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Mega Man 8-bit Deathmatch
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[Expansion] Rockman No Constancy - Now Updated for v6b!
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Topic: [Expansion] Rockman No Constancy - Now Updated for v6b! (Read 171387 times)
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June 30, 2017, 09:55:40 PM
Reply #480
bob3664
Standard Member
Date Registered: May 04, 2017, 09:22:08 PM
Re: [Expansion] Rockman No Constancy (We're done now go away)
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Reply #480 on:
June 30, 2017, 09:55:40 PM »
I tried to download the mod, but it lead to a website that claimed my computer had a virus.
Logged
November 01, 2019, 12:37:45 AM
Reply #481
DarkAura
MM8BDM MM8 Contributor
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Date Registered: March 06, 2011, 01:38:04 AM
[Expansion] Rockman No Constancy (We're done, now go away)
«
Reply #481 on:
November 01, 2019, 12:37:45 AM »
V2B
(click to show/hide)
*Severely reduced size of ACS files.
*P_STARTSCRIPT: UNKNOWN SCRIPT error fixed
*Added custom intermission graphic. (it's the same as core, but PURPLE)
*Added custom intermission music. (only works when "compat_oldintermission" is set to "true")
*Obituaries fixed
*Updated Clash-NC skin by Dio-ZX
*IT TOOK 2 YEARS TO FIGURE OUT, BUT RNC WEAPONS CAN NOW ACTUALLY PICK UP ENERGY AGAIN END ME HARDER
*Added two more invisible frames to Spin Wheel
*Added Jax07's versions of Za Warudo and Ice Circle
-Za Warudo is a multi-hit AoE that stops enemy movement with each hit.
Sponges weapon pick-ups akin to Time Stopper.
-Ice Circle lets you slip across floors as if they were icy and bounce off
walls while the shield is active (Think of a slippery, weaker Scorch Wheel.)
Ice Circle is also shot as a floor-hugging projectile after
use that rips through enemies.
*Rumbling Bang code updated slightly.
-Projectile now moves slightly forward and causes an earthquake when
dentonated
*Updated all Color Translations to match RNC's recent update and edited the
HUDs, weapon sprites, and voxels accordingly.
*Re-re-re-ripped music to sound less ear-rapey
*Removed Mecha Dragon sound as core file now has it
*Cleaned up sky-boxes.
*Fixed RNCDW3 Gravity flags not working properly
TITLEMAP:
--REMOVED--
*Adding a story was a mistake
RNCINT:
--ADDED--
*Map used for setting up campaign parameters.
RNCFLA:
*Fixed/Re-aligned some textures
RNCCLA:
*Post actor updated with an argument toggle for 'Off' state.
*Post voxels updated
*Platform sprites and voxels updated
RNCQUI:
*Darkening 3D-Floors are no longer 'killing fields' (again).
*Block Monster LineDefs added to teleporter and most of the ladders.
*Fixed/Re-aligned textures some more.
*Added a crystal to the center-west Shiny Beam area.
*Script for center-west Shiny Beam area adjusted.
*Added Script-activating LineDefs for Shiny Beams due to the code for Quick
Beams being altered causing beams to clip through the crystals.
RNCMET:
*Wire Adaptor replaced with Eddie Bomber
RNCWOO:
*Smoothed out colors on snowy actor voxels.
*Re-done Wily Snowman sprite rotations and voxel
RNCDW1:
*Replaced Tornado Hold with Laser Trident
RNCDW2:
*Became less of a lazy fuck and added ACTUAL arrows to the belt textures.
*Replaced Wire Adaptor with Treble Sentry
Expansion:
https://www.mediafire.com/file/8t1rds6hz30o5dc/RNC-Expansion-v2b.pk3/file
Map Pack
https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file
Logged
November 01, 2019, 11:01:07 AM
Reply #482
hansungkee
MM8BDM MM9 Contributor
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Date Registered: March 24, 2017, 01:17:23 AM
Re: [Expansion] Rockman No Constancy (We're done now go away)
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Reply #482 on:
November 01, 2019, 11:01:07 AM »
F***ing!? Don't Say That Bad Word!
Logged
April 09, 2020, 05:11:00 PM
Reply #483
LuchoTester
Standard Member
Date Registered: April 09, 2020, 05:00:24 PM
Re: [Expansion] Rockman No Constancy (We're done now go away)
«
Reply #483 on:
April 09, 2020, 05:11:00 PM »
¡Za Warudo!
Logged
March 31, 2022, 06:59:34 AM
Reply #484
FTX6004
MM8BDM Extender
aaaaaaB
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Date Registered: August 07, 2012, 05:12:49 PM
Re: [Expansion] Rockman No Constancy (We're done now go away)
«
Reply #484 on:
March 31, 2022, 06:59:34 AM »
Hello, given how inactive the recent modders of this entire mod has been i decided to fix this heavly given how lacking and broken the last update got.
