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[Game Mode] ?BOX MODE! [qbox-v2u.wad] [MM8BDM-v5a]
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Topic: [Game Mode] ?BOX MODE! [qbox-v2u.wad] [MM8BDM-v5a] (Read 49788 times)
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June 11, 2011, 08:55:06 PM
Reply #15
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: [Game Modes] ?BOX MODE
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Reply #15 on:
June 11, 2011, 08:55:06 PM »
Updated for MM8BDM-v2b!
Logged
July 15, 2011, 01:30:37 AM
Reply #16
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: [Game Mode] ?BOX MODE!
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Reply #16 on:
July 15, 2011, 01:30:37 AM »
Bump for v2c release
Lots of changes
Logged
November 15, 2011, 07:59:48 AM
Reply #17
Tesseractal
Standard Member
Date Registered: January 26, 2011, 01:36:07 AM
THIS IS A NECROPOST BURN ME A STAKE
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Reply #17 on:
November 15, 2011, 07:59:48 AM »
This is a
highly
interesting and underlooked mod! Right now I think it's a bit of a broad scope right now, but it tackles elements of randomness very well. After all - the... "less satisfying" a weapon placement (or item placement) on a map is, the more utility you get out of it. So where's my main dissatisfaction with weapon placement? MMCTF01-07, of course! (Unfortunately, Ivory's weapon placement is already good enough and this mode doesn't change a lot. I GUESS that's a good thing.) Now, you were able to conjure Eddie item rotations for different modes - I think the same can be applicable for Box placement in different modes. If possible, here's the things I'd like to see:
CTF/Possession Mode Red Boxes:
Comment out Exit Unit and Treble. (Treble does not work; Exit Unit is a hilarious free point.) Or fix Treble/add Reggae etc.
CTF Mode Green Boxes:
Is it possible to make symmetrical green box spawns? Let's say that Rolling Cutter is in the same place on both maps. When it's switched, can it be the *same* weapon in both? (e.g. Rolling Cutter is replaced with Slash Claw on CTF03; it's the same place in both bases.) If not, you can solve the main problem by removing Hard Knuckle and Charge Kick. I'm dead serious. Nothing gives one side a huge advantage nearly as much as those weapons.
CTF Mode Green Boxes: "Special Group":
Comment out Scorch Wheel and Leaf Shield. Mirror, Top, and Gravity (the latter which LOVES showing up in place of Rain Flush) actually seem fairly tolerable, and it's a nice refresh to see in CTF maps. Scorch Wheel no, Leaf Shield DEFINITELY no. Leaf Shield already breaks MMCTF07, and it's not normally in the map! D:
CTF Mode Blue Boxes:
Now a lot of these are "blanks" and I understand that reasoning. Is it possible that more of the blanks could show up as wep energy? CTF is different from Duel or DM in that if you have the flag, you often live longer. As such, it's quite a bummer when you can't scrounge up much weapon energy to defend yourself... That seems to be the main problem. Of course it isn't an issue if enough W-tanks show up, but since you can potentially live a long time making use of that E. Balancer could come quite in handy (with more small wep spawns. Not big ones.)
DM/Duel Mode Green Boxes:
Now the opposite: is it possible to PREVENT Duplicate (or symmetrical) weapons? When I dueled Obelisk today on MM4DC1, there were *Three* Pharaoh Shot spawns (one of which was the original). Now that's a rarity and all part of the chance, but when you're going for *more* weapons, well... More is better.
DM Mode Red Boxes:
This is just for fun, but I'd say you could earn REAL street cred by throwing in the "lost items". I know you've made Item-2, and I'm sure you can find Balloon/Wire/Reggae somewhere.
Logged
November 17, 2011, 12:34:39 AM
Reply #18
OverlordCrono
Standard Member
Date Registered: November 05, 2010, 02:07:14 AM
Re: [Game Mode] ?BOX MODE!
