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Author Topic: Skunk's Skins  (Read 23729 times)

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September 04, 2011, 02:28:14 AM
Reply #30

Offline SmashTheEchidna

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Re: Skunk's Skins
« Reply #30 on: September 04, 2011, 02:28:14 AM »
One of the council's were black? I thought they were all white...

September 04, 2011, 02:30:49 AM
Reply #31

Offline Skunk

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Re: Skunk's Skins
« Reply #31 on: September 04, 2011, 02:30:49 AM »
I just double checked, and we're both wrong. He's some weird grey color.

September 04, 2011, 02:33:34 AM
Reply #32

Offline SmashTheEchidna

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Re: Skunk's Skins
« Reply #32 on: September 04, 2011, 02:33:34 AM »
Well, a grayish white, at least. :?

May 13, 2012, 10:09:26 PM
Reply #33

Offline Skunk

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Re: Skunk's Skins
« Reply #33 on: May 13, 2012, 10:09:26 PM »
Updated the op was all I did. Fixed the download links as well, in case anyone was looking for these.

I also plan on working on some future skins. I've got some good ideas.

May 14, 2012, 04:44:11 AM
Reply #34

Offline Skunk

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Re: Skunk's Skins
« Reply #34 on: May 14, 2012, 04:44:11 AM »
Quick bump, updating the op. Check out my new Zeke skin, from Zombies ate my Neighbors!
It's v0.5 atm, as it still needs full rotations; right now, it only has four.

EDIT: also did Mr. Game and Watch, but I didn't bother to put in any rotations because... it's Game and Watch, he doesn't HAVE rotations...

May 14, 2012, 12:16:16 PM
Reply #35

Offline GameAndWatcher

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Re: Skunk's Skins
« Reply #35 on: May 14, 2012, 12:16:16 PM »
Thanks, man, but I think the skin is too large, I think he should be about Megaman's height.
and could probably use the pesticide instead of the torch.

May 14, 2012, 10:05:22 PM
Reply #36

Offline Skunk

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Re: Skunk's Skins
« Reply #36 on: May 14, 2012, 10:05:22 PM »
To be honest, I agree. I wanna find some better sprites.

On a small side note, since it is Mr Game and Watch after all, how did you feel about there being no rotations?
Cause frankly, if there WERE rotations, you realize that anything at a sideways angle would be skinny and hard to see, or else it loses it's effect as to who Game and Watch is supposed to be.

I spit that out in like an hour simply to appease you, since it seemed to me to be an easy skin to make.

May 14, 2012, 10:18:28 PM
Reply #37

Offline GameAndWatcher

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Re: Skunk's Skins
« Reply #37 on: May 14, 2012, 10:18:28 PM »
I won't mind him only facing left and right, it makes him a little easier to see, but seriously, the sprites need to either be downsized or replaced with smaller sprites.
Actually, I think I found some better sprites.
(click to show/hide)

May 14, 2012, 11:23:08 PM
Reply #38

Offline Ceridran

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Re: Skunk's Skins
« Reply #38 on: May 14, 2012, 11:23:08 PM »
Commander Keen, huh?

..

You must make Dopefish.

May 15, 2012, 02:09:29 AM
Reply #39

Offline Skunk

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Re: Skunk's Skins
« Reply #39 on: May 15, 2012, 02:09:29 AM »
Hah! Those were the ones I was going to use, but all I could find was that one thumbnail. I found the actual sheet, and I just haven't worked on them yet.

As far as Dopefish goes, it's a maybe; he has a fairly large sprite.

May 15, 2012, 04:45:44 AM
Reply #40

Offline SmashTheEchidna

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Re: Skunk's Skins
« Reply #40 on: May 15, 2012, 04:45:44 AM »
Dopefish are meant to eat you. He's an acceptable exception.

May 15, 2012, 05:14:10 AM
Reply #41

Offline Skunk

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Re: Skunk's Skins
« Reply #41 on: May 15, 2012, 05:14:10 AM »
Updated Game and Watch.

May 15, 2012, 12:30:08 PM
Reply #42

Offline GameAndWatcher

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Re: Skunk's Skins
« Reply #42 on: May 15, 2012, 12:30:08 PM »
Much better, btw, may I use the Mr. Game & Watch skin for CSCC?

May 15, 2012, 04:09:38 PM
Reply #43

Offline Skunk

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Re: Skunk's Skins
« Reply #43 on: May 15, 2012, 04:09:38 PM »
Sure, I guess.

January 20, 2013, 05:43:30 PM
Reply #44

Offline Skunk

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Re: Skunk's Skins
« Reply #44 on: January 20, 2013, 05:43:30 PM »
HE'S BACK! The man behind the mask, Jason Voorhees, has been added to the OP.

Download here.

Graphics based on the NES Friday the 13th game.