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Author Topic: MM8BDM-HUB: Make map picking for Duels easier: RELEASED.  (Read 38841 times)

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March 18, 2011, 04:33:49 PM
Reply #15

Offline SickSadWorld

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Re: Hub map for duels.
« Reply #15 on: March 18, 2011, 04:33:49 PM »
It would be hilarious if you made it so prior to exiting the level (during the UNLOADING phase??) you made it so that players teleported into a scrolling outer space star background with a "VS." plaque

If you wanted to go really nuts instead of making it teleport players to a hidden part of the map and changing the camera (would need to account for varying numbers of players) you could set up a "VS." display using Intermission commands in a MAPINFO lump...

From an artistic perspective it might be neat just to display some kind of specific image for each level using the Intermission features, to "set the stage" like in Megaman games when the robot master strikes a pose prior to you entering their level

If you aren't super eager about this type of thing I may end up doing it for my own amusement once this is publically released lol

March 18, 2011, 05:25:20 PM
Reply #16

Offline CopShowGuy

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Re: Hub map for duels.
« Reply #16 on: March 18, 2011, 05:25:20 PM »
Perhaps I'm mistaking, but is the thumbnail picture for Napalm Man's stage Plant Man's stage?
Nope, I'm not.  That's Plant Man's stage under Napalm Man's picture. :geek:

March 18, 2011, 07:46:11 PM
Reply #17

Offline TERRORsphere

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Re: Hub map for duels.
« Reply #17 on: March 18, 2011, 07:46:11 PM »
Blame Alexmax!!

March 18, 2011, 07:55:03 PM
Reply #18

Offline tsukiyomaru0

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Re: Hub map for duels.
« Reply #18 on: March 18, 2011, 07:55:03 PM »
Quote from: "DTDsphere"
Layout's been changed.

Here are some screenshots:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
*Wears shades and makes a known expression*
DAT HUB!  :cool:

March 19, 2011, 05:13:09 PM
Reply #19

Offline Balrog

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Re: Hub map for duels.
« Reply #19 on: March 19, 2011, 05:13:09 PM »
Quote from: "SickSadWorld"
It would be hilarious if you made it so prior to exiting the level (during the UNLOADING phase??) you made it so that players teleported into a scrolling outer space star background with a "VS." plaque

If you wanted to go really nuts instead of making it teleport players to a hidden part of the map and changing the camera (would need to account for varying numbers of players) you could set up a "VS." display using Intermission commands in a MAPINFO lump...

From an artistic perspective it might be neat just to display some kind of specific image for each level using the Intermission features, to "set the stage" like in Megaman games when the robot master strikes a pose prior to you entering their level

If you aren't super eager about this type of thing I may end up doing it for my own amusement once this is publically released lol

That's a good idea. Though I would probably limit it to having the voting script play the "A CHALLENGER APPEAR" music before calling ConsoleCommand(map MMAWSUM).

EDIT: Now that I can actually see the screenshots, the layout looks much improved.

March 28, 2011, 09:24:36 AM
Reply #20

Offline Duora Super Gyro

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Re: Hub map for duels.
« Reply #20 on: March 28, 2011, 09:24:36 AM »
Plant Man's Stgae under Napalm Man's picture still.

April 19, 2011, 07:06:41 PM
Reply #21

Offline TERRORsphere

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Re: Hub map for duels.
« Reply #21 on: April 19, 2011, 07:06:41 PM »
CHANGE IN PLAN, CHECK 1ST POST.

April 29, 2011, 01:32:22 PM
Reply #22

Offline ficarra1002

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Re: 3 in 1 hubmap.
« Reply #22 on: April 29, 2011, 01:32:22 PM »
Don't give up on this, I love duel32 and my favorite part about it is the hub. I need this in MM8BDM now!

April 29, 2011, 10:19:47 PM
Reply #23

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #23 on: April 29, 2011, 10:19:47 PM »
But it's boring and I'd rather play Minecraft or go outside.

April 30, 2011, 04:45:50 PM
Reply #24

Offline ficarra1002

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Re: 3 in 1 hubmap.
« Reply #24 on: April 30, 2011, 04:45:50 PM »
Quote from: "DTDsphere"
But it's boring and I'd rather play Minecraft or go outside.
Outside?  :lol:

April 30, 2011, 08:38:18 PM
Reply #25

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #25 on: April 30, 2011, 08:38:18 PM »
Quote from: "ficarra1002"
Quote from: "DTDsphere"
But it's boring and I'd rather play Minecraft or go outside.
Outside?  :lol:
Yeah, to play DDR  :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:

April 30, 2011, 08:44:55 PM
Reply #26

Offline SickSadWorld

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Re: 3 in 1 hubmap.
« Reply #26 on: April 30, 2011, 08:44:55 PM »
What's left to do that AlexMax perceives as monotonous?

May 02, 2011, 07:24:32 AM
Reply #27

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #27 on: May 02, 2011, 07:24:32 AM »
Bank holiday today so I'm going to dedicate this day to this project. I'm going to finish the main parts, then add glitter and sparkles for the rest of the week.


Ok, I've organised all of the MAPINFO lump, now I gotta tell the scripts which map is what.

May 14, 2011, 01:43:36 AM
Reply #28

Offline OZX

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Re: 3 in 1 hubmap.
« Reply #28 on: May 14, 2011, 01:43:36 AM »
then u can post the link for this and thats it.its done.and it will be a very big hit

May 14, 2011, 04:45:00 PM
Reply #29

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #29 on: May 14, 2011, 04:45:00 PM »
Quote from: "omegazerox12"
then u can post the link for this and thats it.its done.and it will be a very big hit
*turns off minecraft*
K, I'll work on it.

Have a screenshot for the hell of it.

(click to show/hide)


I'll work on it once a week. By next week, it should be done. If not, the week after that.

There, a dead line!



EDIT:
Alright guys, it works for duel now. All I gotta do now is add a room before the map selection where you choose your game mode. I need to make the map selection support 32 - 1  players because right now it only supports 2 - 1.