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Author Topic: [Community Project] MM8BDM Repainted (MM6 Textures Started)  (Read 24564 times)

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September 14, 2016, 03:43:39 AM
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Offline Gummywormz

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[Community Project] MM8BDM Repainted (MM6 Textures Started)
« on: September 14, 2016, 03:43:39 AM »
Poll: Should weapon HUDs be replaced?

Preview
NOTE: This will not work by adding it to your skins folder. You must add this as a file in the launcher. You can also set up Doomseeker to add the file. Go to Options > Configure > Zandronum. In the custom parameters box, add the file by typing "-file path/to/8bdmrepainted.pk3"

Download

Current Projects:

Mega Man 6 Textures (0% Done)
Basis
Submissions

Mega Man 4 Props
Basis
Submissions

Completed Projects
Mega Man 1 Textures
Submissions
Texture Definitions

Mega Man 2 Textures
Submissions
Texture Definitions

Mega Man 3 Textures
Submissions
Texture Definitons

Mega Man 4 Textures
Submissions
Texture Definitons

Mega Man 5 Textures
Submissions
Texture Definitons

Mega Man 1 Props
Submissions
Mega Man 2 Props
Submissions
Mega Man 3 Props
Submissions

Music
Submissions

CTF Textures
Submissions
Texture Definitons

What is MM8BDM Repainted?
MM8BDM repainted is a community mod that replaces every asset in the game with ones submitted by members of the community. They can be edited or brand new.

Process
This will be done in a rotating process based on asset type and series. All textures will be done, followed by music, sounds, and props. They will be rotated when the previous project gets completed.

User Process
Go to the basis folder and you can view all the assets for that particular series. Go to the submissions folder to check if something has been submitted for that texture, and if not, you can edit or submit something. If you can't submit using Google Drive, you can PM me here or contact me via Discord.

Rules
No gore, sexual content, or generally illegal things
No copyrighted material
There is no reserving of anything. Everything is free for all.
Feel free to submit as many things as you want when there are a lot of things unclaimed.
When submitting content, please give it the same file name as the asset you are replacing.

Texture Submissions Needed
(click to show/hide)

Prop Submissions Needed
(click to show/hide)

September 14, 2016, 03:48:57 AM
Reply #1

Offline Superjustinbros

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Re: [Community Project] MM8BDM Repainted
« Reply #1 on: September 14, 2016, 03:48:57 AM »
Ooh! This sounds interesting.

September 14, 2016, 04:32:36 AM
Reply #2

Offline easyaspi

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Re: [Community Project] MM8BDM Repainted
« Reply #2 on: September 14, 2016, 04:32:36 AM »
Ohhhhhh boy this is gonna be fun.

September 14, 2016, 01:02:40 PM
Reply #3

Offline Turbodude

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Re: [Community Project] MM8BDM Repainted
« Reply #3 on: September 14, 2016, 01:02:40 PM »
I'm seeing Dog Man textures and I'm already excited.

Expect me to send in a few things when I get home from lectures.

September 14, 2016, 03:52:40 PM
Reply #4

Offline Yoshiatom

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Re: [Community Project] MM8BDM Repainted
« Reply #4 on: September 14, 2016, 03:52:40 PM »
This is just asking for trouble. Needless to say I've already made a start  :p
Small question; can textures be larger than their source textures? I have some... interesting ideas for time man's skybox.

September 14, 2016, 06:14:13 PM
Reply #5

Offline GameAndWatcher

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Re: [Community Project] MM8BDM Repainted
« Reply #5 on: September 14, 2016, 06:14:13 PM »
Are we not touching the weapon sprites?

September 15, 2016, 04:44:36 PM
Reply #6

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted
« Reply #6 on: September 15, 2016, 04:44:36 PM »
Just a reminder to make sure to check the submitted entries beforehand. We are making great progress. Bomb and Cut are done and we are overall about 35% done with Mega Man 1 already.