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Reply #18 on:
November 17, 2011, 12:34:39 AM »
I agree, this is a very overlooked mod. Unfortunately, I have never seen anyone host this, and consequently, myself and others will never get to play and see for themselves. I'm sure if there was an occasional server of ?Box, it'd grow a bigger fan-base.
Logged
November 17, 2011, 12:45:20 AM
Reply #19
HD_
Standard Member
Date Registered: November 13, 2011, 01:44:40 AM
Re: [Game Mode] ?BOX MODE!
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Reply #19 on:
November 17, 2011, 12:45:20 AM »
There's a server up at this very moment AFAIK.
Logged
December 21, 2011, 08:54:36 PM
Reply #20
Tesseractal
Standard Member
Date Registered: January 26, 2011, 01:36:07 AM
Hmm... Rage Weapon Randomizer Energy Duel ?box LMS Ultra Mod
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Reply #20 on:
December 21, 2011, 08:54:36 PM »
Looks like ver H has fixed most of the problems.
Great
stuff with Possession mode. I'd recommend anyone wanting to give Possession mode a shot to use this. The board is now shootable after it's been dropped once, regenerates if crushed, and Mike's silly automap script is gone. What's not to like? (You should probably clarify all this somewhere.)
Logged
January 24, 2012, 06:42:20 AM
Reply #21
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: [Game Mode] ?BOX MODE!
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Reply #21 on:
January 24, 2012, 06:42:20 AM »
http://wadhost.fathax.com/files/qbox-v2n.zip
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File size: 289.82 KB
Qbox Version "v2n" is now live! The code is all available and if you feel like using aspects of it in your projects let me know and we can work some credits thing out.
I realize there's a tournament currently in place based primarily on "v2k". From "v2k" to "v2n" these are the exact differences which may or may not impact the tournament. I don't want to persuade anyone to use a particular version; any of the "v2"x versions are similar enough that it's only a minor change or bugfix between releases.
Version "v2k" added a gravity fix for Eddie who can now properly use stairs. There's no current maps in the core that face the player in a position where they both have Eddie and can use climbable stairs. This exists in the version people are playing the tournament on.
New in v2k.
TrebleSentry now fires between 8-12 shots instead of 18 (as in the core). I changed this because it seemed like people rely on it too heavily because of its combat effectiveness. I want to create some sense of parity between other assist items and this one. This is
not
in the tournament version but if people agree to using it there shouldn't be a problem upgrading your qbox version.
New in v2m. Bugfix for v2n
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Added 2 secret levels and a secret item. One is a practice/ duel room with
mapcode "HOLORM"
and the other has the secret item on it with
mapcode "FDEST"
. I recommend Deathmatch, Duel, or LMS for these. They are small-ish and although they have 32 unique dmstarts are probably best for 2-8 people.
New in v2L
PossessionStone bugfix when shot by Treble.
New in v2L
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Ask your tournament coordinator what the official stance is on disparity between Qbox versions compared to match history. I've attempted with significant effort to maintain the current balance between Qbox versions but it's ultimately up to you, the players to decide if it suits your needs. My official stance is neither for nor against using v2n over v2k. They are similar enough to where it doesn't really matter; the core item statistics have been unchanged since version v2c.
Logged
January 24, 2012, 03:08:51 PM
Reply #22
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [Game Mode] ?BOX MODE!
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Reply #22 on:
January 24, 2012, 03:08:51 PM »
instead of making Treble suck more why don't you just make Tango suck less
I like all of the other changes though. Can't wait to see the new maps.
Logged
February 04, 2012, 08:30:13 PM
Reply #23
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: [Game Mode] ?BOX MODE!
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Reply #23 on:
February 04, 2012, 08:30:13 PM »
hurr strategic bump
The heck are you talking about? Tango rocks. It's amazing area denial, and
really
useful in CTF.
Mediafiiirrreeee
(qbox-v2o.wad)
Logged
February 11, 2012, 12:07:55 AM
Reply #24
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: [Game Mode] ?BOX MODE!
