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Author Topic: Rozark's Palace: Football is Here  (Read 92941 times)

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March 19, 2012, 02:40:02 AM
Reply #30

Offline Rozark

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Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
« Reply #30 on: March 19, 2012, 02:40:02 AM »
im aware of all of this, as i have stated last page.

March 19, 2012, 02:51:07 AM
Reply #31

Knux

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Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
« Reply #31 on: March 19, 2012, 02:51:07 AM »
(click to show/hide)
Huh, I agree with the Gemini textures on the windows of Icecap's cave being too much. Ice-based textures would be better.

March 19, 2012, 02:51:35 AM
Reply #32

Offline fortegigasgospel

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Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
« Reply #32 on: March 19, 2012, 02:51:35 AM »
Quote from: "Gummywormz"
Texture offsets do matter. Especially when it causes stuff like this:
(click to show/hide)
Actually a lot of those seem to not be offsets, but not following the 32 rule. Unless making stairs always make your click a multiple of 4, which each click is by 8, if you followed that rule picture 2 wouldn't have a problem.
Now I took a bunch of screenies of Skull Man's map but the image uploading site I use isn't working right, so just LOOK at Skull's, they are everywhere, and some are actually offsetted when they shouldn't be past 0.

March 19, 2012, 02:56:37 AM
Reply #33

Offline Rozark

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Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
« Reply #33 on: March 19, 2012, 02:56:37 AM »
so, i should change to a 32 grid. ill keep this in mind for rozark04. -cough- its already half done and it may be late to include that -cough-

March 19, 2012, 03:02:52 AM
Reply #34

Offline fortegigasgospel

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Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
« Reply #34 on: March 19, 2012, 03:02:52 AM »
you should be using a 32 grid anyway unless you REALLY need to, this is elevation wise though, all 32 is what you should be using multiples of when you make a ledge. look at the textures, a normal square texture is usually 32 by 32 (such as Air Man's walls, the defult wall texture) so one block will be what you need to move it by.

March 19, 2012, 03:17:44 AM
Reply #35

Offline Rozark

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Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
« Reply #35 on: March 19, 2012, 03:17:44 AM »
thanks. ill keep this in mind. im surprised noone has said anything about ammo, weapon, or health placement..

Oh, and gummy, the purple floors werent supposed to be slippery.. just those extremely bright hallways... that ill change later >.<

March 22, 2012, 12:04:46 AM
Reply #36

Offline Rozark

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Re: Rozark's Palace of Maps-GET EQUIPPED WITH V2B!
« Reply #36 on: March 22, 2012, 12:04:46 AM »
BUMP FOR V2B

And on the topic of changing Icecap..

Changelog:
-Fixed some offset errors.
-Added Roz04

March 22, 2012, 01:11:59 AM
Reply #37

Offline Fyone

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Re: Rozark's Palace of Maps-GET EQUIPPED WITH V2B!
« Reply #37 on: March 22, 2012, 01:11:59 AM »
I know that your not supposed to be able to teleport in the teleporter you put there, but it seems weird seeing the teleporter there just sittin' there. I can't think of any stages that are like this, if your gonna do this I'd suggest to make the teleporter stuck inside the ground. Or you could make it come from the ceiling.

March 22, 2012, 01:43:06 AM
Reply #38

Offline Rozark

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Re: Rozark's Palace of Maps-GET EQUIPPED WITH V2B!
« Reply #38 on: March 22, 2012, 01:43:06 AM »
as in the first post, im not changing this icecap until i get reviews from the new icecap, coming for V2C. if the old one is better, ill definitely remove that teleporter.

April 03, 2012, 05:22:51 PM
Reply #39

Offline Rozark

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Re: Rozark's Palace of Maps-V2C and the new Icecap!
« Reply #39 on: April 03, 2012, 05:22:51 PM »
BUMP FOR V2C

and so the criticism for the new Icecap begins!

Changelog:
-Archived the old Icecap and replaced it with a new one
-Fixed some things that were just.. off
-Fixed even more offset errors
-Did some weapon ammo/health tweaking

April 03, 2012, 05:50:49 PM
Reply #40

Offline Gummywormz

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Re: Rozark's Palace of Maps-V2C and the new Icecap!
« Reply #40 on: April 03, 2012, 05:50:49 PM »
Yeah...there's still texture problems everywhere. The ones I posted were just examples of what not to do. If the texture is cutoff, it usually means it's bad.

July 19, 2012, 11:38:24 PM
Reply #41

Offline Rozark

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Re: Rozark's Palace of Maps-V2D is arriving on shelves near
« Reply #41 on: July 19, 2012, 11:38:24 PM »
V2D has finally been released, download today!

Changelog:
-Changed textures of Dungeon/layout.
-More weapon ammo/health tweaking.
-EVEN MOAR texture offset fixing. Boy, did I do that wrong the first ba-zillion times. :L

July 27, 2012, 02:55:55 AM
Reply #42

Knux

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Re: Rozark's Palace of Maps-V2D has arrived on shelves near
« Reply #42 on: July 27, 2012, 02:55:55 AM »
You've improved things since the last version. I already sent you a review on Skype. Good job.

You should make a hotfix of this version to include Crisis Valley. :ugeek:

July 27, 2012, 03:34:14 AM
Reply #43

Offline Rozark

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Re: Rozark's Palace of Maps-V2D has arrived on shelves near
« Reply #43 on: July 27, 2012, 03:34:14 AM »
Quote from: "Knux"
You should make a hotfix of this version to include Crisis Valley. :ugeek:



I'll consider it.

July 27, 2012, 08:39:29 PM
Reply #44

Offline Rozark

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Re: Rozark's Palace of Maps-Look what I've fried up! V2DH1!
« Reply #44 on: July 27, 2012, 08:39:29 PM »
Bumped for hotfix because they're fun and y naut.


EDIT: Copied/Pasted the changelog to this post:

V2DH1 CHANGELOG:
(click to show/hide)

And now for this topic to have some beauty sleep. Why, I doubt anyone would even notice that I'm still updating the first post with RozPack V3 status updates.