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Author Topic: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)  (Read 30801 times)

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March 16, 2013, 01:00:14 AM
Reply #135

Offline Atticus

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Re: [GAME MODE] Dodgeball mode (WE CAN FINISH THIS)
« Reply #135 on: March 16, 2013, 01:00:14 AM »
So with the help of Messatsu, I have a coherent beta of the mode. I need 9 playtesters to get on a server either tonight or tomorrow just to see how well it plays and if anything should be changed. First 9 to post get the job. Go.

March 16, 2013, 01:19:12 AM
Reply #136

Offline TheDoc

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #136 on: March 16, 2013, 01:19:12 AM »
Eh, why not. I'll do it.

March 16, 2013, 01:34:26 AM
Reply #137

Offline Tfp BreakDown

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #137 on: March 16, 2013, 01:34:26 AM »
This sounds interesting, so sign me up for testing.

March 16, 2013, 01:36:03 AM
Reply #138

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #138 on: March 16, 2013, 01:36:03 AM »
Hey I'm really glad something came of this. Look forward to the results.

March 16, 2013, 01:38:13 AM
Reply #139

Offline Colonel ServBot

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #139 on: March 16, 2013, 01:38:13 AM »
I would, if I had time.

March 16, 2013, 02:07:23 AM
Reply #140

Offline Donutyoshi

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #140 on: March 16, 2013, 02:07:23 AM »
So a custom Game Mode like this exists?

Huh. Maybe I should look into more of the MM8BDM threads.

March 16, 2013, 02:58:06 AM
Reply #141

Offline xColdxFusionx

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #141 on: March 16, 2013, 02:58:06 AM »
Wait, this is actually getting released?

...Eh, I don't exactly have anything better to do.
!signup

March 16, 2013, 04:03:52 AM
Reply #142

Offline Hallan Parva

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #142 on: March 16, 2013, 04:03:52 AM »
holy crap

this got



FINISHED!?!?!?!?







sign me up brother

March 16, 2013, 04:04:19 AM
Reply #143

Offline Zard1084

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #143 on: March 16, 2013, 04:04:19 AM »
I'll test it too! I would like to see how fun this would be...

March 16, 2013, 06:52:05 AM
Reply #144

Offline MasterXman

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #144 on: March 16, 2013, 06:52:05 AM »
Can't tell if spots are filled or not.

Sign Up.

DodgeBall's a fun game and this might be even more fun.

March 16, 2013, 07:47:47 AM
Reply #145

Offline FTX6004

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #145 on: March 16, 2013, 07:47:47 AM »
I want to test it but i wonder what time is it.

March 16, 2013, 08:07:07 AM
Reply #146

Offline leoalex50

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #146 on: March 16, 2013, 08:07:07 AM »
il sign up to

March 16, 2013, 08:13:52 AM
Reply #147

Offline FTX6004

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #147 on: March 16, 2013, 08:13:52 AM »
Quote from: "leoalex50"
il sign up to

Sorry leo that was all he said 9 testers not 10.

March 16, 2013, 01:29:28 PM
Reply #148

Offline fortegigasgospel

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #148 on: March 16, 2013, 01:29:28 PM »
You missed a big factor FTX. Att can pick out of the people who gets to test as it is his project.  So he can pick people he finds he can trust for a good opinion better. Not to mention people who helped, such as the one making this possible with acs and the weapon are likely gonna be in that 9. If I asked I could likely be too, having made 3 maps. Doc as well.

March 16, 2013, 01:47:25 PM
Reply #149

Offline Colonel ServBot

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Re: [GAME MODE] Dodgeball mode (PLAYTESTERS NEEDED)
« Reply #149 on: March 16, 2013, 01:47:25 PM »
I might have the ability to test it later today.
Eh, why not. Just call me a tester! :)

Edit: I might have to test it offline though, but I'll give you my thoughts if I do.