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ALRIGHT MEN! YOU ONLY LIVE ONCE.IT'S JUST YOU, YOUR RESOURCES, AND THE WORLD'S OUT TO KILL YE.GET OUT THERE, PROTECT THOSE IMPORTANT SPOTS, AND DON'T DIE.IT'S THAT SIMPLE PEOPLE.
- YA'LL FOLKS THOUGHT YOU'D BE PROVIDED WEAPONS? NAH. GET YER OWN SET O' WEAPONS. - Self explanatory. Ya gotta pick up your weapons.- MAN UP AND USE YER SUPPLIES WHERE YA GET 'EM. - E-Tanks and M-Tanks are now replaced with Large health and Mega Health respectively.- PANSY-ASS PLANT BARRIER TAKES MORE TO HEAL YA - Plant Barrier's health to cost ratio is reduced from 4:1 -> 4:4.- YOU FOLKS GOTTA SHOW SOME SPIRIT - Mega Buster's HUD is now team colored.- YA'LL BEEN THROUGH TRAINING. YOU KNOW HOW TO GET OUTTA AN EARLY FIGHT. - This mod uses its own spawn invulnerability. Upon spawning, you are invulnerable for three [3] seconds. This is terminated early by attacking after the first half second. Spawning also blasts away projectiles. [Can be changed using SE_InvulnTime and SE_InvulnBlast]- YA SHOULD KNOW WHEN SUPPLY DROP BE COMIN' IN. - All significant pickups now have visible respawn timers.- ONCE YER OUT THERE, SPLIT UP. - Initial spawns use team spawns where available. All spawns after that use typical deathmatch spawns. [This can be disabled by toggling SE_OverrideTeamStarts to false]- YOU MIGHT SEE SOME NEWFANGLED TECH. DON'T LET THAT CONFUSE YA. - This mod should be compatible with most large scale gameplay mods similar to Rock Force or maybe even Classes. Note that compatible means "it'll run" in this instance. Not sure why you'd run it with Classes since health won't scale the same but hey, you do you. It works with Rock Force's full mod, but all orange team actors are red. Similarly, all custom pickups will not have respawn timers. This includes new replacements for health and assists.