So I wanted make the version number push foward up to
v3a
making sure that it's fully working with the recent stuff
including making it mod compatible.
V3A
(click to show/hide)
----V3A----
*Team/Survivial spawns added FINALLY.
*Added Intense boss music.
*Added map previews for trill's MapVoting mod
*Changed every actor IDs for map compatbility.
(from 20001/20019 to 22001/22019)
*Remade the Mapcard scripts. (Old one in files was broke)
(Got rid of Boss/Victory mapcards due to this)
*Reverted victory music back to All Clear music.
RNCAIR:
*Changed direction of the skybox.
*Changed a bunch of double sided lines into one line.
RNCHEA:
*Daytime now changes randomly instead. (Like MM9TOR etc)
RNCCLA:
*Northern teleporter building revamped.
*Added several new textures including new floor tiles.
*RNCROA1 texture replaced.
*Made the holes with black floor impassable.
RNCBUB:
*New room added in east and minor layout changes in south.
*Pits are now impassable in windbubble room with some minor exceptions.
*Item-1>Item-3
*Moved Yashichi location.
*Added water sectors. (old Water broke while fixing up scripts)
*Removed random visual mode camera in the middle room.
RNCMET:
*Moved two deathmatch spawns near search snake on north.
RNCQUI:
*ShinyBeam can kill you now. (code taken from that fanmade hotfix)
*Removed random WilySnowman in west room
(replaced the FloorCrystal behind it with BigCrystal.)
RNCDW1:
*Outside spikes is now impassable and raised the floors with them.
*Fixed Mecha Dragon front frames.
RNCDW2:
*Fixed south section pickups thanks to MM10DW4 script.
(Removed it's Custom coded version entirely.)
RNCDW3:
*Morphs in Reverse gravity should be good now. (Had to thank JaxOf7 two times for fixing this)
*Changed how floating pickups works thanks to MM10DW4 script.
(Also removed it's Custom coded version entirely.)
*Ceiling weapon energy/health pickups rebalanced.
*LeafShield and CrystalEye has swapped places.
*Edited two linedefs slighty in south.
*Added some missing block monsters lines on big health pillar.
No downloads links for the main expansion yet tho. This whole thing was mainly to fix the mappack and im not sure if i can handle fixing the expansion to work on recent versions of MM8BDM.
MapPack
https://allfearthesentinel.net/zandronum/download.php?file=rnc-mp-v3a.pk3
Logged
March 20, 2023, 03:21:26 AM
Reply #485
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Re: [Expansion] Rockman No Constancy - Now Updated for v6b!
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Reply #485 on:
March 20, 2023, 03:21:26 AM »
With Mega Man 8-Bit Deathmatch V6B having released, it gave the good opportunity to update the weapon side of this pack so that it can be preserved, now compatible with other expansion's weapon packs, and playable for the future.
When loading the newly updated weapon pack, the weapons can now appear when using randomized weapons, when playing with LMS loadouts, and even in the Training Mode! Additionally, you can load these weapons alongside the RNC map pack without randomized pickups for the true weapon and item layouts, including all the RNC styled pickups.
The main post has been updated to highlight this version of the weapons alongside the map pack recently updated by FTX, rather than the old full expansion links which were broken, and unlikely to be updated for the future (unless some other modder wishes to step in).
Download Weapon Pack!
Logged
March 23, 2023, 01:42:51 AM
Reply #486
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Re: [Expansion] Rockman No Constancy - Now Updated for v6b!
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Reply #486 on:
March 23, 2023, 01:42:51 AM »
Another bump for another set of updates for this expansion. This time the map pack and the skin pack have been updated to V6B standards. For the skin pack, although every RNC robot master has different mugshots than their MM2 counterpart, it was not worth including duplicate skins in the skin pack, so still only the outwardly distinct ones (Heatman-NC, Flashman-NC, Bubbleman-NC, and Crashman-NC) are included.
Download Map Pack!
(click to show/hide)
*Compatibility update with MM8BDM V6B!
*Reorganized file to save memory usage.
*Refactored map card ACS to be more concise and compact.
*Updated scripts to use V6B scripts where applicable.
*Cleaned up various missing pits and changed current pits to use
updated methods.
RNCHEA:
*No longer will change time of day during the match
RNCQUI:
*Cleaned up monster block lines
RNCWOO:
*Will now randomize snow level at beginning of match
--Will no longer change during the match
RNCDW3:
*Adjusted sections around spike pits to reduce blindspot deaths.
*Fixed texture alignment error on ceiling area.
RNCDW4:
*Bubbles changed to bounce pads
Download Skin Pack!
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[Expansion] Rockman No Constancy - Now Updated for v6b!