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Author Topic: MM8BDM official Weapon Template (v5d)  (Read 124128 times)

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January 20, 2011, 10:26:17 PM
Reply #30

Offline Solar Equinox

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Re: MM8BDM official Weapon Template (v1)
« Reply #30 on: January 20, 2011, 10:26:17 PM »
Call me derp but what do you use for to edit weapons with the template.
An image editor, is there a web page I managed to miss,or both?

January 20, 2011, 10:39:25 PM
Reply #31

Offline Ivory

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Re: MM8BDM official Weapon Template (v1)
« Reply #31 on: January 20, 2011, 10:39:25 PM »
SlumpEd
or
Slade3

Your choice. Most people use SlumpEd due to it being still widely used, but it's obsolete with Slade3 being the most up to date editor. I'd recommend Slade3, as it probably will overtake SlumpEd at some point. And they are both similar enough as it is.

January 23, 2011, 05:26:12 AM
Reply #32

Offline Sonix the NMH

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Re: MM8BDM official Weapon Template (v1)
« Reply #32 on: January 23, 2011, 05:26:12 AM »
ugh i tried to make sprites the transparency fails [even though i erased 50 times] i tried to do the other things but it just wastes my time...and it is tiring and annoying to go through the whole process.now i know how cutmanmike feels.ill try making a weapon again tommarow...and something simpler [instead of a sonic spin dash]...if i can think of any...

January 23, 2011, 02:07:04 PM
Reply #33

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #33 on: January 23, 2011, 02:07:04 PM »
Quote from: "Sonix the NMH"
ugh i tried to make sprites the transparency fails [even though i erased 50 times] i tried to do the other things but it just wastes my time...and it is tiring and annoying to go through the whole process.now i know how cutmanmike feels.ill try making a weapon again tommarow...and something simpler [instead of a sonic spin dash]...if i can think of any...
Use different programs to add transparency, save as indexed colors instead of RGB Colors w/ Alpha...

January 27, 2011, 07:23:31 AM
Reply #34

Offline ice

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Re: MM8BDM official Weapon Template (v1)
« Reply #34 on: January 27, 2011, 07:23:31 AM »
I tried to make a new weapon, but unfortunatly, making the color change is borderline impossable for me.

I had the colors and stuff perfect but it didnt work, then I remembered I have to compile it, the I clicked compile acs it said choose a program, I didnt know what to choose so I chose skulltag, (obviousely I did something VERY wrong) it said select DOOM directory although I dont have doom so it says, "compile acs failed" and now I cant choose any other program to test it

can anyone here help me remedy this idiotic mistake

I'm using sLumped

January 27, 2011, 04:48:54 PM
Reply #35

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #35 on: January 27, 2011, 04:48:54 PM »
Quote from: "ice"
I tried to make a new weapon, but unfortunatly, making the color change is borderline impossable for me.

I had the colors and stuff perfect but it didnt work, then I remembered I have to compile it, the I clicked compile acs it said choose a program, I didnt know what to choose so I chose skulltag, (obviousely I did something VERY wrong) it said select DOOM directory although I dont have doom so it says, "compile acs failed" and now I cant choose any other program to test it

can anyone here help me remedy this idiotic mistake

I'm using sLumped
You have to select the directory where the ACS COMPILER is installed. you can get it in Zdoom Wiki, i think.

January 27, 2011, 07:13:23 PM
Reply #36

Offline ice

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Re: MM8BDM official Weapon Template (v1)
« Reply #36 on: January 27, 2011, 07:13:23 PM »
Quote from: "tsukiyomaru0"
[You have to select the directory where the ACS COMPILER is installed. you can get it in Zdoom Wiki, i think.

I have one now, but is it even possable to change the filepath anymore to even use it? Ive tried almost everything and I'm about one more hour from ripping my hair out out of frustrsation

January 27, 2011, 07:54:43 PM
Reply #37

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #37 on: January 27, 2011, 07:54:43 PM »
Quote from: "ice"
Quote from: "tsukiyomaru0"
[You have to select the directory where the ACS COMPILER is installed. you can get it in Zdoom Wiki, i think.

I have one now, but is it even possable to change the filepath anymore to even use it? Ive tried almost everything and I'm about one more hour from ripping my hair out out of frustrsation

Menu File -> Options. Then set the new ACC directoiry

January 27, 2011, 10:36:34 PM
Reply #38

Offline ice

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Re: MM8BDM official Weapon Template (v1)
« Reply #38 on: January 27, 2011, 10:36:34 PM »
found it, thanks

January 28, 2011, 05:55:35 PM
Reply #39

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #39 on: January 28, 2011, 05:55:35 PM »
Dunno if I said this, but Cutmanmike should correct his info on "no aimming with SpawnItemEx". Here's a way to:

Quote from: "Zdoom Wiki A_SpawnItemEx article"
SXF_TRANSFERPITCH — Transfers the calling actor's pitch to the spawned actor. Note that this has no effect on the spawned actor's velocities. If you want the calling actor's pitch to be taken into account for the spawned actor's trajectory, use a formula such as this one: A_SpawnItemEx (<type>,cos(-pitch)*<Dist. from spawner>,<yoffset>,<zoffset>+(sin(-pitch)*<Dist. from spawner>),cos(-pitch)*<Projectile speed>,0,sin(-pitch)*<Projectile speed>,<angle>,<flags>,<chance>)

January 29, 2011, 03:39:29 PM
Reply #40

Offline FCx

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Re: MM8BDM official Weapon Template (v1)
« Reply #40 on: January 29, 2011, 03:39:29 PM »
Quote from: "Ivory"
SlumpEd
or
Slade3

Your choice. Most people use SlumpEd due to it being still widely used, but it's obsolete with Slade3 being the most up to date editor. I'd recommend Slade3, as it probably will overtake SlumpEd at some point. And they are both similar enough as it is.
Slade3 doesn't work in my computer.
(click to show/hide)
What's up?

January 29, 2011, 04:52:20 PM
Reply #41

Offline Korby

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Re: MM8BDM official Weapon Template (v1)
« Reply #41 on: January 29, 2011, 04:52:20 PM »
Google the .dll name and download it.

Works for me!

January 29, 2011, 05:45:31 PM
Reply #42

Offline tsukiyomaru0

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Re: MM8BDM official Weapon Template (v1)
« Reply #42 on: January 29, 2011, 05:45:31 PM »
I think that, in the site, it states you need Visual Basic library or .NET. I don't remember.

January 31, 2011, 05:42:25 PM
Reply #43

Offline Hallan Parva

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Re: MM8BDM official Weapon Template (v1)
« Reply #43 on: January 31, 2011, 05:42:25 PM »
Is there ANY way to make players with Skull Barrier take damage? ANY way at all?

I was going to make a weapon that always deals the same amount of damage, regardless of buffs, boosts, or shields. You know, to stop people from doing THIS during a match...



I swear, he had a continual Skull Barrier going for the entire round. :p

February 11, 2011, 12:35:11 AM
Reply #44

Offline brawlman9876

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Re: MM8BDM official Weapon Template (v1)
« Reply #44 on: February 11, 2011, 12:35:11 AM »
you know what, someone else make wheel cutter. Im having so much trouble XP oh well, im a spriter i guess!