, 09:38:58 PM
Reply #30

Offline Ivory

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Re: MM enemy classes
« Reply #30 on: March 20, 2011, 09:38:58 PM »
If people can play a giant skull that moves by short teleportation that can scale any height instantly and attacks by lunging forward and biting, I don't see why a class about jumping on people wouldn't work.

March 20, 2011, 11:01:09 PM
Reply #31

Offline ice

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Re: MM enemy classes
« Reply #31 on: March 20, 2011, 11:01:09 PM »
I'll consider bigeye in the next release, I just hope this will be mostly balanced (but no titans: mecha dragon, gamma, [knows people will start to whine] moby, and so on)

March 21, 2011, 05:46:49 AM
Reply #32

Offline ice

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Re: MM enemy classes
« Reply #32 on: March 21, 2011, 05:46:49 AM »
sorry for the double posting but, SCREENIES!

(click to show/hide)

March 26, 2011, 03:38:53 AM
Reply #33

Offline ice

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Re: MM enemy classes
« Reply #33 on: March 26, 2011, 03:38:53 AM »
I have good news for the joe lovers! Ive made some changes to sniper joe, now he changes based on interaction, if he grabs rushjet he becomes apache joe for a short time, if he's in a wave runner he becomes jetski joe with a custom fast bike buster and if he has bass buster he becomes machine gun joe. I might also make it change type if possible (crystal eye=crystal joe skull barrier=skull joe)

Also anyone willing to make a hothead skin?

March 26, 2011, 05:15:53 AM
Reply #34

Offline TheBladeRoden

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Re: MM enemy classes
« Reply #34 on: March 26, 2011, 05:15:53 AM »
I have one half done

April 04, 2011, 08:20:09 PM
Reply #35

Offline ice

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Re: MM enemy classes
« Reply #35 on: April 04, 2011, 08:20:09 PM »
I hate when the forums go into a standstill -_-; this thread hasnt even been touched for 2 weeks (I'm guessing some people dont want there roll, auto, and darkman classes) Also I cant really stress this enough, NONE of my projects are solo projects AT ALL (except original stage mode) so atleast SOME degree of help is appreciated, I really dont want this project to be closed down. Everyone else thats a big name is mostly done with there projects allready, give some help to others for once, maby help with the other expansion threads like the PC/Dos or MMV, or even battle&chase, or instead of constantly nagging to YD about power fighters or power & battle (whos weaknesses don't even make sense btw, cutman not being weak to super arm but weak to leaf sheild, really?) maby help thebladeroden with his soccer mod to find a way to fix the goal glitch. theres alot of good mods out there, that could probably be greater than roboenza, that arent getting any attention anymore because of lack of interest.

Anyway enogh of that rant (that noone's even going to bother to read) Ive created a apache joe weapon that replaces rushjet for the joe class. Also what's the status on that hothead skin?

April 04, 2011, 09:19:24 PM
Reply #36

Offline arkman

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Re: MM enemy classes
« Reply #36 on: April 04, 2011, 09:19:24 PM »
I read it, And i am just finishing tweaks on a super annoying telly class if you want it.

It is more of a joke class than anything else, but it is fun to crash into people.  :lol:

April 05, 2011, 12:26:57 AM
Reply #37

Offline TheBladeRoden

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Re: MM enemy classes
« Reply #37 on: April 05, 2011, 12:26:57 AM »
This is the status

April 05, 2011, 01:38:52 AM
Reply #38

Offline Korby

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Re: MM enemy classes
« Reply #38 on: April 05, 2011, 01:38:52 AM »
Nice. Just remember to credit DTD(And ever so slightly me) as h(w)e created Hot Head.

April 05, 2011, 02:54:10 AM
Reply #39

Offline ice

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Re: MM enemy classes
« Reply #39 on: April 05, 2011, 02:54:10 AM »
Quote from: "TheBladeRoden"
This is the status
Thats awesome

@Arkman, send it over and I'll see about it

April 05, 2011, 09:08:20 PM
Reply #40

Offline ice

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Re: MM enemy classes
« Reply #40 on: April 05, 2011, 09:08:20 PM »
XD I was playing around with Arkman's telly class and I gotta say it was funny, so what do you guys think about adding it as a joke character? basicly it dies in 1 hit but it has a very small hitbox and has a hilariouse obituary

April 06, 2011, 12:01:06 AM
Reply #41

Offline arkman

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Re: MM enemy classes
« Reply #41 on: April 06, 2011, 12:01:06 AM »
Whoo he likes it! :cool:

I wasn't sure if you would enjoy it or just outright reject it.

Could you possibly post screenshots? It is beyond my capabilities.

April 06, 2011, 06:00:23 AM
Reply #42

Offline ice

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Re: MM enemy classes
« Reply #42 on: April 06, 2011, 06:00:23 AM »
Korby finished the mett class and as Arkman requested, screen shots
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April 07, 2011, 05:45:48 PM
Reply #43

Offline ice

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Re: MM enemy classes
« Reply #43 on: April 07, 2011, 05:45:48 PM »
here's my annalysis on the classes everyone sent in, I havent touched there coding yet

Hothead, his attacks are very powerful, the tackle toss kills in 4 hits and his alt, tackle storm, kills in 3, while this may seem OP at first glance, his low speed keeps him from becoming op (impossible to get away from bots XD) it seems just about perfectly balanced

mett, its a very fun class to play with, its one of the only classes that actually make me want to charge into battle with no reguard for my safety, only urks I see is that if you fire while running you can create a busterbeam (which was perfect for escapeing spammers) at the moment it seems to be buster shots, I'll maby nerf the damage by making a custom bullet

Telly, dies in 1 hit (then again bots have 100% accuracy) and very hard to hit with (wich might be a good thing as the telly attack instagibs) also it has a very small hitbox (like tohou small)

after the picket, colton,  and darkman 3 class is finished I'll release a test pk3, who wants to be my official testers?

April 07, 2011, 06:35:24 PM
Reply #44

Offline Korby

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Re: MM enemy classes
« Reply #44 on: April 07, 2011, 06:35:24 PM »
Actually, it IS a custom bullet for the met cannon. It does roughly 18 damage simply because he dies in two hits from most things, so he's gotta be rather powerful.

Also, before y'all whine about low hp, he's immortal when standing still. Yeah.