Are we not touching the weapon sprites?
I was thinking of doing something a bit different for those, but we'll see later on.


Small question; can textures be larger than their source textures? I have some... interesting ideas for time man's skybox.
Yes. Textures have to be redefined anyway. Just don't expect the overly large ones to work unless they are ceiling, floor, or sky textures.

September 20, 2016, 07:23:12 PM
Reply #7

Offline GameAndWatcher

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Re: [Community Project] MM8BDM Repainted
« Reply #7 on: September 20, 2016, 07:23:12 PM »
I know that you said no reserving slots, but I just want to let everyone know that if they don't like SiIvaGunner, they better be preparing music, because I'm planning on replacing as many songs as I can with their respective rips where applicable.

September 20, 2016, 07:39:48 PM
Reply #8

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted
« Reply #8 on: September 20, 2016, 07:39:48 PM »
I know that you said no reserving slots, but I just want to let everyone know that if they don't like SiIvaGunner, they better be preparing music, because I'm planning on replacing as many songs as I can with their respective rips where applicable.

Siivagunner music will be banned as being too low effort.

Cut, Ice, Guts, Fire, Bomb, and Elec Man are done. There are about 25 textures each in Time, Oil, and Wily. I'm hoping that they will be done by this weekend so we can roll straight into Mega Man 2 (which only has 267 textures compared to Mega Man 1's 314).

September 20, 2016, 08:25:59 PM
Reply #9

Offline GameAndWatcher

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Re: [Community Project] MM8BDM Repainted
« Reply #9 on: September 20, 2016, 08:25:59 PM »
Siivagunner music will be banned as being too low effort.

Cut, Ice, Guts, Fire, Bomb, and Elec Man are done. There are about 25 textures each in Time, Oil, and Wily. I'm hoping that they will be done by this weekend so we can roll straight into Mega Man 2 (which only has 267 textures compared to Mega Man 1's 314).
Oh well...  :(

September 23, 2016, 01:39:22 AM
Reply #10

Offline GameAndWatcher

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Re: [Community Project] MM8BDM Repainted
« Reply #10 on: September 23, 2016, 01:39:22 AM »
WHAT HAPPENED TO GUTSMAN'S TEXTURES?! I SWORE THERE WERE MORE!

September 23, 2016, 05:08:17 AM
Reply #11

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted
« Reply #11 on: September 23, 2016, 05:08:17 AM »
what

Guts Man was finished a while ago.

September 23, 2016, 06:50:44 AM
Reply #12

Offline GameAndWatcher

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Re: [Community Project] MM8BDM Repainted
« Reply #12 on: September 23, 2016, 06:50:44 AM »
what

Guts Man was finished a while ago.
They don't appear on the drive.

September 25, 2016, 10:02:55 PM
Reply #13

Offline Brash Buster

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Re: [Community Project] MM8BDM Repainted
« Reply #13 on: September 25, 2016, 10:02:55 PM »
This sounds pretty cool, but just to make sure: What are the limitations of the "No copyrighted material" rule? Like, does that just mean we can't take someone's original work off of Deviantart, or does it extend to any material that isn't made from scratch (such as a piece of a Garfield comic strip or a sprite from a Mario game)?

September 28, 2016, 04:12:58 AM
Reply #14

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted
« Reply #14 on: September 28, 2016, 04:12:58 AM »
This sounds pretty cool, but just to make sure: What are the limitations of the "No copyrighted material" rule? Like, does that just mean we can't take someone's original work off of Deviantart, or does it extend to any material that isn't made from scratch (such as a piece of a Garfield comic strip or a sprite from a Mario game)?

That rule is mainly for music. I'd say avoid stealing deviant art stuff or anything that requires credit. Entire comic strips would be bad but everything else is ok.

Progress has been slow but we only have 60 textures left. It may seem like a lot, but its actually really close to being done. I added a list of the textures left on the first post. I'm going to start making textures myself again if no one else starts submitting. I really want to continue this project and jump right in to Mega Man 2.