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Author Topic: [TUTOR] Doombuilder and You: Mapping Essentials  (Read 12659 times)

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November 13, 2016, 02:44:27 PM
Reply #30

Offline JohnVyttalRay

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #30 on: November 13, 2016, 02:44:27 PM »
Well, I was reading your tutorial, but I had a problem

Can you see in the right corner, below the blue blocks, there's a uncovered "part" like in his left, it has those blocks with a giant rectangle and triangles around the rectangle, in the right you can see the "uncovered part" without this bloc of rectangles and triangles, I wanted to put this block there, but it's too big to put in that space. I want to know how can I edit the block, because I could edit it, make it smaller, bigger and etc., when I put on the wall, so how can I edit it in on the floor.

November 13, 2016, 11:35:51 PM
Reply #31

Offline Rozark

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #31 on: November 13, 2016, 11:35:51 PM »
Are you referring to a 3D floor or a texture?

November 14, 2016, 12:02:41 AM
Reply #32

Offline JohnVyttalRay

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #32 on: November 14, 2016, 12:02:41 AM »
It's actually a texture.

November 20, 2016, 01:03:29 AM
Reply #33

Offline JohnVyttalRay

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #33 on: November 20, 2016, 01:03:29 AM »
It's a texture.

November 20, 2016, 08:09:43 AM
Reply #34

Offline Rozark

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #34 on: November 20, 2016, 08:09:43 AM »
I read it the first time. I just didn't get around to answering it until now. My apologies.

GZ Doombuilder has a feature where you're able to scroll and fix floor/ceiling offsets. This is likely done via selecting the texture and just scrolling with it, similar to a wall. (Again, I don't use GZ Doombuilder, so I don't exactly know the specifics)
I would say that is another one of GZ Doombuilder's perks.

Regular Doombuilder, however, must resort to going through Sector Properties and using either xpanningfloor, ypanningfloor, xpanningceiling, or ypanningceiling. As with 3D floors and slopes, these are not visible in Visual Mode and can only be seen through testing. Adjust the values as needed and repeatedly test.

May 23, 2017, 06:23:00 PM
Reply #35

Offline Xhatahx

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #35 on: May 23, 2017, 06:23:00 PM »
Doombuilder seems to not be able to load MM8BDM-v5b. It can load v5a, but not v5b.
Spoiler for Hiden:
In case you're wondering, the file wasn't in use by another program.

May 23, 2017, 10:41:29 PM
Reply #36

Offline LlamaHombre

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #36 on: May 23, 2017, 10:41:29 PM »
I was actually talking about this with some others a little bit ago. Try this out and see if that works.
Go to these two directories in the MM8BDM-v5b.pk3 and delete the duplicate sprites at the following directories

"sprites/skins/MMKillers/enker/" - delete the first 52 entries
"sprites/effects/" - delete the duplicate PIXLA0.png

September 13, 2017, 06:31:19 PM
Reply #37

Offline crazytobuildmc

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #37 on: September 13, 2017, 06:31:19 PM »
Yeah that worked for me. To save people a tad bit of bother here's the v5b WAD fixed: https://ufile.io/ky343

September 13, 2017, 07:27:50 PM
Reply #38

Offline CutmanMike

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #38 on: September 13, 2017, 07:27:50 PM »
V5C will fix this and remove the need for a separate resource pack pk3. Coming soon hopefully!

October 05, 2017, 05:02:59 PM
Reply #39

Offline RoboBlaster

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #39 on: October 05, 2017, 05:02:59 PM »
Good example! But...one issue though. I can't test levels because Zandronum wants me to use a regular Doom wad.
And also, my first map made CANNOT be played. Is it because of a missing lump? I have the MAPINFO done, but there's still an issue.

October 06, 2017, 01:21:01 AM
Reply #40

Offline CutmanMike

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Re: [TUTOR] Doombuilder and You: Mapping Essentials
« Reply #40 on: October 06, 2017, 01:21:01 AM »
I would recommend using the mm8bdm launcher and add your map wad to it. Then on the console do "map mapname" to test it. If that works you can add +map mapname to the command line for quick testing.


 

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