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Messages - Badz

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1
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 29, 2017, 03:57:28 PM »
I see that ResetPlayerStats was commented out in this version. Is there a new replacement for it?

2
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 10:45:06 PM »
(click to show/hide)

3
Projects & Creative / Re: TMK4's Workshop (Saxton Hale revival?)
« on: June 26, 2016, 01:52:17 PM »
(Do note I haven't touched any form of SH or derivative of it in a mighty while, so I might be wrong on some points, but...)
I definitely agree with Medal about the bosses' gameplay: they really need to be changed from "absurd amount of HP with some OHKO punch attack". It's just not fun or interesting at all.
Speaking of the "absurd amount of HP" part, that's always bothered me about SH: bosses are ridiculously tanky, but in gameplay, they're actually really weak because they're slow and lack range to actually hit anything; in the end, it's usually the boss who runs away from the mass of angry players with ranged weapons, while it's the players that should be running in fear from the boss.
If you choose to revive this, you should consider making the bosses a lot more threatening and decreasing their HP accordingly. This would make the mode more interesting and (probably) help speeding up rounds, which I also recall being a problem.

4
MM8BDM Discussion / Re: Long time no see Cutstuff! (Help?)
« on: May 22, 2016, 08:56:27 PM »
Welcome back! Even though I probably didn't know you before...
Anyway, about the mods:
Obstacle Course is currently at version 1-7, which I think is the final one, you can get it here. There's also a little expansion called "ragestacle course" which you can get here.
Saxton Hale was kind of replaced by "Unholy Bosses", which has the same "boss battle" concept but with its own classes and gimmicks.
SH itself as well as LMSGames and roboenza still exist, but I have no idea what the newest files are, so I'll let someone else clear that up.
Mission mode split into multiple different mods, I think the most popular one is MMX SP.

5
Quote from: "Meleeshot Joe"
What is armor? (I put random numbers on my class application, atleast, what i tought.)
Armor is a factor which multiplies all the damage you take. For example, a class with 1.2 armor would take 1.2x damage from everything, which is similar to having about 83 health (everyone has 100 health).

6
Well, I guess it's time to post my class concept...

Name: Badz
Armor: 0.85x damage
Speed: 0.75/0.72
Skin: Junkman
General description: Badz is a dangerous close-range class who can use his weapons to attack in unexpected ways, but isn't very impressive at long range. Can't pick up weapons, items or weapon energy.
Weapon description:
(click to show/hide)
If this concept is considered acceptable, the class is pretty much entirely done (except for weapon icons).
And if it's not considered acceptable, then... I'll see what to do...

7
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: September 22, 2015, 09:21:15 PM »
Toronto Raptors vs Slamhou Story kind of happened two days ago, but no one ever posted about it here. I guess I'll do that? (Even though everyone else already seems to be up to date so this is probably pointless)

Round 1
Map: MM8DUO (picked by Toronto Raptors)
TR bans: Frost, Slash, Junk, Ground
SHS bans: Spring, Turbo, Elec, Roll
TR picks: Darkman1, Darkman2, Darkman4
SHS picks: BusterRodG, Starman, Darkman1
TR wins 3-0

Round 2
Map: MM1TIM (picked by Slamhou Story)
SHS bans: Darkman4, Darkman2, Spring, Roll
TR bans: Frost, Slash, Junk, Ground
SHS picks: BusterRodG, Starman, Timeman
TR picks: Iceman, Tenguman, Freezeman
TR wins 3-2

RIP SHS; it lacked in thematic cohesion.

8
Will the classes still have unique weapons for instagib mode?

9
Projects & Creative / Re: Class based modification (v8a)
« on: July 19, 2015, 02:44:03 AM »
I don't know if the colored death-FX that appears in team modes actually is the one I made for unholy, but it has the exact same pattern and doesn't quite match the vanilla one, so I made a corrected version that should imitate it perfectly.
Also, Starman's star flurry and Aquaman's water cannon should probably be team-colored. and gutsman should hold his rocks a bit higher so his head isn't buried within them

10
Closed / [Suggestion] Make homing weapons use A_SeekerMissile
« on: March 29, 2015, 10:45:50 PM »
Currently, homing weapons inherit from MageStaffFX2 and use A_MStaffTrack for their homing properties; that inheritance tends to cause issues when the projectile collides with something that isn't a player. However, with the advent of Zandronum 2.0, A_SeekerMissile now has access to all of its parameters, allowing homing missiles to no longer rely on that workaround anymore thanks to the SMF_LOOK flag! Also, it allows for more precise control of the homing capabilities of the projectile.

Unrelated note, +NOEXPLODEFLOOR is also supposed to work now

11
Tails Doll must've played a trick on you, the download link for it is actually the one for Emerl.

12
W.I.P Forum / Re: MM8BDM The Forgotten Adventures Project
« on: January 07, 2015, 01:40:12 AM »
Quote from: "fortegigasgospel"
Do you have skype? Will make information sharing much easier, we have ideas for virtually every weapon we will need. Otherwise I'll message you here with the list of what they will do.
I do, actually. I'll PM you with the details.

Quote from: "fortegigasgospel"
As for scripting, bosses need to be scripted, cutscenes added to points in the hub and for those bosses, campaign progression and other campaign related things. I won't ask for the maps to be made for all these, I'm gonna try to handle those myself, most of the planed bosses have fight styles thought up, but are still viable for adjusting for ability to be done.
I should be able to make bosses and cutscenes, though I might have trouble handling something really insane if it comes up.

13
W.I.P Forum / Re: MM8BDM The Forgotten Adventures Project
« on: January 06, 2015, 09:35:58 PM »
I have some experience in making weapons, so I can help with them... though you might need to tell me exactly what you want them to do.
I could also try helping with some scripting, depending on what exactly that implies.

14
DECORATE and ACS Modifications / Re: Justiderp WAD/PK3?
« on: January 03, 2015, 03:30:28 PM »
The files are still avaible on Best-Ever; you can find the resources here and the main file here.
Do note however that due to crashing issues, you can't host a server on Best-Ever with those files.

15
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: October 12, 2014, 11:11:26 PM »
(click to show/hide)
Knight Man is trying to learn how to use Ice Wave...

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