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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1477726 times)

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December 26, 2010, 04:43:41 AM
Reply #15

Offline Korby

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Re: Class based modification
« Reply #15 on: December 26, 2010, 04:43:41 AM »
Hmm. I was thinking of doing something similar.

Good luck! Remember, there's a reason MM8BDM wasn't class based. Raise your flame shields before you release it, and get ready to balance a lot.

December 26, 2010, 09:39:40 AM
Reply #16

Offline Max

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Re: Class based modification
« Reply #16 on: December 26, 2010, 09:39:40 AM »
Mega Man 3 it is! Luckily I had a lot of ideas for this game. I'll start with Hard Man and go round in a clockwise order, so this means doing Gemini last. If someone wants to beat me to it and design Top Man's class, for example, they can go ahead and do so. I don't want this to be a solo project.

December 26, 2010, 04:50:23 PM
Reply #17

Offline Korby

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Re: Class based modification
« Reply #17 on: December 26, 2010, 04:50:23 PM »
Do you plan on making the characters play exactly how they did in the game?

December 26, 2010, 04:53:53 PM
Reply #18

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Re: Class based modification
« Reply #18 on: December 26, 2010, 04:53:53 PM »
Not exactly, but much closer than Mega Man's weapons.

Hard Man can only shoot two Hard Knuckles at a time and he shakes the ground on his altfire (only used in the air) applying a stun to all in range. His knuckles don't act as boomerangs, unlike in game... I tried it and dominated everyone as Hardman in offline. Might re-add it if Hardy's UP.

December 26, 2010, 06:29:20 PM
Reply #19

Offline tsukiyomaru0

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Re: Class based modification
« Reply #19 on: December 26, 2010, 06:29:20 PM »
Quote from: "Yellow Devil"
Not exactly, but much closer than Mega Man's weapons.

Hard Man can only shoot two Hard Knuckles at a time and he shakes the ground on his altfire (only used in the air) applying a stun to all in range. His knuckles don't act as boomerangs, unlike in game... I tried it and dominated everyone as Hardman in offline. Might re-add it if Hardy's UP.
Well, dunno if you considered this, but:
1) When he does his Hard Drop, everyone within a range should be paralyzed for a while (if they are on ground) and maybe take minor damage.
2) Shortly after his Hard Drop, he's unable to move or attack.

December 26, 2010, 06:34:05 PM
Reply #20

Offline Max

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Re: Class based modification
« Reply #20 on: December 26, 2010, 06:34:05 PM »
yes and yes both are done.

Hard Man can move after dropping, but he can't attack and it has a 5 second timer  before he can do it again.

December 26, 2010, 06:45:58 PM
Reply #21

Offline Korby

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Re: Class based modification
« Reply #21 on: December 26, 2010, 06:45:58 PM »
I demand a video.

You can only use Hard Man skin when using him, right?

December 26, 2010, 06:54:51 PM
Reply #22

Offline Max

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Re: Class based modification
« Reply #22 on: December 26, 2010, 06:54:51 PM »
Weird thing is I have the weapon working but not the class

December 26, 2010, 07:07:58 PM
Reply #23

Offline Korby

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Re: Class based modification
« Reply #23 on: December 26, 2010, 07:07:58 PM »
check sjas/another ghoul

December 26, 2010, 07:08:30 PM
Reply #24

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Re: Class based modification
« Reply #24 on: December 26, 2010, 07:08:30 PM »
tried and failed

December 26, 2010, 07:13:24 PM
Reply #25

Offline Alucard

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Re: Class based modification
« Reply #25 on: December 26, 2010, 07:13:24 PM »
Don't pput it in skins. You HAVE to use the Add File.

December 26, 2010, 07:49:43 PM
Reply #26

Offline Max

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Re: Class based modification
« Reply #26 on: December 26, 2010, 07:49:43 PM »
That's obvious

December 26, 2010, 10:28:34 PM
Reply #27

Offline Ivory

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Re: Class based modification
« Reply #27 on: December 26, 2010, 10:28:34 PM »
You have to change classes in the player menu, or by console command.

December 26, 2010, 10:33:33 PM
Reply #28

Offline Max

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Re: Class based modification
« Reply #28 on: December 26, 2010, 10:33:33 PM »
...It doesn't show up.

January 17, 2011, 04:55:11 AM
Reply #29

Offline arkman

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Re: Class based modification
« Reply #29 on: January 17, 2011, 04:55:11 AM »
Well i started working on some classes myself. I mostly just cut and paste stuff from the main game, but i tried to be creative.
Here is what i think you need to do
(i posted the images on my wikia page)
http://mm8bdm.wikia.com/wiki/User:Anotherarkman%3F
excuse the quality.

also here is a class i made, it isn't very good, but it was my first attempt.
(warning wall of text)
(click to show/hide)
you can use this for a base if you want.

edit:blahg i forgot to change the pain sprites...
and things like darkdamager i forgot to take out.
you probably shouldn't use this as a base.