Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!However, you managed to reactivate yourself somehow, and came back to life. The gold on you shattered as you came back to life. I cannot tell you anything more about the story.(click to show/hide)
Oh, come on Sav.
I'm sure the guy with 14 posts is going to revolutionize this game. ;)
No, but I will have a team.Quote from: "Dialgaofpower"Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!However, you managed to reactivate yourself somehow, and came back to life. The gold on you shattered as you came back to life. I cannot tell you anything more about the story.(click to show/hide)
Don't mean to be mean, but do you even know how to mod?
Ok, so you want to make a full mode of the game that takes place in the world of MMX, so that means all the skins of mavericks, new weapons, maps, and a crap ton of coding to do for the story line. Just before I can take this seriously (don't mean to be rude) I would like to know if you have any rough drafts of anything that we can see in case others want to help.
Three SNES games to base on.
24 skins, each with about double the amount of frames compared to 8BDM skins.
27 weapons aprox. (all special weapons from mavericks, plus X buster, Zero buster and Vile/Axl buster), each with its corresponding sound effects, HUD and corresponding projectiles graphics (which are usually more custom than straight rips).
Aprox. more than 30 maps (each maverick stage having a corresponding map, plus 2 maps per each game's final stages).
All of the music from those games (easiest part, just use SPC files, which are compatible with Skulltag).
All menu interface graphics.
And all you have is a story? Get on with the locking, we're done here
I think it could work if it was based on Xtreme!All of the sprites are going to be 16-bit like X series SNES style, all music will be remixed like SNES MMX, no hadouken or shoyruken, at least four sigma stages per chapter, no voices, a boss for every sigma stage. Plus, I have OTHER things to do besides stand around and let this post be locked.
But the best thing to do is start small. try some easier projects like some standalone maps and skins before taking on something big like this!
Oh, you will have a team?The development team will consist of members on Cutstuff.net that I choose.
Please, tell me more (http://4.bp.blogspot.com/-hp97yAfP_hM/T3HWqMFo-sI/AAAAAAAAArs/ZfADstSp5JI/s400/willy-wonka-wilder-300x300.jpg) about this team
Quote from: "Musashi-COM"Oh, you will have a team?The development team will consist of members on Cutstuff.net that I choose.
Please, tell me more (http://4.bp.blogspot.com/-hp97yAfP_hM/T3HWqMFo-sI/AAAAAAAAArs/ZfADstSp5JI/s400/willy-wonka-wilder-300x300.jpg) about this team
Lol 16 bit
And plus. I really think MMX is too complex to be made with Skulltag as of it is now.Nah... I think It can be done, but you'd need a good team... Who actually wants to work on this.
Quote from: "Sean Nelson"Oh, come on Sav.
I'm sure the guy with 14 posts is going to revolutionize this game. ;)
because post count is all that matters (sarcasm)
also, it would be pretty cool if someone did it based on Xtreme
having a very low post count means he's new.
DO NOT LOCK, OR ELSE I WILL GET MAD!Okay, if you are going to behave this way, then locked.