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Reply #24 on:
February 11, 2012, 12:07:55 AM »
Updated file hosting with Dogsoft mirror (indexable by wadseeker)
Back up and running!
Logged
January 17, 2013, 08:24:24 AM
Reply #25
SickSadWorld
MM8BDM MM8 Contributor
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Date Registered: December 03, 2010, 07:35:28 AM
Re: [Game Mode] ?BOX MODE!
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Reply #25 on:
January 17, 2013, 08:24:24 AM »
Not a necrobump but instead a bump to point out that new version v2p is out and ready to play with v3a support!
Happy fragging
Logged
January 24, 2013, 12:57:03 AM
Reply #26
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [Game Mode] ?BOX MODE!
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Reply #26 on:
January 24, 2013, 12:57:03 AM »
[7:53:52 PM] Spike:
Support Item Qbox
Rush Coil
Rush Jet
Beat Support
Tangv Roll
Trouble Sentry
Jetpack Eddie
Weapons Eddie (low)
Upgrading Qbox
Laser Buster
Arrow Buster
Duo Fist
Super Adaptor
E-Tank (non-LMS only)
Rush Jet (low)
Weapons Eddie (low)
Items Qbox
Small Health (non-LMS only)
Large Health (non-LMS only)
Weapon Energy
Large Weapon Energy
W-Tank (low)
Jetpack Eddie (low)
M-Tanks Are Special Qbox
E-Tank (non-LMS only)
W-Tank
Weapons Eddie
Double W-Tank (low)
Large Weapon Energy (low)
[7:54:17 PM] sick sad world: smashbro
[7:54:23 PM] sick sad world: can you post that in the forum topic so i dont forget
[7:54:27 PM] Spike: limiting the distribution of E-Tanks, outright removing M-Tanks (balancing)
[7:54:28 PM] sick sad world: there's a lot of good ideas there
[7:54:43 PM] Spike: also more Eddie for an M-Tank, I'd do that trade any day of the week lol
[7:54:43 PM] sick sad world: the idea of "jetpack eddie" is hilarious and awesome
[7:54:52 PM] Spike: yeh from Mega Man & Bass
[7:54:56 PM] Spike: it's your items Eddie
[7:54:57 PM] Spike: but less boring
[7:55:04 PM] sick sad world: i need to do some research
[7:55:12 PM] sick sad world: but please post that on the qbox forum topic
[7:55:12 PM] Spike: I think someone did a skin of that but I'm not POSITIVE so don't kill me
[7:55:19 PM] sick sad world: nah it's cool if they didnt i can skin that
[7:55:32 PM] sick sad world: but those categories are interesting
Logged
September 29, 2013, 06:48:45 PM
Reply #27
Dark_Chaos
Standard Member
Date Registered: September 01, 2013, 07:47:48 PM
Re: [Game Mode] ?BOX MODE!
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Reply #27 on:
September 29, 2013, 06:48:45 PM »
yea. i have a problem, when ever i try to start a server with this mod, i get an error message that says "script error, "qbox-v2q.wad:DECORATE" Line 100: Replaced type "possesionstone2' not found in possesionstoneQbox
wtf.
Logged
September 29, 2013, 06:50:04 PM
Reply #28
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: [Game Mode] ?BOX MODE!
«
Reply #28 on:
September 29, 2013, 06:50:04 PM »
It lacks V3B support.
Logged
September 29, 2013, 08:24:17 PM
Reply #29
Dark_Chaos
Standard Member
Date Registered: September 01, 2013, 07:47:48 PM
Re: [Game Mode] ?BOX MODE!
«
Reply #29 on:
September 29, 2013, 08:24:17 PM »
Quote from: "Ceridran"
It lacks V3B support.
damn. well that sucks.
Logged
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[Game Mode] ?BOX MODE! [qbox-v2u.wad] [MM8BDM-v5a]