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Author Topic: [Game Mode] LMSGames Version 1e  (Read 63310 times)

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June 26, 2013, 10:35:25 PM
Reply #30

Offline CHAOS_FANTAZY

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Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #30 on: June 26, 2013, 10:35:25 PM »
If I can vote for not one of those I'd like to nominate this.
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If not, I'll go for Lightning.

June 26, 2013, 11:34:03 PM
Reply #31

Offline -Daiki-TheOni

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Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #31 on: June 26, 2013, 11:34:03 PM »
I vote for CHAOS_FANTAZY big blue. sounds awesome and fits better than the others.

June 27, 2013, 01:43:26 AM
Reply #32

Offline Badz

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Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #32 on: June 27, 2013, 01:43:26 AM »
Airman's scavenger hunt can be a pain with many players: you need rush jet/beat call to get some of the items, but sometimes they'll all be gone and could take a while to respawn. Also, the fan fiend respawns in the ceiling for some reason.

June 27, 2013, 10:46:15 AM
Reply #33

Offline Rozark

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Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #33 on: June 27, 2013, 10:46:15 AM »
When you said waveBIKE CHASE the first thing I thought of was:
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June 28, 2013, 05:14:16 PM
Reply #34

Offline FTX6004

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Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #34 on: June 28, 2013, 05:14:16 PM »
i think gummywormz has forgot to add LMS8 map all i see is

LMS1
LMS2
LMS3
LMS4
LMS5
LMS6
LMS7
LMS9???

and to what ever how many map there is.

July 04, 2013, 05:26:16 AM
Reply #35

Offline Gummywormz

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Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #35 on: July 04, 2013, 05:26:16 AM »
Update: The final number of maps for version one is 30. I could really use anyone's help, even if you're a beginner at mapping or scripting. Below is a list of maps and what I'd need for them if anyone would be willing to help. I'd still do things mostly myself, but I could really use the extra hands to get things done quicker. Thanks.

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You may also feel free to make original maps, too. Thanks again.

July 04, 2013, 06:54:37 AM
Reply #36

Offline Copy Robot

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #36 on: July 04, 2013, 06:54:37 AM »
I can help you with the Crystal Scavenger Hunt Items.

July 05, 2013, 01:14:26 AM
Reply #37

Offline <geminibro>

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #37 on: July 05, 2013, 01:14:26 AM »
I like this, but i'm not too big about the Intermission screens, could i help a little, and change them?

July 05, 2013, 01:22:21 AM
Reply #38

Offline Gummywormz

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #38 on: July 05, 2013, 01:22:21 AM »
They're semi-kind-of-sort-of based on StupidLMS'. If you want to remake them, they have to retain the silliness.

July 05, 2013, 07:28:08 PM
Reply #39

Offline The Killer Nacho

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #39 on: July 05, 2013, 07:28:08 PM »
Another notion for CHAOS_FANTAZY's cited musical track.

July 07, 2013, 02:58:37 AM
Reply #40

Offline tsukiyomaru0

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #40 on: July 07, 2013, 02:58:37 AM »
Just to note: readjust projectiles' hitbox to match their sprite or the widest sprite in their animation. It's dumb when you get fragged by a projectile that didn't even brush against you with a 10 feet pole

July 08, 2013, 10:38:29 PM
Reply #41

Offline Superjustinbros

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #41 on: July 08, 2013, 10:38:29 PM »
In the projectile dodging game, Magnet Missiles and Dive Missiles will never enter the center of the stage. So remaining players can camp in the center and never get hit.

In Musical Elevator, Gutsman G should disappear in-between rounds following his introduction, so he doesn't knock frozen players off the elevator.

With Special Stage 1, can you pick a different skin for the spikes or skin new ones with an outline? They're very difficult to see. The Somari rings are a little chunky in appearance and look disjointed. I'd be happy to skin you new thinner ones with a more yellow palette.

Also, the conductor on the Space Train needs to be stronger; he was no match for 10+ players fighting him all at once.

The scavenger hunts are fine, though with Pharaoh's hunt, the Rush Coils seem to never re-spawn (and I believe it may be so with the Rush Jet and Beat Call in Air's) and you may want to fix the area where the collectable Yasichi is so players trying to grab it don't end up in the Chaos Emerald's room. Then there's placing items directly on the death floors in Air's so players will need Beat Call to survive, and the bouncing/hovering items over their hotboxes.

Those are just some comments I have regarding the LMSgames. They're not bad and do seek good potential, and even I got a good laugh at some of the events. The only other thing I will throw in is the Victory music isn't really that memorable IMO.

July 08, 2013, 10:55:50 PM
Reply #42

Offline Gummywormz

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #42 on: July 08, 2013, 10:55:50 PM »
Quote from: "Superjustinbros"
In the projectile dodging game, Magnet Missiles and Dive Missiles will never enter the center of the stage. So remaining players can camp in the center and never get hit.
Fixed (I think, I need to test it again later on)

Quote from: "Superjustinbros"
In Musical Elevator, Gutsman G should disappear in-between rounds following his introduction, so he doesn't knock frozen players off the elevator.
He now never enters the elevator whether it's up or not. His purpose now is an aid to push people farther away off the platform.

Quote from: "Superjustinbros"
With Special Stage 1, can you pick a different skin for the spikes or skin new ones with an outline? They're very difficult to see. The Somari rings are a little chunky in appearance and look disjointed. I'd be happy to skin you new thinner ones with a more yellow palette.
I suspose I could do that. Do feel free to make better rings. I'm not a spriter and just found some with fancy rotations already. (Fun Fact: The rings aren't from Somari, but Sonic Jam 6)

Quote from: "Superjustinbros"
Also, the conductor on the Space Train needs to be stronger; he was no match for 10+ players fighting him all at once.
Fixed

Quote from: "Superjustinbros"
The scavenger hunts are fine, though with Pharaoh's hunt, the Rush Coils seem to never re-spawn (and I believe it may be so with the Rush Jet and Beat Call in Air's) and you may want to fix the area where the collectable Yasichi is so players trying to grab it don't end up in the Chaos Emerald's room. Then there's placing items directly on the death floors in Air's so players will need Beat Call to survive, and the bouncing/hovering items over their hotboxes.
Rush / Beat will respawn faster.

As for progress, 13 maps still remain before release 1. I've been distracted by Steam, but I'm slowly working on it.

July 09, 2013, 12:15:43 AM
Reply #43

Offline Balrog

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #43 on: July 09, 2013, 12:15:43 AM »
Stupid obituaries!
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More when I can think of something funny

July 09, 2013, 01:25:07 AM
Reply #44

Offline Superjustinbros

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Re: [Game Mode] LMSGames Public Beta 1 **HELP WANTED**
« Reply #44 on: July 09, 2013, 01:25:07 AM »
You can always use the rings from one of the Sonic games on the Master System/Game Gear, but anyways here's what I got.